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Posted: Sun Mar 21, 2010 7:03 pm
One of the neater new features of HeartGold and SoulSilver is the Pokewalker accessory which can travel along with you during the day, counting your steps and converting them to watts. Below I've tried to compile all the relevant info I can on the Pokewalker and its uses!
Important Note - if you're in class or at work and you have your pokewalker with you, it's probably a good idea to turn the sound OFF. To do so, press the large center button, then use the buttons to the left and right to scroll to the Settings. From there, you can set the sound - off, low, or high - and the shade -lighter or darker.
The Four Modes of the Pokewalker
1. Stroll - Your pokemon walks along in time with and reacts to the number of steps you take. For example: If you've taken a lot of steps, your pokemon will be happy. But if you've been relatively still, your pokemon will take a nap.
The steps you take are converted to watts, with 20 steps = 1 watt. If you don't spend all your watts on the Poke Radar or Dowsing, the extra watts will be transferred to your game when you connect the pokewalker and game cartridge. Unused watts are transformed into experience points, which can help your pokemon grow faster. And, the more watts you have saved up, the more routes you can unlock! (See the lists below!)
2. Poke Radar - Once you have some watts stored up, you can use the poke radar to encounter and capture pokemon that can be traded back to your game. It costs 10 watts per attempt, and when you do the grass will display "!", "!!", or "!!!". Use the left and right buttons to move to the rustling grass, then the large center button to attempt an encounter. You may have to "search" the bushes a few times to initiate the encounter.
Once you've encountered a pokemon, you can choose to "Attack," "Evade," or "Capture." If you ATTACK, your pokemon will attack the opponent's pokemon. If it hits, you'll either do one point of damage or two if it's a critical hit. If you EVADE, your pokemon will dodge the foe's attack and then counter-attack. If both pokemon evade, they will simply stare each other down - no one loses HP.
Catching pokemon in the pokewalker can be tricky...you have to wear them down from 4 HP to 1 HP (they'll flee if they lose all HP) before attempting capture, or else the capture will almost always fail. If the capture fails, the pokemon will immediately flee. Also, if you take too many turns to wear them down, the wild pokemon is more likely to flee.
You can only have up to 3 captured pokemon at a time. If you want to catch more, you'll have to send those pokemon back to the game first.
3. Dowsing - Dowsing is a great way to get hard to find items early in the game! Unfortunately, it's also somewhat difficult to win. It only costs 3 watts to play, but it make take several attempts to win. You can only carry three gifts at a time, so once you've gotten those, you have to transfer them to your game to keep playing.
In the dowsing game, you get two chances to find a single item in six patches of grass. If you don't get it right the first time, you'll get a hint about where to look - either "It's near!" or "It's far away...". If the answer is "It's near!" look at the patches of grass immediately to the left or right of the patch you chose. If it's "It's far away..." there will be at least one patch of grass between the patch you chose and the one where the item is hidden.
The strategy I've been using is to divide the screen in half, three patches on one side, three on the other. Then I pick the center patch of one side and determine where to look next. For example, if I pick the center patch on the left, and "It's near," then I now it's one of the two patches on the left. But if the answer is "It's far away..." then I know it's in one of the three patches on the right. This is as opposed to picking one of the middle patches of the six, which, if it's far away, would leave you with one patch on one side of the screen and one or two patches on the other.
4. Connect - The connect feature allows you to connect your pokewalker to your DS and move items and pokemon back to your game, or send a new pokemon on a stroll. But in addition to that, you can also connect your pokewalker to another trainer's pokewalker! When you connect to another pokewalker, your pokeman can play together, and when your pokemon returns, it will bring a gift back with it.
You can only connect with the same pokewalker once per day, and you can receive and carry up to 10 gifts from other pokewalkers. After that, you only get watts instead of gifts.
So those are the basics of the pokewalker. Below, find a list of the pokemon routes that are immediately available to you, and further down, some info on the routes that unlock after you get the National Pokedex!
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Posted: Sun Mar 21, 2010 7:30 pm
Pokewalker Routes - Johto
You can connect your game and Pokewalker at any point after you've got some pokemon stored in your PC box. There are only two routes to begin with: Refreshing Field and Noisy Forest. More routes open up as you earn watts.
Certain pokemon and items only appear on certain routes. There are also three groups of pokemon that might possibly appear - A, B, or C - only one from each group will appear every day. There are only two pokemon in each group, and it's either/or...for example, in the Refreshing Field route, Kangaskhan and Doduo are the A group pokemon, so you will encounter either Kangaskhan or Doduo, but not both. The pokemon you choose to send on a stroll determines which pokemon will appear. I don't have exact information on which pokemon make certain pokemon appear in the pokewalker, but I will try to post some from my experiences...feel free to share yours as well!
Certain pokemon also have higher or lower frequency of appearing, which can be influenced by the number of steps you take. A rarer pokemon will have a higher frequency, but if you take more steps, you're more likely to encounter it.
Also, each route has "Useful Pokemon types" that can help you get through the routes more easily. "Useful" pokemon reduce the number of steps needed for a pokemon to appear. There are roughly three useful pokemon types per route.
There are only eight routes open to you prior to receiving the National Pokedex. Below, you can find the complete list, plus the useful types, pokemon that appear, and items you can find!
ALL POKEMON AND ITEMS REQUIRE 0-2,000 STEPS TO APPEAR UNLESS OTHERWISE NOTED!
Refreshing Field
Watts needed to unlock: 0 Useful pokemon types: Fire, Bug, Flying
Group A Pokemon Doduo - Appears Often Kangaskhan - 2,001-4,999 steps to appear, Average
Group B Pokemon Nidoran Female: Often Nidoran Male: Often
Group C Pokemon Pidgey: Often Sentret: Often
Items Awakening: Average Burn Heal: Rare Cheri Berry: Average Chesto Berry: Rare Full Heal: Rare Ice Heal: Rare Oran Berry: Average Parlyz Heal: Average Potion: Often Revive: 2,001-4,999 steps to appear, Rare
Noisy Forest
Watts needed to unlock: 0 Useful pokemon types: Fire, Ice, Flying
Group A Pokemon Bellsprout: 2,001-4,999 steps, Often Wobbuffet: 2,001-4,999 steps, Rare
Group B Pokemon Paras: Often Venonat: Often
Group C Pokemon Oddish: Often Spearow: Often
Items Big Mushroom: Almost Never Cheri Berry: Often EnergyPowder: Average Energy Root: Almost Never Ether: Almost Never Green Shard: Rare Net Ball: 5,000-8,999 steps, Rare Pecha Berry: Average Revive: 2,001-4,999 steps, Rare TinyMushroom: Average
Rugged Road
Watts needed to unlock: 50 Useful pokemon types: Water, Fighting, Ground
Group A Pokemon Magby: 5,000-8,999, Average Onix: 2,001-4,999, Often
Group B Pokemon Machop: Often Ponyta: Often
Group C Pokemon Geodude: Often Hoothoot: Often
Items Antidote: Average Burn Heal: Rare Escape Rope: Average Full Heal: Rare Hard Stone: 5,000-8,999 steps, Almost Never PP Up: 5,000-8,999 steps, Almost Never Red Shard: 2,001-4,999, Rare Repel: Often Star Piece: Rare Super Repel: Rare
Beautiful Beach
Watts needed to unlock: 200 Useful pokemon types: Grass, Electric, Dragon
Group A Pokemon Psyduck: 2,001-4,999 steps, Often Staryu: 5,000-8,999 steps, Often
Group B Pokemon Poliwag: Often Slowpoke: Often
Group C Pokemon Sunkern: Often Wooper: Often
Items Aspear Berry: Rare Big Pearl: 2,001-4,999 steps, Rare Blue Shard: 2,001-4,999 steps, Rare Dive Ball: 5,000-8,999 steps, Rare Fresh Water: Often Full Heal: Rare Heart Scale: Rare Leppa Berry: Rare Rawst Berry: Average Soda Pop: Average
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Posted: Sat Mar 27, 2010 7:58 am
ALL POKEMON AND ITEMS REQUIRE 0-2,000 STEPS TO APPEAR UNLESS OTHERWISE NOTED!
Suburban Area
Watts needed to unlock: 500 Useful Pokemon types: Fighting, Normal, Psychic
Group A Pokemon Elekid - 5,000-8,999 steps to appear, Almost Never Magnemite - 2,001-4,999 steps to appear, Average
Group B Pokemon Magnemite - Often Murkrow - Average
Group C Pokemon Hoothoot - Often Rattata - Often
Items Dire Hit - Rare Guard Spec. - Rare Potion - Often PP Up - 5,000-8,999 steps to appear, Almost Never X Accuracy - Rare X Attack - Rare X Defend - Rare X Sp. Def - Rare X Special - Rare X Speed - Rare
Dim Cave
Watts needed to unlock: 1,000 Useful Pokemon types: Water, Dark, Rock
Group A Pokemon Gastly - 5,000-8,999 steps to appear, Rare Smoochum - 5,000-8,999 steps to appear, Average
Group B Pokemon Gastly - Often Onix - Often
Group C Pokemon Machop - Often Zubat - Often
Items Elixir - 2,001-4,999 steps to appear, Almost Never Ether - Rare Hyper Potion - Rare Max Ether - Almost Never Max Potion - Almost Never Persim Berry - 2,001-4,999 steps to appear, Rare SilverPowder - 5,000-8,999 steps to appear, Almost Never Sitrus Berry - Often TM18 - 5,000-8,999 steps to appear, Rare Yellow Shard - 2,001-4,999 steps to appear, Rare
Blue Lake
Watts needed to unlock: 2,000 Useful Pokemon types: Grass, Electric, Dragon
Group A Pokemon Dratini - 5,000-8,999 steps to appear, Rare Poliwag - 2,001-4,999 steps to appear, Often
Group B Pokemon Krabby - Often Shellder - Often
Group C Pokemon Goldeen - Often Tentacool - Often
Items Dive Ball - 2,001-4,999 steps to appear, Almost Never Fresh Water - Often Leppa Berry - Rare Lum Berry - 2,001-4,999 steps to appear, Almost Never Net Ball - 2,001-4,999 steps to appear, Almost Never Pearl - Almost Never Sitrus Berry - Rare Star Piece - 2,001-4,999 steps to appear, Almost Never Stardust - Rare TM11 - 5,000-8,999 steps to appear, Rare
Town Outskirts
Watts needed to unlock: 3,000 Useful Pokemon types: Fighting, Ghost, Normal
Group A Pokemon Abra - 5,000-8,999 steps to appear, Average Voltorb - 2,001-4,999 steps to appear, Often
Group B Pokemon Grimer - 2,001-4,999 steps to appear, Often Koffing - 2,001-4,999 steps to appear, Often
Group C Pokemon Furret - Often Rattata - Often
Items Dire Hit - Rare Great Ball - Almost Never Guard Spec. - 2,001-4,999 steps to appear, Rare Lum Berry - Rare Poke Ball - Often TM37 - 5,000-8,999 steps to appear, Rare Ultra Ball - Rare X Accuracy - Rare X Attack - Rare X Sp. Def - 2,001-4,999 steps to appear, Almost Never
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Posted: Sat Mar 27, 2010 8:12 am
post-National Pokedex Routes
I don't have complete information on the post-National Pokedex routes, but I've posted everything I do have. This info will be edited and updated as soon as I know more!
Hoenn Field
Watts needed to unlock: 5,000 Useful Pokemon types: ???
Group A Pokemon Linoone - ??? Skitty - ???
Group B Pokemon Illumise - ??? Volbeat - ???
Group C Pokemon Wurmple - ??? Zigzagoon - ???
Items Bluk Berry - ??? Ganlon Berry - ??? Kelpsy Berry - ??? Nanab Berry - ??? Occa Berry - ??? Passho Berry - ??? Pomeg Berry - ??? Qualot Berry - ??? Razz Berry - ??? Wacan Berry - ???
Warm Beach
Watts needed to unlock: 7,500 Useful Pokemon types: ???
Group A Pokemon Azurill - ??? Wailmer - ???
Group B Pokemon Carvanha - ??? Horsea - ???
Group C Pokemon Goldeen - ??? Magikarp - ???
Items Big Pearl - ??? Blue Shard - ??? Fire Stone - ??? Fresh Water - ??? Heart Scale - ??? Liechi Berry - ??? Pearl - ??? Revive - ??? Wepear Berry - ??? Yellow Shard - ???
Volcano Path
Watts to unlock: 10,000 Useful Pokemon type: ???
Group A Pokemon Meditite - ??? Slugma - ???
Group B Pokemon Houndour - ??? Rhyhorn - ???
Group C Pokemon Geodude - ??? Ponyta - ???
Items Apicot Berry - ??? Flame Orb - ??? Ice Heal - ??? Lava Cookie - ??? Moon Stone - ??? Pinap Berry - ??? Potion - ??? Red Shard - ??? Revive - ??? Sun Stone - ???
Treehouse
Watts needed to unlock: 15,000 Useful Pokemon types: ???
Group A Pokemon Castform - ??? Kecleon - ???
Group B Pokemon Girafarig - ??? Stantler - ???
Group C Pokemon Gloom - ??? Weepinbell - ???
Items Calcium - ??? EnergyPowder - ??? Energy Root - ??? Ether - ??? Heal Powder - ??? Max Elixir - ??? Max Ether - ??? Max Potion - ??? Revival Herb - ??? Salac Berry - ???
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Posted: Sat Mar 27, 2010 8:22 am
post-National Pokedex Routes
I don't have complete information on the post-National Pokedex routes, but I've posted everything I do have. This info will be edited and updated as soon as I know more!
Scary Cave
Watts needed to unlock: 20,000 Useful Pokemon types: ???
Group A Pokemon Marowak - ??? Tauros - ???
Group B Pokemon Golbat - ??? Natu - ???
Group C Pokemon Gastly - ??? Machop - ???
Items Blue Shard - ??? Dusk Ball - ??? Green Shard - ??? Iron - ??? Old Gateau - ??? Petaya Berry - ??? Red Shard - ??? Repel - ??? Thick Club - ??? Yellow Shard - ???
Sinnoh Field
Watts needed to unlock: 25,000 Useful Pokemon types: ???
Group A Pokemon Combee - ??? Mime Jr. - ???
Group B Pokemon Budew - ??? Shinx - ???
Group C Pokemon Bidoof - ??? Kricketot - ???
Items Full Heal - ??? Full Restore - ??? Hyper Potion - ??? Max Potion - ??? Nest Ball - ??? Rare Candy - ??? Repeat Ball - ??? Revive - ??? Super Potion - ??? Timer Ball - ???
Icy Mountain Road
Watts needed to unlock: 30,000 Useful Pokemon types: ???
Group A Pokemon Snorunt - ??? Snover - ???
Group B Pokemon Bronzor - ??? Sneasel - ???
Group C Pokemon Mareep - ??? Swinub - ???
Items Damp Rock - ??? Full Heal - ??? Heat Rock - ??? Icy Rock - ??? Max Repel - ??? Rindo Berry - ??? Smooth Rock - ??? TM07 - ??? X Defend - ??? Yache Berry - ???
Big Forest
Watts needed to unlock: 40,000 Useful Pokemon types: ???
Group A Pokemon Bonsly - ??? Tropius - ???
Group B Pokemon Bibarel - ??? Tangela - ???
Group C Pokemon Exeggcute - ??? Mareep - ???
Items Belue Berry - ??? Big Mushroom - ??? Bluk Berry - ??? Durin Berry - ??? Grepa Berry - ??? Hondew Berry - ??? Honey - ??? Qualot Berry - ??? Tamato Berry - ??? TinyMushroom - ???
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Posted: Sat Mar 27, 2010 8:32 am
post-National Pokedex Routes
I don't have complete information on the post-National Pokedex routes, but I've posted everything I do have. This info will be edited and updated as soon as I know more!
White Lake
Watts needed to unlock: 50,000 Useful Pokemon types: ???
Group A Pokemon Chingling - ??? Misdreavus - ???
Group B Pokemon Buizel - ??? Haunter - ???
Group C Pokemon Chinchou - ??? Remoraid - ???
Items Chople Berry - ??? Cornn Berry - ??? Kebia Berry - ??? Magost Berry - ??? Nomel Berry - ??? Pamtre Berry - ??? Rabuta Berry - ??? Spelon Berry - ??? TM68 - ??? Watmel Berry - ???
Stormy Beach
Watts needed to unlock: 65,000 Useful Pokemon types:
Group A Pokemon Finneon - ??? Shellos - ???
Group B Pokemon Magikarp - ??? Seel - ???
Group C Pokemon Psyduck - ??? Shellder - ???
Items Charti Berry - ??? Coba Berry - ??? Fresh Water - ??? Heal Ball - ??? Heart Scale - ??? Payapa Berry - ??? PP Up - ??? Quick Ball - ??? Shuca Berry - ??? Tanga Berry - ???
Resort
Watts needed to unlock: 80,000 Useful Pokemon types: ???
Group A Pokemon Pachirisu - ??? Pikachu - ???
Group B Pokemon Clefairy - ??? Jigglypuff - ???
Group C Pokemon Hoppip - ??? Marill - ???
Items Fluffy Tail - ??? Fresh Water - ??? Green Shard - ??? Honey - ??? Lemonade - ??? Luxury Ball - ??? Max Repel - ??? Moomoo Milk - ??? Poke Doll - ??? Soda Pop - ???
Quiet Cave
Watts needed to unlock: 100,000 Useful Pokemon types: ???
Group A Pokemon Munchlax - ??? Spiritomb - ???
Group B Pokemon Chingling - ??? Feebas - ???
Group C Pokemon Golbat - ??? Noctowl - ???
Items Big Pearl - ??? Dusk Ball - ??? Elixir - ??? Heart Scale - ??? Max Elixir - ??? Nugget - ??? Pearl - ??? Stardust - ??? TM10 - ??? TM15 - ???
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