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Posted: Mon Feb 22, 2010 2:25 pm
ya so do you make objects look real like not "flat" i know you could use shadows but i need help!!!! how do you start off?! crying
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Posted: Mon Feb 22, 2010 2:36 pm
You simply base the shading off a real picture. That's the only way I got comfortable with shading.
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Posted: Mon Feb 22, 2010 5:26 pm
 The best way to learn how to draw anything would be to work with real references. Never draw from manga, as that distorts what objects really look like. Draw objects you see in your room, pay special attention to what's lighter and darker on the object. I used to start by drawing basic shapes and adding shading. Check out this picture.

Most objects will have properties seen here. There's the Highlight: that is, the lightest area on the object, where the light hits the object directly. Midtones: The middle ground, not the lightest, but not the darkest. This takes place between where the lightest and darkest area of the object is; the transition from light to dark. The Core Shadows: The darkest area on the object, the shadowed part where light doesn't hit the object. Reflected light: This is important, and brings more life to objects and makes them look more realistic. The reflected light is light that is...well....reflected. The light reflects off the floor that the object is sitting on, so faded light hits the object from behind. The reflected light shouldn't be much lighter than the midtones, since it isn't as strong as direct light. Cast Shadow: This is the shadow of the object. The shadow is placed depending on where the light source is. Just remember that shadows are formed by the objects obstruction of light, blocking light from reaching the floor behind it. I hope that helps. Keep practicing and you'll get the hang of it.
Thread moved. Remember that the main forum is for critiques on drawings. Once you get some practice drawings done, you can post a thread in the main forum for us to see and critique.

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Posted: Sun Mar 28, 2010 4:45 pm
making something look not flat, is all about how you use light and dark. Don't use sharp edges in shadows. Using references is always good.
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