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-DementedHamstr-

PostPosted: Mon Mar 01, 2010 3:42 pm


They can be found here.



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PostPosted: Mon Mar 01, 2010 7:20 pm


you know, they would have caught less flack if they just said that they changed everything because the old system was ******** to code. its probably true and no one really argues with it... no one who ever coded before does, at least

lishuss


Kayariy

PostPosted: Mon Mar 01, 2010 11:43 pm


I will say, the only reason I see the stat changes as useful is that I've experienced several spec changes requiring me to switch from haste heavy gear to crit heavy gear, and back. The interim between the spec change and the acquiring of enough gear of is rough. But people whine "yours is better!" if you aren't in a spec that requires at the time you are trying to roll on gear with that stat
PostPosted: Tue Mar 02, 2010 12:05 am


So I Was Thinking....



I actually miss stacking healing power not SP... Wtf is this intellect bull crap?

Wtf am I going too use that for on a druid?

Ok Maybe I Wasn't.

iCanHasCoW


starcus

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PostPosted: Tue Mar 02, 2010 2:56 am


I like it, now as a healer I don't have to worry about balanacing out int, spirit, mp5 and spell power

not sure why anybody would complain about this >_> it's just making the game more enjoyable
PostPosted: Tue Mar 02, 2010 4:19 am


Starcus
I like it, now as a healer I don't have to worry about balanacing out int, spirit, mp5 and spell power

not sure why anybody would complain about this >_> it's just making the game more enjoyable
Because it's dumbing WoW down for all the idiots!!! THEY'RE MAKING IT TOO EASY! THEY'RE NOT GOOD ENOUGH TO PLAY WOW LIKE I AM.

Yeah, I agree. People get worked up over the stupidest things, this included.

P.S. If you can't tell if something is an upgrade just from looking at it, then despite what you may think, the system is complex to at least a certain level.
 

Void Dragoon
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Mat

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PostPosted: Tue Mar 02, 2010 4:54 am


every game out there is getting dumbed down it was ony a matter of time before WoW did it too. I blame the schools...

No I really blame the parents. BEAT YOUR KIDS SOME PEOPLE!!!
PostPosted: Tue Mar 02, 2010 5:03 am


So I Was Thinking....



Seriously all I can now think of is this being spammed in trade 2 weeks after release.

LFM DW 10kGS+ or 10k Stats.

They are making the game so easy that even the chinese gold farmers might be out of a job.

Ok Maybe I Wasn't.

iCanHasCoW


LDownTo

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PostPosted: Tue Mar 02, 2010 5:58 am


I think the only people who complain about this is people who are used to the current system and don't want a ton of other users gearing as well as them so they can make fun of them or be chosen over those players.

I think the current system is pretty easy, though Kayariy does make a point on having to change gear depending on spec.

I think the whole PVE aspect of the game is super easy. If you really want a challenge, play against other players. Raid bosses and instances are pretty predictable. They don't really do anything different than you expect them to. Sometimes a player in your raid/instance group might screw up and THAT will present some sort of challenge, but PVP is a lot more challenging than PVE IMO.

Also, I don't think raid groups WANT a challenge. They're always asking for people who are overgeared or already did that raid/instance they're asking about. "Post achievement" anyone? If they really wanted a challenge, they'd take undergeared/inexperienced players in with them and try to work through it that way. lol
PostPosted: Tue Mar 02, 2010 8:18 am


I kind of like the way it was in TBC; I had 2 tank sets as a paladin; a stamina set and a mitigation set, and I used them depending on where I was--stamina for heroics, mitigation for raids. As a healer I have a Disc set and a Holy set, and the gearing, enchants, and gems are wildly different. I know gear gets crazy to manage when you have that much, but I actually think it's really fun. I will miss it come Cataclysm time.

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Kayariy

PostPosted: Tue Mar 02, 2010 8:31 am


LDownTo
I think the only people who complain about this is people who are used to the current system and don't want a ton of other users gearing as well as them so they can make fun of them or be chosen over those players.

I think the current system is pretty easy, though Kayariy does make a point on having to change gear depending on spec.

I think the whole PVE aspect of the game is super easy. If you really want a challenge, play against other players. Raid bosses and instances are pretty predictable. They don't really do anything different than you expect them to. Sometimes a player in your raid/instance group might screw up and THAT will present some sort of challenge, but PVP is a lot more challenging than PVE IMO.

Also, I don't think raid groups WANT a challenge. They're always asking for people who are overgeared or already did that raid/instance they're asking about. "Post achievement" anyone? If they really wanted a challenge, they'd take undergeared/inexperienced players in with them and try to work through it that way. lol

fire mage = crit heavy
arcane mage = haste heavy
if you have full high i level crit gear, people whine if you roll on slightly less i level haste gear to prepare to go arcane. And if you go arcane THEN try for haste gear, you're called noob for low dps.

Though, I do think that this might be making it a bit too easy. Right now, the easiest way to tell who the noobs in the game are, is to look for the death knights stacking intellect and spellpower "because it makes my spells hit for more" and avoid them like the plague. The first sign of a player who simply does not know what they are doing, and needs to learn a bit more about their class before they do anything challenging, is gear that does not match their spec/class at ALL. As far as I can read it, Blizzard is making it so that you HAVE to wear gear with the right stats, or not at all. This takes away my simplest noob identifier. The other methods, such as achievement checking (I WON'T use gear score, because it's too easy to get noobs who were fed gear and have no skill) to prove that the person has the skill to do the instance they want to go to, are not foolproof, because one, someone could have been carried through a raid, and two, some perfectly skilled people might not have the achievements. Going off of whether or not they are fully gemmed is a good thing, but not always the case.

Also anyone else annoyed that they changed the mage Molten Armor to modify off spirit several patches ago, and are now turning around and saying "spirit is only for healers"? Why bother to change the modifier if they were already planning to make spirit a healer only thing?

And what is this going to do to Jewelcrafters? "Lol, I don't care how much work you put into getting x gem patterns, we are removing spellpower from everything except weapons"?

I also don't like the scaling hit requirements. In my experience, when upgrading from one tier to the next, the pieces with hit on them are always different. And normally, the pieces of tier with hit are the weakest in a set (the current best mage dps spec being arcane, and the hit pieces that are currently upgrades for me coming with crit to replace my haste gear). Having to constantly stack more hit to go to newer instances just doesn't sound good. The hit would come at a sacrifice of other stats which I would much rather have. Plus, what happens to someone who just has no luck with trying to get hit gear to reach an ever escalating cap? do they get thrown out of raiding progress because they don't have the hit rating needed for x new dungeon? I could foresee someone in an, oh, t11 content raid, passing on major upgrades for them simply because they're scared of not being at hit cap when t12 content is released. And being mocked for passing on upgrades by people who don't care about the t12 content, and only want to farm easy t11 content.

Blizzard saying that they want to make haste and crit equal, just doesn't make sense. There will ALWAYS be specs that depend on haste more than crit, and crit more than haste.
PostPosted: Tue Mar 02, 2010 9:59 am


Void Dragoon
Starcus
I like it, now as a healer I don't have to worry about balanacing out int, spirit, mp5 and spell power

not sure why anybody would complain about this >_> it's just making the game more enjoyable
Because it's dumbing WoW down for all the idiots!!! THEY'RE MAKING IT TOO EASY! THEY'RE NOT GOOD ENOUGH TO PLAY WOW LIKE I AM.

Yeah, I agree. People get worked up over the stupidest things, this included.

P.S. If you can't tell if something is an upgrade just from looking at it, then despite what you may think, the system is complex to at least a certain level.
I just pray the Mastery thing will make sure the DKs wear the right plate. All I'd want is a little idiot proofing where the dungeon finder is concerned. razz

Wilhemina


-DementedHamstr-

PostPosted: Tue Mar 02, 2010 2:21 pm



The parry thing makes sense, but only 30 percent less damage from blocking? That doesn't.
Now think about it, if somebody were to block an attack with a shield, they'd take some damage, but not 70 percent of it! They'd take probably 20 or 30 percent from a sharp-edged weapon but I can understand taking 70 percent from a blunt weapon due to the weight and blow from it while a sharp weapon is quick and weaker, doing less physical damage because sharp weapons are meant to rend and cut, not wail on a shield. It would dull down to where it didn't do any damage.


Also, if they just bunch everyone into a big group, there will be more fighting over gear. I like choosing between if I want this or that. That's what makes the game even more fun, if we can't choose which is better, then that's no fun. It's like going A or B. A is better than B. Which do you choose? A. It's more fun if it's like A has this and this BUT B has such and such. Which one appeals to you more? Of course you'll debate it in your mind for a second or two then have an answer. The tough choices are what kept me to raiding.


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PostPosted: Tue Mar 02, 2010 3:47 pm


I'm fine either way. Either way I will be properly statted whether my hp/mana and spellpower go up or down. To be honest, this is how I original imagined the stats being. I haven't played too long compared to most players, I'm used to other MMO's which traditionally follow what they have there.

Wee Little


LDownTo

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PostPosted: Wed Mar 03, 2010 7:12 am


-DementedHamstr-

Also, if they just bunch everyone into a big group, there will be more fighting over gear. I like choosing between if I want this or that. That's what makes the game even more fun, if we can't choose which is better, then that's no fun. It's like going A or B. A is better than B. Which do you choose? A. It's more fun if it's like A has this and this BUT B has such and such. Which one appeals to you more? Of course you'll debate it in your mind for a second or two then have an answer. The tough choices are what kept me to raiding.
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So you like playing World of Warcraft because you like making decisions on what to wear? Interesting reason to be playing, but eh, I guess we all like the game for different reasons.
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