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Posted: Mon Mar 22, 2010 1:44 pm
Alchemist Elements
The elements below are default to the guild. Anyone can pick any of the following elements below for their character. You may also make your own custom element here. Creativity will be a must when using alchemist elements.
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Posted: Mon Mar 22, 2010 1:51 pm
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Posted: Mon Mar 22, 2010 2:30 pm
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Posted: Mon Mar 22, 2010 2:35 pm
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Posted: Mon Mar 22, 2010 3:17 pm
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Posted: Mon Mar 22, 2010 7:55 pm
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Posted: Mon Mar 22, 2010 8:06 pm
 Spike Alchemist~ spike alchemist were blue gloves with a silver alchemy symbol on their palms. these alchemist clap their hands and hit the ground expellling shards of blue poison at the enemy. they can also pull a deadly shard out of the ground and fight with it,if hit 6 times with it you can lose a limb (you can post this move four times per fight).they can also touch water and turn it into poison gas but only with enough water depending on the rank of that alchemist(captains and above only)
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Posted: Tue Mar 23, 2010 2:05 pm
Spirit Alchemist~ these alchemists have the ability to put a peice of their spirit into lifeless objects to life for up to 4 posts with a recharge rate of 2 posts. depending on their rank they will be able to control only up to a certain number of objects. during this time the alchemists skin carbonates(invincible) their skin is invincible for 2 of the 4 posts. as a result of their souls controling another object, during these four posts their movements are slowed
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Posted: Tue Mar 23, 2010 8:40 pm
Healing Alchemist~ these are basic alchemists there only abilities are healing and creating plants from dirt but the plants die breifly after they are created .they can also use kuni to create explosions , they do this by throwing them i n a circular motion andthey can also use the circle to heal others
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