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Posted: Sat Mar 27, 2010 4:04 pm
•••••• Ariel Etsuko • •• •• • Basic Information Name: Ariel Etsuko Alias/Nicknames: Aries, Air Age: 118 | 17 Division&Seat: 10th Division & Captain Height&Weight: 5’5” & 110 Lbs Personality: Being a natural leader, Ariel is very tough and independent. She can stand up for herself if anyone disses her or her friends. She’s very chatty and talkative, and usually ends up insulting people. It isn't that easy to get her angry, since Ariel is good at pushing people's buttons, she can tell if they're trying to piss her off. She has a more carefree and relaxed take on the rules, and regularly breaks them. Ariel is sometimes lazy during her duties and slacks off, trying to do things the easy way. Although she may be considered a leader, she indulges in childish humor and is sometimes immature. She giggles when people say ‘banana’ or ‘sex’. Some people called her fiesty and rude. People seem to classify her under 'bad kid' and 'tomboy'. Theme Song:n/A Physical Description:Ariel has blue hair and dark blue eyes. Her hair is always up in a ponytail tilted at the side on the top of her head. There is sometimes a headband wrapped around her head that has some beaded designs. Her shinigami outfit is the standard black, has cut off sleeves and end at her knees. It's short since she doesn't want it to get in the way of fighting. Around her waist is a kimono styled belt. It's white with an intricate swirling design on it, and attached with a black cloth belt pulled into a bow. Ariel usually never wears the Captain-Standard white jacket, since it's a bit big on her, so there is actually no way to identify that she is a captain, other than her reiatsu. Instead of the sandals, Ariel wears long boots the goes halfway up to her knees. They're also black, with white soles. Her expression is neutral, and occasionally smirking at something or another. Seireitei Family: Her dad's sister's daughter (aka cousin): Kai Namanishi [Vizard Leader]
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Posted: Sat Mar 27, 2010 4:05 pm
• •• •• • Zanpacto FactsZanpakuto Name & Sealed Description: Tenkyoku Kaze [Celestial Winds] It looks like an ordinary sword, with a light blue hilt. Zanpakuto Sword Type: Kido Zanpakuto Element: Air&Wind Zanpakuto Spirit: Patsuriku is a giant green dragon-like animal with a red and white beanie hat. He reigns over the Wind element. He doesn’t look intimidating at all, merely an over-sized dragon, about 8’ tall. Very plump too. Spirit World: The sky stretches for miles in this world. There is one mountain with a cave where Patsuriku resides. Giant clouds and lots of mist and fog surrounds the mountain. The climat is slightly chilly, with all the winds blowing everwhere. Length | Width | Thickness: 1 meter | 4 cm | o.5 cm Zanpakuto Summoning Chant: Sugu ni sore o sooin, Tenkyoku Kaze [Sweep them away, Celestial Winds] Shikai: (Achieved) Booseki fuu no saakuru [Spinning Wind Circles] My Shikai Looks Like This:  The Zanpacto grows in width to 15cm, but its length stays the same. The is a huge hole in the middle 92 cm in helght and 7 cm wide, leaving a 4cm border of blade around it. Inside the hole is some of Arie’s reishi, so it’s glowing with a light blue color. The hilt looks like a compass with the 4 cardinal points, North, East, South and West in a darker color than the 4 ordinal points. Abilities: All the air that passes through the hole in the sword get infused with Ariel’s reishi so that she can control it for her Shikai abilities. Every time she swings her sword, the more air she has control over. So, the longer the fight lasts, the more powerful her attack become. But, on the down side, Ariel can run out of reishi if she swings her sword too often, so the fight cannot last for too long. Bōei Kaiten [Rotation Defense] Range 1-5m Ariel spins 360 degrees with her Zanpacto held out in front of her. The air she now has control over builds a rotating cyclone around her. It spins around at 500km/h to deflect most attack aimed towards her. There is only one weakness, the top of the cyclone is not protected. San fū no yubiwa [Three Wind Rings] Range 5-15m With her Zanpacto, Ariel draws three rings in the air or on the ground, then plunges her Zanpacto through the center of the rings she drew. A circle of wind will surround her, then blast in all directions to knock over opponents. Then, 2 seconds later, a second blast of wind will come, this time even more stronger, and will cut the opponent with it’s speed. Then, 5 seconds later, a third and final ring of wind will appear. It’s even faster and more deadly than the previous two. During the entire time of this attack, Ariel must constanty transform regular air into reishi infused air, otherwise if there isn’t enough special air, the third ring might not be able to appear. This attack uses up 70% of Ariel’s reishi. Bankai: (Training) Sora tobu kaze tatsumaki [Flying Wind Tornado] Bankai Transformation:   The Zanpacto stays the same size and shape, but the hold in the middle is not filled with even more reishi. It’s so concentrated that it’s become solid and your hand can’t pass through it. On it is written some runes, a summon for Patsuriku, the spirit of the sword. Ariel wears a hat with Patsuriku’s head. His mouth holds her pony tail. Her clothes change slightly (see picture). Abilities: The second the Bankai is summoned, the North Wind appears and camouflages Ariel while her clothes change. All the air she had control over before gets released and her reishi is returned to her so that it can fill up the hole in her sword. Now that the North Wind is at her command, she has an almost unlimited supply of wind and air. Kita no kaze [The North Wind] Range 5-50m The North Wind is actually a type of transportation (see mythology on Eros and Psyche), so Ariel uses it to ride to places. She can put up a wall of wind to defect attack, or use it to rush her opponents and blow them away. Ariel can manipulate the wind anyway she wants. Tatsumaki [Tornado] Range 10-20m Ariel has to spin around 5 times really quickly to send out a tornado. The North Wind spins with her, and when she stops, the momentum sends the Wind spiralling towards the opponent. If the opponent is caught in it, they get cut and slashed at by the speed of the Wind. It can also be used to deflect attacks, though it is not recommended. Shōkan Patsuriku [Summoning Patsuriku] Range 1-100m By reading the runes on her sword out loud, Ariel summons her Zanpacto spirit into the field. The runes say “Okami Kaze Patsuriku”, which means “God of Wind, Patsuriku”. This is definity not recommended, since it uses up pretty much all of Ariel’s reishi, and is only used as a last resort. Patrick swallows the North Wind and Ariel jumps on his back and rides him. At her command, Patrick breathes out the North Wind at 2000km/h, or he sends out concentrated blasts of reishi and North Wind mixed together.
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Posted: Sat Mar 27, 2010 4:06 pm
•••••• Kidou
Kidou: Bakudo; 1. Sai; Locks a target's arms in place behind their back. 4. Hainawa; An energy rope entangles the target's arms. 8. Seki; Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. 9. Geki; Engulfs the target in red light, completely paralyzing them. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" 9. Hōrin; Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!" 21. Sekienton; Creates a blast upon activation and is used like a ninja's smoke bomb. 26. Kyokko; Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. 30. Shitotsu Sansen; Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. 37. Tsuriboshi; Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. Acts like a safety net. 39. Enkosen; Summons a shield of condensed reiatsu to block opponents' attacks. 58. Kakushitsuijaku; Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." 61. Rikujōkōrō; Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body. Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" 62. Hyapporankan; A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods. 63. Sajo Sabaku; Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. 73. Tozanshō; Creates an inverted pyramid-shaped barrier around the caster. 75. Gochūtekkan; Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." 77. Tenteikūra; Transmits messages mentally to anyone within an area of the caster's choosing. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." 79. Kuyō Shibari; Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
Hado; 1. Shō; Pushes the target away from the caster. 4. Byakurai; The user fires a concentrated, powerful lightning bolt from their finger. 11. Tsuzuri Raiden; Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. 31. Shakkahō; Fires a ball of red energy at a target. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" 32. Ōkasen; Fires a wide arc of yellow energy at a target. 33. Sōkatsui; Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." 54. Haien; Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. 58. Tenran; A widening tornado-like blast is fired towards the target. 63. Raikōhō; Fires a massive wave of yellow energy at a target. Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" 63. Sōren Sōkatsui; Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Uncatergorized Kido; 12. Fushibi; Momo Hinamori uses this spell in conjunction with Shot of Red Fire and a Kidō net that has entangled her opponents resulting in a large explosion around them all. Unknown#. Hakufuku; This technique muddles the consciousness of its target and destroys everything within a certain radius. Unknown#. Kyōmon; It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Skills: Dancing: Ariel was a wild party girl back on Earth, and was always at a dance club nearly every night. Not to mention that when she was little, she did gymnastics and jazz. This makes her really flexible and able to do many acrobatics, like back flips and such, without hurtin herself. She always incorparates rhythem into her attacks, like a dance. Debating: Her sharp tongue and lack inhibitions got Ariel into a lot of trouble back on Earth. She argued non-stop with her geography teacher, who had a completely different set of morals compared to Ariel. They had argued over trivial things, like someone dropping a book, and some more serious issues. Many times, Ariel had lashed out at the teacher with such disrespectful language, she got landed in the principals office. Quick reflexes and good accuracy: The only sport Ariel did back as a human was badminton. It demanded concentration, strategy, skill and strength to play this game. Some guys tell her it's not a sport, since it's so easy to hit the birdie back and forth. She always caught the other player's smash, feeds, and drops, honing her reflexes and accuracy. Strong Zanpakuto fighter: Badminton is similar to wielding a Zanpakuto, and requires often some quick wrist action. That was basically badminton, only with a heavier sharp object. Although Ariel could never say she was unbeatable with her Zanpakuto only, she is proficient enough to not have to release Shikai immediately.
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Posted: Sat Mar 27, 2010 4:07 pm
• •• •• • Life Biography: How she died Ariel got her drivers license 3 days befor her birthday. So, she took her mom’s car out for a spin with her friends. It was really icy and she did not want to invest in Michelin Winter Tires. So, on her way to a tea shoppe, her car slipped on a patch of ice and it rammed into a Michelin car repair centre, sending tires flying everywhere. She flew out of the car’s front window and landed on the ground and died instantly. Her friends were treated for shock and sent to the hospital.
Life in Soul Society After spending nearly 5 years in the Rukongai, Ariel meets a baby green lizard with a beanie hat, whose name was Peet. They became friends, and now he follows Ariel around everywhere. Right after she met Peet, she spent the nights having a really odd dream, where she’s flying in they sky to reach a cave and seems to get closer every day. On the equinox, she finally reaches the cave and wanders inside. There, she meets a giant Peet named Patrick, who claims to be her inner spirit. Apparently, he splits part of his reishi to form Pete, the green lizard that follows Ariel everywhere. He told her that he was guarding a special sword built just for her, and she has to steal it from him before her dream is over. Ariel tried everything she could to get the sword, like trying to fight him, but it was hopeless. Finally, she realized a giant flaw she had overlooked. This was her dream, she could decide what well happen. So Ariel closed and eyes and imagined a sword in her hands. Then when she opened them, she was in her bedroom, with a shiny sword in her hands.
The next day, she signed up for the Shinigami Academy. Her 4 years there passed like a blur. She graduated with generally high marks and was assigned to Squad 10.
Likes » Bubble Tea » Stuffed Animals » Keychains » Books » Video Games » DDR Dislikes! » Stuffy noses » Rashes from allergies » Meek people
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Posted: Sun Mar 28, 2010 11:21 am
•••••• Peet
Who is he? Maybe you've seen him hanging around Ariel, actually...you must've seen him. I mean, he's a miniature dinosaur...HOW CAN YOU NOT SEE HIM? Well, this section is totally dedicated to who and what and etc of Peet.
What is he? A mini-dinosaur. 23 cm tall. Green.
Peronality He's very nervous and gets freaked out easily. He has an odd fear of heights. Peet spends half his life warning Ariel to stop being reckless and to think straight. He fails at that, and no one listens to him. He's a complete weakling and scaredy-cat.
Battle Use Scratching and biting. Pretty useless, huh? Well, he also happens to be a genius. So maybe that can help? Well, he can think up tactics and strategies easily, and often points out flaws in Ariel and everyone elses battle techniques.
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Posted: Sun Mar 28, 2010 2:11 pm
• •• •• • Itty BittsPosting StyleAriel EtsukoxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxSquad 10 Captain text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. Quote: [u ][b ]Ariel Etsuko[/b ][color =white]xxxxxxxxxxxxxxxxxxxxxx[/col or][/ u] white]xxxxxxxxxxxxxxxx[/ color][color =#6699EE]Squad 10 Captain[/ color] [img right]ht tp://img19.imageshack.us/img19/500/arielcz.pn g[/img right] text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. text here. Link OutSpar Session & More
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Posted: Sun Mar 28, 2010 8:18 pm
Approved!
Just submit a RP sample for your bankai biggrin And since the Captain of Squad 10 is a taking a leave of absence, you can go ahead and take the Lt. spot!
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