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Gaian Economics 101: Supply And Demand

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purplewiz

Crew

Mega Nerd

PostPosted: Fri Mar 12, 2010 2:48 pm


Gaian Economics 101 - Supply And Demand


This guide is intended to be a very elementary introduction to the economic concepts of Supply and Demand as applied to Gaia's economy. If you've had even one proper economics course or even just read "Economics For Dummies", you probably have a more in depth background on these ideas than this guide is intended to cover. It's also not intended to cover the nuances of each in comprehensive depth; this is for people who have never dealt with economics before and are starting from the very beginning.

Part 1: Introducing Supply And Demand

Supply and Demand are the two forces that determine what the price of anything is in a free market economy. Let's start with working definitions:

Supply is the availability of an item, and how many will ever exist.
Demand is how many people want that item and are willing to pay for it.

These two forces affect the prices of items as follows:

The bigger the Supply, the lower the price
The more limited the Supply, the higher the price
The bigger the Demand, the higher the price
The more limited the Demand, the lower the price

Whenever you're considering investing in something you need to evaluate BOTH the Supply and Demand of the item. It's quite possible to have an item that is very limited but isn't very expensive because no one wants it at the current price.
PostPosted: Fri Mar 12, 2010 2:50 pm


Part 2: Supply

Unlike the real world, where the supply of any item is affected by many forces like availability of raw materials, manufacturing capability, etc., on Gaia there is one and only one determining force for Supply: The Gaian Powers That Be (TGPB).

Why are MCs available for one month and one month only? Because TGPB want it that way. Why are store items always available? Because TGPB want it that way. Why are Evolving Item (EI) First Generations only available until the first evolution? You got it, TGPB want it that way.

There is nothing, absolutely nothing, that stops TGPB from giving every single person on Gaia an Angelic Halo. With a few keystrokes they could make it happen. So why don't they?

Because it would kill their profits. People buy and sell items and give Gaia real world money because they trust in what Gaia has said about the supply of items. If TGPB went back on their word, people would stop buying, at least in such numbers. This would affect Gaia's ability to pay its bills, and not in a good way.

Gaia wants to keep the trust of the players, so they stick to their word about the supply of items. Which means it's important for any investor to pay attention to what TGPB have said about current and future availability for any given item. Or not said. If Gaia has not said that an item will be permanently limited, there is a very real chance it may be available again, and you must keep this in mind when investing. As stated above, increased supply will drive down the price.

Items on Gaia generally fall into several categories of Supply:

- Unlimited, like store items. These are always available and more can be created at any time by giving the store gold.

- Periodically Limited, like RIG items and Cash Shop items. These items are freely available during certain times; unlike store items, they may be removed from the Cash Shop or not be in the current RIG so the supply may be temporarily capped. However, there is a very good chance that these will be available again.

- Limited, like Monthly Collectibles (MCs) and First Generation EIs. There are a set number of these items and there will never be any more.

The supply of limited items actually goes down over time, as players are banned or leave Gaia. The items become trapped in these players' inventories and are no longer available to be sold, so they are essentially removed from the economic system.

There are very nice profits to be made from all three categories of items, but in order to do so, you have to identify which category they fall into and use that to guide your buy and sell strategy. For example, the longer you hold a Periodically Limited item, the more its price may rise, but the risk that it will be rereleased and the price will plummet is also raised.


purplewiz

Crew

Mega Nerd



purplewiz

Crew

Mega Nerd

PostPosted: Fri Mar 12, 2010 2:51 pm


Part 3: Demand

Demand on Gaia is also a great deal simpler than demand in the real world, since on Gaia there is no required overhead like food, clothing, and shelter which take money that you could be spending on fun stuff. You never have to spend one real world dime or one Gaian gold on anything on Gaia ever if you don't want to.

So what drives Demand on Gaia when no one requires anything?

Desire and Player Resources. Players buy items on Gaia because they want them and can afford them.

Wanting an item alone isn't enough to create an economic Demand. We all want an Angelic Halo...well, most players do. But unless a player has the 300M+ to pay for one and is willing to hand over that kind of gold, they aren't really a buyer for this item. Demand is the gauge of how many people are actually buying.

Demand varies with the price of an item – at 30000 gold, there is a lot of Demand for Angelic Halos. At 300M+, not so much. This doesn't mean there isn't any at that higher price, but it means that in general, as the price of an item goes down, the Demand goes up because more people can afford it and will pay for it to satisfy their want.

When you're investing in an item you're going to sell sometime later, you need to evaluate what the Demand for that item is going to be. The basic questions are: who wants this item and why would they pay the current price for it?

This is all important because the buyer always determines the price at which an item is sold. The seller only sets the offering price. Until a buyer meets that price, a sale does not happen. So it's important to consider what would compel a buyer to purchase that particular item.

Predicting future demand is a lot trickier and more complicated than predicting future supply. Real world trends, Gaian fads, what month it is, all these factors can contribute to how much buyers want any particular item. Unless you're psychic (and if you are, why are you wasting your time on Gaia instead of becoming filthy rich in the real world?), you can't foresee the future, but you need to at least keep some kind of eye on what's in and what's out and what items are actually selling in the MP or Exchange.
PostPosted: Fri Mar 12, 2010 2:53 pm


Part 4: Supply And Demand Working Together – A Hypothetical Case Study

As an example of how these two forces work together on prices, let's look at the release of a hypothetical new Cash Shop item, the Moss-Covered Three-Handled Family Gredunza.

When the Gredunza is first announced, the Supply is very low. The first people who read the announcement, fork over the Gaia Cash, and put the items on the MP do so at a high price, simply because there aren't any others available. They have the only few that exist – which means a very low Supply, which drives prices up.

At the same time, there's at least reasonable amount of Demand. No matter what the Gredunza is, there are people who want it solely to be the first to have it (the desirability I was talking about earlier). If it's a useful or attractive item, it can compound the desirability and raise the Demand, keeping that price high.

So what happens after a few hours? The price falls like a rock because as time has passed, more sellers bought more Gredunzas and put them on the MP. The Supply rises, the price falls.

As people buy Gredunzas from the MP, that satisfies their desires to have one, which lowers Demand. The Demand falls, so does the price.

The Sellers see the price is falling and buy fewer Gredunzas from the Cash Shop because they want to maximize the amount of gold they get for their Gaia Cash. This then restricts the Supply, which keeps the price from falling through the floor.

However, as the price falls, Demand also rises, as more players who weren't interested in the Gredunza at the higher initial price become a lot more interested in it at a lower price...which helps stop the price from falling.

Eventually these two forces reach some kind of equilibrium, which we often call price stabilization.

When Gaia announces that the Gredunza is going to leave the Cash Shop, the price usually takes a sudden jump as buyers who are investors buy them up in anticipation of future Demand – a Demand that the Supply can no longer increase to meet, because the Gredunza is no longer being sold. So we have Increased Demand and Decreased Supply, and prices rise.

While the Gredunza is out of the Cash Shop, assuming that it's still seen as a desirable item, the price will continue to rise – the Supply is not increasing, and in fact is decreasing as people buy them up and take them off the MP.

Several months later, during which Gredunza prices have been rising steadily, Gaia introduces a new RIG, with the usual assortment of New Items and Cash Shop Favorites (that's from their usual spiel when they announce a new RIG). And this time around the Moss-Covered Three-Handled Family Gredunza is one of the Cash Shop Favorites being offered. Supply is increased, so prices fall.

And so on and so on.

As you can see from this hypothetical example, even though this is not a completely limited item, there are plenty of times during its lifespan where there are good opportunities for profit. If you pay attention to Supply and Demand, you can time your buying and selling wisely and do very well. If you don't pay attention, you can lose just as much.


purplewiz

Crew

Mega Nerd



purplewiz

Crew

Mega Nerd

PostPosted: Fri Mar 12, 2010 2:54 pm


Part 5: Final Thoughts


If you don't spend a few nanoseconds evaluating the current and future Supply and Demand of any item you're thinking about investing in, you're dramatically increasing the risk that you've chosen an item that will not only not rise in value, but lose value over time. Which kind of defeats the point of investing.

This thread is locked because it's a reference guide, not a discussion thread. However, since discussion is not only a good idea but encouraged, there is a related discussion thread where you can post questions, comments, insights, suggestions, etc.

Like all references, this is continually a work in progress, so changes and updates will be made as necessary.

Further reading:

Wikipedia article on Supply and Demand
Economics For Dummies - links to amazon.com but contains no reference codes
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