Blank profiles:
Yes, I know it's long, but there's a reason for that. Please PM these to me. If something in your profile isn't explained and/or is unacceptable, I will inform you.
[b][u]Pilot:[/u][/b]
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Rank:[/b]
[b]Millitary Training:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Anything else you want to share, ie background:[/b]
[b][u]Mech:[/u][/b]
[b]Code name:[/b]
[b]Type:[/b]
[b]Armor:[/b]
[b]Augumantations:[/b]
legs-
Torso-
Left Shoulder-
Right Shoulder-
Left Arm-
Right Arm-
Head-
[b]Paint work:[/b]
[b]Deacal/s:[/b]
Explanations
Ship Explanations:There are various sizes of ships:
Tiny: These are satelites and orbital weapons platform.
Small: These are fighters and mech drop-pods.
Medium: These are drop ships, hot-drop ships and boarding ships.
Large: These are corvettes and troop transports.
Huge: These are the warships of the armies.
Gargantuan: These are Motherships and large ship transports.
Collosal: These ships have not been built due to the resources that they require. Motherships are rare enough, let alone thinking of building such a large ship.
Experience:The reasons brains get a max starting stars of 9 and humans 5 is that brains focus on their specialities to avoidance of everything else. Humans, however are highly adaptable and can have more areas of expertise.
Brains get 2 more points than humans because they have had longer to focus their skills. This in no way makes them better, because they are slower to increase their abilities further. Humans, however, are highly adaptable and learn faster, being more likely to learn something to save their flesh.
Extra stars are awarded after each mission or two, depending on if you are human or brain. Brains learn their machinery instantly, where humans build up their knowledge. Humans can surpass brains in every area, as the brain is restricted to its machine where as humans are restricted to only their flesh, which can manipulate almost anything. Brains need to be able to interface with the machine before they can learn anything, and once they've learnt something, they tend to focus on that exclusivly.
Brains are kept alive due to the machines in their 'spider'. Because of this, most brains don't care too much for what happens to them after seeming their human brethren walking, talking and doing things they'll never do. This is why they focus on what they do.
Pilot Explanations:Rank: All of you will be private or corporal, some of you specialists.
Millitary Training: Humans get 12 stars to put into your training and can have a max of 5 starting stars. Brains get 14 stars and can have a max starting of 9. Training is in a variety of areas. The reason for this is because Brains get released from training at about the age of 50, where humans can finish anywhere from 18 onwards. Experience is detailed below. Maximum stars in an ability is 15 stars.
Appearance: For brains, doesnt matter.
Mech Explanations:Code name: What you are called over the radio
Type: Light, Medium or heavy. Battle, scout, service, etc.
Armor: Depending on your mech depends on how thick your armour is. Light mechs would have 8", medium 12", heavy 16"
Augumantations: These are what's added to ech area of the mech.
Legs- Legs can have a few things. Increased weight capasity and Wheels for faster movement are the only thoings I can think of at the moment.
Torso- Torso can have specialised things, including nanobot system, jetpack (on back), energy shields, etc.
Shoulders and arms- These are were weapons are stored and used. Missile packs can go on shoulders, as well as ammo and weapon storage. Arms can be actual weapons or they be arms with weapons that eject out of the side.
Head- The head stored data banks, computers and sensors as standard. Normal visual radius for mechs are 90-180 degrees, depending on type. Battle mechs are the most likely to have anything higher, even as far as 360.
Paint work: No need to explain. Paint can be changed for each situation.
Deacal/s: These are things like bullseyes, rankings, sharkheads, etc.