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Posted: Thu Apr 15, 2010 10:10 am
I have recently aquired an Alien deck and would like some help.
Monsters: x1 Cosmic Horror Gangi'el x3 Alien Overlord x2 Alien Telepath x2 Interplitary Invader "A" x3 Alien Ammonite x2 Alien Skull x3 Alien Dog x3 Alien Grey
Spells: x1 Heavy Storm x1 Swords of Revealing Light x1 Giant Trunade x1 MST x1 Mysterious Triangle x1 "A" Cell Scatter Burst x1 Code A Ancient Ruins x1 Prohibition x1 Solidarity x2 A Cell Breeding Device x1 A Cell Incubator
Traps: x3 Planet Pollution Virus x2 Cell Eplosion Virus x2 Alien Brain x1 Light of intervention x1 Brainwashing Beam
The works out okay, but I need a system that will allow me to better deal with Face Downs.
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Posted: Thu Apr 15, 2010 12:12 pm
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Posted: Thu Apr 15, 2010 12:22 pm
okay
-1 Overlord (3 is too many) -2 inerplanetary invaders (the lp loss is not worth the effect) -1 a cell scatter burst (bad card overall) -2 a cell breeding device (too slow) -2 alien telepath (not the best card for aliens) -2 cell explosion virus (not needed) -1 Planet pollutant virus (it's good, but it can be a dead draw)
+3 alien warrior (best lvl 4 alien) +3 Alien Kid (better than Telepath) +3 Offering to the snake diety (icarus attack for reptiles) +2 Code a ancient ruins (your gonna need it)
if i make a complete deck list for you, it might end up identical to my deck, so i'm just listing some modifications you can make.
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Posted: Thu Apr 15, 2010 12:28 pm
axean okay -1 Overlord (3 is too many) -2 inerplanetary invaders (the lp loss is not worth the effect) -1 a cell scatter burst (bad card overall) -2 a cell breeding device (too slow) -2 alien telepath (not the best card for aliens) -2 cell explosion virus (not needed) -1 Planet pollutant virus (it's good, but it can be a dead draw) +3 alien warrior (best lvl 4 alien) +3 Alien Kid (better than Telepath) +3 Offering to the snake diety (icarus attack for reptiles) +2 Code a ancient ruins (your gonna need it) if i make a complete deck list for you, it might end up identical to my deck, so i'm just listing some modifications you can make. That's cool. I knew you liked aliens and was hoping you would help.
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Posted: Thu Apr 15, 2010 2:23 pm
my friend used sword of revealing light in his alien deck with the 5 star syncro u can send it back and use it again =P
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Posted: Thu Apr 15, 2010 4:12 pm
RAVEN x159 my friend used sword of revealing light in his alien deck with the 5 star syncro u can send it back and use it again =P I do that too, but it isn't enough most of the time.
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Posted: Thu Apr 15, 2010 4:54 pm
Since everything in your deck is a reptile, why not use Viper's Rebirth? Just a suggestion really.
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Posted: Thu Apr 15, 2010 5:36 pm
Dreadful Dream Since everything in your deck is a reptile, why not use Viper's Rebirth? Just a suggestion really. It actually works, I just only have one.
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Posted: Thu Apr 15, 2010 6:34 pm
Monsters: x2 Alien Overlord x3 Alien Warrior x3 Alien Kid x3 Alien Ammonite x3 Alien Dog x3 Alien Grey
Spells: x3 Viper Reborn x3 Code a ancient ruins x2 Mysterious Triangle x1 Heavy Storm x1 Giant Trunade x1 MST 1x Brain Control 1x Mind Control
Traps: 3x Offering to the snake diety 2x Planetary pollution virus 2x Bottomless Trap Hole 1x Torrential Tribute 1 x Mirror Force 1x Trap Dustshoot
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Posted: Thu Apr 15, 2010 9:21 pm
though axean's Alien deck is stronger than mine i do suggest only 2 Offerings so that it won't lead to a dead draw.
though i would get rid of Cosmic Horror and Alien Skulls, they not worth it =/
i also recommend Starlight Road (though some may not to) so that you can protect vital cards to maintain field advantage and bust out a stardust.
well thats just what i think feel free to disagree
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Posted: Fri Apr 16, 2010 9:00 am
Tsukinoki though axean's Alien deck is stronger than mine i do suggest only 2 Offerings so that it won't lead to a dead draw. though i would get rid of Cosmic Horror and Alien Skulls, they not worth it =/ i also recommend Starlight Road (though some may not to) so that you can protect vital cards to maintain field advantage and bust out a stardust. well thats just what i think feel free to disagree i use alien skull for the defense, not for the effect (well the lowering attack effect, but thats about it). He's pretty hard to run over unless your opponant is playing flavell cat, and then i use brain to steal their dog so they can't synchro. XD but yeah, if you want a powerful effect alien, run mars over skull, or trade him out for honest, since some of the better aliens are light.
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Posted: Fri Apr 16, 2010 8:16 pm
axean Tsukinoki though axean's Alien deck is stronger than mine i do suggest only 2 Offerings so that it won't lead to a dead draw. though i would get rid of Cosmic Horror and Alien Skulls, they not worth it =/ i also recommend Starlight Road (though some may not to) so that you can protect vital cards to maintain field advantage and bust out a stardust. well thats just what i think feel free to disagree i use alien skull for the defense, not for the effect (well the lowering attack effect, but thats about it). He's pretty hard to run over unless your opponant is playing flavell cat, and then i use brain to steal their dog so they can't synchro. XD but yeah, if you want a powerful effect alien, run mars over skull, or trade him out for honest, since some of the better aliens are light. That's a horrible reason to run a horrible card.
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Posted: Fri Apr 16, 2010 8:24 pm
Terror of the Dead Monsters: x1 Cosmic Horror Gangi'el x1 Alien Warrior (Only have one) x3 Alien Overlord x2 Alien Telepath x2 Alien Shocktrooper x3 Alien Ammonite x2 Alien Skull x3 Alien Dog x3 Alien Grey Spells: x1 Heavy Storm x1 Swords of Revealing Light x1 Giant Trunade x1 MST x1 Mysterious Triangle x1 Code A Ancient Ruins x1 Prohibition x1 Solidarity x1 A Cell Incubator Traps: x3 Planet Pollution Virus x2 Cell Eplosion Virus x2 Alien Brain x1 Light of intervention x2 Brainwashing Beam x1 Mass Hypnosis Edited. This is the best set up of what I have for Aliens.
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Posted: Sat Apr 17, 2010 12:52 pm
armycat jockamoe axean Tsukinoki though axean's Alien deck is stronger than mine i do suggest only 2 Offerings so that it won't lead to a dead draw. though i would get rid of Cosmic Horror and Alien Skulls, they not worth it =/ i also recommend Starlight Road (though some may not to) so that you can protect vital cards to maintain field advantage and bust out a stardust. well thats just what i think feel free to disagree i use alien skull for the defense, not for the effect (well the lowering attack effect, but thats about it). He's pretty hard to run over unless your opponant is playing flavell cat, and then i use brain to steal their dog so they can't synchro. XD but yeah, if you want a powerful effect alien, run mars over skull, or trade him out for honest, since some of the better aliens are light. That's a horrible reason to run a horrible card. your opinion, not mine.
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Posted: Sat Apr 17, 2010 8:17 pm
axean armycat jockamoe axean Tsukinoki though axean's Alien deck is stronger than mine i do suggest only 2 Offerings so that it won't lead to a dead draw. though i would get rid of Cosmic Horror and Alien Skulls, they not worth it =/ i also recommend Starlight Road (though some may not to) so that you can protect vital cards to maintain field advantage and bust out a stardust. well thats just what i think feel free to disagree i use alien skull for the defense, not for the effect (well the lowering attack effect, but thats about it). He's pretty hard to run over unless your opponant is playing flavell cat, and then i use brain to steal their dog so they can't synchro. XD but yeah, if you want a powerful effect alien, run mars over skull, or trade him out for honest, since some of the better aliens are light. That's a horrible reason to run a horrible card. your opinion, not mine. He really is just generally bad. I mean what makes him good?
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