Keybearer-
A Keybearer, also called a "Keyblader" or "Keyblade wielder", is someone who can wield the Keyblade.
-The Keyblade(s)
“The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it.” - Ansem Report
They are mysterious weapons that are heavily featured in the Kingdom Hearts series. The Keyblade is a main part of the battle between Darkness and Light. They are key-shaped weapons able to combat darkness and the only thing that can free hearts from a Heartless form, release the emotion used to create Unversed (thus destroying them), and send the nobodys back to the nothingness in the light.
The Keyblades also have the ability to lock and unlock all manner of doors and keyholes. it has the ability to seal the "heart" of a world, preventing it from being destroyed by Heartless, nobodys, and the Unversed. It is used to unlock pathways between worlds that were/are closed. The Keyblades can be transformed into hovercraft called Keyblade Riders, which can be used to travel from world to world, making Keyblade wielders the only people with the means of doing so before Gummi Ships were used.
Keybearer Symbol:
-Symbol-

Mage (Magi)-
Magicians, sorcerers, wizards, warlocks and practitioners of magic by other titles, these are people/creatures that use Magic, for a multitude of purposes.
Magic-
It is both a form of attack and stat parameter, although the use of magic is limited by your remaining MP. It is in many instances, perceptibly more powerful than physical attacks, and as well as capable of inflicting elemental damage. Magical power seems to be at least vaguely related to intelligence. Unlike fighting, which can be mastered by practice alone, it appears that magic must be taught, learnt and studied.
Magic-heavy playing styles are considered to be among the more difficult to use effectively, largely due to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items and further by abilities such as MP Haste, MP Hastera and MP Hastega.
The amount of damage caused by an individual spell is governed by the spells base power combined with either the caster's max MP or magic power through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any abilities that boost the power of certain element
Attacking at a Distance
Ice and Fire are usually used to attack enemies at a safe distance. Ice and fire the most common elements used in a projectiles form and the element attacks homes towards a target, as does other elements, allowing the user to take less time in aiming and to avoid direct attacks more easily.
Defense
Cure, possibly the most widely-used spell, is used to heal the caster and/or his allies, generally acquiring an area-of-effect as its rank increases, and is instantly effective; with certain ability, Leaf Bracer, the user also becomes invulnerable to being interrupted while casting Cure. Time allows you to slow your enemies’ movement. Gravity allows you to pull or push enemies or yourself/allies in any direction or way you wish
Limit Break
Some powerful magical abilities, called Limits, may be performed in tandem with a party member. (RP NOTICE: must be talked about and created with said team mate before use)
Mage Symbol:

Knight (Warrior)-
a fight whom, uses his skill, ad master or fighting style or weapon to combat enemies. Knights do not use magic (normally) they will tend to use elements and weapons for fighting.
Knights Symbol:

Heartless-
They are actually hearts corrupted by darkness, lacking a body or soul. They are named "Heartless" for their total lack of emotional capacity and are the most common type of enemy you will encounter through the worlds. Originally, there was only Pureblood Heartless, black shadow creatures that lacked hearts who were born of pure darkness that usually exist in the Realm of Darkness, and rarely appeared in Realm of Light (the other worlds). But the experiments by Ansem the Wise and his apprentices into the capacity of the heart lead to the seemingly unintentional creation of Heartless in the Realm of Light.
While researching these Pureblood Heartless, Xehanort and Ansem's other apprentices devised the means to create the artificial Emblem Heartless via the corruption of living hearts. Unlike the Purebloods, which dissolve into black smoke when defeated, Emblem Heartless release a heart once defeated. However, unless the Keyblade was used to defeat the Heartless, the stolen hearts go off into the Realm of Darkness and the Heartless are recreated. Ordinarily, the Heartless are mindless and function on instinct, but they obey those with strong will. However, in worlds closer to darkness, the Heartless are stronger and become uncontrollable. They invade worlds through corridors of darkness, which are unpredictable pathways that interlink the many worlds.
currently there are a group of them that are like the Organization XIII, they also wish to become human, they and the New Organization XIII members (the old members were all destroyed but someone has recreated the group and set the same goal only now is working with Heartless in a new way) work together, even though the weaker nobodies and heartless don’t get along normally.
The Reason Why There Are 2 symbols for Heartless:
I put in the pureblood symbol because I want to separate the 2 of them by giving them different symbols, only human heartless in drive may have this symbol on them, most human heartless do not have it on them ever.
Heartless Pureblood Symbol:

Heartless Emblem Symbol:

Nobodies-
When Heartless are created, the body and soul of those that lost their hearts to darkness become another type of creature that are called Nobodies. As they lack hearts to possess light or darkness, they are "nothing", yet still exist within light and dark, allowing them to choose which path to take.
Unlike Heartless, Nobodies are able to attack with definite planning. Members of Organization XIII, a group of Nobodies whom kept their human form because they possessed strong hearts and thus remember their original existence, thus giving them appearance of having a heart and being normal, while weaker Nobodies assumed malformed, inhuman forms. Most members of the Organization control one type of Nobody, suited to their fighting style.
Like the Emblem Heartless, Organization XIII and the Nobodies have an insignia, an upside-down, incomplete heart—came to look like a splintered heart this seems to be cause by the influx of non pureblood heartless and it seems that the nobody's origins are within the non pureblood heartless whom without them, nobodys would probably never exist.
Nobody Symbol:

Unversed-
Their name means "those who were not well-versed in their own existences". The Unversed possess some sort of connection to the Heartless and the Nobodies and are, in essence, "the opposite of human life". They are also known to "grow off of negative emotions". Prior to the Heartless and Nobodies within the continuity; being extensions of Vanitas that feed off the negative emotions of people, the Unversed were used by Master Xehanort as the foundation of his master plan to obtain the ultimate powers of darkness.
In the end, the Unversed ceased to be after Vanitas integrated back into Ventus, one can only believe this is because more experimentation has been done, only this time with the creature formally known as Unversed. The experimenter is unknown, but rumor has it that it was Xehanort apprentice to Ansem. While he was working under Ansem, as his apprentice, on understanding everything about the Heart, he decided to work secretly on his own theories. After many days of testing and trying many theories, his experiment became a creature. Unknowingly Xehanort had Re-created the Unversed, but quickly hid them for he knew he had created an abomination; though they were strangely familiar he ignored the feeling and forgot them while leaving the room his body felt a strange sensation, and eventually he did try to return to the hidden room. Though strangely Xehanort was never able to find the room again, it is known that somehow a weird enchantment had cause the room to be sealed so the unversed would never be able to leave, no one would be able to enter, and negative emotions that will not enter from outside the room. Xehanort returned to working with Ansem full time, no one but Ansem’s apprentices were allowed in his home, lab and etc.
It is speculated that Terra sensing the chance of master Xehanort’s memories resurfacing because of the unversed he had just recreated, allowed Terra to regain enough strength to use a sealing spell on the room that could bring back the most evil keyblader of all time. But the feeling of familiarity from his experiment that recreated the unversed is what drove Xehanort into moving the focus of understanding the heart into darkness within the heart, which was the down fall of Ansem and all of his apprentices and the beginning of sora’s journeys.
Later when the Mysterious seal had weakened and Ansem’s home was near more people and negative emotions were able to reach the unversed, which were hidden in the room Xehanort put them in. They began to multiply in that room, but they were never bothered or seen because the room was never known of and therefore never found because though the seal had weakened it was only enough that negative emotions could reach the unversed in the room but not enough for them to escape. Soon they entered the dark corridor and now have as many numbers as heartless and nobodies. Currently there are a group of them that are like the Organization XIII, but instead of trying to become human they wish to make more of themselves and feed the world with negative emotions.
Unversed Symbol:
A Keybearer, also called a "Keyblader" or "Keyblade wielder", is someone who can wield the Keyblade.
-The Keyblade(s)
“The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it.” - Ansem Report
They are mysterious weapons that are heavily featured in the Kingdom Hearts series. The Keyblade is a main part of the battle between Darkness and Light. They are key-shaped weapons able to combat darkness and the only thing that can free hearts from a Heartless form, release the emotion used to create Unversed (thus destroying them), and send the nobodys back to the nothingness in the light.
The Keyblades also have the ability to lock and unlock all manner of doors and keyholes. it has the ability to seal the "heart" of a world, preventing it from being destroyed by Heartless, nobodys, and the Unversed. It is used to unlock pathways between worlds that were/are closed. The Keyblades can be transformed into hovercraft called Keyblade Riders, which can be used to travel from world to world, making Keyblade wielders the only people with the means of doing so before Gummi Ships were used.
Keybearer Symbol:
-Symbol-

Mage (Magi)-
Magicians, sorcerers, wizards, warlocks and practitioners of magic by other titles, these are people/creatures that use Magic, for a multitude of purposes.
Magic-
It is both a form of attack and stat parameter, although the use of magic is limited by your remaining MP. It is in many instances, perceptibly more powerful than physical attacks, and as well as capable of inflicting elemental damage. Magical power seems to be at least vaguely related to intelligence. Unlike fighting, which can be mastered by practice alone, it appears that magic must be taught, learnt and studied.
Magic-heavy playing styles are considered to be among the more difficult to use effectively, largely due to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items and further by abilities such as MP Haste, MP Hastera and MP Hastega.
The amount of damage caused by an individual spell is governed by the spells base power combined with either the caster's max MP or magic power through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any abilities that boost the power of certain element
Attacking at a Distance
Ice and Fire are usually used to attack enemies at a safe distance. Ice and fire the most common elements used in a projectiles form and the element attacks homes towards a target, as does other elements, allowing the user to take less time in aiming and to avoid direct attacks more easily.
Defense
Cure, possibly the most widely-used spell, is used to heal the caster and/or his allies, generally acquiring an area-of-effect as its rank increases, and is instantly effective; with certain ability, Leaf Bracer, the user also becomes invulnerable to being interrupted while casting Cure. Time allows you to slow your enemies’ movement. Gravity allows you to pull or push enemies or yourself/allies in any direction or way you wish
Limit Break
Some powerful magical abilities, called Limits, may be performed in tandem with a party member. (RP NOTICE: must be talked about and created with said team mate before use)
Mage Symbol:

Knight (Warrior)-
a fight whom, uses his skill, ad master or fighting style or weapon to combat enemies. Knights do not use magic (normally) they will tend to use elements and weapons for fighting.
Knights Symbol:

Heartless-
They are actually hearts corrupted by darkness, lacking a body or soul. They are named "Heartless" for their total lack of emotional capacity and are the most common type of enemy you will encounter through the worlds. Originally, there was only Pureblood Heartless, black shadow creatures that lacked hearts who were born of pure darkness that usually exist in the Realm of Darkness, and rarely appeared in Realm of Light (the other worlds). But the experiments by Ansem the Wise and his apprentices into the capacity of the heart lead to the seemingly unintentional creation of Heartless in the Realm of Light.
While researching these Pureblood Heartless, Xehanort and Ansem's other apprentices devised the means to create the artificial Emblem Heartless via the corruption of living hearts. Unlike the Purebloods, which dissolve into black smoke when defeated, Emblem Heartless release a heart once defeated. However, unless the Keyblade was used to defeat the Heartless, the stolen hearts go off into the Realm of Darkness and the Heartless are recreated. Ordinarily, the Heartless are mindless and function on instinct, but they obey those with strong will. However, in worlds closer to darkness, the Heartless are stronger and become uncontrollable. They invade worlds through corridors of darkness, which are unpredictable pathways that interlink the many worlds.
currently there are a group of them that are like the Organization XIII, they also wish to become human, they and the New Organization XIII members (the old members were all destroyed but someone has recreated the group and set the same goal only now is working with Heartless in a new way) work together, even though the weaker nobodies and heartless don’t get along normally.
The Reason Why There Are 2 symbols for Heartless:
I put in the pureblood symbol because I want to separate the 2 of them by giving them different symbols, only human heartless in drive may have this symbol on them, most human heartless do not have it on them ever.
Heartless Pureblood Symbol:

Heartless Emblem Symbol:

Nobodies-
When Heartless are created, the body and soul of those that lost their hearts to darkness become another type of creature that are called Nobodies. As they lack hearts to possess light or darkness, they are "nothing", yet still exist within light and dark, allowing them to choose which path to take.
Unlike Heartless, Nobodies are able to attack with definite planning. Members of Organization XIII, a group of Nobodies whom kept their human form because they possessed strong hearts and thus remember their original existence, thus giving them appearance of having a heart and being normal, while weaker Nobodies assumed malformed, inhuman forms. Most members of the Organization control one type of Nobody, suited to their fighting style.
Like the Emblem Heartless, Organization XIII and the Nobodies have an insignia, an upside-down, incomplete heart—came to look like a splintered heart this seems to be cause by the influx of non pureblood heartless and it seems that the nobody's origins are within the non pureblood heartless whom without them, nobodys would probably never exist.
Nobody Symbol:

Unversed-
Their name means "those who were not well-versed in their own existences". The Unversed possess some sort of connection to the Heartless and the Nobodies and are, in essence, "the opposite of human life". They are also known to "grow off of negative emotions". Prior to the Heartless and Nobodies within the continuity; being extensions of Vanitas that feed off the negative emotions of people, the Unversed were used by Master Xehanort as the foundation of his master plan to obtain the ultimate powers of darkness.
In the end, the Unversed ceased to be after Vanitas integrated back into Ventus, one can only believe this is because more experimentation has been done, only this time with the creature formally known as Unversed. The experimenter is unknown, but rumor has it that it was Xehanort apprentice to Ansem. While he was working under Ansem, as his apprentice, on understanding everything about the Heart, he decided to work secretly on his own theories. After many days of testing and trying many theories, his experiment became a creature. Unknowingly Xehanort had Re-created the Unversed, but quickly hid them for he knew he had created an abomination; though they were strangely familiar he ignored the feeling and forgot them while leaving the room his body felt a strange sensation, and eventually he did try to return to the hidden room. Though strangely Xehanort was never able to find the room again, it is known that somehow a weird enchantment had cause the room to be sealed so the unversed would never be able to leave, no one would be able to enter, and negative emotions that will not enter from outside the room. Xehanort returned to working with Ansem full time, no one but Ansem’s apprentices were allowed in his home, lab and etc.
It is speculated that Terra sensing the chance of master Xehanort’s memories resurfacing because of the unversed he had just recreated, allowed Terra to regain enough strength to use a sealing spell on the room that could bring back the most evil keyblader of all time. But the feeling of familiarity from his experiment that recreated the unversed is what drove Xehanort into moving the focus of understanding the heart into darkness within the heart, which was the down fall of Ansem and all of his apprentices and the beginning of sora’s journeys.
Later when the Mysterious seal had weakened and Ansem’s home was near more people and negative emotions were able to reach the unversed, which were hidden in the room Xehanort put them in. They began to multiply in that room, but they were never bothered or seen because the room was never known of and therefore never found because though the seal had weakened it was only enough that negative emotions could reach the unversed in the room but not enough for them to escape. Soon they entered the dark corridor and now have as many numbers as heartless and nobodies. Currently there are a group of them that are like the Organization XIII, but instead of trying to become human they wish to make more of themselves and feed the world with negative emotions.
Unversed Symbol:
