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II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Wed May 05, 2010 5:57 am


Warning Conditions
1: Please do not modify any part of this system. To make changes please notify the creator, [Taigaa-tono].

2: Please don't reproduce this system for other guilds without permission from the creator, [Taigaa-tono].


Quick Links

Rules | Hadō | Bakudō | Chiyudō | Non-Kidō | Forbidden Kidō
PostPosted: Wed May 05, 2010 5:58 am


Points to Consider and General Rules

1. Unless otherwise specified, any Shinigami can learn the following Kidō or Abilities by training by themselves, or with another member that knows them.

2. Entry level Shinigami start out with only 1-10 of both Hadō and Bakudō. This is the only time a RPC automatically gains a Kidō. Gaining a new rank does not automatically entitle you to that seat's Kidō, you must train for it. You may train yourself or train with another member, that is entirely up to you.

3. Certain Shinigami have elemental alignments regarding their Zanpakutō and most Kidō have an elemental alignment as well. This is a small system where those with an alignment matching a Kidō are able to perform that certain Kidō with more power and once more than those without this alignment.

For example;

Hei - Light aligned (Kokoro no Kagayaki):
~ Rikujōkōrō: Light aligned. |Alignment Match| 3x of use, double power.
~ Tenran: Wind aligned |No match| 2x of use, standard power.

Hibiki - Wind aligned:
~ Rikujōkōrō: Light aligned. |No match| 2x of use, standard power
~ Tenran: Wind aligned. |Alignment Match| 3x of use, double power.


All members are responsible for matching up their own Kidō alignment and specifying extra use in their profile. Without it in the profile, you may not do so.

4. Limits for Shinigami

20th to 15th - 15
15th - 10th - 20
10th - 4th - 35
3rd - 45
Lieutenant - 50
Captain - 60

5. Eishōhaki (incantationless spells)
Eishōhaki is determined by prowess in Kidō (level of Kidō on the Point Scale)

If there is no incantation listed, simply say your character said the incantation, then used it. If there is one listed, then you must say it.

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Wed May 05, 2010 6:04 am


Hadō (破道, "Way of Destruction")

A set of offensive spells which harm an enemy or cause damage.



20th Seat and Higher
  • Hadō #1: Shō (衝, Thrust)
    • Description
      Pushes the target away from the caster.

  • Hadō #4: Byakurai (白雷, White Lightning)
    User Image
    • Description
      Fires a concentrated bolt of lightning from the caster's forefinger.


15th Seat and Higher
  • Hadō #11: Tsuzuri Raiden (縛られた電光, Bound Lightning)
    User Image
    • Description
      Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.


10th Seat and Higher
  • Hadō #31: Shakkahō (赤火砲, Shot of Red Fire)
    User Image
    • Description
      Fires a ball of red Reiryoku at a target.
    • Incantation
      "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"


  • Hadō #32: Ōkasen (黄火閃, Yellow Fire Flash)
    User Image
    • Description
      Fires a wide arc of yellow energy at a target.


  • Hadō #33: Sōkatsui (蒼火墜, Blue Fire, Crash Down)
    User Image
    • Description
      Fires a burst of blue Reiryoku at a target in a similar manner to #31, but over a wider area and with more power.
    • Incantation
      "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."


5th Seat and Higher
  • Hadō #54: Haien (廃炎, Abolishing Flames)
    User Image
    • Description
      Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.


  • Hadō #58: Tenran (闐嵐, Orchid Sky)
    User Image
    • Description
      A widening tornado-like blast is fired towards the target.


  • Hadō #63: Raikōhō (雷吼炮, Thunder Roar Cannon)
    User Image
    • Description
      Fires a massive wave of yellow energy at a target.
    • Incantation
      "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"


Captains and Lieutenants Only
  • Hadō #73: Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)
    User Image
    • Description
      Essentially a doubled version of Hadō #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
    • Incantation
      "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."


  • Hadō #88: Hiryūgeki Zoku Shinten Raihō (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
    User Image
    • Description
      Fires a gigantic electrical blast of Reiryoku resulting in an truly enormous explosion.


Captains Only
  • Hadō #90: Kurohitsugi (黒棺, Black Coffin)
    User Image
    • Description
      Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. When it is said with it's incantation, it has enough power to distort space/time.
    • Incantation
      "The crest of turbidity, seeping out. An insolent vessel of madness. Boiling up, denying, numbness, blinking, obstructing slumber. The steel princess who creeps. The mud doll, ever disintegrating. Unite! Oppose! Filling the earth, know your own impotence!"


  • Hadō #91: Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)
    User Image
    • Description
      Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
    • Incantation
      "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired."


  • Hadō #96: Ittō Kasō (一刀火葬, Single Blade Cremation) Forbidden
    User Image
    • Description
      It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. It is a forbidden technique that can only be activated by using one's own charred body as a catalyst. Touted as the "spell of sacrifice."


Captain Commander and 5th Division Captain Only
  • Hadō #100: Uranometria (ウラノメトリア, Measuring the Sky)
    User Image
    • Description
      This is the most powerful Hadō in existence and it is said to outstrip a Bankai in pure, raw power. Not only does it have a devastating effect on even the most powerful opponents, but it has a tremendous recoil on the caster. The Hadō must be prepared before-hand by channeling the Reiryoku of at least two other Captain-class Shinigami into the arms of the one to be casting it, which soon manifests as a pair of Tekkō that stretch across the caster's forearms. Once these Tekkō are removed, the Hadō is able to initialize. The caster then proceeds to recite the incantation, or else the pent up Reiryoku would soon destroy the bearer's body. As the incantation is recited, the landscape and scenery changes drastically, giving the appearance of being in outer space where 88 stars (in reference to the 88 constellations) are materialized within the space. Once the word "Shine" is spoken the Hadō fully activates and strikes anyone within the space created by the Hadō, other than the caster, with multiple solar flares and bursts of cosmic energy, dealing massive damage without giving room to avoid. The Hadō ends as the space comes apart, revealing the natural scenery. The caster is inevitably reduced to a comatose state in which they are barely hanging on to life.
    • Incantation
      "Aeon stands firm round God; Cosmos is moved in Aeon; Time hath its limits in the Cosmos; Becoming doth become in time. Survey the heavens and open them wide. Through the shining of all the stars of heaven, make thyself known unto me. O Tetrabiblos, I am one with dominion over the stars. Release thy aspect, a malevolent Gate. O Eighty-eight signs... Shine. Hadō no Hyaku: Uranometria!"
    • Notes
      Uranometria is a well-kept secret and thus only Hakase Yuki and Masashi Lee have full knowledge of it and the ability to use it. Anyone else that may find out about the Hadō and attempt to use it will wind up dead from improper use. The method of forming the Tekkō can be taught on the spot, but anything other than that is withheld.
PostPosted: Wed May 05, 2010 6:06 am


Bakudō (縛道, "Way of Binding")

A broad category of Defensive, Communication, Binding, Tracking and Sealing spells.


20th Seat and Higher
12x of use



  • Bakudō #1: Sai (塞, Restrain)
    • Description
      Locks a target's arms in place behind their back.


  • Bakudō #4: Hainawa (這縄, Crawling Rope)
    • Description
      An energy rope entangles a target's arms.


  • Bakudō #8: Seki (斥, Repulse)
    • Description
      Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.


  • Bakudō #9: Geki (撃, Strike)
    • Description
      Engulfs a target in red light, completely paralyzing them.


15th Seat and Higher
10x of use



  • Bakudō #12: Fushibi (伏火, Ambush Flare)
    • Description
      A net formed from an attachment point on the caster, can be small or large depending on the reiatsu force behind it. Has been used before in conjunction with Hadō #31: Shakkahō.


  • Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape)
    • Description
      Creates a blast upon activation and is used like a ninja's smoke bomb.


  • Bakudō #26: Kyokko (曲光, Curved Light)
    User Image
    • Description
      Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.


10th Seat and Higher
8x of use



  • Bakudō #30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
    User Image
    • Description
      Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.


  • Bakudō #37: Tsuriboshi (吊星, Suspending Star)
    • Description
      Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.


  • Bakudō #39: Enkosen (円閘扇, Arc Shield)
    • Description
      Summons a shield of condensed Reiryoku to block opponents' attacks.


5th Seat and Higher
6x of use



  • Bakudō #58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
    User Image
    • Description
      Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
    • Incantation
      "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain!"


It is not possible for any RPC to break out of #60 Bakudō and above with physical strength alone, except when specified otherwise in the Stat System.


  • Bakudō #61: Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
    User Image
    • Description
      Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
    • Incantation
      "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"


  • Bakudō #62: Hyapporankan (百歩欄干, Hundred Steps Fence)
    • Description
      A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.


  • Bakudō #63: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
    • Description
      Similar to Hainawa, but stronger. This Bakudō pins the target's arms to their side with a thick white chain.


  • Bakudō #73: Tozanshō (倒山晶, Inverse Mountain Crystal)
    User Image
    • Description
      Creates an inverted pyramid-shaped barrier around the caster.


  • Bakudō #75: Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars)
    User Image
    • Description
      Summons five incredibly tall and thick pillars to pin a target to the ground.
    • Incantation
      "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."


Captains and Lieutenants Only
4x of use



  • Bakudō #77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
    User Image
    • Description
      Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
    • Incantation
      "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."


  • Bakudō #79: Kuyō Shibari (九 曜縛, Nine Sunlight Traps)
    User Image
    • Description
      Creates eight black holes that emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the target's chest.


  • Bakudō #81: Danku (斷空, Splitting Void)
    User Image
    • Description
      Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.


Captains Only
2x of use



  • Bakudō #98: Jibōrensa (自暴連鎖, Despairing Chains)
    User Image
    • Description
      Seven black chains ensnare a target and tighten every time the victim moves. The chains attach as follows; one on each wrist, each ankle, one on the waist, the neck, and then one loops around the chest in an X fashion.
    • Created by
      Taigaa-tono


  • Bakudō #99 Part 1: Kin (禁, Seal)
    • Description
      Binds the arms of a target on their back like Bakudō Number 1, but with spiritual fabric and iron shafts.


  • Bakudō #99 Part 2: Bankin (卍禁, Great seal)
    • Description
      This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades, or nails (second song), and then smashes them with an immense metal cube (final song).
    • Incantation
      First song: Halting Fabric (初曲・止繃, shokyoku: shiryū). Second song: hundred linked bolts (弐曲・百連閂, nikyoku: hyakurensan). Final song: Great seal of 10,000 forbiddings (終曲・卍禁太封, shūkyoku: bankin taihō)

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Wed May 05, 2010 6:12 am


Chiyudō (治癒道, Way of Healing)

A group of Kidō that focus on healing and support rather than destruction and trapping. Chiyudō are limited strictly to 4th Division members, both past and present.



20th Seat and Higher:
12x of use



  • Chiyudō #3: Teidenkitai (停電気体, Blackout Gas)
    • Description
      The user palms the victim's face and emits a knockout gas from the palm of their hand, thus putting them into a healing-inducing sleep. This Chiyudō works best on weakened targets, and will only make a healthy target slightly sleepy.
    • Created by
      Taigaa-tono


  • Chiyudō #6: Kōrīduke (氷漬け, Putting Down in Ice)
    User Image
    • Description
      Uses ice Reiryoku to cover an affected area to reduce swelling. Effectively reduces swelling after 1 post.
    • Created by
      Taigaa-tono


  • Chiyudō #10: Kyokubumasui (局部麻酔, Local Anesthetic)
    • Description
      The user places their hand on the affected area and pumps numbing Reiryoku into the wound through the pores. This Chiyudō only goes skin deep.
    • Created by
      Taigaa-tono


15th Seat and Higher
10x of use



  • Chiyudō #17: Keikatsu (啓活, Opening Revival)
    • Description
      Heals burns and scrapes.


  • Chiyudō #24: Kōrīdume (氷詰め, Packing in Ice)
    User Image
    • Description
      Not to be confused with #6 and is a Chiyudō that is 4 times more powerful. Uses ice Reiryoku to put an severed appendage in cryogenic stasis so that it may be reattached at a later time. This will only work on smaller appendages (i.e. fingers, toes, ears, etc) and not limbs.
    • Created by
      Taigaa-tono


  • Chiyudō #28: Shōshaku (焼灼, Cauterization)
    User Image
    • Description
      Uses fire Reiryoku to seal a wound with fire. This Chiyudō should not be taken lightly, as using such a thing will make a weak-willed user pass out.
    • Created by
      Taigaa-tono


  • Chiyudō #29: Version A - Kagenui (影縫い, Shadow Stitch)
    User Image
    • Description
      Dark threads stitch up gashes, but leave a lasting imprint of darkness to the affected area, hindering use of it in non-darkness users. The imprint takes the appearance of a dark spot that covers the affected area. This Chiyudō should only be used as a last resort by non-darkness users when death by blood loss is imminent.
    • Created by
      Taigaa-tono


  • Chiyudō #29: Version B - Nuimejokyo (縫い目除去, Stitch Removal)
    User Image
    • Description
      Used to reverse the imprint of darkness left by Kagenui. This Chiyudō will only remove the effects of Kagenui after a total of 3 posts. Use before that will result in nothing.
    • Created by
      Taigaa-tono


Both versions of #29 count as a single Kidō.

10th Seat and Higher
8x of use



  • Chiyudō #30: Iyashi (癒し, Comfort)
    • Description
      The purpose of this Chiyudo is to induce comfort for people on the brink of death. Should nothing else be an option, this Kido is a last resort used to make the journey into death completely pain-free.
    • Created by
      Taigaa-tono


  • Chiyudō #45: Masuichuusha (麻酔注射, anesthetic injection)
    • Description
      The user gathers Reiryoku at their finger tips into the shape of a semi-tranparent hypodermic needle. The user then injects the victim with numbing Reiryoku that works on the entire limb or area. (Eg, leg, arm, head, torso, pelvic area.)
    • Created by
      Taigaa-tono



5th Seat and Higher
6x of use


  • Chiyudō #60 Reitōhozon (冷凍保存, Cryopreservation)
    User Image
    • Description
      This Chiyudō is roughly 3 times more powerful than #24 and is used in the same way. It uses ice Reiryoku to put a severed limb in cryogenic stasis so that it may be reattached at a later time.
    • Created by
      Taigaa-tono


  • Chiyudō #63 Zōketsu (造血, Blood Making)
    • Description
      This Chiyudō conjures blood of any type out of thin air which the caster can then redirect into an open wound to reverse severe blood loss from heavy wounds. It is best to make a new cut and feed the blood into the new one rather than an existing wound, as complications could arise.
    • Created by
      Taigaa-tono


Captains and Lieutenants only
4x of use



  • Chiyudō #90: Taishōryōhō (対症療法, Makeshift Solution)
    • Description
      Essentially an tripled version of #30. This Chiyudō inscribes an ornate seal onto the victim's body that fades into the skin after 4 posts; the user of this Chiyudō can make the seal resurface at any time. This Chiyudō can comfort those with certain diseases, but not reverse the effects. For example, those with Tuberculosis will no longer experience pain from their symptoms. This Chiyudo is permanent, but be warned that pain is the body's way of telling the brain that something is wrong, thus leading to death if you aren't careful.
    • Incantation
      "Remove the restrictions placed upon this being, cure pain and discomfort, then sever the bonds that hinder progress."
    • Created by
      Taigaa-tono


Captains only
2x of use


  • Chiyudō #99: Zenji (全治, Complete Recovery)
    • Description
      Heals all wounds whether they be internal or external. This Chiyudō, while the most potent of them all, does not regrow lost limbs or appendages, but instead seals the wound perfectly, leaving no scar tissue whatsoever. Be warned that in the event this Chiyudō is used, the lost limb cannot be regrown or reattached.
    • Created by
      Taigaa-tono
PostPosted: Wed May 05, 2010 6:15 am


Uncategorized Kidō



3rd Seat and Higher:
8x of use



  • Kyōmon (鏡門, Mirror Door)
    • Description
      It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
    • Requirements
      • 3/10 in Kidō - Bakudō.


  • Hakufuku (白伏, White Crawl)
    • Description
      This technique muddles the consciousness of its target.
    • Requirements
      • 3/10 in Kidō - Hadō.


Advanced Kidō

Highly advanced Kidō barriers that cannot be mastered by simply anyone; high expertise in Bakudō is required before these Kidō can even be attempted.



Captains Only with a 14/10 in Kidō - Bakudō:
1x of use



  • Ryubi no Jōmon (竜尾 の 城門, The Gate of Dragon Tail)
    • Description
      The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent.
    • Incantation
      Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption.


  • Koko no Jōmon (虎咬 の 城門, The Gate of Tiger Fang)
    • Description
      This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier.


  • Kikai no Jōmon (亀鎧 の 城門, The Gate of Turtle Shell)
    • Description
      This barrier is created by many small hexagons combining to form a honeycomb-like structure.


  • Hoyoku no Jōmon (鳳翼 の 城門, The Gate of Phoenix Wings)
    • Description
      This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body.


  • Shiji no Saimon (四獣 の 塞門, The Gate of Four Beasts)
    • Description
      This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent.


Forbidden Kidō

A set of Kidō that are forbidden to use, doing so being a punishable offense worthy of being sentenced to the 3rd level of the Seireitei's underground prison, Shugo.


5th Division Captain Only
1x of use


  • Jikanteishi (時間停止, Temporal Stasis)
    User Image
    • Description
      A forbidden Kidō that halts time in a specific area for 3 posts.


  • Kūkanten'i (空間転位, Spatial Displacement)
    User Image
    • Description
      A forbidden Kidō used to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.


  • Hachigyō Sōgai (8 Joined Twin Cliffs)
    User Image
    • Description
      The barrier is a double dislocation barrier, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is so powerful and unique in composition that it cannot be undone by Shinigami Kidō.
    • Note
      Use of Hachigyō Sōgai is limited to instances where it is necessary in the storyline.

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Fri Jun 11, 2010 10:51 am


Agility


  • Air Walk
    • Description
      The ability of a Shinigami to walk through the air by focusing Reishi into a small platform to walk upon.
    • Requirements
      • 4/10 in Agility - Speed.


  • Dashing
    • Description
      A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
    • Requirements
      • 1/10 in Agility - Speed


  • Shunpo (瞬歩, Flash Step)
    • Description
      This demon art corresponds to a "haste" or "boost" skill, allowing a shinigami to move his or her body within a certain distance at super-speed. It is speculated that this art works in combination with foot combat, hohō.
    • Requirements
      • 4/10 in Agility - Hohō


  • Senka (闪花, Flash Blossom)
    • Description
      A special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
    • Requirements
      • Captain Commander, 6th Division Captain, or 11th Division Captain (w/ Zanjutsu)
      • 10/10 in Agility
      • 12/10 in Zanjutsu - Swordsmanship


  • Shunkō (瞬閧, Flash Cry)
    • Description
      An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from the body. Shunko adds +1 to Physical Strength - Strength during it's use, which is a total of 3 posts.
    • Requirements
      • Captaincy
      • 10/10 in Kidō
      • 12/10 in Hakuda - Offense


  • Hanki (反鬼, Reverse Demon)
    • Description
      This technique is an ability used during Shunkō which nullifies an opponent's Kidō by hitting it with a Kidō of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.
    • Requirements
      • Shunkō


  • Utsusemi (空蝉, Cicada)
    • Description
      Way of Onmitsu, 3rd of the Shihō. It allows for a movement at great speed, leaving an afterimage behind by sacrificing an article of clothing.
    • Requirements
      • Captain-Commander, 2nd Division Captain, or 10th Division Captain
      • 12/10 in Agility - Hohō.


Hakuda


  • Ikkotsu (一骨, single bone)
    • Description
      A powerful punch that has the potential to destroy a large portion of an Arrancar's body, even while they are in their Resurrección form. It is able to bypass 13/10 Armor and Hierro at the moment of impact and still debilitate those with up to 15/10.
    • Requirements
      • Captain-Commander or 11th Division Captain (w/ Hakuda)
      • 14/10 in Physical Strength - Strength
      • 12/10 in Hakuda - Offense


  • Sōkotsu (双骨, double bone)
    • Description
      Stronger than Ikkotsu, it is a powerful two-fisted punch that can potentially completely obliterate an opponent. It is able to bypass all levels of Armor and Hierro at the moment of impact and still debilitate those with up to 17/10.
    • Requirements
      • Captain-Commander or 11th Division Captain (w/ Hakuda)
      • 15/10 in Physical Strength - Strength
      • 12/10 in Hakuda - Offense
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Daireishokairo (大霊書回廊, Great Spirit Book Gallery) [Storage]

 
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