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A One Piece Role Playing Guild 

Tags: One Piece, Grand line, Luffy, Monkey, Role Playing 

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ㅈ Power System {Everyone Read First}

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GamerGoneSry

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PostPosted: Fri Apr 09, 2010 9:27 pm


Battling With Power or Stamina


Rules:

1. After reading this sign name in a post stating you read the battle system,

2. You SHOULD (not have to) check this place every time you have a spar or fight.

In reality, ones of lower rank and young age cannot beat one that is of higher rank and higher age. Older have more Power as they have trained more, unless certain circumstances are in place. Higher ranks have more, or slightly more, Power since they have trained more as well, the reason why they are of higher rank and is stronger than ones of lower.

Basically, this is a system to show you that it is not all about rank, it is all about skill. If a Deckhand/Recruit has more experienced role playing skill, he or she can beat a Captain/Admiral. Though, we are limiting the skills a Deckhand/Recruit can use and other ranks.

The System


Deckhand/Recruit

Deckhand/Recruit Techniques: 20
Pirate/Lieutenant Techniques: 10
Commander/Rear Admiral Techniques: 4
Firstmate/Vice Admiral Techniques: 2
Captain/Admiral: 1

Basically, a Deckhand/Recruit can do a maximum of twenty[ 20 ] Abilities/skills or Techniques. But, looking at that small and simple chart above, a Deckhand/Recruit cannot do a maximum of 20 Firstmate/Vice Admiral Techniques, only 3. If a Deckhand/Recruit goes over that, he or she may run out of Power or Stamina and eventually pass out, and the chances of dying may increase.

Pirate/Lieutenant

Deckhand/Recruit Techniques: 25
Pirate/Lieutenant Techniques: 15
Commander/Rear Admiral Techniques: 9
Firstmate/Vice Admiral Techniques: 4
Captain/Admiral: 3

Basically, a Pirate/Lieutenant can do a maximum of Twenty-five [ 25 ] Abilities/skills or Techniques. But, looking at that small and simple chart above, a Pirate/Lieutenant cannot do a maximum of 30 Firstmate/Vice Admiral Techniques, only 9. If a Pirate/Lieutenant goes over that, he or she may run out of Power or Stamina and eventually pass out, and the chances of dying may increase.


Commander/Rear Admiral

Deckhand/Recruit Techniques: 30
Pirate/Lieutenant Techniques: 20
Commander/Rear Admiral Techniques: 15
Firstmate/Vice Admiral Techniques: 6
Captain/Admiral: 5

Basically, a Commander/Rear Admiral can do a maximum of thirty[ 30 ] Abilities/skills or Techniques. But, looking at that small and simple chart above, a Deckhand/Recruit cannot do a maximum of 20 Firstmate/Vice Admiral Techniques, only 3. If a Deckhand/Recruit goes over that, he or she may run out of Power or Stamina and eventually pass out, and the chances of dying may increase.


Firstmate/Vice Admiral

Deckhand/Recruit Techniques: 35
Pirate/Lieutenant Techniques: 25
Commander/Rear Admiral Techniques: 20
Firstmate/Vice Admiral : 10
Captain/Admiral: 9

Basically, a Firstmate/Vice Admiral can do a maximum of Thirty Five [ 35 ] Abilities/skills or Techniques. But, looking at that small and simple chart above, a Firstmate/Vice Admiral cannot do a maximum of 50 Firstmate/Vice Admiral Techniques, only 15. If a Firstmate/Vice Admiral goes over that, he or she may run out of Power or Stamina and eventually pass out, and the chances of dying may increase.

Captain/Admiral

Deckhand/Recruit Techniques: 40
Pirate/Lieutenant Techniques: 30
Commander/Rear Admiral Techniques: 25
Firstmate/Vice Admiral Techniques: 14
Captain/Admiral: 13

Basically, an Captain/Admiral can do a maximum of a forty [ 40 ] Abilities/skills or Techniques. But, looking at that small and simple chart above, a Captain/Admiral cannot do a maximum of 90 Captain/Admiral Techniques, only 15. If a Captain/Admiral goes over that, he or she may run out of power or Stamina and eventually pass out, and the chances of dying may increase.

Sample

I'll do a sample with Captain/Admiral

An Captain/Admiral can do a maximum of 40 Deckhand/Recruit Techniques. And that is an Captain/Admiral limit. BUT, you can do 25 Commander/Captain Techniques,30 Pirate/Lieutenant Techniques, and then 39 Deckhand/Recruit Techniques. As long as one of your Techniques spots isn't at maximum you can keep fight as soon as you get Deckhand/Recruit Techniques 40/40 you will have to power or stamina left and pass out

Confused? Please PM Spreader of Despairfor further assistance
 
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