Sky VehiclesArmageddon
Statistics:Firepower: 75/200
Shield: 60/200
Velocity: 50/200
Maneuverability: 45/200
Durability: 55/200
Energy: 75/200
Mods:[Dark Matter Cannon]
A powerful cannon with two fire modes that collect mass amounts of Kuro Kotogara and fires it off in the form of a destructive beam. It has the destructive power of a category fire hurricane. The beam can only be shot at full force once every 30 posts and takes at least five posts to fully charge. The cannon's second fire mode can shoot off much weaker shots at a high rate like a machine gun. The destructive power of these is about equal to the power of huge pieces of hail.
[Shadow Gas]
A pitch black poisonous gas that is released from the bunker of the sky ship. The gas congested with demons and Kuro Kotogara and it is thick enough to block out the sun. Too much exposure to the gas can start to have negative effects on non-DARK species. Only DARK species can completely see through the gas and stay conscience for longer than 10 posts under the gas effects.
[Probe Bot]
A mini ship connected to the top of the main ship. The mini ship can disconnect from the main ship and be piloted via remote control. The mini ship is equipped with two machine gun torrents and one scatter gun. The ship is also able to transform its shape to a twelve foot robot. In this form the robot can still active its machine gun torrents on it's biceps and shoot its scatter gun from its chest. The robot also has the ability to use a limited amount of Kuro Kotogara. It's fighting skills is up to part with Knight class.
Price: 100,000 shillings
Doomsday
A Large Cargo War-ship that comes with three operational modes. This ship is manly used as a transport ship to bring massive amounts of reinforcements and supplies to warriors in the heat of war. Although this ship is the least used of the Dark Empires imperial vehicles it is one of them most helpful in tough situations.
Statistics:Firepower: 0/200
Shield: 180/200
Velocity: 0/200
Maneuverability: 0/200
Durability: 180/200
Energy: 0/200
Mods:[Slipstream: Swift Mode]
In this mode the ship will activate its massive turbo boosters and fly at high speeds. This mode can be useful in escaping bad situations and traveling to locations in a hurry. When this ship is in this mode it loses its ability to defend itself and attack. Transformation into this mode is fast and does not take very long to transition from defense or attack mode.
[Original Stat for Shield swaps with Velocity; Original Stat for Durability swaps with Maneuverability]
[Great Wall: Defense Mode]
The name for this mode most likely comes from the large wall-like shields that spring all around the ship. The ships walls are layered thick making it so that only very strong attacks will affect the ship. This is the only mode in which the ships huge cargo department can open. When in the mode the ship relinquishes its ability to attack or travel at high speeds. This is the default mode of the ship.
[Blitzkrieg: Attack Mode]
Several compartments around the ship open to release several tactical and smart cannons. Six missile launch pads on top of the ship open up and become fully operational at the flick of a button. The missiles are each loaded with fairly large amounts of Kuro Kotogara and each missile explodes on contact. On the sides of the ship, several bulky and ominous machine turrets reveal themselves. The ship becomes fully loaded with weapons but loses all defensive and speed capabilities.
[Original Stat for Shield swaps with Firepower; Original Stat for Durabilty swaps with Energy.
Price: 100,000 shillings
Apocalypse
A large flagship that specializes in defense take downs and offensive shut downs through the use of energy and firepower. This ship has many gun compartments and a medium sized hanger to hold smaller tactical ships.
Statistics:Firepower: 110/200
Shield: 40/200
Velocity: 30/200
Maneuverability: 30/200
Durability: 40/200
Energy: 110/200
Mods:[Upgraded Dark Matter Cannon]
A powerful cannon with two fire modes that collect mass amounts of Kuro Kotogara and fires it off in the form of a destructive beam. It has the destructive power of a category fire hurricane. The beam can only be shot at full force once every 15 posts and takes at least three posts to fully charge. The cannon's second fire mode can shoot off fairly weaker shots at a high rate like a machine gun. The destructive power of these is about equal to the power of huge pieces of hail.
[Reinforcements]
The ship's many compartments open up and release a fleet of smaller tactical ships. This ships can be auto-piloted or flown manually. The tactical ships are split into three categories/fleets that consist of 25 ships each. Fleet 1 ships specialize in energy and firepower. Fleet 2 ships specialize in maneuverability and speed. Fleet 3 ships specialize in shield and durability.
[Domination]
This mod is a transformation mod that allows the ship to land and bring out it's wheels. When this mod is activated the ship can roam on land like a tank.
Price: 100,000 shillings