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Leaf Village Styles

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BluewolfofMibu

PostPosted: Fri Apr 09, 2010 8:57 am


This is a list of styles that belong to the Leaf Village  
PostPosted: Fri Apr 09, 2010 9:20 am


The Infinite One Sword Style (Mugen Ittōryū)
Advanced Taijutsu of the Hidden Mist and Hidden Leaf


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http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy


In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

Stage 2: The Movement Training
Genin


After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

Stage 3: The Sword Training
Genin


After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin


At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin


At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Kage/Saanin


By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Kage


At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Yaiba Terekineshisu(Blade Telekinesis) Jounin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Yaiba Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.



Masters and Creators:


The Ninth Stage (The Devil of the Mist)
Infinite Master Style #1 Naraku Kouken (Hell's Guardian)


Being one of the creators of the Infinite One Swordstyle, Infinite master Zane Hajime made the decision to transcend from being a demon...to a Devil...the Devil of the Hidden Mist. With the help of one of his most trusted friends, Zane created a set of katanas infused with elemental chakra: Fire, Water, Wind, Lightning, Earth and Non Elemental. Using his sharingan ability to be able to use all elements, Zane can wield each blade and infuse them with his own chakra. By doing this, Zane can create a barrier that blocks against the elements AND negates the elemental chakra to be used while inside the barrier. Each barrier can be raised to be the size of an entire football field. If the opponent tries to grab at Zane's blades, his Hyoton Ice bloodline activates...freezing the blade completely and crippling the opponent's arm as it freezes over. It is the ultimate defense against ninjutsu and genjutsu users, making Zane the Naraku Kouken.

Techniques


Touketsu Tachi (Frozen Touch) Chuunin Rank Passive: Since the blades have been infused with Zane's chakra, no other shinobi can wield his swords, for if they do, the blades itself will freeze over, rendering the arm of the shinobi useless as it will be frozen in Hyoton Ice

Katon Shouheki (Fire Barrier) Jounin Rank: Using six blades with red strings attached to them, Zane can create a barrier that negates the use of the fire element while inside the barrier. This lasts for five posts.

Mizu Shouheki (Water Barrier) Jounin Rank: Using six blades with blue strings attached to them, Zane can create a barrier that negates the use of the water element while inside the barrier. This lasts for five posts.

Doton Shouheki (Earth Barrier) Jounin Rank: Using six blades with brown strings attached to them, Zane can create a barrier that negates the use of the earth element while inside the barrier. This lasts for five posts.

Fuuton Shouheki (Wind Barrier) Jounin: Using six blades with green strings attached to them, Zane can create a barrier that negates the use of the wind element while inside the barrier. This lasts for five posts.

Raiton Shouheki (Lightning Barrier) Jounin Rank: Using six blades with yellow strings attached to them, Zane can create a barrier that negates the use of the lightning element while inside the barrier. This lasts for five posts.

Nain-Butai Shouheki (Non Elemental Barrier) Jounin Rank: Using six blades with white strings attached to them, Zane can create a barrier that negates the use of non elemental chakra techniques, ie Sound, Leaf, Grass, and Sand jutsus

Garandou (Chakra Void) Kage level: The ultimate barrier jutsu, using twelve blades, two of each type of blade in a perfect circle, Zane can create the ultimate chakra barrier. Any chakra released inside of it is sucked into the barrier...negating the use of any elemental and non elemental jutsu and genjutusu. Lasts for five posts.

*Note a cool down of 5 posts must occur between the use of barriers


The Ninth Stage, (The Infinite Master)
Infinite Master Style #4: Soshi Arashi (Elemental Tempest):


Being one of the creators of the infinite swordstyle, infinite master Luo Ushio came to grow attached to the style, reaching a level so great, he needed to adapt even the blades themselves of which he used. Luo created the schematics for a special set of blades. Blades which had never been formed in the countries before. The interlocking, strange shaped "key blades" were his creation, and his to wield alone. Each one differing from the next, yielding difficulty for anyone who attempted to wield one. The ninth stage itself is something even the masters of this style themselves, fear using. It is a stage of such power and concentration, that after all of its abilities are used twice, the summoned blades are instantly transported back into their summoning scroll. Luo's master stage is one of manifestation. Through his blades, Luo's elements have been manifested through them, a true testament to his mastery of this style. The movement and attack style of this stage are almost incomprehensible. It is a true fusion of grace and power of such a high magnitude, it is a stage which Luo himself has created a ban on against using on any shinobi of less than the chuunin stage, and of the chuunin stage at least three chuunin should be present. It is named Elemental Tempest because the style is said to rival with Susano-o's mastery over the blade.

Techniques:

Kaen Arashi(Flame Tempest)Jounin Rank:

This techniques strength is put at a jounin rank for its simplicity, and is in fact the manifestation of Luo's fire element. By forming a single seal either the moment the blades are summoned, each one glows red for less than a second. The moment anyone other than Luo attempts to touch any of the blades, they will erupt in flames of such heat from the hilt up, it would take someone with at least katon mastery stage four to hold them. This technique causes third degree burns instantly, scalding the hands so badly, hand seals are unbearable to perform.

Kaze Arashi(Wind Tempest)Sannin/Kage Rank:

Because the wind style involves such few hand seals, this technique is a surprise. By holding out a hand and performing a twisting motion, Luo can not only summon all blades in a cyclone of wind, but ride them as well like this (43 seconds in with the hand gesture, and then right after that with the blade riding). The blade ride lasts for three posts, or can be ended by ramming directly into the opponent. A truly tempestuous technique.

Yaiba Mizu Yuukai Arashi(Blade and Water Fusion tempest)Sannin/Kage Rank:
This is the sole purpose for the shape of each blade, as well as the only manifestation of the water element. Forming six seals, each blade with similarities of Yaiba Terekineshisu(Blade Telekinesis), is called back to Luo, all quickly locking together using the grooves of the key shapes of each blade, forming a shield around Luo. Then as a seventh seal is formed within the dome by Luo, each blades glows blue and collects water in a quick torrent around them, forming a shield of water around them so pressurized, it is as strong as steel. The shields strength is capable of deflecting all chuunin ranked jutsu, and all katon. If a katon of Kage rank is used however, the shield is broken through, causing 25 of the blades to instantly be sent back to the summoning scroll
 

BluewolfofMibu


BluewolfofMibu

PostPosted: Fri Apr 09, 2010 9:20 am


8 Inner Gates Style

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The Way the Gates Work

8 inner gates usage, not including non gates techniques.
Can only be trained by taijutsu specialists.

You can learn to open 5 gates as a genin, then to 7 as a chunin, then as a jonin you can open the 8th gate.

Description: Each gate lasts for three posts, and multiplies the speed and strength of the user by two for each release. Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gates seven and eight cannot be trained, but opened by instinct.

Additional Training requirements: The player must post ten posts of speed training and ten of strength training for every gate, and if this requirement is not met, the player will have to stay in the hospital for three days per gate REAL TIME, as well as death upon opening the 7th gate.

Toll Booth (The Price)
[Damage is not inflicted to jonin and above for gates six and under.]

When you open the eight gates, you push your body far past it's limits. After opening the first gate, ninja that are jonin and under will have half of the normal speed and strength they normally do, unless they open the second gate. This rejuvenates the user and allows them to perform the other series of gates and techniques. Once the other gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent. For every gate opened from the third gate up, a dice roll must be done once the user is done using the gates or the gate effects wear off.
So, after the user has finished opening gates or allows more than 3 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gates 1-2: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gates 3-4: if 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate 5-6: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate 7: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens:
A. If chunin or lower, roll again and if anything above a three is rolled, then the user dies like they would from opening the 8th gate.
B. If it is three or lower, then you get the 4-5 roll damage.
C. If jonin, roll and do the same but you only die if you roll a 6.
Gate 8: Death

Healing: moderate tearing and lower heals overnight. Heavy damage requires a week REAL TIME in the hospital, or 2 days real time and 20 posts of rehab.




Without Gates Opened

Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.


1st Gate Techniques

Name: Forward Lotus
Rank: C
Description: The user may unravel something to bind the opponent, and then launches them into the air. They use dancing leaf shadow to teleport behind the opponent, and wrap them up or grapple to keep them immobile. The ninja then rotates at super high velocities and drives the opponent into the ground, leaping away at the last second. Using any jutsu that come before the first lotus now use 2X the chakra because of injuries sustained from using the lotus.

Name: Lotus Kickback
Rank: D
Description: The user is being attacked by the forward lotus. After the dancing leaf shadow technique, the user teleports on top of the opponent. This and the next move in this post cannot be dodged.

Name: Full Body Sling
Rank: D
Description: The user uses an intense burst of speed to get right next to the opponent. He/she grabs the target’s ankle with both hands, and then jumps straight up into the air. He then uses all his strength to spin forward 3 times, confusing the opponent, and then throws them at maximum velocity to the ground or a wall. Does massive damage, and cannot be stopped after the ankle is grabbed.

2nd Gate

Name: Body Rejuvenation
Rank: N/A
Description: The user’s body becomes fresh, like they have just started fighting. Speed and strength also receive big boosts.

3rd Gate

Name: Catastrophic Kai Punch
Rank: B
Description: Will dispel and destroy any barrier S rank or lower without damaging the user with this punch and his body is sent into mach speed to hit the barrier full force. The thrust will also hit the target ninja if it is directly behind the barrier, dealing massive damage. This is a set up for the next gate or a finishing blow to the opponent. Can only be used once per day, as will all of the following jutsu.

4th Gate

Name: Ultimate Release
Rank: C
Description: The user’s chakra release is so great from releasing this gate that they can release any genjutsu except mangekyo sharing an, as well as cure any curable poison. This technique does not have to be learned, it comes with the opening of the gate.

5th Gate

Reverse Lotus
Rank: B
Description: the user moves too fast for the unaided eye to see. The user launches the target into the air with a kick, and then bounces the opponent back and forth and propelling himself behind the opponent as to keep doing it. These attacks do a ton a damage, and the user finishes it by hitting the opponent, bringing them back up with something wrapped around the opponent, and then delivers a final blow that launches the opponent into the ground with great force.


6th Gate Techniques

Name: Morning Peacock
Rank: A
Description: The user launches the target into the air, and then jumps to the same level while moving even faster then the reverse lotus. The user’s attacks are coated in its primary element, and the user continues to launch the target into the air, completely stunning the opponent throughout the technique with the power and speed of the blows.. The user then punches the target dozens of times until it becomes a bag of pulp, and then delivers a final blow that launches the opponent into the ground.

7th Gate

Name: Energy Blast Domination
Rank: S
Description: The user’s body is coated in chakra that renders any jutsu below SS useless. The blows of the userare above C4 demolition charge destructive power, and dodging is almost impossible. Nobody but taijutsu users of the same skill and stats or higher with gates open can block these blows with taijutsu. This technique does not have to be learned, it comes with opening the gate. It is the last step before the 8th gate is opened.

8th Gate

Name: Beautiful Lotus Ragnarok
Rank: Infinite [anyone who opens the 8th gate can use it]
Description: This technique can target multiple enemies. The user can move as fast as teleportation techniques, and has the strength of a god. The use’s chakra flow is so powerful that it eats away at the body at an astonishing rate. His taijutsu breaks any barrier, no matter what. He can only be stopped by being obliterated or possessed. Poison stops affecting the user while this move is active.


Master: Zin Nagas
Students:
1.
2.
3.
[Add as needed]

Created by Deil Grist  
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✌ Public Taijutsu Workshop [Temporary]

 
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