Character Name: Seth Nuwolf

Character Age: 25

Character Level: 8

Character Appearance: Seth is a fairly muscular and tall man with medium length deep brown hair with long stretched out curls that fall back his head until the hair goes past his upturned jacket collar. His eyes are a bright, piercing, gray color that will darken to a silky, malicious, black when enraged or emotionally unstable. He has a thick neck a wide shoulders to go with his well toned body and always seems to be wearing look of inexpressibility, even when amused he will rarely even smirk of chuckle at the humor. He very blunt and refuses to soften his harsh tongue at anyone in particular.

Seth sports a pair of dark mahogany trousers that reach to the ankle of his boots. The shoe items are black leather with brown straps holding them tightly to his shins. Around his waist a plain brown belt with gold buckle holds his slacks in place and is covered by his black long sleeve tunic made of soft cloth. The neck of the tunic is open generously and held slightly in place with the threaded cord taking the place of buttons. Over his tunic and on his hips a brown decorative sword belt rests and holds his weapon in place at his side. Wrapped around his low abdomen a blood red sash is tied to keep the material underneath from flapping in the wind. Over all of this he favors a long black coat, reaching to the center of his shins. The coat is solid black on the outside and has a silver trim around the cuffs and down the shoulder and collar area. On the back of the coat the silver lines intersect in a circuit board like fashion and then proceed to decorate the back and lower trip of the coat with a similar pattern.

Character Personality: Seth has always been a very analytical person by nature. He never believed in magic or anything of the sort until it literally smacked him in the face. Quickly he was able to pick up the simple rules of this magic, and now with his weapon can use it on a much more violent or combative nature. He has a good grasp on his past but still doesn't wish to talk about it with anyone... A large issue is there that probably leads to why he is usually a total d**k to many when he is in his nice moods. However occasionally he will show compassion, just don't step close to the wrong nerve and you may see it.

Character Bio: Seth actually has quite a few large chunks from his memory missing. He remembers the names, faces, and some few random facts of majority of his family members. The fact that he is a rich student and was constantly looked down on by others for it, assuming he was a snob. At a much later time in his life Seth was beat up horribly after a long day at his work, his family had cut off his money since he refused to head the family business after college. However this tragedy induced a four week coma and also forced him to shut out so many memories he cant really recall much of what he was running from being the head of. In truth and unknown to him so far it is the mafia his father heads. But for now he wants to kill that psycho to avenge his memories in hopes of restoring them.

Gem Description: Seth's gemstone is a sharp ended, cut oval, of cerulean crystal. This two inch stone is has a spiral of silver holding it neatly to a chain around Seth's neck. The pendant is never removed for any reason at all what so ever by Seth out of his own fear of someone else tainting the brilliance of the stone with a mere graze of foreign skin.

Weapon Description: Seth has quite a unique weapon. It is a 1&3/4 foot short sword blade, double edged, silver colored with plain gold guard and handle decoration. However the handle is slightly curved at the end allowing Seth to hold the weapon in a similar fashion to a gun. This is made in such a way because on on side of the blade where it is, indented sightly, there is a gun barrel and old fashion triggering system. This weapon deemed the 'Burst blade' has the ability to launch any magic infused within the gun portion to become a magical shot of that said magic. Also like any sword, the blade can still be infused with magic as normal. Please refer here for any further visual needs.
Weapon level: 2

Rune List:
**Lvl1
-Flame
Image of Rune:
Level required to use: 1
Spell type: Ranged
Description of power: Conjures a small series of three to five fireballs to pelt the opponent from afar. Further strengthening can result in more fireballs and bigger flames. Have fun in dry grasslands!

-Land
Image of Rune:
Level required to use: 1
Spell type: Defensive
Description of power: Sends shock waves through the earth, unsettling the footing of your enemy. Different situations may produce different levels of quake. Try it uphill from an opponent on the side of a cliff for a short victory!

-Thunder
Image of Rune:
Level required to use: 1
Spell type: Support
Description of power: Forms a electrostatic field around your hands or weapon. Punches or slashes also give electric damage, numbing, small burns, or potentially temporary paralysis. A must have for martial artists!

-Air
Image of Rune:
Level required to use: 1
Spell type: Ranged
Description of power: Small whirlwind to batter opponent. May inflict slash damage as well as bruising. Very effective at crowd control!

-Ocean
Image of Rune:
Level required to use: 1
Spell type: Healing
Description of power: Using the healing powers of the ocean, minor injuries can be completely healed. Everybody loves a team player! Or you can squirt your friends without a water gun/balloon!

**Lvl 2
-Resort
Image of Rune:
Level: 2
Spell type: Defensive
Description: Creates a large shield in front of the user, depending on how much energy is used the size can be increased. This lasts for only a split second, and can stop lethal attacks by using the same amount of energy as the other.

-Perfect sight
Image:
Level: 2
Spell type: Support
Description: In pitch black, this lights everything in your path, thus revealing the location of people in the dark. This is only for you, and can not act as a torch for others.

-Zealotry
Image:
Level: 2
Spell type: Offensive
Description: Shoots a large blast of power out of the fist. A simple ray, its direction can not move, yet it travels very fast. Its power is varying on the amount of energy placed into it. Its color is different for every person who uses it.

-Acid
Image:
Level: 2
Spell type: Offensive
Description: Use acid to destroy walls, or to spit it from your mouth, this acid can damage everything but you and your summon, quite useful for parties!

-Elemental Strike
Level: 2
Spell type: Offensive
Description: Infuses your weapon with an element for two posts. This element can be any of the following; Earth, Fire, Water, Ice, Air, or Lightning

**Lvl 3
-Shatter
Image:
Level: 3
Spell type: Offensive
Description: Energy envelops the hand of the user, once this energy makes contact with either an enemy rune, rune effect, or any other non human or summon substance the structure of that attack or object will crystallize and then shatter into dust instantly. The amount of a larger object that can be crystallized at once is dependent on the amount of energy placed within the attack. This rune can only be used once every three posts

-Clot
Image:
Level: 3
Spell type: Defensive
Description: Stops attacks from all directions, yet lasts for varying times. This is bigger and can stop more attacks depending on how much energy is placed into it. It is a spinning vortex of energy.

-Sound
Image:
Level: 3
Spell type: Offensive
Description: This rune controls sound, so it can create sonic boom like noises, as well as being able to rip through the ear drums of an opponent is enough strength is used.

-Metal
Image:
Level: 3
Spell type: Offensive
Description: Allows the wielder to control metal through various methods. This however, does not work on an opponents person, not affecting any metal that is touching a person other then the wielder.

-Fury
Image:
Level: 3
Spell type: Offensive
Description: This rune can basically take one object and multiply it exponentially creating hundreds of copies of it, then can hurl them in varying states at an enemy. This object cannot be the wielder's possession.

**Lvl 4
-Astral
Image:
Level: 4
Spell type: Offensive
Description: Using the rune itself as a ballast, the wielder uses his/her own energy mixed in with the rune's own to create manuevers. Similar to a mix of psychokinesis and the concept of Ki, although not as directly related to either.

-Dark Matter
Image:
Level: 4
Spell type: Offensive
Description: Creates a material that defies all known laws of physics such as gravity and friction. The material is completely controlled by the rune master, and is extremely caustic to the matter of this world. A tip would be to avoid touching it with everything but rune created spells, as it burns all matter away (though wounds and damage to weapons will repair over time)

-Molecular
Image:
Level: 4
Spell type: Offensive
Description: Practically the use of this rune allows the wielder to in essence control the very molecular structure of an object, and cause the atom's to split creating a large explosion. Perhaps not to that large of an extent.

-Augmentation
Image:
Level: 4
Spell type: Support
Description: The wielder can choose one 'skill' to be augmented to a stronger level at the activation of the rune. It doesn't have to be one attribute all the time but more so it differs depending on need. For instance it could make the wielder faster, stronger, smarter, whatever the occasion demanded.

-Schrodinger
Image:
Level: 4
Spell type: Support
Description: The user of this rune can manipulate the probablility of the objects around them. This can effect from the way things bounce to the energy expended in a rune. Also manipulate the probability that an attack will hit, or if it does, the severity of the blow.

-Angel's breath
Image:
Level: 4
Spell type: Healing
Description: As long as you stay still, you can breath your power into the other person, to either heal life threatening wounds, or to give them power. This can recover lost limbs, if the original limb is in the area.

**Lvl 5
Name of Rune: Crush
Image:
Level: 5
Spell type: Offensive
Description: Destroys everything within a 100 foot radius. It is in all direction, and only lasts for a split second. Anyone within the field will experience extreme pain, and perhaps death. This cannot destroy a gem, although can completely destroy your summon and any attack you try to use. This is the ultimate attack.


Summon Description: