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Posted: Wed Apr 14, 2010 10:13 pm
[b]Name of Rune: [/b] [b]Image: [/b] [b]Level: [/b] [b]Spell type: [/b] [b]Description: [/b]
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Posted: Thu Apr 15, 2010 8:48 pm
Name of Rune: Astral Image: Level: 4 Spell type: Offensive Description: Using the rune itself as a ballast, the wielder uses his/her own energy mixed in with the rune's own to create manuevers. Similar to a mix of psychokinesis and the concept of Ki, although not as directly related to either.
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Omikurosu-San Vice Captain
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Omikurosu-San Vice Captain
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Posted: Thu Apr 15, 2010 8:49 pm
Name of Rune: Molecular Image: Level: 4 Spell type: Offensive Description: Practically the use of this rune allows the wielder to in essence control the very molecular structure of an object, and cause the atom's to split creating a large explosion. Perhaps not to that large of an extent.
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Posted: Thu Apr 15, 2010 8:50 pm
Name of Rune: Pestilence Image: Level: 4 Spell type: Defensive Description: This rune when applied, creates death around the wielder killing off any plantlife/wildlife/existence that is not in fact human. The wielder can direct the Pestilence with thought and can apply it to varying purposes
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Omikurosu-San Vice Captain
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Omikurosu-San Vice Captain
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Posted: Thu Apr 15, 2010 8:51 pm
Name of Rune: Spike Image: Level: 4 Spell type: offensive Description: The wielder can in essence create sharp spike like protrusions from any surface, however the wielder must have concentration to create more then one. The spikes are not permanent, instead dissipate once the focus has changed.
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Posted: Thu Apr 15, 2010 8:52 pm
Name of Rune: Blood Image: Level: 4 Spell type: Offensive/defensive Description: When you are cut, you can use this rune to turn it into either a shield or a weapon, the possibilities are endless. Use too much blood though, and you will die.
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Omikurosu-San Vice Captain
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Omikurosu-San Vice Captain
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Posted: Thu Apr 15, 2010 8:53 pm
Name of Rune: Augmentation Image: Level: 4 Spell type: Support Description: The wielder can choose one 'skill' to be augmented to a stronger level at the activation of the rune. It doesn't have to be one attribute all the time but more so it differs depending on need. For instance it could make the wielder faster, stronger, smarter, whatever the occasion demanded.
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Posted: Sat Apr 17, 2010 7:02 pm
Name of Rune: Schrodinger Image: Level: 4 Spell type: Support Description: The user of this rune can manipulate the probablility of the objects around them. This can effect from the way things bounce to the energy expended in a rune. Also manipulate the probability that an attack will hit, or if it does, the severity of the blow.
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Posted: Sat Apr 17, 2010 8:40 pm
Name of Rune: Angel's breath Image: Level: 4 Spell type: Healing Description: As long as you stay still, you can breath your power into the other person, to either heal life threatening wounds, or to give them power. This can recover lost limbs, if the original limb is in the area.
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Posted: Tue Apr 20, 2010 6:57 pm
Name of Rune: Nightshade Image: Level: 4 Spell type: Support Description: The way the human eye percieves the world around them is to notice the way light is reflected off of objects. It is either absorbed, refracted, or bounced straight back. The nature of this rune is to stop these reactions of light on an object. This can be used to hide an object, or escape from those persuing you. It is notable that it does not effect sound in any way, so using it in battle is a waste of energy. Also to use this on a moving object saps your energy faster, so beware.
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Posted: Tue Apr 20, 2010 7:36 pm
Name of Rune: Dark Matter Image: Level: 4 Spell type: Offensive Description: Creates a material that defies all known laws of physics such as gravity and friction. The material is completely controlled by the rune master, and is extremely caustic to the matter of this world. A tip would be to avoid touching it with everything but rune created spells, as it burns all matter away (though wounds and damage to weapons will repair over time)
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