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Reply LOCATION RP: The Night Below --- In the deep dark where everything else lives
The Fluorescent Field - A Myconid Patch [OPEN]

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Chingus
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PostPosted: Tue Apr 13, 2010 11:18 am


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The Fluorescent Field


Deep within the depths of the Night Below, far off the beaten path of trade caravan tunnels lays an alcove rarely visited by travelers lest they know where to look. And what is it that you’re looking for? A soft glow in the darkness. A subtle musty smell. When you find it you will know you have found the fluorescent field and the home of a Myconid colony.
PostPosted: Tue Apr 13, 2010 11:58 am


About Myconids


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Myconids are a race of humanoid fungus who hail from the most remote of underground caverns. As a society, they are reclusive and extremely cautious in their dealings with other races, and as such are rarely seen by any other than their neighbors. Most individual myconids are diligent workers that singlemindedly spend their entire lives working for the colony, but they do have a sense of individualism - no matter how small - and occasionally decide to become adventurers.

Physical Qualities

Myconids are stocky humanoids with bloated, spongy flesh. Their skin tones tend towards shades of grey and tan, but occasionally include dull shades of red and purple. Their heads are topped with a fungal cap, which is usually a darker shade of the same colour as the rest of their skin. Their heads are barely separate from their body, and their faces are only distinguishable as such by a pair of large eyes. Myconids have no mouths and no visible ears. They eat by standing on their food, usually while they sleep, and prefer their food slightly rotten.

Young myconids are immobile and mature rapidly, reaching their equivalent of adolescence within a year. Once they reach this point they begin to move about and work for the colony, and slowly grow to full size in the next four or five years. After this point, their ageing is unpredictable: they grow as needed to fill roles missing in their colony. Myconids typically live about fifty years before showing any signs of age. At this point their movement begins to slow and within five years they become immobile and begin to decay. A decaying myconid releases spores that grow into new myconids.

Playing a Myconid

Myconids are quick to listen, slow to talk, and even slower to act. Although they are willing to act without planing, they are much less willing to act without a firm grasp of their surroundings and situation. Recklessness is unknown to them. Those who have adventured for some length of time will learn to act with less information if the situation forces them to, but a myconid straight from the colony is likely to be cautious to a fault.

Myconids, especially those removed from their colony, are hard workers, and prefer to finish an entire day's work in one continuous action. When the day's work is done their preferred form of recreation is a type of telepathically shared hallucination, but without other myconids to share the experience with they are likely to attempt to join in whatever form of recreation is common among those hosting them.

Myconids consider most people to be their friends, and enjoy large gatherings. Though loyal, they will not fight to help a friend unless to defend that friend. An enemy of a friend is not an enemy to a myconid, but someone who attacks that friend is.

Myconid Characteristics:Cautious, diligent, pacifistic, reclusive, calm, fatalistic

Names: Myconids have no language of their own, and thus have no name in the conventional sense. Adventuring myconids typically choose a name from the first culture they visit.


*sourced from D&D Wiki*

Chingus
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Chingus
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PostPosted: Mon Apr 19, 2010 3:49 pm


“M” stood quietly, and had been standing unmoving for several cycles now already. Nothing had happened in a very very long time, so there wasn’t anything in particular for “M” to do. “M” didn’t mind in the least bit though, having been in a hallucinatory trance for nearly all that time, communing with the others in the colony and studying the compiled knowledge they shared.

The silent vigil finally came to an end when a slow moving colony drone approached from the fermentation fields with a rotten piece of blind fish. “M” turned it’s torso, dislodging a fine coat of dust that had accumulated on the surface of it’s skin. The colony drone placed the rotting meat near “M’s” feet and slowly sank away the way it came.

Looking down, “M’s” pale pupiless eyes observed it’s feet move and position itself between the fish carcass. With a slight shudder, spores rained down from “M” capped head down on to the cavern floor. It stood for nearly a cycle as small white hairs grew out of its feet and into the mass of rotten fish.

After a time, “M” looked up and if it had a mouth it would have smiled…
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LOCATION RP: The Night Below --- In the deep dark where everything else lives

 
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