|
|
|
|
|
II Palmtop Tiger II Vice Captain
|
Posted: Wed May 05, 2010 5:57 am
Warning Conditions1: Please do not modify any part of this system. To make changes please notify the creator, [Taigaa-tono].
2: Please don't reproduce this system for other guilds without permission from the creator, [Taigaa-tono].Quick LinksRules | Hadō | Bakudō | Chiyudō | Non-Kidō | Forbidden Kidō
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 5:58 am
Points to Consider and General Rules
1. Unless otherwise specified, any Shinigami can learn the following Kidō or Abilities by training by themselves, or with another member that knows them.
2. Entry level Shinigami start out with only 1-10 of both Hadō and Bakudō. This is the only time a RPC automatically gains a Kidō. Gaining a new rank does not automatically entitle you to that seat's Kidō, you must train for it. You may train yourself or train with another member, that is entirely up to you.
3. Certain Shinigami have elemental alignments regarding their Zanpakutō and most Kidō have an elemental alignment as well. This is a small system where those with an alignment matching a Kidō are able to perform that certain Kidō with more power and once more than those without this alignment.
For example;
Hei - Light aligned (Kokoro no Kagayaki): ~ Rikujōkōrō: Light aligned. |Alignment Match| 3x of use, double power. ~ Tenran: Wind aligned |No match| 2x of use, standard power.
Hibiki - Wind aligned: ~ Rikujōkōrō: Light aligned. |No match| 2x of use, standard power ~ Tenran: Wind aligned. |Alignment Match| 3x of use, double power.
All members are responsible for matching up their own Kidō alignment and specifying extra use in their profile. Without it in the profile, you may not do so.
4. Limits for Shinigami
20th to 15th - 15 15th - 10th - 20 10th - 4th - 35 3rd - 45 Lieutenant - 50 Captain - 60
5. Eishōhaki (incantationless spells) Eishōhaki is determined by prowess in Kidō (level of Kidō on the Point Scale)
If there is no incantation listed, simply say your character said the incantation, then used it. If there is one listed, then you must say it.
|
 |
 |
|
|
II Palmtop Tiger II Vice Captain
|
|
|
|
|
|
|
II Palmtop Tiger II Vice Captain
|
Posted: Wed May 05, 2010 6:04 am
Hadō (破道, "Way of Destruction")
A set of offensive spells which harm an enemy or cause damage. 20th Seat and Higher
Hadō #1: Shō (衝, Thrust)
Description Pushes the target away from the caster. Hadō #4: Byakurai (白雷, White Lightning)

Description Fires a concentrated bolt of lightning from the caster's forefinger.
15th Seat and Higher
Hadō #11: Tsuzuri Raiden (縛られた電光, Bound Lightning)

Description Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
10th Seat and Higher
Hadō #31: Shakkahō (赤火砲, Shot of Red Fire)

Description Fires a ball of red Reiryoku at a target. Incantation "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Hadō #32: Ōkasen (黄火閃, Yellow Fire Flash)

Description Fires a wide arc of yellow energy at a target.
Hadō #33: Sōkatsui (蒼火墜, Blue Fire, Crash Down)

Description Fires a burst of blue Reiryoku at a target in a similar manner to #31, but over a wider area and with more power. Incantation "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
5th Seat and Higher
Hadō #54: Haien (廃炎, Abolishing Flames)

Description Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Hadō #58: Tenran (闐嵐, Orchid Sky)

Description A widening tornado-like blast is fired towards the target.
Hadō #63: Raikōhō (雷吼炮, Thunder Roar Cannon)

Description Fires a massive wave of yellow energy at a target. Incantation "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Captains and Lieutenants Only
Hadō #73: Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)

Description Essentially a doubled version of Hadō #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Incantation "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Hadō #88: Hiryūgeki Zoku Shinten Raihō (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)

Description Fires a gigantic electrical blast of Reiryoku resulting in an truly enormous explosion.
Captains Only
Hadō #90: Kurohitsugi (黒棺, Black Coffin)

Description Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. When it is said with it's incantation, it has enough power to distort space/time. Incantation "The crest of turbidity, seeping out. An insolent vessel of madness. Boiling up, denying, numbness, blinking, obstructing slumber. The steel princess who creeps. The mud doll, ever disintegrating. Unite! Oppose! Filling the earth, know your own impotence!"
Hadō #91: Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)

Description Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating. Incantation "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired."
Hadō #96: Ittō Kasō (一刀火葬, Single Blade Cremation) Forbidden

Description It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. It is a forbidden technique that can only be activated by using one's own charred body as a catalyst. Touted as the "spell of sacrifice."
Captain Commander and 5th Division Captain Only
Hadō #100: Uranometria (ウラノメトリア, Measuring the Sky)

Description This is the most powerful Hadō in existence and it is said to outstrip a Bankai in pure, raw power. Not only does it have a devastating effect on even the most powerful opponents, but it has a tremendous recoil on the caster. The Hadō must be prepared before-hand by channeling the Reiryoku of at least two other Captain-class Shinigami into the arms of the one to be casting it, which soon manifests as a pair of Tekkō that stretch across the caster's forearms. Once these Tekkō are removed, the Hadō is able to initialize. The caster then proceeds to recite the incantation, or else the pent up Reiryoku would soon destroy the bearer's body. As the incantation is recited, the landscape and scenery changes drastically, giving the appearance of being in outer space where 88 stars (in reference to the 88 constellations) are materialized within the space. Once the word "Shine" is spoken the Hadō fully activates and strikes anyone within the space created by the Hadō, other than the caster, with multiple solar flares and bursts of cosmic energy, dealing massive damage without giving room to avoid. The Hadō ends as the space comes apart, revealing the natural scenery. The caster is inevitably reduced to a comatose state in which they are barely hanging on to life. Incantation "Aeon stands firm round God; Cosmos is moved in Aeon; Time hath its limits in the Cosmos; Becoming doth become in time. Survey the heavens and open them wide. Through the shining of all the stars of heaven, make thyself known unto me. O Tetrabiblos, I am one with dominion over the stars. Release thy aspect, a malevolent Gate. O Eighty-eight signs... Shine. Hadō no Hyaku: Uranometria!" Notes Uranometria is a well-kept secret and thus only Hakase Yuki and Masashi Lee have full knowledge of it and the ability to use it. Anyone else that may find out about the Hadō and attempt to use it will wind up dead from improper use. The method of forming the Tekkō can be taught on the spot, but anything other than that is withheld.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 6:06 am
Bakudō (縛道, "Way of Binding")
A broad category of Defensive, Communication, Binding, Tracking and Sealing spells. 20th Seat and Higher 12x of use
Bakudō #1: Sai (塞, Restrain)
Description Locks a target's arms in place behind their back.
Bakudō #4: Hainawa (這縄, Crawling Rope)
Description An energy rope entangles a target's arms.
Bakudō #8: Seki (斥, Repulse)
Description Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Bakudō #9: Geki (撃, Strike)
Description Engulfs a target in red light, completely paralyzing them.
15th Seat and Higher 10x of use
Bakudō #12: Fushibi (伏火, Ambush Flare)
Description A net formed from an attachment point on the caster, can be small or large depending on the reiatsu force behind it. Has been used before in conjunction with Hadō #31: Shakkahō.
Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape)
Description Creates a blast upon activation and is used like a ninja's smoke bomb.
Bakudō #26: Kyokko (曲光, Curved Light)

Description Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
10th Seat and Higher 8x of use
Bakudō #30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)

Description Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Bakudō #37: Tsuriboshi (吊星, Suspending Star)
Description Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Bakudō #39: Enkosen (円閘扇, Arc Shield)
Description Summons a shield of condensed Reiryoku to block opponents' attacks.
5th Seat and Higher 6x of use
Bakudō #58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)

Description Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Incantation "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain!" It is not possible for any RPC to break out of #60 Bakudō and above with physical strength alone, except when specified otherwise in the Stat System. Bakudō #61: Rikujōkōrō (六杖光牢, Six Rods Prison of Light)

Description Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. Incantation "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Bakudō #62: Hyapporankan (百歩欄干, Hundred Steps Fence)
Description A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Bakudō #63: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Description Similar to Hainawa, but stronger. This Bakudō pins the target's arms to their side with a thick white chain.
Bakudō #73: Tozanshō (倒山晶, Inverse Mountain Crystal)

Description Creates an inverted pyramid-shaped barrier around the caster.
Bakudō #75: Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars)

Description Summons five incredibly tall and thick pillars to pin a target to the ground. Incantation "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Captains and Lieutenants Only 4x of use
Bakudō #77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)

Description Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Incantation "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Bakudō #79: Kuyō Shibari (九 曜縛, Nine Sunlight Traps)

Description Creates eight black holes that emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the target's chest.
Bakudō #81: Danku (斷空, Splitting Void)

Description Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.
Captains Only 2x of use
Bakudō #98: Jibōrensa (自暴連鎖, Despairing Chains)

Description Seven black chains ensnare a target and tighten every time the victim moves. The chains attach as follows; one on each wrist, each ankle, one on the waist, the neck, and then one loops around the chest in an X fashion. Created by Taigaa-tono
Bakudō #99 Part 1: Kin (禁, Seal)
Description Binds the arms of a target on their back like Bakudō Number 1, but with spiritual fabric and iron shafts.
Bakudō #99 Part 2: Bankin (卍禁, Great seal)
Description This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades, or nails (second song), and then smashes them with an immense metal cube (final song). Incantation First song: Halting Fabric (初曲・止繃, shokyoku: shiryū). Second song: hundred linked bolts (弐曲・百連閂, nikyoku: hyakurensan). Final song: Great seal of 10,000 forbiddings (終曲・卍禁太封, shūkyoku: bankin taihō)
|
 |
 |
|
|
II Palmtop Tiger II Vice Captain
|
|
|
|
|
|
|
II Palmtop Tiger II Vice Captain
|
Posted: Wed May 05, 2010 6:12 am
Chiyudō (治癒道, Way of Healing)
A group of Kidō that focus on healing and support rather than destruction and trapping. Chiyudō are limited strictly to 4th Division members, both past and present. 20th Seat and Higher: 12x of use
Chiyudō #3: Teidenkitai (停電気体, Blackout Gas)
Description The user palms the victim's face and emits a knockout gas from the palm of their hand, thus putting them into a healing-inducing sleep. This Chiyudō works best on weakened targets, and will only make a healthy target slightly sleepy. Created by Taigaa-tono
Chiyudō #6: Kōrīduke (氷漬け, Putting Down in Ice)

Description Uses ice Reiryoku to cover an affected area to reduce swelling. Effectively reduces swelling after 1 post. Created by Taigaa-tono
Chiyudō #10: Kyokubumasui (局部麻酔, Local Anesthetic)
Description The user places their hand on the affected area and pumps numbing Reiryoku into the wound through the pores. This Chiyudō only goes skin deep. Created by Taigaa-tono
15th Seat and Higher 10x of use
Chiyudō #17: Keikatsu (啓活, Opening Revival)
Description Heals burns and scrapes.
Chiyudō #24: Kōrīdume (氷詰め, Packing in Ice)

Description Not to be confused with #6 and is a Chiyudō that is 4 times more powerful. Uses ice Reiryoku to put an severed appendage in cryogenic stasis so that it may be reattached at a later time. This will only work on smaller appendages (i.e. fingers, toes, ears, etc) and not limbs. Created by Taigaa-tono
Chiyudō #28: Shōshaku (焼灼, Cauterization)

Description Uses fire Reiryoku to seal a wound with fire. This Chiyudō should not be taken lightly, as using such a thing will make a weak-willed user pass out. Created by Taigaa-tono
Chiyudō #29: Version A - Kagenui (影縫い, Shadow Stitch)

Description Dark threads stitch up gashes, but leave a lasting imprint of darkness to the affected area, hindering use of it in non-darkness users. The imprint takes the appearance of a dark spot that covers the affected area. This Chiyudō should only be used as a last resort by non-darkness users when death by blood loss is imminent. Created by Taigaa-tono
Chiyudō #29: Version B - Nuimejokyo (縫い目除去, Stitch Removal)

Description Used to reverse the imprint of darkness left by Kagenui. This Chiyudō will only remove the effects of Kagenui after a total of 3 posts. Use before that will result in nothing. Created by Taigaa-tono
Both versions of #29 count as a single Kidō.
10th Seat and Higher 8x of use
Chiyudō #30: Iyashi (癒し, Comfort)
Description The purpose of this Chiyudo is to induce comfort for people on the brink of death. Should nothing else be an option, this Kido is a last resort used to make the journey into death completely pain-free. Created by Taigaa-tono
Chiyudō #45: Masuichuusha (麻酔注射, anesthetic injection)
Description The user gathers Reiryoku at their finger tips into the shape of a semi-tranparent hypodermic needle. The user then injects the victim with numbing Reiryoku that works on the entire limb or area. (Eg, leg, arm, head, torso, pelvic area.) Created by Taigaa-tono
5th Seat and Higher 6x of use
Chiyudō #60 Reitōhozon (冷凍保存, Cryopreservation)

Description This Chiyudō is roughly 3 times more powerful than #24 and is used in the same way. It uses ice Reiryoku to put a severed limb in cryogenic stasis so that it may be reattached at a later time. Created by Taigaa-tono
Chiyudō #63 Zōketsu (造血, Blood Making)
Description This Chiyudō conjures blood of any type out of thin air which the caster can then redirect into an open wound to reverse severe blood loss from heavy wounds. It is best to make a new cut and feed the blood into the new one rather than an existing wound, as complications could arise. Created by Taigaa-tono
Captains and Lieutenants only 4x of use
Chiyudō #90: Taishōryōhō (対症療法, Makeshift Solution)
Description Essentially an tripled version of #30. This Chiyudō inscribes an ornate seal onto the victim's body that fades into the skin after 4 posts; the user of this Chiyudō can make the seal resurface at any time. This Chiyudō can comfort those with certain diseases, but not reverse the effects. For example, those with Tuberculosis will no longer experience pain from their symptoms. This Chiyudo is permanent, but be warned that pain is the body's way of telling the brain that something is wrong, thus leading to death if you aren't careful. Incantation "Remove the restrictions placed upon this being, cure pain and discomfort, then sever the bonds that hinder progress." Created by Taigaa-tono
Captains only 2x of use
Chiyudō #99: Zenji (全治, Complete Recovery)
Description Heals all wounds whether they be internal or external. This Chiyudō, while the most potent of them all, does not regrow lost limbs or appendages, but instead seals the wound perfectly, leaving no scar tissue whatsoever. Be warned that in the event this Chiyudō is used, the lost limb cannot be regrown or reattached. Created by Taigaa-tono
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 6:15 am
Uncategorized Kidō 3rd Seat and Higher: 8x of use
Kyōmon (鏡門, Mirror Door)
Description It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. Requirements
Hakufuku (白伏, White Crawl)
Description This technique muddles the consciousness of its target. Requirements
Advanced Kidō
Highly advanced Kidō barriers that cannot be mastered by simply anyone; high expertise in Bakudō is required before these Kidō can even be attempted. Captains Only with a 14/10 in Kidō - Bakudō: 1x of use
Ryubi no Jōmon (竜尾 の 城門, The Gate of Dragon Tail)
Description The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. Incantation Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption.
Koko no Jōmon (虎咬 の 城門, The Gate of Tiger Fang)
Description This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier.
Kikai no Jōmon (亀鎧 の 城門, The Gate of Turtle Shell)
Description This barrier is created by many small hexagons combining to form a honeycomb-like structure.
Hoyoku no Jōmon (鳳翼 の 城門, The Gate of Phoenix Wings)
Description This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body.
Shiji no Saimon (四獣 の 塞門, The Gate of Four Beasts)
Description This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent. Forbidden Kidō
A set of Kidō that are forbidden to use, doing so being a punishable offense worthy of being sentenced to the 3rd level of the Seireitei's underground prison, Shugo. 5th Division Captain Only 1x of use
Jikanteishi (時間停止, Temporal Stasis)

Description A forbidden Kidō that halts time in a specific area for 3 posts.
Kūkanten'i (空間転位, Spatial Displacement)

Description A forbidden Kidō used to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
Hachigyō Sōgai (8 Joined Twin Cliffs)

Description The barrier is a double dislocation barrier, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is so powerful and unique in composition that it cannot be undone by Shinigami Kidō. Note Use of Hachigyō Sōgai is limited to instances where it is necessary in the storyline.
|
 |
 |
|
|
II Palmtop Tiger II Vice Captain
|
|
|
|
|
|
|
II Palmtop Tiger II Vice Captain
|
Posted: Fri Jun 11, 2010 10:51 am
Agility Air Walk
Description The ability of a Shinigami to walk through the air by focusing Reishi into a small platform to walk upon. Requirements
Dashing
Description A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Requirements
Shunpo (瞬歩, Flash Step)
Description This demon art corresponds to a "haste" or "boost" skill, allowing a shinigami to move his or her body within a certain distance at super-speed. It is speculated that this art works in combination with foot combat, hohō. Requirements
Senka (闪花, Flash Blossom)
Description A special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Requirements
Captain Commander, 6th Division Captain, or 11th Division Captain (w/ Zanjutsu) 10/10 in Agility 12/10 in Zanjutsu - Swordsmanship
Shunkō (瞬閧, Flash Cry)
Description An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from the body. Shunko adds +1 to Physical Strength - Strength during it's use, which is a total of 3 posts. Requirements
Captaincy 10/10 in Kidō 12/10 in Hakuda - Offense
Hanki (反鬼, Reverse Demon)
Description This technique is an ability used during Shunkō which nullifies an opponent's Kidō by hitting it with a Kidō of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements. Requirements
Utsusemi (空蝉, Cicada)
Description Way of Onmitsu, 3rd of the Shihō. It allows for a movement at great speed, leaving an afterimage behind by sacrificing an article of clothing. Requirements
Captain-Commander, 2nd Division Captain, or 10th Division Captain 12/10 in Agility - Hohō. Hakuda Ikkotsu (一骨, single bone)
Description A powerful punch that has the potential to destroy a large portion of an Arrancar's body, even while they are in their Resurrección form. It is able to bypass 13/10 Armor and Hierro at the moment of impact and still debilitate those with up to 15/10. Requirements
Captain-Commander or 11th Division Captain (w/ Hakuda) 14/10 in Physical Strength - Strength 12/10 in Hakuda - Offense
Sōkotsu (双骨, double bone)
Description Stronger than Ikkotsu, it is a powerful two-fisted punch that can potentially completely obliterate an opponent. It is able to bypass all levels of Armor and Hierro at the moment of impact and still debilitate those with up to 17/10. Requirements
Captain-Commander or 11th Division Captain (w/ Hakuda) 15/10 in Physical Strength - Strength 12/10 in Hakuda - Offense
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|