INFANTRY
Infantry
Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy face to face and have historically borne the brunt of the casualties of combat in wars. As the oldest branch of combat arms they are the backbone of armies. Infantry units have more physically demanding training than other branches of armies, and place a greater emphasis on discipline, fitness, physical strength and aggression.
Infantrymen are distinguished from soldiers trained to fight on horseback, in tanks, or in technical roles such as armorers or signalers, but basic infantry skills are fundamental to the training of any soldier, and soldiers of any branch of an army are expected to serve as auxiliary infantry (e.g., patrolling and security) when necessary. Infantry can access and maneuver in terrain inaccessible to vehicles and tanks, and employ infantry support weapons that can provide firepower in the absence of artillery.
Infantry Doctrine
Infantry doctrine is the concise expression of how infantry forces contribute to campaigns, major operations, battles, and engagements. It is a guide to action, not hard and fast rules. Doctrine provides a common frame of reference across the military forces allowing the infantry to function cooperatively in what is now called combined arms operations. Doctrine helps standardize operations, facilitating readiness by establishing common ways of accomplishing infantry tasks. Doctrine links theory, history, experimentation, and practice. Its objective is to foster initiative and creative thinking in the infantry's tactical combat environment.
Doctrine provides the infantry with an authoritative body of statements on how infantry forces conduct operations and provides a common lexicon for use by infantry planners and leaders. Until development of effective artillery doctrines, and more recently precision guided air delivered ordnance, the most important role of the infantry has been as the primary force of inflicting casualties on the enemy through aimed fire. The infantry is also the only combat Arm which can ultimately decide whether any given tactical position is occupied, and it is the presence of infantry that assures control of terrain. While the tactics of employment in battle have changed, the basic missions of the infantry have not.
This focus on the infantry is matched with the doctrine that "Every Infantry is a Marksmen.", emphasizing the infantry combat abilities of every unit. All enlisted Infantry, regardless of military specialization, receive training as a Marksmen; all officers receive training as infantry platoon commanders. Ifantry have demonstrated the value of this culture many times throughout history. Ifantry emphasizes authority and responsibility downward to a greater degree than the other military services. Flexibility of execution is implemented via an emphasis on "commander's intent" as a guiding principle for carrying out orders; specifying the end state but leaving open the method of execution.
Application Form
[color=#254117][size=15][b]PRIMARY INFORMATION [/b][/size][/color]
[b]Username:[/b]
[b]SubGroup:[/b] (Armed Regular Forces)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Rank:[/b] (E-1)
[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]
[b]Squad:[/b]
[b]Role:[/b] (Role Specific, I.E. Grenadier, Rifleman, Squad Assault etc.)
[b]Primary Weapon:[/b] (Chosen from lists)
[b]Secondary Weapon:[/b]
[b]Side-Arm:[/b]
[b]Melee Weapon:[/b]
[b]Grenades:[/b] (x 2 in utility, or 20 for Grenadier)
[b]Armor:[/b] (Apocalypse)
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Roleplay Sample:[/b]
[b]Username:[/b]
[b]SubGroup:[/b] (Armed Regular Forces)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Rank:[/b] (E-1)
[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]
[b]Squad:[/b]
[b]Role:[/b] (Role Specific, I.E. Grenadier, Rifleman, Squad Assault etc.)
[b]Primary Weapon:[/b] (Chosen from lists)
[b]Secondary Weapon:[/b]
[b]Side-Arm:[/b]
[b]Melee Weapon:[/b]
[b]Grenades:[/b] (x 2 in utility, or 20 for Grenadier)
[b]Armor:[/b] (Apocalypse)
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Roleplay Sample:[/b]