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Posted: Tue Mar 09, 2010 10:07 pm
Due to confusions and vague descriptions of abilities and power level, it must be universally known exactly where a power would start to begin with and where it would eventually end.
Below is a list of the level of powers with the equivalence of its strength. All things that are advanced of the power above it are still, reasonably, not to exceed the expectations of what the equivalence would be on the next level after it.
Level 1 - Equivalent to small instrument/tool Level 2 - Advanced of above Level 3 - Equivalent to common, natural occurrence Level 4 - Advanced stage of above Level 5 - Equivalent to weapon Level 6 - Advanced of above Level 7 - Equivalent to unnatural weapon or superheroic power Level 8 - Advanced of above Level 9 - Equivalent to natural disaster Level 10 - Equivalent to mythical force, God-like power
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Posted: Tue Mar 09, 2010 10:10 pm
In order to better explain the idea of equivalence in levels, let us use the most basic elemental power: fire.
Level 1: Sparks/Lighter Level 2: Kindling Level 3: Camp fire Level 4: Fire form (temporary) Level 5: Flamethrower Level 6: Bonfire Level 7: Fiery weapon Level 8: Fire form (indefinite) Level 9: Flashfire Level 10: Flame Vortex
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Posted: Tue Mar 09, 2010 10:11 pm
((Reserved for different power options))
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Posted: Tue Mar 09, 2010 10:12 pm
Resistances
Resistances have power tiers like actual powers have, so we'll go over the basics of that here.
Level 1 - No real resistance Level 2 - Minor resistance, takes less damage from level 1 powers Level 3 - Less damage taken from naturally occurring phenomenons Level 4 - Advanced stage of above Level 5 - Immune to level 3 powers, less damage from level 4 powers Level 6 - Advanced of above Level 7 - Immune to level 5 powers, less damage from level 6. Level 8 - Advanced of above Level 9 - Immune to level 6 powers, less damage from level 8. Level 10 - Immune to level 8 powers, less damage from level 9.
Resistances are easier to figure out when your Meta has a standard element, for example fire elemented Metas would be resistant to their own element. Depending on other aspects of the item they might have, they could gain other resistances.
Weaknesses
Weaknesses tend to not have tiers, instead its generally just assumed that a weakness is a weakness no matter how strong the Meta gets. The fewer weaknesses a Meta has, the more devastating the weakness should be. It's unfair to have over powered Metas with no way to stop them.
A fire elemented Meta will always be weak against water, but a strong ice elemented Meta might be able to overpower a weaker Fire elemented Meta.
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