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(OLD) Kidomaru Hatsuma

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Zavits W

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PostPosted: Fri Mar 19, 2010 5:32 pm


Kidomaru Hatsuma


Quote:
RP Details
Gaian: Zavits W
Character Name: Kidomaru Hatsuma
Age: 13
Height: 4'5"
Weight: 102 lbs.
Appearance:User Image
Clan: Kidomaru
Affinity: Wind
Village: Hidden in Sand
Rank: Genin
History:
Hatsuma was raised by a nomadic tribe of shinobi who had found her laying by the corpse of a dead male shinobi who the nomads thought to be her father.

They gathered her up along with her father's headband and raised her as their own. When she reached the age of seven she was taken to Sunagakure at the demands of the nomad elder who prophesied something great for her there. Bringing Hatsumato the kage it was agreed upon she'd be taken in and raised to be a shinobi by her supposed father. Not knowing her family name they named her from the clan her physique seemed to exhibit; Kidomaru.

Now Hatsuma enters the Shinobi academy having been ridiculed by many of the other children for her unique body. Hatsuma didn't allow their mocking to effect her and remains serious and studious towards her goals of becoming a shinobi.




Quote:
Stats



Resolve:



---Chakra: 2400
---Stamina: 3000
---Focusing: 10
---Toughness: 20


Taijutsu:



---Strength: 30
---Agility: 45


Ninjutsu:



---Seal Strength: 20
---Seal Speed: 30

Genjutsu:



---Intelligence: 60
---Will Power: 20



Quote:
Team [Insert Name Here]


Team Leader

-Kazekage Kentaru Yamatto
Squad Members
-Oasis
-Kidomaru Hatsuma
-Fuyu Masato


Quote:
Mod Notes:
Banked Lines: 26
 
PostPosted: Wed Mar 24, 2010 7:01 pm


Quote:
Jutsu List

-Jutsu (Basic)-
Adhesive Contact(level 0)
Flexible Skeleton(level 0)
Situational Awareness(Terrain/Area)(level 0)
Silk Craft-Garments(level 0)
Desert Child(level 0)
Unflinching [removed](level 0)
Underhanded(level 0)
Surprise Shoryuken(level 0)
Surprise Left Punch(level 0)
Desert's Metabolism(level 0)
Desert's Embrace(level 0)
Desert's Living Breath(level 0)

-Normal Justu-
Wind Sickle(level 10)
Dead Air Palm(level 40)
Heavenly Paradise(level 30)
Vacuum(level 40)
Sharp Mind(level 30)
Calm Mind, Calm Spirit(level 30)

-Custom Jutsu-
Silk Spear (level 5)
Sunbathed(level 10)
Defensive Evasion Tactic Alpha(level 15)
Black Widow Stinger(level 20)

-Upgrades-
Upgrade 1(lvl 5)
Upgrade 2(lvl 10)
Upgrade 3(lvl 15)



Basic Jutsu



Quote:
Name:Adhesive Contact


---Level:0
---Style: Nin
---Affinity:N/A
---Accuracy:0
---Range:Self
---Effect:Buff: Grapple +10(5pts)
---Description: Hatsuma's bloodline has given her the ability to coat her body in a thin Ultra sticky chakra webbing that allows her to gently adhere to surfaces, normally via her hands and feet however she could likely lay on the ceiling as well.



Quote:
Name: Underhanded

---Level:0
---Style: Tai
---Affinity: Wind
---Accuracy:0
---Range:self
---Effect: Range(-1)(+5 pts), Buff-Accuracy(20)(Limited Wind/ Taijutsu)(5 pts),Defensive Trigger(2)(0pts)
+20 Accuracy to Wind/Taijutsu techniquies.
Sustainable.

---Description: Hatsuma has an advantage having multiple arms which is to utilize them for additional hits.


Quote:
Name: Surprise Shoryuken

---Level:0
---Style: Tai
---Affinity: Wind
---Accuracy:0
---Range:Touch
---Effect: Stun(18 )(9pts), Required Defensive(Flexible Skeleton, Underhanded, Desert's Embrace)(+9pts)
100+str(x5) damage and stuns.To break free from this de-buff the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Dodge Buff bonuses vs this users Seal Power(x2) + Hold Bonus (for Jutsu) OR Strength (x2) + Hold Bonus (for Items).


---Description: A rather surprising uppercut which holds the heat of the desert in the wind that encircles Hatsuma's arm as she drives it into a upwards spiral.


Quote:
Name: Surprise Left Punch

---Level:0
---Style: Tai
---Affinity: Wind
---Accuracy:0
---Range:Touch
---Effect: Damage 900(9pts), Required Defensive(Flexible Skeleton, Underhanded, Desert's Embrace)(+9pts)
900+str(x5) damage. must have underhanded and flexible skeleton activated.

---Description: A sucker punch of ridiculous proportions as the straight punch comes fast and swift with the force to send anyone flying across the floor.



Quote:
Name: Desert's Metabolism

---Level:0
---Style: Nin
---Affinity: Wind
---Accuracy:0
---Range:self
---Effect: Range(-1)(+5pts) Buff-healing(Limited Wind)(50)(5pts), Defensive Trigger(2)(0pts)
Buffs wind based healing by 50.
Sustainable.

---Description: The harsh conditions of the desert have heightened the common inhabitants metabolism which allows for a more hasty recovery process then normal.


Quote:
Name: Desert's Embrace

---Level:0
---Style: Nin
---Affinity: Wind
---Accuracy:0
---Range:Self
---Effect:Buff-Damage(400)(limited-wind)(8pts), Required Defensive(Desert's Metabolism),(+3pts),Range(-1)(+5pts), Defensive Trigger(3)(0pts)
Sustainable.

---Description: A blessing granted by the Nomad leader which is told to be a hand of a desert goddess. This blessing seems to make strikes hit harder then they normally should with the aid of the winds around them.


Quote:
Name: Desert's Living Breath

---Level:0
---Style: Nin
---Affinity: Wind
---Accuracy:0
---Range: self
---Effect: Healing(550)(11pts), Required Defensive(Desert's Metabolism/Desert's Embrace)(+6pts),Range(-1)(+5pts)
heals 550 stamina.This can also be used to attempt and heal Critical damage. When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + Jutsu Accuracy + Buffs that apply.

---Description: Hatsuma's people have obtained the ability to recover from injuries quickly by controlling their breathing to the point they allow more energy to be dedicated to recovery as they take in energy from their surroundings with each breath.



Quote:
Name:Flexible Skeleton


---Level:0
---Style:Tai
---Affinity:N/A
---Accuracy:0
---Range:Self
---Effect:Buff: Dodge +10(5pts), Defensive Trigger(2)(0pts)
---Description: Hatsuma's skeleton seems to be less dense and more flexible then a regular person's allowing her to bend and move unnaturally.


Quote:

Name: Situational Awareness(Terrain/Area)


---Level:0
---Style:Nin
---Affinity:N/A
---Accuracy:0
---Range:Self
---Effect:Buff: Awareness +10(5pts)
---Description: Hatsuma'a calm nature allows her to take in and understand the terrain and area around her with relative ease. This make utilizing the area in combat much simpler.



Quote:
Name: Unflinching Expression


---Level:0
---Style:Nin
---Affinity:N/A
---Accuracy:0
---Range:Self
---Effect:Buff: Will +10(5pts)
---Description: Hatsuma has an expression that's hard to decipher by others it gives her an edge when it comes to deception and games of the mind.




Quote:
Name: Silk Craft-Garments


---Level:0
---Style:Nin
---Affinity:N/A
---Accuracy:0
---Range: Self
---Effect sad Protection-Physical +25)
---Description: Hatsuma can use the web like substance from her body to create silk quality garments though they will be formed to her body shape making it difficult for her to actually produce clothing for others to wear.




Quote:
Name: Desert Child


---Level:0
---Style:Nin
---Affinity:N/A
---Accuracy:0
---Range:Self
---Effect:Buff: Stealth +10(5pts), Limited(Wind Country), Range(-1)(+5pts)
---Description: Hatsuma knows the sands of wind country well thanks to the fact she has traveled them since she was young. This knowledge coupled with the nomad's ambushing techniques gives her great skill when it comes to hiding and staging ambushes in the desert.




Normal Jutsu




Quote:
Name: Wind Sickle


---Level: 10
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Ranged
---Effect:
Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts)
Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy.
---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade.




Quote:
Name: Dead Air Palm


---Level: 40
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 65
---Range: Touch
---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts)
Deals 3500 + Str(x5) Damage. Grants +25 Accuracy
---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.





Quote:
Name: Heavenly Paradise


---Level: 30
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Touch
---Effect:
Mind Control(5pts), De-Buff-Resilience(Limited: Genjutsu/Wind)(-100)(25pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
The victim receives a de-buff of -100 to all Genjutsu/Wind techniques.
Sustainable.
---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.





Quote:
Name: Vacuum


---Level: 40
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Range
---Effect:
Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu.
Sustainable.
---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.




Quote:

Name: Sharp Mind


---Level: 30
---Style: Genjutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect:
Buff-Accuracy(70)(35pts), Range(-1)(+5pts)
+105 buff to all Accuracy checks.
Sustainable.
---Description: Keeping the mind in tip top order always presents one with the clearest of thoughts and accurate of actions, allowing one to come out on top in almost every situation.





Quote:
Name: Calm Mind, Calm Spirit


---Level: 30
---Style: Taijutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect: Buff-Awarness(105)(35pts)
+105 buff to all Awareness checks.
Sustainable.
---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.




Custom Jutsu


Quote:

Name: Silk Spear


---Level: 5
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: +10
---Range: Touch
---Effect biggrin amage(200)(2pt), Silk Webbing (+6)(2pts), +Accuracy(+5)(1pt)
Deals 200 damage + seal strengthx5 and grants a +5 to accuracy.
While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase.

To break free from this de-buff the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Escape Buff bonuses vs the users Seal Power(x2) + Hold Bonus (+9).
Important Note:
Kidomaru Only
---Description:
A sharp silk web cone funnels over Hatsuma's hand creating an excellent piercing weapon. After the initial pierce the webbing softens and explodes over the target making things a bit more sticky then they might like.




Quote:
Name: Defensive Evasion Tactic Alpha


---Level: 15
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 15
---Range: Self
---Effect: Defend(1/2)(8pts),Range(self)(+5pts), Buff-Protection(limit-Taijutsu)(600)(12pts)
---Description: A tactic used to minimize the damage of oncoming martial attacks through shifting of the body to reduce impact.






Quote:
Name: Sunbathed


---Level: 10
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 10
---Range: Self
---Effect: Range(self)(+5pts), Healing(600)(12pts),Buff-Protection(30)(Limit-Taijutsu)(3pts)
Heals 600 damage to stamina on self. Offers 30 Protection vs Taijutsu.
When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + Jutsu Accuracy + Buffs that apply.

---Description: A technique developed by the nomadic shinobi of wind country to utilize a sun warmed, chakra infused, wind current to circulate rapidly over the skin's surface in order to heals damage and offer a little bit of physical damage resistance.






Quote:
Name: Black Widow Stinger


---Level: 20
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 45
---Range: Touch
---Effect: Damage(500)(5pts), Accuracy(25)(5pts), Silk Webbing(+15 Hold)(5pts), Tick(250)(5pts)

Deals 500 + Seal Strength(x5) damage. Grants +25 Accuracy. Grants +15 to Silk webbing's Hold check.deals 250 + Seal Strength(x5) Tick damage.

Tick damage must be removed as a normal de-buff while sustained.

To break free from Silk Webbing the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Escape Buff bonuses vs this users Seal Strength(x2) + Hold Bonus.
Sustainable.

Important Note:
Kidomaru Only

---Description: A technique developed by Hatsuma after observing a desert spider that used a stinger rather then a bite to introduce a deadly toxin into the body of its prey. The technique involves using her bodies unique ability to create a venomous stinger of webbing that extends from the finger like a claw. The venom causes the webbing to become a dark almost black color.
 

Zavits W

Omnipresent Waffles

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Zavits W

Omnipresent Waffles

23,890 Points
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PostPosted: Wed Mar 24, 2010 7:15 pm


Quote:
Items:


Name: Kunai
---Level: 10
---Style: Taijutsu
---Accuracy: +10
---Range: Ranged
---Uses: 6/6
---Effect:
Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts)
Deals 200 damage + Str(x5)
---Description:
A small metal knife that can be used as a slashing or short range thrown weapon. This tool is very common among ninja.


------------------------------------------------------------


Name: Shuriken
---Level: 10
---Style: Taijutsu
---Accuracy: +20
---Range: Ranged
---Uses: 8/8
---Effect:
Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts)
Deals 100 damage + Str(x5) +10 Accuracy
---Description:
Small metal spikes thrown together. Shurikens are very common weapons in the ninja world, and often the first tool that any ninja learns how to use.
Cost: 500 Ryo


------------------------------------------------------------


Name: Smoke Bomb
---Level: 22
---Style: Ninjutsu
---Accuracy: +20
---Range: Ranged
---Uses: 4/4
---Effect:
Radius (3) targets suffer -20 accuracy while sustained.
---Description:
A small burst of smoke fills the air making it more difficult to see others.


------------------------------------------------------------


Name: Soldier Pills
---Level: 10
---Style: Taijutsu
---Accuracy: +10
---Range: Personal
---Uses: 4/4
---Effect:
+200 Taijutsu Damage and +12 Taijutsu Accuracy.
---Description:
Soldier Pills are often given to Ninja during a time of war. They increase they're combat ability by interacting with the enzymes in there body to make them faster, stronger, and more in tune with there surroundings for a very short period of time.
Unfortunately each needs to be specially made to interact with the biology of the ninja it's given to, and as such they will not work should another ninja attempt to use them, even if that other ninja is an ally in dire need of a boost.


------------------------------------------------------------


Wet Towel
---Level: 6
---Style: Taijutsu
---Accuracy: +6
---Range: Touch
---Uses: 10/10
---Effect:
Damage(100)(1pt), Uses(10)(5pts)
Deals Strx5+100 damage.
---Description:
Long white towels used to dry off customers at the bathouse.
If there tips are wet down and they are snapped like a whip in the hand they can actually produce a very painful sting.


------------------------------------------------------------


Name: God Slayer's Headband
---Level: 250
---Style: Taijutsu
---Accuracy: 250
---Range: Self
---Uses: 110/110
---Effect: Buff- Ninjutsu(200)+200 Ninjutsu, Uses(55)+110 uses, Range -1(+5pts) (5pts unused)
---Description: The headband that was found with her father's corpse. It's weathered and beaten state hid it's true nature. It seems a recent contact with a powerful Item seemed to 'awaken' it.

------------------------------------------------------------


Name: God Slayer's Sash
---Level: 250
---Style: Taijutsu
---Accuracy: 250
---Range: Self
---Uses: 110/110
---Effect: Buff- Taijutsu(200)+200 Taijutsu, Uses(55)+110 uses, Range -1(+5pts)
---Description: This is a standard article of clothing that is worn by the nomadic shinobi of wind country. It seems a recent contact with a powerful Item seemed to 'awaken' it.

------------------------------------------------------------


Name: Hatsuma's Headband
---Level: 250
---Style: Taijutsu
---Accuracy: 250
---Range: Self
---Uses: 110/110
---Effect: Buff- Genjutsu(200)+200 Genjutsu, Uses(55) +110 uses, Range -1(+5pts)
---Description: Hatsuma got this headband when she became a Genin of hidden sand. It is said that one's ninja spirit is poured into their head band and it essentially becomes a part of them. It seems a recent contact with a powerful Item seemed to 'awaken' it.
 
PostPosted: Wed Mar 24, 2010 7:23 pm


Innate Abilities:



Quote:
---Spider Tendencies
Members of this clan are known for adopting many spider like qualities, the most common being a mutation of multiple arms from manipulated breeding over the years.
This gives them a few advantages they would not normally otherwise have.
+50 to Grapple Checks
+50 to Stealth Checks
 

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
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