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Dantes_river Vice Captain
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Posted: Sat Apr 24, 2010 10:23 pm
This is where you get your weapons
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Posted: Sat Apr 24, 2010 10:41 pm
Battle Axes;
Axe of the Vashoth Red Steel Requires: 32 Strength 14.00 4.20% 4.80 1.10 +1 Strength +2 Willpower +1 Damage This impressive weapon was made by the Tal Vashoth--qunari who have quit their homeland to become mercenaries and bandits in other lands. How it ended up in the hands of the darkspawn is difficult to say.
Barbarian Axe Varies Requires: 18 Strength 10.00 3.00% 3.00 1.10 A crude but sturdy weapon, this axe was forged by the Avvar folk of the Frostbacks and traded to lowlanders in the west.
Battleaxe Varies Requires: 18 Strength 10.00 3.00% 3.00 1.10 A heavy Fereldan weapon, the style dating back to the Alamarri barbarian tribes that once ruled the land.
Dal'Thanaan Varies Requires: 18 Strength 10.00 3.00% 3.00 1.10 A mighty weapon crafted by one of the Dalish master smiths. It has been handed down through the clans for many generations.
Darkspawn Battleaxe Varies Requires: 20 Strength 11.00 3.30% 3.45 1.10 +0.5 Armor Penetration -1 Dexterity This is a crude weapon, corrupted and blemished by the touch of its former darkspawn wielder.
Faith's Edge Silverite Requires: 34 Strength 15.00 4.50% 5.25 1.10 +2 Willpower +5% Critical/Backstab Damage Inscribed on the haft: "Blessed is Her touch, blessed is Her breath, blessed is Her blood that runs through my heart and strengthens my mighty blow." Restriction: none
Griffon's Beak Silverite Requires: 34 Strength 15.00 4.50% 5.25 1.10 A relic of the Grey Wardens and the legendary "aerials," griffons now lost to the past. This weapon has been passed down from a Dalish Grey Warden who had once taken to the skies. When equipped in a set with the Griffon's Helm, the character becomes immune to extra damage from flanking attacks.
Griffon's Beak is a reward for helping the Dalish leader vanquish the Werewolves.
Restriction: Grey Warden
Maetashear War Axe Silverite Requires: 34 Strength 15.00 4.50% 5.25 1.10 +1 Damage +5% Melee Critical Chance -1 Dexterity This oversized weapon was reforged from two poleaxes and dates to the founding conquests of the Tevinter Imperium. Runes tell a primitive creation myth of how the lands of gods and men were cut apart.
Frenzy White Steel Requires: 42 Strength 17.00 +0.5 health regeneration in combat +5 damage +10% spell resistance +10 attack Restriction: none
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Posted: Sat Apr 24, 2010 10:47 pm
Ageless Silverite Requires: 34 Strength 16.50 2.25% 5.25 1.10 Weakens Nearby Darkspawn Messy Kills Increases Hostility and Intimidation +0.25 Stamina Regeneration in Combat +4 Damage vs. Darkspawn The markings suggest many have held this blade, but their identities are not just that obscure, they are forgotten completely, as if by intent. The blade, however, endures, becoming better for each owner who raised it--for the time being--in triumph. Not a benefit willingly given or easily exploitable.
Obtained by killing the dragon summoned when one companion stands on each of the three pressure plates and the player inspects the Throne in the Orzammar Royal Palace
Asala Steel Requires: 22 Strength 13.20 1.80% 3.90 1.10 +1 Willpower +1.5 Armor Penetration +12 Attack A great blade plundered by the qunari during their first invasion of Thedas, this was granted to Sten by the arishok upon being given his mission to journey into human lands.
Obtained by completing Sten's personal quest, The Sword of the Beresaad
Restriction: Sten
Balanced Greatsword Iron Requires: none 11.00 1.50% 3.00 1.10 This is a heavy, formidable blade.
Equipped by Ser Jory when he joins you, Alistair, and Daveth in Ostagar.
Chasind Flatblade Grey Iron Requires: 20 Strength 12.10 1.65% 3.45 1.10 +1 Melee Critical Chance +1 Armor Penetration The flatblade is used by the most prominent warriors of the Chasind wilder folk, the knowledge of its crafting known to only a few shamans. Such a blade no doubt was taken from the dead hands of its previous owner.
Found in the chest between the two statues at the end of The Missionary side quest in the Korcari Wilds D arkspawn Greatsword Varies Requires: 20 Strength 12.10 1.65% 3.45 1.10 +0.5 Armor Penetration -1 Dexterity This huge, wicked-looking blade is a crude weapon fashioned by the darkspawn. It has been corrupted and tarnished by the touch of its former owner.
Randomly found on Darkspawn corpses throughout the game
Greatsword Varies Requires: 18 Strength 11.00 1.50% 3.00 1.10 This is a heavy, formidable blade.
Purchased from Merchants throughout Ferelden and randomly found on corpses or in containers
Magic Greatsword Veridium Requires: 26 Strength 14.30 1.95% 4.35 1.10 +1 Damage +4% Spell Resistance An enchanted blade folded with lyrium to make it more durable and more devastating in combat.
Meteor Sword Silverite Requires: 34 Strength 16.50 2.25% 5.25 1.10 +2 Strength +3 Damage -25 Spirit Resistance Forged from the last remnant of another world, this blade feels quite... super.
Purchased from Gorim in the Denerim Market District after The Landsmeet
Ornamental Sword Iron Requires: 18 Strength 11.00 1.50% 3.00 1.10 Lucky -5 Attack -1 Damage An ornamental blade, it is the copy of a much more famous greatsword... but the craftsmanship that went into creating this one makes it quite valuable nevertheless.
Qunari Sword Red Steel Requires: 32 Strength 15.40 2.10% 4.80 1.10 A formidable qunari blade, as towering as the qunari themselves.
Purchased from Faryn in the Frostback Mountains or from Cesar in Denerim Market District
Shaperate's Blessing Silverite Requires: 34 Strength 16.50 2.25% 5.25 1.10 +2.5 Armor Penetration +6 Attack A weapon of exceptional quality, even by dwarven standards, given as confirmation the bearer has walked the path of the Shaperate.
Currently bugged, see workaround at Shaperate's Blessing.
Starfang (Greatsword) Starmetal Requires: 38 strength 18.70 2.55% 6.30 1.10 +3 strength +2.5 armor penetration +8 attack The stoic blacksmith, Mikhael Dryden, crafted this peerless weapon out of a metal that fell from the heavens. The world has possibly never seen its like, or ever will again.
Forged by the blacksmith Mikhael Dryden in Soldier's Peak after obtaining the Meteor Metal Ore from The Crater World Map Encounter
Requires the Warden's Keep DLC
The Summer Sword Silverite Requires: 34 Strength 16.50 2.25% 5.25 1.10 +20 Physical Resistance Chance to knock target back The hilt of this immense sword bears the mark of Vercenne of Halamshiral, believed to be the greatest smith in the history of the Orlesian Empire.
Found on the body of Ser Cauthrien
Yusaris Silverite Requires: 34 Strength 16.50 2.25% 5.25 1.10 +20% Fire Resistance +10 Damage vs. Dragons There is no telling how old this sword is, and yet the edge is still as bright as moonlight. Written on one side of the blade are the words, "You are the mirror." On the other is written, "Reflect."
Found on Shah Wyrd's corpse during the Watchguard of the Reaching
Ser Alvard's Sword Dragonbone Requires: 38 Strength 17.60 +20% fire resistance +50% chance to ignite target +10 attack +3 fire damage This blade, forgotten in the Blackmarsh for decades, smells of rotten vegetation.
The Mother's Chosen White Steel Requires: 42 Strength 18.70 +2 cunning +1 armor penetration +4 attack +5 fire damage This wicked blade, spotted with rust, belonged to the darkspawn known as the First.
Vigilance (Greatsword) Volcanic +1 to all attributes +2 attack +0.5 armor penetration Once in a dozen generations, a truly legendary weapon is forged. This blade, created in a time of war from the bones of an ancient dragon, sings with power.
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Posted: Sat Apr 24, 2010 11:29 pm
Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes Asturian's Might Varies Requires: 15 or 27 Strength 8.40 or 10.50 2.40% or 3.00% 2.60 or 3.50 1.00 +2 Damage +1 Armor Penetration Weakens Nearby Darkspawn Asturian's Might, forged for Warden Commander Asturian by dwarven smiths and presented to him upon the completion of Soldier's Peak.
Requires the Warden's Keep DLC Borrowed Longsword Iron 7.00 2.00% 2.00 1.00 +1 Armor Penetration +6 Attack This is a reasonably-crafted iron blade.
Dar'Misaan Varies Requires: 11 Strength 7.00 2.00% 2.00 1.00 A fine blade of Dalish crafting, made from metal bartered for from human lands.
Darkspawn Longsword Varies Requires: 13 Strength 7.70 2.20% 2.30 1.00 +0.5 Armor Penetration -1 Dexterity This crude, savage-looking blade has been tainted by the touch of its former darkspawn wielder.
Duncan's Sword Varies Requires: 25-31 Strength 9.80-11.20 2.80%-3.20% 3.20-4.00 1.00 +3 willpower +3 cunning +4 stamina regeneration in combat +4 damage vs. darkspawn This plain and simple longsword, unornamented yet of the finest craftmanship, brings back many memories of Duncan, your Grey Warden mentor.
Requires the Return to Ostagar DLC
Dwarven Longsword Varies Requires: 15 Strength 8.40 2.40% 2.60 1.00 This is an excellent dwarven blade, displaying much finer quality than most human smiths are capable of achieving.
Dwyn's Sword Steel Requires: 15 Strength 8.40 2.40% 2.60 1.00 Messy kills +2% spell resistance This blade was one of the last things brought to safety by a clan that fled Felhammar thaig during the First Blight. Never able to truly reestablish themselves, the last of the clan has carried the sword with him to exile on the surface.
Family Sword Grey Iron Requires: 13 Strength 7.70 2.20% 2.30 1.00 +1 Damage +4 Attack This lightly enchanted blade is as sharp as the day it was first wielded in the service of King Calenhad, the Silver Knight, who united all of Ferelden almost four centuries ago. Restriction: Warrior or Rogue
Fine Dwarven Blade Grey Iron Requires: 13 Strength 7.70 2.20% 2.30 1.00 +2 Attack This is a sword of excellent dwarven manufacture. The hilt is stamped with the markings of Clan Harrowmont.
Gorim's Sword Red Steel Requires: 25 Strength 9.80 2.80% 3.20 1.00 +2 damage vs. darkspawn This fine dwarven blade has been folded with lyrium to make it more durable and has been imbued with properties that make it resistant to corruption by the darkspawn.
Imperial Edge Silverite Requires: 27 Strength 10.50 3.00% 3.50 1.00 +2 Damage +3 Melee Critical Chance +6 Attack Although this is a Tevinter copy of a traditional qunari saw sword, it is surprisingly well crafted for a weapon so divergent from a human blacksmith's usual expertise. Keening Blade
Dragonbone Requires: 31 Strength 11.20 3.20% 4.00 1.00 +2 armor penetration +6 attack +3 cold damage This blade makes a eerie wail, just on the edge of hearing, whenever it cuts the air. Twined runes are carved into its surface, hinting at the enchantments bound inside. Restriction: Warrior
Maric's Blade Varies Requires: 25-31 Strength 9.80-11.20 2.80%-3.20% 3.20-4.00 1.00 1.5 health regeneration in combat Weakens nearby darkspawn 1.5 stamina regeneration in combat +6 damage vs. darkspawn Runes glow along the length of this mighty blade. King Maric, father to King Cailan, bore it in his battles against Orlais. When equipped in a set with Cailan's Shield, the character gains bonuses to damage and to stamina regeneration while in combat.
Looted from Cailan's Chest in the Return to Ostagar DLC mission.
Longsword Varies Requires: 11 Strength 7.00 2.00% 2.00 1.00 This blade is well-crafted, although plain.
Oathkeeper Steel Requires: 15 Strength 8.40 2.40% 2.60 1.00 +1.5 Armor Penetration +10 Healing Spells A blessed blade, these longswords are often commissioned by the Chantry and placed in the hands of their most able templars as rewards for their accomplishments.
Saw Sword Varies Requires: 11 Strength 7.00 2.00% 2.00 1.00 +1 Damage +1 Melee Critical Chance A good number of these weapons were brought to Ferelden by Tevinter mercenaries as the spoils of the long war with the qunari. The craftsmanship is unquestionable.
Ser Garlen's Sword Grey Iron Requires: 13 Strength 7.70 2.20% 2.30 1.00 +2 Attack +10 Physical Resistance Somewhere on the field there is a bewildered knight fighting with his dinner fork. Pity him.
Spellweaver Silverite Requires: 27 Strength/Magic 10.50 3.00% 3.50 1.00 +5 Magic +1 Combat Mana Regeneration +10% Spell Resistance +3 Electricity Damage This ancient elven-forged blade vibrates slightly to the touch in most people's hands, but it stills in the grip of a mage. Crafted with lost techniques for alloying lyrium and metals, Spellweaver enhances a mage's powers, acting as a focus in the same way as a staff. Restriction: Arcane Warrior
Starfang (Longsword) Starmetal Requires: 31 Strength 11.90 3.40% 4.20 1.00 +3 Dexterity +3 Damage +2.5 Armor Penetration The stoic blacksmith, Mikhael Dryden, crafted this peerless weapon out of a metal that fell from the heavens. The world has possibly never seen its like, or ever will again.
Requires the Warden's Keep DLC
Sword of Ogre Strength Iron Requires: 11 Strength 7.00 2.00% 2.00 1.00 The strange blade has been corrupted by the blood of the darkspawn, dark lines etched into its surface, yet it still pulses with a strange power.
The Green Blade Veridium Requires: 19 Strength 9.10 2.60% 2.90 1.00 +10% Nature Resistance +6 Damage vs Beasts A blade fashioned by the elves of long ago, this longsword has seen many battles over the ages. Its surface is smooth and strangely warm to the touch.
Topsider's Honor Dragonbone Requires: 31 Strength 11.20 3.20% 4.00 1.00 +20% Spirit Resistance +6 Damage vs. Undead The inscription on this blade reads: "There must always be another to take up arms against the darkness. That is the core of true family beyond kin, and the unifying link that will bring day to night and allow the fallen to rest."
Warden's Longsword Varies Requires: 11 Strength 7.00 2.00% 2.00 1.00 A blade of the Grey Wardens, marked with the stamp of the griffon upon its pommel. edit Longswords (Awakening) Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Dumat's Spine White Steel Requires: 35 strength 11.90 3.40% 4.50 1.00 +1.5 stamina regeneration in combat +6 attack +25% critical/backstab damage A Grey Warden weaponsmith created this sword and its sister dagger after the first Blight. Whether the blades were actually crafted from the bones of the archdemon is still in contention. When equipped with the dagger Dumat's Claw, the character is immune to flanking.
Kallak White Steel Requires: 35 Strength 11.90 1.00 +10% Critical/Backstab damage +3 Electricity Damage This is Kallak the Sword of War. The Winter Blade
Dragonbone Requires: 31 Strength 11.20 1.00 +0.5 Armor Penetration +4 Attack +3 Cold Damage Although the hero Dane wielded many weapons during his hunt for the dragon Fenshal, most swords now attributed to him are fakes. This may be an exception. Vigilance (Longsword) Volcanic Requires: 41 strength 12.60 3.60% 5 1.00 +1 to all attributes +2 attack +0.5 armor penetration Once in a dozen generations, a truly legendary weapon is forged. This blade, created in a time of war from the bones of an ancient dragon, sings with power.
Warden's Companion Dragonbone 11.20 3.20% 4.00 1.00 +2 dexterity +0.5 armor penetration +4 attack +6 damage vs darkspawn This blade, forged at Weisshaupt Fortress, beheaded its first hurlock over a hundred years ago. Restriction: Warden
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Posted: Sun Apr 25, 2010 10:28 am
Antivan Longbow Varies Requires: 14 Dexterity 6.00 1.00% 4.00 1.00 +1 Ranged Critical Chance This sturdy longbow is decorated in the ornate style favored in Antiva.
Bow of the Golden Sun Sylvanwood Requires: 30 Dexterity 9.00 1.50% 8.00 1.00 +4 Attack The limbs of this bow have a beautiful sheen to them, and are decorated with polished brass pieces that glint with reflected light.
Dalish Longbow Varies Requires: 14 Dexterity 6.00 1.00% 4.00 1.00 Rapid aim This longbow's elegantly curved limbs are adorned with the symbols of Andruil, the elven goddess of the hunt.
Darkspawn Longbow Ash Requires: 16 Dexterity 6.60 1.10% 4.80 1.00 +1 Damage -1 Dexterity This longbow is adorned with cruel metal spikes. The scratches on its bloodstained wooden limbs suggest that it has seen many battles.
Falon'Din's Reach Dragonthorn Requires: 34 Dexterity 9.60 1.60% 8.80 1.00 +2 Damage Rapid aim This longbow is named after the Dalish god of the dead--Falon'Din. None can escape Falon'Din's Reach, when it is their time.
Far Song Dragonthorn Requires: 34 Dexterity 9.60 1.60% 8.80 1.00 +2 damage Rapid aim +3% ranged critical chance +10 attack +10% critical/backstab damage Sitting in the back of a shop, for decades this bow gathered dust instead of victories. It almost hums with a mysterious power. Its history is no doubt long and varied, but sadly that tale has been lost to the
ravages of time. Longbow Varies Requires: 14 Dexterity 6.00 1.00% 4.00 1.00 A tall bow made for firing over great distances.
Mage's Eye Dragonthorn Requires: 34 Dexterity 9.60 1.60% 8.80 1.00 +3 Ranged Critical Chance +4 Attack This composite bow is engraved with strange symbols, and strung with a length of sinew.
Marjolaine's Recurve Dragonthorn Requires: 34 Dexterity 9.60 1.60% 8.80 1.00 +3 Cunning +3 Damage Rapid Aim Leliana's mentor taught her apprentice more than just social graces, and the younger bard had always coveted this masterfully worked longbow. Beautiful carving and delicate inlays around the grip wordlessly convey one of Marjolaine's great lessons: just because something is deadly, there is no reason it cannot be beautiful.
Found on Marjolaine during Leliana's Past.
Restriction: Leliana
Spear-Thrower Sylvanwood Requires: 30 Dexterity 9.00 1.50% 8.00 1.00 +2.5 Armor Penetration Rapid Aim This gruesome bow was clearly built for warfare, not sport, for the force with which it hurls an arrow would damage the meat if used to bring down a stag or boar. But no one has ever claimed that darkspawn are fond of hunting.
Dropped by Genlock Forge Master in The Dead Trenches.
Wolf-Killer Ironbark Requires: 28 Dexterity 8.40 1.40% 7.20 1.00 +4 damage vs. undead +8 damage vs. beasts Wolf-Killer was crafted by a master Dalish craftsman. An arrow fired from it will almost always find the heart of the beast it is aimed at.
This item is crafted by Varathorn after completing the Rare Ironbark quest.
edit Longbows (Awakening) Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Chasind Arm Dragonthorn Requires: 34 dexterity 9.60 1.00 +3 Damage +8 attack Strange symbols and dried sap adorn this bow
Heartwood Bow Ancestral Heartwood Requires: 44 Dexterity 10.80 1.80% 11 1.00 +5 dexterity +5 cunning Rapid aim +5% ranged critical chance +6 attack A bow shaped from the heartwood of a mighty sylvan.
Howe Bow Ancestral Heartwood Requires: 44 Dexterity 10.8 1.80% 11.00 1.00 +3 damage Rapid aim +5% ranged critical chance +4 attack An aged but immaculate bow, stamped with the Howe crest.
Misery Ancestral Heartwood Requires: 44 Dexterity 10.80 1.80% 11 1.00 Rapid aim +10% ranged critical chance +2.5 armor penetration +10 attack This bow is said to be cursed. It gives its wielder great power, but its use portends a violent death, eventually.
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Posted: Sun Apr 25, 2010 10:32 am
Beastman's Dagger Red Steel Requires: 24 Dexterity 5.60 4.20% 6.40 0.85 +10% Critical/Backstab Damage This savage blade was claimed from qunari invaders during the Exalted Marches of the Storm Age almost two centuries ago.
Crow Dagger Varies (Tier 1, 2, 3, 6, 7) Requires: 10 Dexterity 4.00 3.00% 4.00 0.85 +15% Critical/Backstab Damage Not all of these Antivan blades derive from the legendary Crow assassins. The style became popular enough that the Antivan smiths began to copy it, selling their blades as the real thing. Dagger Varies Requires: 10-30 Dexterity 4.00 3.00% 4.00 0.85 This is a simple blade, but sharp enough for the job.
Dar'Misu Varies Requires: 10 Dexterity 4.00 3.00% 4.00 0.85 A blade forged by the Dalish smiths, made from metal bartered for from the human lands.
Darkspawn Dagger Varies Requires: 12 Dexterity 4.40 3.30% 4.60 0.85 +0.5 Armor Penetration -1 Dexterity This is a crude dagger, corrupted and tarnished by the touch of its former darkspawn wielder.
Dead Thaig Shanker Silverite Requires: 26 Dexterity 6.00 4.50% 7.00 0.85 +5 Cunning +0.5 Armor Penetration +6 Attack Interrupts Spellcasting As the great dwarven thaigs fell one by one, some dwarves lingered on in hiding, preying on the darkspawn in the shadows of their former homes.
Requires the The Stone Prisoner DLC
Duncan's Dagger Varies Requires: 24-30 Dexterity 5.60-6.40 4.20%-4.80% 6.40-8.00 0.85 +4 Dexterity +10% Critical/Backstab Damage +10 Damage vs. Dragons An engraving along the hilt reads "In peace, vigilance. In war, victory. In death, sacrifice."
Requires the Return to Ostagar DLC Enchanted Dagger Grey Iron Requires: 12 Dexterity 4.40 3.30% 4.60 0.85 +4 Attack A blade that has been folded with lyrium, making it both strong and light.
Fang Veridium Requires: 18 Dexterity 5.20 3.90% 5.80 0.85 +6 Attack +6 Damage vs. Beasts Known as "the Fang of Fen'Harel," this elegant dagger was first wielded in the battles to save the Dales. It was passed down to your mother, and from her to you.
Acquired from Cyrion by City Elf after returning to the Alienage. If the Warden chose to take the bribe money during the origin story, Cyrion will tell you you're not welcome in his house, and will not give you the dagger.
Gift of the Grey Silverite Requires: 26 Dexterity 6.00 4.50% 7.00 0.85 +5 Melee Critical Chance A gift from Duncan of the Grey Wardens to the hahren of Denerim's alienage, this fine blade is extremely light for its size. Noble's Dagger Grey Iron Requires: 12 Dexterity 4.40 3.30% 4.60 0.85 This dagger is originally of Antivan make, crafted as a gift for the head of a dwarven clan in Orzammar. Eventually, it was revealed as a bribe to obtain illicit lyrium, ruining the clan in question and forcing them to flee to the surface.
Olaf's Cheese Knife Red Steel Requires: 24 Dexterity 5.60 4.20% 6.40 0.85 +1 Armor Penetration The inscription on the blade reads, "For Olaf: Finally, a blade that's up to the challenge of one of your fine firm cheeses."
Obtained from a key-required chest (Olaf's Chest) in the Village of Honnleath. Requires The Stone Prisoner DLC.
The Edge Silverite Requires: 26 Dexterity 5.60 4.20% 6.40 0.85 +5 Damage +3% Critical Strike Chance +4 Attack Newly forged and sporting an edge sharp enough to cut through boot leather, this blade is the pinnacle of Fereldan crafting skill. Wait, there's more! It slices, it dices, and can make Orlesian potatoes. Yours for just one easy payment.
The Edge is a downloadable in game item exclusively for early owners of Dragon Age: Origins who purchased it before November 30, 2009. Once activated, the eponymous dagger appears in the inventory.
Requires The Edge DLC.
The Rose's Thorn Dragonbone Requires: 30 Dexterity 6.40 4.80% 8.00 0.85 +2 Dexterity +1 Combat Health Regeneration +3 Damage +5 Melee Critical Chance +30% Critical/Backstab Damage In the darkest alleys on the wrong side of town, tales of the Black Rose prosper. He was an assassin without peer, little known except by his wake of bodies--and this dagger, left in the heart of a king.
Can be bought from Garin in Orzammar Commons
Thorn of the Dead Gods Varies Requires: 26 Dexterity 6.00 4.50% 7.00 0.85 (Tier 2) +1 Damage +1 Armor Penetration
(Tier 3) +2 Damage +2 Armor Penetration (Tier 6) +3 Damage +3 Armor Penetration No simple blades, these daggers date back to the time of the First Blight. They were crafted in the Tevinter Imperium as weapons to fight against the darkspawn horde, and fell in battle with the mages that first wielded them.
This item does not scale. Instead there are three distinct tiers for this item - Tier 2, 3 and 6. The Tier 2 dagger can be purchased from Barlin in the tavern in Lothering. Two of the Tier 3 daggers can be stolen from Lord Dace (the first time when he is found in the Aeducan Thaig and the second time when he returns to Orzammar's Diamond Quarter). The Tier 6 dagger is found in a chest after finding The Drifter's Cache.
Varathorn's Dar'Misu Veridium Requires: 18 Dexterity 5.20 3.90% 5.80 0.85 +2 Armor Penetration +6 Attack A masterful blade crafted by Varathorn of the Dalish.
Found on the corpse of Varathorn if killing the elves during Nature of the Beast
edit Daggers (Awakening) Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Dumat's Claw Dragonbone Requires: 30 dexterity 6.40 0.85 +9 defense +2 damage +2 attack A Grey Warden weaponsmith created this dagger and its sister sword shortly after the first blight. Whether the blades were actually crafted from the bones of the archdemon is still in contention.
Tooth of the Mountain-Father Volcanic Aurum Requires: 40 dexterity 7.20 0.85 +1 damage +2.5 armor penetration +2 fire damage Symbols of Korth the Mountain-Father, an Avvar god, adorn this blade. When equipped with the dagger Talon of the Skies, the character gains a bonus to stamina regeneration.
Voice of Velvet Volcanic Aurum Requires: 40 dexterity 7.20 0.85 +1 health regeneration in combat +3 damage +5% melee critical chance +25% chance to dodge attacks +100% critical/backstab damage +5 cold damage The elven assassin Corimae used this dagger to open the throat of a nobleman who refused to take her as a lover.
"Thank dragon age wiki for all of this"
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Posted: Sun Apr 25, 2010 10:37 am
Mauls Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Chasind Crusher Varies Requires: 18 Strength 9.00 0.50% 7.00 1.25 +3 Melee Critical Chance -5 Attack The superstitious Chasind fashion these in the shapes of animals to confuse their gods. If a Chasind happens to slay someone beloved by the gods, they might blame the animal instead.
Reward for the Chasind Trail Signs quest.
Chasind Great Maul Dragonbone Requires: 38 Strength 14.40 0.80% 14.00 1.25 +5 Damage +2.5 Armor Penetration +0.5 Combat Stamina Regeneration +75 Stamina Just lifting this maul requires a feat of strength. Only the mightiest, like the Chasind barbarians who terrorized Ferelden for centuries, have the brawn to use it in battle.
Acquired from Gorim after beginning The Landsmeet quest. Darkspawn Maul
Varies Requires: 20 Strength 9.90 0.55% 8.05 1.25 +0.5 Armor Penetration -1 Dexterity This maul does not seem to have been forged or crafted so much as gnawed from bone and rock.
Diamond Maul Varies Requires: 18 Strength 9.00 0.50% 7.00 1.25 This maul bears the mark of Smith House Uldra, forged for the guards of the Diamond Quarter.
Exalted Maul Silverite Requires: 34 Strength 13.50 0.75% 12.25 1.25 +2 Willpower +10% Mental Resistance The symbol of the Imperial Chantry is emblazoned upon this maul. The metal bears odd ripple marks, as if it has been folded with something else. Forge Master's Hammer
Red Steel Requires: 32 Strength 12.60 0.70% 11.20 1.25 +25% Fire Resistance +6 Attack In the heart of the Deep Roads, darkspawn forges blaze non-stop, churning out weapons of war. What this maul lacks in artistry it makes up for in deadly efficiency. The Forge Master was truly worthy of his rank.
Heavy Maul Steel Requires: 22 Strength 10.80 0.60% 9.10 1.25 +2 Damage The mark of an Orlesian smith is pressed into the face of this maul. The grip is wrapped with strips of calfskin.
Maul Varies Requires: 18 Strength 9.00 0.50% 7.00 1.25 Maker, is this thing ever heavy.
Nug Crusher Varies Requires: 32 Strength 12.60 0.70% 11.20 1.25 +4 Dexterity +100 Stamina Chance to stun Metal bands binds the heavy stone securely to the shaft.
Requires Return to Ostagar DLC
Spiked Maul Red Steel Requires: 32 Strength 12.60 0.70% 11.20 1.25 +3 Damage +2 Melee Critical Chance -1 Dexterity This seems to have been made for extremely large hands, but even so, it is far heavier than one would expect.
Thorval's Luck Silverite Requires: 34 Strength 13.50 0.75% 12.25 1.25 +10 Healing Spells +4 Attack +10% Physical Resistance There's no mark on this hammer from any craftsman. The style is peculiar, neither Ferelden, Orlesian, or dwarven. The handle bears a curious design: dozens of eyes, some open, some closed.
Purchased from Gorim in the Denerim Market.
Trian's Maul Silverite Requires: 34 Strength 13.50 0.75% 12.25 1.25 The seal of House Aeducan is prominently displayed everywhere on this hammer. The mark of Smith House Turana is almost hidden on the handle.
edit Mauls (Awakening) Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Leg-Crusher White Steel Requires: 42 Strength 15.30 1.25 +5% melee critical chance Chance to reduce movement speed This maul is badly unbalanced and difficult to swing but ideally suited for crippling opponents.
Valos Atredum White Steel Requires: 42 Strength 15.30 1.25 No one welding this maul in a dwarven proving has ever been defeated. It is said to possess Valos Atredum, the voice of the ancestors.
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Posted: Sun Apr 25, 2010 10:42 am
Scaling (PC) Tier Base Damage Armor Penetration Critical Chance Range Requisite Runes Iron (Tier 1) 4.00 20.00 0.00 50.00 16 Magic 0 Grey Iron (Tier 2) 4.40 23.00 0.00 52.50 18 Magic 0 Steel (Tier 3) 4.80 26.00 0.00 55.00 20 Magic 0 Veridium (Tier 4) 5.20 29.00 0.00 57.50 24 Magic 0 Red Steel (Tier 5) 5.60 32.00 0.00 60.00 30 Magic 0 Silverite (Tier 6) 6.00 35.00 0.00 62.50 32 Magic 0 Dragonbone (Tier 7) 6.40 40.00 0.00 65.00 36 Magic 0 White Steel (Tier cool 6.80 45.00 0.00 67.50 40 Magic 0 Aurum Volcanic (Tier 9) 7.20 50.00 0.00 70.00 44 Magic 0 edit Scaling (Console) Tier Base Damage Armor Penetration Critical Chance Range Requisite Runes Iron (Tier 1) 3.00 20.00 0.00 50.00 16 Magic 0 Grey Iron (Tier 2) 3.30 23.00 0.00 52.50 18 Magic 0 Steel (Tier 3) 3.60 26.00 0.00 55.00 20 Magic 0 Veridium (Tier 4) 3.90 29.00 0.00 57.50 24 Magic 0 Red Steel (Tier 5) 4.20 32.00 0.00 60.00 30 Magic 0 Silverite (Tier 6) 4.50 35.00 0.00 62.50 32 Magic 0 Dragonbone (Tier 7) 4.80 40.00 0.00 65.00 36 Magic 0 White Steel (Tier cool 5.10 45.00 0.00 67.50 40 Magic 0 Aurum Volcanic (Tier 9) 5.40 50.00 0.00 70.00 44 Magic 0 edit Staves
Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Acolyte's Staff Iron Requires: 16 Magic 4.00 (Physical) 20.00 +2 Spellpower Many of these ancient staves remain from the days when the Tevinter Imperium still ruled much of Ferelden. Infused with lyrium, it serves as a channel for a mage's power, able to fire bolts of energy in combat. Restriction: Mage
Blackened Heartwood Staff Iron Requires: 16 Magic 4.00 (Nature) 20.00 +2 Damage +2 Spellpower The damage the darkspawn inflict is not limited to violence they commit. Their presence appears to corrupt, tainting the earth and all that lives. This staff was once mahogany heartwood, but no more. Where the wood ends and the metal begins is not even clear.
Found in chest in basement of Mage Tower during the Mage Origin.
Restriction: Mage
Corrupted Magister's Staff Red Steel Requires: 30 Magic 5.60 (Physical) 32.00 +5 Willpower +15% Spirit Damage Possible Paralysis The metal surface of the staff is covered with unpleasant scratches and mottled.
Requires the Return to Ostagar DLC
Restriction: Mage
Darkspawn Staff Iron Requires: 16 Magic 4.00 (Nature) 20.00 +1 Spellpower A strange pole infused with blood and covered in small bones and darkspawn totems, this staff has been corrupted and tarnished by the touch of its former wielder. Restriction: Mage Enchanter's Staff Varies Requires: 16 Magic 4.00 (Cold) 20.00 +1 Magic +10% Spirit Resistance +5% Cold Damage +5% Electricity Damage +5% Fire Damage This staff thrills with power, having been invested with magic through rituals older than the Circle of Magi. Restriction: Mage
Final Reason Silverite Requires: 32 Magic 6.00 (Physical) 35.00 +3 Damage +10 Spellpower +15% Fire Damage This staff was held by several senior conjurers of the Circle Tower, passed down from old master to new. Errant students learned to fear it, for when all other forms of discipline failed, the Final Reason would produce obedience at the cost of significant pain and discomfort.
Requires the Collector's Edition DLC
Restriction: Mage
Harrowmont's Staff Steel Requires: 20 Magic 4.80 (Electricity) 26.00 +1 Magic +2 Constitution This staff came into the possession of Clan Harrowmont circuitously, inherited from a noble-hunter who had been given the staff by a grateful human mage for services unknown. It spent a time as a backscratcher. Restriction: Mage
Heaven's Wrath Silverite Requires: 32 Magic 6.00 (Electricity) 35.00 +1 Combat Mana Regeneration +5 Spellpower Etched in lyrium through this staff's length is a map of the entire night sky. Restriction: Mage Lightning Rod Grey Iron Requires: 18 Magic 4.40 (Electricity) 23.00 +10% Electricity Resistance +10% Electricity Damage Holding this thing is unnerving. Whose idea was it to make this thing conductive? Restriction: Mage
Magic Staff Varies Requires: 16 Magic 4.00 (Physical) 20.00 +1 Magic This is a standard mage's staff, infused with lyrium by the Tranquil to increase its sturdiness and provide a conduit for a mage's power. With it, the mage can fire bolts of energy at range. Restriction: Mage
Magister's Staff Silverite Requires: 32 Magic 6.00 (Fire) 35.00 +2 mana regeneration in combat +5 spellpower +10% spirit damage Originally wielded by one of the magisters of the ancient Tevinter Imperium, this staff was taken from its owner during the great wars led by Andraste long ago. Restriction: Mage
Malign Staff Veridium Requires: 24 Magic 5.20 (Physical) 29.00 +1 Combat Mana Regeneration +5 Spellpower -1 Willpower +10% Spirit Damage +10% Electricity Damage Any mage can sense the undeniable power of this staff, but also corruption that infuses it, as if infected by the essence of the Blight itself. The surface is slick, as if coated with a foul oil that will never quite come clean, making it all the more unnerving to wield.
Looted from a Hurlock General during The Final Battle
Oak Branch Veridium Requires: 24 Magic 5.20 (Nature) 29.00 +1 Magic +2 Constitution 10% Nature Damage A branch taken from the Grand Oak, this staff seems as if it's still alive. It is warm to the touch, the wood almost shifting and moving underneath one's fingers. Restriction: Mage Piece of Wood Veridium Requires: 24 Magic 5.20 (Physical) 29.00 +1 Constitution +10% Nature Resistance A twisted length of wood, carved with strange symbols.
Pyromancer's Brand Grey Iron Requires: 18 Magic 4.40 (Fire) 23.00 +1 Spellpower +10% Fire Damage The wood of this staff is blackened here and there, and the metal is hot to the touch.
Purchased from Owen in Redcliffe after the battle.
Restriction: Mage
Shaperate's Blessing Silverite Requires: 32 Magic 6.00 35.00 +2 Willpower +0.5 Mana Regeneration in Combat +10% Cold Damage A weapon of exceptional quality, even by dwarven standards, given as confirmation the bearer has walked the path of the Shaperate.
Currently bugged, see Shaperate's Blessing for a workaround.
Restriction: Mage
Staff of the Ephemeral Order Silverite Requires: 32 Magic 6.00 (Physical) 35.00 +3 Willpower This looks like a tree branch that has somehow been turned halfway to metal.
Purchased from the Alienage shop in Denerim.
Restriction: Mage
Staff of the Magister Lord Dragonbone Requires: 36 Magic 6.40 (Cold) 40.00 +6 Willpower +2 Combat Mana Regeneration +6 Spellpower +10% Spirit Damage +10% Fire Damage Among the last magister lords to invade Ferelden in the glory days of the Tevinter Empire was the infamous Tlaxius. His staff was one of the masterpieces of enchantment of that age. Restriction: Mage
Sylvan's Mercy Veridium Requires: 24 Magic 5.20 (Nature) 29.00 +5% Nature Resistance +1 Spellpower +10% Nature Damage This looks like a branch that has been torn from a living tree. There is an aura of spite about it, as if it were filled with wasps. Restriction: Mage Torch of Embers Steel Requires: 20 Magic 4.80 (Fire) 26.00 +10% Fire Resistance +3 Spellpower +10% Fire Damage The dark twists of this staff seem to whisper something just a little too soft to hear.
Purchased at the Wonders of Thedas shop in Denerim
Restriction: Mage
Wilhelm's Magus Staff Grey Iron Requires: 18 Magic 4.40 (Physical) 23.00 +3 Willpower +25% Fire Resistance +10% Fire Damage +10% Electricity Damage This item is the given in return for making a bargain with Kitty, the Desire Demon. Requires The Stone Prisoner DLC
Restriction: Mage
Winter's Breath Dragonbone Requires: 36 Magic 6.40 (Cold) 40.00 +25% Cold Resistance +15% Cold Damage Radiates Cold The core if this staff contains enchanted ice that never melts. It's said that is what fuels this powerful magical tool.
Obtained from the corpse of the Rage Demon in the Great Hall of Soldier's Peak.
Requires the Warden's Keep DLC
Restriction: Mage
Wintersbreath Dragonbone Requires: 36 Magic 6.40 (Cold) 40.00 +25% Cold Resistance +3 Spellpower +10% Cold Damage Radiates Cold Covered in runes of glittering lyrium, this almost looks like it is full of fireflies. It makes a soft whistling sound, like the wind through bare trees.
Purchase from Tranquil Proprietor at Wonders of Thedas.
Restriction: Mage
edit Staves (Awakening)
Name ↓ Damage ↓ Critical Chance ↓ Armor Penetration ↓ Strength Modifier ↓ Enhancements Notes
Call of the Inferno White Steel 6.80 (Fire) Rapid aim +5% cold resistance +10 spellpower +15% fire damage This staff is always hot to the touch Restriction: Mage Dragon's Call Dragonbone 6.40 (Fire) +3 Willpower +0.25 mana regeneration in combat +5 Spellpower Restriction: Mage
Flemeth's Broomstick Dragonbone Requires: 36 magic 6.40 (Nature) +10 spellpower +10% nature damage Restriction: Mage
Lamppost in Winter Volcanic Aurum Requires: 46 Magic 7.20 (Cold) 50.00 Rapid aim +5% fire resistance +12 Spellpower +20% cold damage This staff is painfully cold. Licking it would be unwise. Restriction: Mage
Lightning Rod Dragonbone 6.40 (Electricity) +8 spell power +10% electricity damage The woman who first hefted this staff was struck by lightning. The staff survived, the mage didn't. Restriction: Mage
Spellfury Volcanic Aurum Requires: 46 magic 7.20 (Physical) 50.00 +4 all attributes Rapid aim +1 Mana regeneration +20 Spellpower This staff is covered in old Tevinter script. It reads: "Yours is the fury of the elements". Restriction: Mage
Staff of the Lost Volcanic Aurum Requires: 46 magic 7.20 (Physical) +10 magic +15% Spirit resistance +15 Spellpower +75 Stamina +50% spirit damage The beauty of this staff has suffered little, considering how long it spent in Dark spawn hands. Restriction: Mage
Staff of Vigor Volcanic Aurum Requires: 46 Magic 7.20 (Physical) +5 Constitution +1 to health regeneration in combat Rapid Aim +10 Spellpower This staff makes any mage feel more alive, like sta
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Posted: Mon Jan 10, 2011 7:26 pm
Weapon Dragonbone Cleaver Type: Battleaxe Material: Dragon Bone (Tier 7) Requires: 38 strength Strength Modifier: 1.10 Damage: 16.00 Critical Chance: 4.80% Armor Penetration: 6.0 Runes: 3 Stats: +8 willpower +5 damage +10% critical/backstab damage
Weapon The Sorrows of Arlathan Type: Longbow Material: Dragonthorn (Tier 7) Requires: 34 dexterity Strength Modifier: 1.00 Damage: 9.60 Critical Chance: 1.60% Armor Penetration: 8.80 Range: 46 Stats: +3 damage Rapid aim +6% ranged critical chance +3 armor penetration Locations: A reward for Witch Hunt Description: This massive battleaxe was once used to chop collossal chunks of dragonbone into manageable pieces. It tears through bone and sinew with ridiculous ease. Value: 0000016875 1 Gold68 Silver75 Bronze Description: Ancient carvings cover the limbs of this bow. It looks to be some form of elven, either a poem or a prayer of some sort. Locations: A reward for Witch Hunt
Rusty Iron Dagger 00090616 3.0 35 2 3 1.4 0.6 Iron Dagger 00019171 3.0 70 6 5 Fine Iron Dagger 0003A862 2.7 77 12 6 Steel Dagger 000229B9 4.0 112 20 7 Fine Steel Dagger 0003A859 3.5 123 40 8 Silver Dagger 00025224 5.0 162 40 9 Dwarven Dagger 00035DD0 6.0 220 110 11 Elven Dagger 00035E63 7.0 286 260 13 Glass Dagger 00035E5B 8.0 360 570 15 Ebony Dagger 00035E6A 9.0 442 1250 17 Daedric Dagger 00035E72 10.0 532 2700 19 Daggers: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Shortswords Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Rusty Iron Shortsword 00090615 8.0 56 3 5 1.2 0.8 Iron Shortsword 00000C0D 8.0 98 10 7 Fine Iron Shortsword 0003A865 7.2 108 20 8 Steel Shortsword 000229BC 10.0 144 25 9 Fine Steel Shortsword 0003A85C 9.0 158 50 10 Silver Shortsword 00025220 12.0 198 50 11 Dwarven Shortsword 00035DD3 14.0 260 145 13 Elven Shortsword 00035E64 16.0 330 320 15 Glass Shortsword 00035E5C 18.0 408 670 17 Ebony Shortsword 00035E6B 20.0 494 1400 19 Daedric Shortsword 00035E73 22.0 588 2900 21 Shortswords: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Longswords Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Iron Longsword 00000C0C 20.0 140 20 10 1.0 1.0 Fine Iron Longsword 0003A863 18.0 154 40 11 Steel Longsword 000229BA 24.0 192 45 12 Fine Steel Longsword 0003A85A 21.6 211 90 13 Silver Longsword 0002521F 28.0 252 125 14 Dwarven Longsword 00035DD1 32.0 320 200 16 Elven Long Sword 000229B3 36.0 396 420 18 Glass Longsword 00035E5F 40.0 480 840 20 Ebony Longsword 00035E6E 44.0 572 1700 22 Daedric Longsword 00035E76 48.0 672 3100 24 Longswords: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Other Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Akaviri Katana 00024DCA 20.0 200 120 14 1.0 1.0 Ancient Akaviri Katana 000E78E5 18.0 240 180 15 Ruined Akaviri Katana 000980DF 20.0 100 3 8 Steel Cutlass 0003AA82 25.0 192 40 11 Sharpened Cutlass 000055AB 25.0 192 40 11 Akaviri Katana (top) and Steel Cutlass (bottom)
Two-Handed Bladed Weapons
Claymores Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Iron Claymore 0001C6CD 22.0 138 40 12 0.8 1.3 Fine Iron Claymore 0003A861 19.8 185 80 13 Steel Claymore 000229B8 26.0 224 80 14 Fine Steel Claymore 0003A858 23.4 246 160 15 Silver Claymore 00025226 38.0 288 130 16 Dwarven Claymore 00035DCF 38.0 360 310 18 Elven Claymore 00035E68 44.0 440 600 20 Glass Claymore 00035E61 50.0 528 1150 22 Ebony Claymore 00035E70 56.0 624 2200 24 Daedric Claymore 00035E78 62.0 728 4000 26 Claymores: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Other Name Object ID Weight Health Value Damage Speed Reach Akaviri Dai-Katana 0009DAC5 24.0 240 150 16 1.0 1.0 Akaviri Dai-Katana
Blunts These weapons ignore Resist Normal Weapons effects.
One Handed Blunt Weapons
Maces Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Rusty Iron Mace 00090614 15.0 70 6 7 0.9 1.0 Iron Mace 00000D82 15.0 140 17 10 Fine Iron Mace 0003A864 13.5 154 34 11 Steel Mace 000229BB 19.0 192 40 12 Fine Steel Mace 0003A85B 17.1 211 80 13 Silver Mace 00025223 23.0 252 70 14 Dwarven Mace 00035DD2 27.0 320 180 16 Elven Mace 00035E66 31.0 396 380 18 Glass Mace 00035E5E 35.0 480 750 20 Ebony Mace 00035E6D 39.0 572 1500 22 Daedric Mace 00035E75 43.0 672 3200 24 Maces: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
War Axes Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Rusty Iron War Axe 00090613 12.0 56 4 5 1.1 0.8 Iron War Axe 00000D81 12.0 112 13 8 Fine Iron War Axe 0003A866 10.8 123 26 9 Steel War Axe 000229BD 16.0 160 35 10 Fine Steel War Axe 0003A85D 14.4 176 70 11 Silver War Axe 00025222 20.0 216 60 12 Dwarven War Axe 00035DD4 24.0 280 165 14 Elven War Axe# 00035E65 28.0 352 345 16 0.9 1.1 Glass War Axe 00035E5D 32.0 432 710 18 1.1 0.8 Ebony War Axe 00035E6C 36.0 520 1450 20 Daedric War Axe† 00035E74 40.0 616 3100 22 War Axes: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
# The speed and reach of all Elven War Axes (both unenchanted and enchanted varieties) are different from those for all other War Axes. † If you have installed the Unearthing Mehrunes Razor official plug-in, there is a bug that affects all standard Daedric War Axes: the base damage is reduced to 8 (not 22) and the axes will crumble to dust when you pick them up off the ground.
PC Only This bug is fixed by the Unofficial Official Mods Patch.
Other Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Club † 00159829 8.0 70 3 7 0.9 0.9 Club 0003B375 8.0 70 3 7 0.9 0.9
† This type of club is only found during the tutorial. One is carried by the dead Goblin Shaman and two others can be found in the crate and the barrel in the same room. Club
Two Handed Blunt Weapons
Battle Axes Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Iron Battle Axe 00000D7F 27.0 168 35 12 0.8 1.2 Fine Iron Battle Axe 0003A85F 24.3 185 70 13 Steel Battle Axe 000229B6 35.0 224 75 14 Fine Steel Battle Axe 0003A856 30.6 246 150 15 Silver BattleAxe 00025221 41.0 288 125 16 Dwarven Battle Axe 00035DCD 48.0 360 300 18 Elven Battle Axe 00035E67 55.0 440 580 20 Glass Battle Axe 00035E60 62.0 528 1050 22 Ebony Battle Axe 00035E6F 69.0 624 2100 24 Daedric Battle Axe 00035E77 76.0 728 3800 26 Battle Axes: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Warhammers Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Speed Reach Iron Warhammer 00019172 30.0 196 60 14 0.7 1.3 Fine Iron Warhammer 0003A867 27.0 216 120 15 Steel Warhammer 000229BE 39.0 256 125 16 Fine Steel Warhammer 0003A85E 35.1 282 250 17 Silver Warhammer 00025225 48.0 324 200 18 Dwarven Warhammer 00035DD5 57.0 400 430 20 Elven Warhammer 00035E69 66.0 484 800 22 Glass Warhammer 00035E62 75.0 576 1500 24 Ebony Warhammer 00035E71 84.0 676 2800 26 Daedric Warhammer 00035E79 93.0 784 5000 28 Warhammers: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric
Bows These weapons ignore Resist Normal Weapons effects. Name ↓"/ Object ID ↓"/ Weight ↓"/ Health ↓"/ Value ↓"/ Damage ↓"/ Rusty Iron Bow 00047ACA 8.0 90 10 8 Iron Bow 00025231 8.0 112 11 8 Fine Iron Bow 0003A860 7.2 123 22 9 Steel Bow 000229B7 10.0 144 30 9 Fine Steel Bow 0003A857 9.0 158 60 10 Silver Bow 00025227 12.0 180 55 10 Black Bow* 000908AD 8.0 200 70 10 Dwarven Bow 00035DCE 14.0 220 155 12 Elven Bow 000229BF 16.0 264 360 14 Glass Bow 00035E7A 18.0 312 735 16 Ebony Bow 00035E7B 20.0 364 1550 18 Daedric Bow 00035E7C 22.0 420 3200 21 Bows: Iron, Steel, Silver, Elven, Dwarven, Glass, Ebony, Daedric
* Black Bows are only available from Black Bow Bandits. Despite the name, Black Bows are identical in appearance to Steel Bows.
Arrows Name ↓"/ ID ↓"/ Weight ↓"/ Value ↓"/ Damage ↓"/ Iron Arrow 00017829 0.1 1 8 Steel Arrow 000229C1 0.1 2 9 Silver Arrow 0001EFD4 0.1 3 10 Dwarven Arrow 00022BE2 0.15 4 11 Elven Arrow 000229C0 0.1 8 12 Glass Arrow 00022BE1 0.1 12 13 Ebony Arrow 0001EFD5 0.2 20 14 Daedric Arrow 0001EFD3 0.25 35 15
All Info Given by Dragon Age Wiki and Usep Wiki
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