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The Dread Gazebo!

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Scaramouche Fandango

Big Wife

PostPosted: Fri Feb 26, 2010 10:01 am


Banner here when I get photoshop back...

As you open the tall, ivy-covered gates, you see a large, well-groomed garden. In the middle, on a small hill is a gazebo. It is white. It confuses you. It is about fifty yards away and about thirty feet across and fifteen feet high with a pointed top. You decide to use your magic sword (woah, where did you get that?) to see if it is good. It is not good. It is a gazebo.

You call out to it. It won't answer. It's a gazebo.

You sheathe your sword and draw your bow and arrow. The gazebo does not respond in any way.

You fire at it. You hit, but it is not wounded. All you see is a gazebo with an arrow sticking out of it. You are confused... that was a +3 arrow. You suppose you could try to chop it with an axe, or you could try to burn it... but you have no axe or fire spells. So you decide to run away.

It's too late. The gazebo awakens, catches you, and eats you. Uh. Oh.

After being swallowed, you discover that the gazebo is a highly technical mechanical dwelling with limited mobility. The outer platform is for lounging on a nice day; the trap door in the bottom leads to what appears to be a strange sort of underground cottage. You realize right away that this place is not exactly inhabited by normal people.

But it's all so interesting that you might as well stay, right?
PostPosted: Fri Feb 26, 2010 10:22 am


You decide to explore the underbelly of the gazebo a bit. You have landed in a cozy sitting room with an assortment of armchairs, wingbacks, recliners, and poufs for sitting. A fire crackles merrily, yet there seems to be no visible chimney. Odd. In the middle of the room, a bowl of assorted fruits sits on a short, round table, and as your eyes adjust to the dim light, you notice stacks of books, small mechanical bits and bobs, somebody's knitting... in short, the accouterments of quiet social time. Leading off from this room are the doors to several other rooms. Several of these rooms are numbered and labeled with a name or two, while a few remain unlabeled.

That's... strange. You would not have expected so much space to be under a mobile gazebo. Since nobody seems to be home, you have a closer look at each room.

Room One: Leonidas and Nigel
Room Two: Alice
Room Three: 'Jaq
Room Four: Phair
Room Five: Eris and Farrokh
Room Six: Rosse
Room Seven: Moonglow
Room Eight: Timothy
Room Nine: Camber



Scaramouche Fandango

Big Wife


Scaramouche Fandango

Big Wife

PostPosted: Fri Feb 26, 2010 10:33 am


In the very first room, the first thing you notice are the stacks and stacks of books lying about. The room is well-decorated with various artworks, and a wooden chest full of brand-new toys sits near an easel and a large leather chair. A bed and a bassinet form an l-shape along the back wall, where a painting of a lovely landscape mimics a window. There is a thick crimson rug on the polished wooden floor, and... oh my. It appears that there is somebody home after all.

The figure curled up and snoring on the bed is Leonidas. A young, strong Streya, the lionesque male is tucked under a quilt, with one paw draped over the bassinet.

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Leonidas is a rather lazy young male, preferring naps over anything else, but he is quite responsible and has a strong sense of duty. He is very brave and will always stick up for a weaker individual. He enjoys reading about far-away places and looking at maps. He dabbles with painting and has been known to use his tail as a brush.

The inhabitant of the bassinet is Nigel. Cute, but still a star. He pulses gently from time to time, and although he makes no noise, a baby monitor is clipped to his bassinet.

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Nigel is well-cared for by the male who considers himself an older brother to the little Streya. It is likely that the pair will remain close their entire lives.
PostPosted: Fri Feb 26, 2010 10:55 am


Not wanting to wake the baby (or the lion), you tiptoe out of the room and shut the door quietly behind you. You then proceed to the next room, marked simply "Alice."

Room Two couldn't look more different from the first room. The floor is carpeted with a bright green shag, and fake flowers seem to grow from it. The walls are blue with clouds and a smiling sun, and birds- seemingly alive- flutter near the ceiling. Small animals and insects scurry hither and yon, and when you pick up a friendly, top-hat-wearing centipede, you discover that it is completely mechanical! A tree trunk in the corner hides... something. Quiet whirring noises come from the trunk, and when you peer inside, you see a beanbag nest and a small female Streya working diligently on a rabbit-shaped automaton.

This is Alice, and she lives with her head completely in the clouds.

While kind and incredibly sweet, Alice lives on a plane apart. She's always daydreaming while tinkering, leading to fantastic robotic creations; in fact, she is the one responsible for engineering the gazebo. She takes no notice of your presence, for she is far too involved with her work...

Scaramouche Fandango

Big Wife

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