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INFANTRY

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Suicidesoldier#1
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PostPosted: Tue Mar 16, 2010 6:09 pm


INFANTRY


Infantry
Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy face to face and have historically borne the brunt of the casualties of combat in wars. As the oldest branch of combat arms they are the backbone of armies. Infantry units have more physically demanding training than other branches of armies, and place a greater emphasis on discipline, fitness, physical strength and aggression.

Infantrymen are distinguished from soldiers trained to fight on horseback, in tanks, or in technical roles such as armorers or signalers, but basic infantry skills are fundamental to the training of any soldier, and soldiers of any branch of an army are expected to serve as auxiliary infantry (e.g., patrolling and security) when necessary. Infantry can access and maneuver in terrain inaccessible to vehicles and tanks, and employ infantry support weapons that can provide firepower in the absence of artillery.

Infantry Doctrine

Infantry doctrine is the concise expression of how infantry forces contribute to campaigns, major operations, battles, and engagements. It is a guide to action, not hard and fast rules. Doctrine provides a common frame of reference across the military forces allowing the infantry to function cooperatively in what is now called combined arms operations. Doctrine helps standardize operations, facilitating readiness by establishing common ways of accomplishing infantry tasks. Doctrine links theory, history, experimentation, and practice. Its objective is to foster initiative and creative thinking in the infantry's tactical combat environment.

Doctrine provides the infantry with an authoritative body of statements on how infantry forces conduct operations and provides a common lexicon for use by infantry planners and leaders. Until development of effective artillery doctrines, and more recently precision guided air delivered ordnance, the most important role of the infantry has been as the primary force of inflicting casualties on the enemy through aimed fire. The infantry is also the only combat Arm which can ultimately decide whether any given tactical position is occupied, and it is the presence of infantry that assures control of terrain. While the tactics of employment in battle have changed, the basic missions of the infantry have not.


This focus on the infantry is matched with the doctrine that "Every Infantry is a Marksmen.", emphasizing the infantry combat abilities of every unit. All enlisted Infantry, regardless of military specialization, receive training as a Marksmen; all officers receive training as infantry platoon commanders. Ifantry have demonstrated the value of this culture many times throughout history. Ifantry emphasizes authority and responsibility downward to a greater degree than the other military services. Flexibility of execution is implemented via an emphasis on "commander's intent" as a guiding principle for carrying out orders; specifying the end state but leaving open the method of execution.




Application Form

[color=#254117][size=15][b]PRIMARY INFORMATION [/b][/size][/color]

[b]Username:[/b]
[b]SubGroup:[/b] (Armed Regular Forces)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Rank:[/b] (E-1)





[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]

[b]Squad:[/b]
[b]Role:[/b] (Role Specific, I.E. Grenadier, Rifleman, Squad Assault etc.)
[b]Primary Weapon:[/b] (Chosen from lists)
[b]Secondary Weapon:[/b]
[b]Side-Arm:[/b]
[b]Melee Weapon:[/b]
[b]Grenades:[/b] (x 2 in utility, or 20 for Grenadier)
[b]Armor:[/b] (Apocalypse)
[b]Accessories:[/b]
[b]Other Information:[/b]

[b]Roleplay Sample:[/b]
PostPosted: Tue Mar 16, 2010 6:18 pm


Positions


Marksmen
Marksmen are highly trained units, in this case specific to Infantry. Rather than firing multiple rounds towards their target, they use precise, controlled, and accurate fire in order to engage multiple targets from a distance. Rather than wasting a large portion of their ammo on a single target, Marskmen are responsible for firing controlled rounds forwards their enemy; ergo each bullet fired from a marksmen is considered more important, and Marksmen are expected to take out more targets than themselves in any engagement. In order to become a marksmen, a unit must first undergo Marksmen Training.

Weaponry- Marksmen use rifles, assault rifles, and pretty much kinetic energy weapons specifically designed to inflict injuries to humans. While Marksmen are prone to using rifles, it's not uncommon to see a series of Marksmen using lighter weapons or sub machine guns to achieve their objective.




Designated Marksmen
Designated within a squad, these marksmen are designed to acquiesce high profile targets and units that could be dangerous to the squads efficiency, and to extend the range of the squad. They often serve as scouts, reconnaissance units, and are responsible for taking out units that directly endanger the squad, of course, from afar with a scoped rifle. The training and weapons are the same for a Marksmen and a Designated Marksmen, the difference between a Designated Marksmen and a Marskmen is the title, and to fully distinguish and differentiate the job. Designated Marksmen are typically the infantry that preformed the best within their marksmen group, making them more suited for long range target acquisition.

Weaponry- Designated Marksmen use rifles, specifically sniper rifles. While they are prone to using assault rifles or weapons of a similar nature, due to their intent they tend to specialize in long range kinetic weapons, this usually being some form of sniper rifle. Designated marksmen are required to use a scope on whatever weapon they choose.




Grenadiers
Grenadiers use high explosives to take out their enemies, such as grenade launchers or rocket launchers ('bazookas'). Their job is to provide heavy direct and indirect fire and explosives towards the enemy. Grenadiers tend to be diverse in nature. While some grenadiers are nothing more than marksmen when a high grade grenade launcher attached their weapon, others use specific weaponry such as rocket launchers or six round grenade launchers to achieve their objectives.

Weaponry- Anything from a grenade launcher on a rifle to high grade multiple shot grenade launchers to rocket launchers and anti-helicopter radar guided missiles.




Squad Assault/Support
Squad Assault/Support units make use of automatic weaponry, primarily machine guns, although they are prone to using submachine guns and various other weapons. Their job is to support their units by firing a large amount of fires towards the enemy, and also attack large forces grouped closely together. Not unlike the Job of a Designated Marksmen, another important aspect of the Squad Assault unit is to acquiesce targets that are moving at extremely fast rates or are extraordinarily far away and would be otherwise close to impossible to engage. Obviously, firing a hundred or more rounds towards a target increases it's likelihood of being hit, and minimum effective ranges become obsolete when you're given 10 chances a second to hit the target. While they chew up ammunition, are slower, and create more noise and recoil than a marksmen, they can still produce effects that semiautomatic or single shot weaponry can never do, and prove to be invaluable asset to any infantry squad.

Weaponry- Primarily Machine guns and sub-machine guns, although heavier and explosive weapons are used. A squad support unit utilizes technologies arsenal to deliver high powered fire down range. While he might not be the best marksmen around, he can compensate for this by exploiting hundreds of rounds giving him many more chances to hit a target, and he can lay down a wall of suppressive fire towards an enemy, forcing them to recede or risk the chance of being injured- if not killed. If anything, the 'Machine-gunners' can be used as a Support unit, invoking fear in enemies forcing them to remain hidden or otherwise exposed to some detriment while the primary forces advance or escape. Due to the heavy weight of ammunition and weapons for an Assault Unit, sub-machine guns are exploited, with lower weights and weaker closer ranger ammunition, that allow for higher firing rates and more ammunition to be consumed.




Specialist
Specialist preform basically non-listed intricate specific jobs- explosives ordinance, carry UAV's and other robots, are radio experts, computer experts, or are medics. Their job is to provide special abilities to their unit to extend their capabilities past just shooting things.

Weaponry- Ridiculously Specific, they are granted use to any combat related technologies as their primary weapon, with ordinary gear and accessories for everything else.






***In order to become a Sniper or Special Forces unit, you must go through extra training as well; a lot of extra training.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Tue Mar 16, 2010 6:18 pm


External Branch Integrated Infantry


Integrated Infantry forces are military units, usually light infantry, set up to be moved by Aircraft, Naval Ships, and Mechanized Vehicles and 'dropped' into battle. Thus they can be placed behind enemy lines, and have an ability to deploy almost anywhere with little warning. The formations are limited only by the number and size of their vehicle, so given enough capacity a huge force can appear "out of nowhere" in minutes, an action referred to as vertical envelopment.

Conversely, quickly deployed Infantry forces typically lack the supplies and equipment for prolonged combat operations, and are therefore more suited for airhead operations than long-term occupation; furthermore, parachute operations are particularly sensitive to adverse weather conditions. Due to the limited range of helicopters and the limited number of troops that can be transported by them many countries retain Paratroopers as a valuable strategic asset.




Infantry Integration

Integrated Infantry Forces can be divided into Five categories:

  • Paratroopers — landed by parachute from aircraft,
  • Airlanding troops — landed by aircraft (usually glider),
  • Air assault troops or airmobile infantry — transported to the battle by helicopter or by aircraft.
  • Amphibious- Units transported by a form of Naval watercraft
  • Amphibious Land- United transported by a form of Naval watercraft which in and of itself is amphibious, such as an APC, a Stryker, or a Tank.
  • Mechanized Infantry- Infantry Delivered to combat by land vehicles, particularly tracked or wheeled armored vechiles.


The basic premise of the Integrated Forces is that they can arrive with such speed that a coherent defense cannot be mounted against them for some time. It is assumed that this tactical advantage cannot be sustained for very long, so effective Quickly Deployed Infantry Forces missions require the rapid advance of ground based troops in support.

Integrated nfantry forces are generally composed of infantry and light, non-armored or armored vehicles and guns.
PostPosted: Tue Mar 16, 2010 7:12 pm


Special Forces and Snipers


Obviously, being a Sniper or a Special Forces unit requires the individual to contain strong aspects in both roleplay and military information. Knowledge on weaponry, Military Tactics, and other concepts are at the root of being a Specially Trained unit. A Sniper or a Special Forces unit is not necessarily a job, but rather a trained unit given the proper position. These units partake in ordinary squad duties, and when required engage in their special activities. Usually, a unit of this kind is expected to preform a similar duty in their ordinary squads, such as a sniper being a Designated Marksmen or a heavy machine gun user being a squad assault unit. Members of this unit are given access to all known modern weaponry, and may use whatever weaponry they please in normal squad activities- within reason. Just a normal special forces units may train with advanced and customized weaponry, so too may these units.

In addition, every Special Forces and Sniper unit are expected to receive high levels of strength in the Marksmen area, gaining the ability to at least be a designated marksmen. Special Forces units are expected to be able to understand use any kind of weaponry, and to understand the rudimentary basics in all of the specialist professions. Basic medical, explosive, technological, swimming, and computer skills are required (roleplaying the skills, that is).

Suicidesoldier#1
Captain

Fanatical Zealot

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