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Reply ▶ Grimmoire of the Sacred Realm
✦Comprehensive Guide to creating an OC

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Alchemia Magicae

PostPosted: Tue Apr 27, 2010 1:37 pm


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You don't have to be a zeldapedia to enjoy Fairy Grotto. While we are focusing on zelda, we are also trying to make FG fun and easy for people who aren't familiar with this wonderful game series.

Be that as it may, it's important to skim through this guide before creating your OC. Herein lies information on various races/tribes, who is available, what they are best at, and etc. There are many parts of FG which are not canon to the actual series, such as the Oni Tribe, so make sure you supplement any zeldawiki reading with the information given in this guide. Thanks!

- The Redead Wranglers


█Table of contents:

✖ Races and Tribes

✖ Short History of Espers

✖ Utilizing your Esper into your OC

✖ Playing a Wild Esper

✖ Resources for additional knowledge


PostPosted: Tue Apr 27, 2010 2:11 pm


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There are many races and tribes in the world of zelda, but we ask that you please stick to these. Keep note that some races are specially-given only through prompts of semi-customs or pre-made summoners. <3 If you really want to win one, keep an eye for any contests! Please note that for royalty and sages, there is a possibility they could be rehomed if you are not active with them, as they are important to the storyline.

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►►►Some brief rules about role-playing:
✖ Make sure to keep your journal updated with your espers, fights, etc! This helps staff and also helps you, to make sure you get PoH and other items.

✖ Do your best to adapt your character with their tribe/race's customs, especially when interacting outside of their usual habitat. :3

✖ No god-modding, obviously. So, I guess we'll never see Chuck Norris in FG. ;_;

✖ Do not go ahead and make OC using special races/tribes. You can make a quest for them, and when the time comes, you may be granted that quest.


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█████Races and Tribes of Fairy Grotto:

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►►►User ImageHylian:
// Tend to lean more towards physical strengths or sciences/alchemy. Gifted with wisdom.
● Looks can vary, but always have long, pointy ears.


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►►►User ImageGerudo:
// Agile, dangerous, and clever. All female tribe. Often hired as mercenaries, or commit themselves to piracy.
● Looks can vary, but generally have darker skin, vibrant eyes, and are all female, save one male born every 100 years.


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►►►User ImageZora:
// Tend to be more elemental-magic based, especially with water and ice. Incredibly swift in the water.
● Looks can vary, but are very aquatic based with fins and webbed feet. Do not have real hair, but 'fin-hair'.


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►►►User ImageGaro:
// Secretive 'Ninja' tribe who dwell in the shadows. Gifted with strength, agility, and stealth. They are very adaptable. They were once thought extinct but have recently shown they live on.
● Their looks can vary, but they often wear cloaks or excessive scarves to hide their faces, and at times their eyes may take on a glow.


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►►►User ImageKokiri:
// Child-like fae folk who are always accompanied by a fairy friend. Tend to lean more towards magics, alchemy, and forest-speak.
● They are eternally children, ranging in looks from 5-13 years old. Often they have colorations seen in the forest, and are always accompanied by a fairy.


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►►►User ImageTwili
// A race of magical people once banished from the Sacred Realm. In recent centuries, they were allowed to return, because of a valiant effort from a former princess of theirs.
● Twili come in two forms: Twili and Twili Imp. As their normal selves, they are taller than most Hylians, very slender, and have a soft hue of color to their skin, which is usually decorated with vibrant markings. The imp is a much smaller version who are very child-like in appearance, and can fly about and teleport.

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►►►User ImageSheikah:
// Guardians who protect the royal family, sages, and those of magical nature. Gifted in agility, stealth, and wisdom, with some magics.
● They often practice special instruments to use song magic, and decorate their bodies with markings.

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►►►User ImageSkull Child:
// Said to be children who became lost in the forest and became forest spirits. They utilize flute/instrument magics, and are very nimble, quick, and tricky.
● They are considered to be like the ante-kokiri. They are often seen wearing masks, cloaks, and various foliage as clothing.

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►►►►►►►►► Special Races:

These races are only able to be played by winning prompt-contests, purchasing approved customs, or by being assigned.

►►►User ImageOni:
// Gifted with strength and magic, they are fierce warriors who use 'forbidden' magic, such as ghost magic. In times past, they were banished from Hyrule and the Light Realm for the crimes of their war-mongering 'deity', Kaelcifer.
● They slightly resemble Hylians, except that their ears are smaller (Still pointy) and their eyes are generally red, pale blue, white or yellow. They also commonly have tribal markings on their body. This is a non-canon race in Fairy Grotto, but important to our storyline! Please note that they are very picky about breeding outside of their tribe, so halfbreeds will be an extremely rare occurrence.

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►►► Royalty
Royal Families take care of their people and also keep close contact with other races.
● Can only be won from prompts or to be assigned by staff.
● Races who have Royal Families: Hylian, Zora, Oni, and Twili.
*Must be active or risk your character being rehomed OAO!!

►►► Sages
Individuals chosen by the goddesses to serve as a bridge between the goddesses and the sacred realm. They are used to maintain balances, and take care of the temples built by their predecessors.
● Can only be won from prompts or to be assigned by staff.
● List of Sages: Sage of Mana, Sage of Light, Sage of Forest, Sage of Fire, Sage of Shadow, Sage of Water, Sage of Spirit, Sage of Time, Sage of Wind, Sage of Earth.
*Must be active or risk your character being rehomed OAO!!




Alchemia Magicae


Alchemia Magicae

PostPosted: Tue Apr 27, 2010 5:46 pm


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►►►Short History of the Espers:

At any given time in the world, spirits drift in and out of the Sacred Realm, like pieces of driftwood on a tide. Some evolve over time or merge into a pre-existing form, to become what we called monsters.

However, greater spirits existed, who showed us a glimpse of their creation only a few times in history. Over time, the Witches of Hyrule began to study their magic, their ways, and devised spells that summoned them. Most required to bond with a summoner, or pact-maker, and would manifest the power of their incantation into them, in return for being allowed to exist in the Sacred Realm.

This bond between ethereal beast and pact-maker had only recently begun to spread. The witches responsible for the finalized research decided amongst themselves that if they should disperse this knowledge, they would disperse it to everyone, so that no kingdom could hold another at an unfair odd. Espers were once more born into the Sacred Realm, through the wills of their pact-makers.


PostPosted: Tue Apr 27, 2010 6:08 pm


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►►►Utilizing your Esper with your OC:

While Espers and Lesser Espers can be used as boring ol' sig-candy, playing them with your OC is half the fun in Fairy Grotto! You can be as unique with your powers from your Esper as you want, as long as they don't stray from the original incantation the esper was summoned with. This incantation is the basics of its power.

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► Basically, your Esper will manifest its abilities into your OC. Your OC Then uses them in what ways they wish. Be original here! Just stick to the spell. For example, if your Esper has the spell 'Fire of Hades', it won't likely be using water spells, will it?

► If you need help coming up with abilities for your OC based on your Esper's incantation, feel free to ask for help in the Incantation Help thread in the main forum.

► You can choose to have your Esper merge into your OC during these uses, or to be at their side.

► Espers can be out and interacting like regular pets, with your OC, others, and other Espers.

► Espers can speak if you choose to let them know speech. This is the player's decision.

Alchemia Magicae


Alchemia Magicae

PostPosted: Tue Apr 27, 2010 6:12 pm


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►►►Playing a Wild Esper:

Espers are sometimes known for escaping their spells without the aid of a pact-maker, roaming throughout Hyrule freely. Some become monsters, others end up being good, guiding creatures. It's up to the roleplayer how they will play them.

► Wild Espers cannot make pacts with pact-makers once they are already summoned, so choose wisely!

► Wild Espers can still interact with and breed with summoned espers.

► Wild espers can still use their abilities to fight, but they are not as strong as an esper with a pact maker.

PostPosted: Tue Apr 27, 2010 6:14 pm



Alchemia Magicae

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▶ Grimmoire of the Sacred Realm

 
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