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Arcana Knight Joker [DECK/ADV]

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Yusaru

PostPosted: Thu Mar 18, 2010 11:48 pm


As of right now, Arcana Knight Joker is my favorite card. but with this card comes great hand disadvantage. I'm a fan of fail safes, so I'm trying to get this disadvantage fixed or use it to my advantage. any Ideas?



Monsters:
Jack's Knight
King's Knight
Queen's Knight
Big Shield Gardna
Freed the Matchless General
Field-Commander Rahz
Morphing Jar
Summoner Monk
X-Head Cannon
Y-Dragon Head
Z-Metal Tank
Marauding Captain x3
Kuraz the Light monarch
The Creator
The Creator Incarnate
Light and Darkness Dragon
Exiled Force
Gilford the Lightning


Traps:
Torrential Tribute
Return from the Different Dimension
Forced Requisition
Trap Stun
The Spell Absorbing Life
Dust Tornado
Meteor Rain
Negate Attack
Battle Mania
Call of the Huanted

Spells:
Nightmare's Steelcage
Super Polymerization
Polymerization
De-Fusion
Lightning Blade
Soul Release
Cold Wave
Riryoku
Magical Stone Excavation

Extra Deck:
Arcana Knight Joker
XYZ-Dragon Cannon
PostPosted: Sat Mar 20, 2010 7:06 am


Anybody???

Yusaru


RandallTheGreenGeek

PostPosted: Sat Mar 20, 2010 7:28 am


why call it an Arcana Knight deck if you only run 1 copy of each of its fusion counterparts? most of the cards here are either horrible for this deck or unnecessary. the only thing i can do for this "deck" is recommend you find faster ways of getting the 3 Knights out and protecting them long enough to fuse them. other than that, it's a highlander.
PostPosted: Sat Mar 20, 2010 8:42 am


My Bad I forgot That when I posted my deck I had just put some cards in and tried the deck out,...I forgot to change it. sweatdrop Anyway I only have one Arcana Knight Joker so putting more of it's fusions might work a little bit but not for long. Say Arcana Knight Dies....I need to Focus on Bringing him back because I only have one Arcana Knight Joker...Putting more of the Fusions required for him would just take up room in my deck...room that might save me later on. I need a way to make my ONE Arcana Knight Joker last longer.

Yusaru


Amensu Saje
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PostPosted: Sat Mar 20, 2010 8:55 am


Well, I can see where both Yusaru and RandallTheGreenGeeck are coming from. However, the deck doesn't have to have multiple "Knight" cards in it to be called an "Arcana Knight Joker Deck". In a deck of 40 cards, and only having one "Arcana Knight Joker", there's no point in having multiple "Knight" cards in the deck. They would only take up room for cards that can save "Arcana Knight Joker". For it to be an "Arcana Knight Joker Deck", you just need it to focus on getting "Arcana Knight Joker" on the field, and then keeping him there. As long as there are multiple cards that can save him, there's no need to have multiple "Knight" cards in the deck.
PostPosted: Sat Mar 20, 2010 9:42 am


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

I built one of these once...I suppose I could post my old build and you could use it as a reference...or something.

I'll also try to update it for the recent banlist, so this isn't 100% the same...

Note: I know you said you don't have 3 Arcana Knights. I'm just posting this as a reference. Hell, you probably don't have any Gold Sarc's either.

Main strategy is to get the knights either in your hand or out on the field as fast as you can, poly into Arcana, attack, de-fuse into the knights, then attack again for game. Super poly is there to continue the chain just in-case that doesn't wipe them out.

Now, excuse me as I go back to my wait for the announcement that Fabled monsters are coming to the TCG <.<


Tribute Monsters:
3 Jack's Knight
2 Cyber Dragon

Non-Tribute Monsters
3 Queen's Knight
3 King's Knight
3 Marauding Captain
2 Field-Commander Rahz
2 Honest
1 Sangan

Spells:
3 Smashing Ground
3 Polymerization
2 Gold Sarcophagus
2 The Warrior Returning Alive
1 De-Fusion
1 Super Polymerization
1 Reinforcement of the Army

Traps:
2 Bottomless Trap Hole
2 Ultimate Offering
2 Dimensional Prison / Sakuretsu Armor
1 Solemn Judgment
1 Call of the Haunted

Extra Deck:
3 Chimeratech Fortress dragon
3 Arcana Knight Joker
You remind me of someone I said goodbye to a long time ago.

Mr Shazboto

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PostPosted: Sat Mar 20, 2010 8:23 pm


I like your idea. The deck you've posted here looks as if it'd be a pretty good deck. I think if used right it'd be hard to beat.
PostPosted: Tue Mar 23, 2010 10:25 am


Pheso
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

I built one of these once...I suppose I could post my old build and you could use it as a reference...or something.

I'll also try to update it for the recent banlist, so this isn't 100% the same...

Note: I know you said you don't have 3 Arcana Knights. I'm just posting this as a reference. Hell, you probably don't have any Gold Sarc's either.

Main strategy is to get the knights either in your hand or out on the field as fast as you can, poly into Arcana, attack, de-fuse into the knights, then attack again for game. Super poly is there to continue the chain just in-case that doesn't wipe them out.

Now, excuse me as I go back to my wait for the announcement that Fabled monsters are coming to the TCG <.<


Tribute Monsters:
3 Jack's Knight
2 Cyber Dragon

Non-Tribute Monsters
3 Queen's Knight
3 King's Knight
3 Marauding Captain
2 Field-Commander Rahz
2 Honest
1 Sangan

Spells:
3 Smashing Ground
3 Polymerization
2 Gold Sarcophagus
2 The Warrior Returning Alive
1 De-Fusion
1 Super Polymerization
1 Reinforcement of the Army

Traps:
2 Bottomless Trap Hole
2 Ultimate Offering
2 Dimensional Prison / Sakuretsu Armor
1 Solemn Judgment
1 Call of the Haunted

Extra Deck:
3 Chimeratech Fortress dragon
3 Arcana Knight Joker
You remind me of someone I said goodbye to a long time ago.






Thanks! =)

Yusaru

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