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Posted: Thu Dec 22, 2005 3:53 pm
This board is currently under construction while we write up stats, etc... Everyone is free to post in here with their suggestions, etc.. However after this board is up and running all posts will be moved to the Recycling Board!
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KaroUguu rolled 2 6-sided dice:
4, 2
Total: 6 (2-12)
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Posted: Mon Jan 02, 2006 3:44 am
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Posted: Sat Apr 01, 2006 8:43 am
The weapons are kinda screwy. I know you want to limit the machine-gun, but they have hundreds of rounds. I dunno what the system is going to be like, but that just struck me as really odd.
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Posted: Tue Apr 25, 2006 4:11 pm
Kakashi 0 The weapons are kinda screwy. I know you want to limit the machine-gun, but they have hundreds of rounds. I dunno what the system is going to be like, but that just struck me as really odd. Ya.. I want to limit them.. However "ammo" means how many times you can use it.. So like you fire off a few rounds for each ammo you use. rolleyes
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Posted: Wed Aug 09, 2006 7:16 am
Hmm.. I have noticed a sudden interest in the Zeon Battle Arena..
How many people would like me to continue doing tweaks on the game? (Also I might add an official city map.. It's a good idea.....)
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Posted: Thu Aug 10, 2006 5:06 pm
BlackKingX Hmm.. I have noticed a sudden interest in the Zeon Battle Arena.. How many people would like me to continue doing tweaks on the game? (Also I might add an official city map.. It's a good idea.....) Please do. I find this to be really interesting. If only more people would participate..
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Biker Mice from Mars- Captain
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Biker Mice from Mars- Captain
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Posted: Sat Aug 12, 2006 9:05 pm
I think it takes too long.. Either weapon strengths need to be higher, or unit HP and defense need to be lower. thats the only real problem. That and you need to update weapin/MS stats razz
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Posted: Sun Aug 13, 2006 7:46 pm
EggRollz I think it takes too long.. Either weapon strengths need to be higher, or unit HP and defense need to be lower. thats the only real problem. That and you need to update weapin/MS stats razz Agreed. Stats for the sniper rifle would be nice.
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Posted: Tue Aug 15, 2006 9:13 pm
EggRollz I think it takes too long.. Either weapon strengths need to be higher, or unit HP and defense need to be lower. thats the only real problem. That and you need to update weapin/MS stats razz Good point.. Perhaps make the bonus for certain items a little smaller, so they are more equal.. That way it's possible for a Zaku I to beat a Zaku II, just not probable. $KK2X
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Posted: Sat Aug 19, 2006 9:58 pm
You have everything but the Gelgoog x3 on stats listing
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Posted: Wed Sep 06, 2006 1:09 pm
What about stat bonuses for the Zaku targeting computer?
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Posted: Fri Sep 08, 2006 8:30 pm
Koji_Kogel What about stat bonuses for the Zaku targeting computer? Yup! That was on my list to do.. Thanks for reminding me!
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Posted: Sat Jan 27, 2007 12:55 pm
Maybe a 2v2 and 4v4 battles 3nodding
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Posted: Tue Apr 24, 2007 11:32 pm
And 2v1 and 4v1or2or3 battles. And massive 50v50 battles... or not. To help with the balance, the ammo for basic weapons like heat hawks, beam swords, machine guns, and basic bazookas could be greatly increased. For example, the basic 105mm machine gun could have maybe ten ammo, plus the ablity to hold two or three reloads, depending on how many other weapons are carried. In fact, any weapon that is known to have extra clips could have the ability to reload, again depending on how many other weapons are carried. Maybe one extra clip for every empty slot. Also, reloading could take a turn. Grenades, instead of getting more ammo, could do more damage. The same thing could be done with bazookas and weapons like the Ragnarok Cannon. In fact, the attack power of pretty much every weapon needs to be increased. The way it is now, a mobile has to carry as many weapons as possible in order to kill anything. Right now, a Gouf Custom or Flight type cannot kill a Zaku one with just the 35mm and 75mm gatling guns. Using all the ammo for both weapons, the Gouf can only do 80 damage, not including enemy defense.
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