Shadow Art


User Image

________________________________________|C|haracter |I|nformation

Name: Shadow Art

Physical stats:
-Age: 14
-Sex: male
-Birthday: 08/21
-Blood Type: O
-Height: 5' 4"
-Weight: 115 pounds
Nindo: We all follow the same stream just try not to get there before me.
Behavior: Acts without thinking.
Personality: With out thinking he will act, so strong minded of his own beliefs, hard headed, and when not acting without thinking he is very intelligent.

Registration I.D.: 12535943
Village: Sound
Rank: Gennin
Team: ---- ((None at moment))

Detailed Biography: Being at home most of the day his father had started to practice with him, at fist showing him some basic things that were needed for a good shinobi. After a few years of training the basics till he had mastered them, and also after graduating from the academy his father taught him a skill that seemed to be a prized possession. He was only given enough lessons to get the basics of it down but the problem after the first 20 lessons his father grew very ill then passed away. When this happened the once joyful boy was now in a state of trying to find himself once again for his world had shattered into a million pieces, because his father could not show him anymore.

________________________________________|B|attle |I|nformation


Summoning: ----
Bloodline: ----
Curse Mark: ----

Weapon of Choice: Kuni ((currently))
Strengths:
● taijutsu
● thinking a plan out ((when not rushing))
● speed
● strength

Weaknesses:
● Acting without thinking.
● wanting things done in a rush
● genjutsu


Chakra Element(s): Wind
Chakra Color: Green

Shinobi Skills



________________________________________|S|quad |I|nformation

Sensei: ----
Team Mate: ----
Team Mate: ----


________________________________________|J|utsu |I|nformation

Non-Elemental
((General Skills))
Kai - Dispell
Bunshin no Jutsu - Clone Jutsu
Escape Jutsu
Art of Tree Climbing
Substitution Jutsu (1 Per Battle)

(E)


(D)
Water Surface Walking Practice

(C)


(B)


(A)


Hidden Sound Mirror Image Taijutsu
Attack, Times, Infinite
User Image


Style Description: The Hidden Sound Mirror Image Style, this style is not often mastered as it makes use of a great deal of chakra during battles. Only a few have been able to master this style and even they have had much trouble in doing so. The style creates an after-image of the user, which he/she can use to attack their target, allowing them to deal more damage and making their combos harder to dodge. However, the after image can only mirror the user not what he or she is holding. It is also unable to completely disconnect from the user with one exception: If the user body flickers, they can leave an after image behind to confuse the opponent for a very short amount of time.

Style Basis: Hand to Hand

Training Methods: Training is usually done with concentration towards Chakra Control, using the Tree Climbing and Water Walking training methods to train the body in constant chakra usage.


Movement: This style can differ depending on the user so there is really no significant movement type for this style.


Stage One


Rank Requirement: Genin

Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to an E Ranked Ninjutsu.

The user is able to create a feint after-image which will add a slight amount of power to the user's attack. This after-image cannot be maintained for long, creating more than one during a battle at this stage would be deadly as the user's chakra reserves would be completely depleted.

Basic Techniques:
Side Step - The user literally side steps their opponent's attack, leaving an after-image behind. The enemy's attack strikes the after-image, confusing them as their strike whiffs and leaving them open to counter attacks. This technique is more effective against Taijutsu and weak, close range, Ninjutsu.

Special Techniques:
Delayed Punch - The user throws a punch at their opponent, missing on purpose, and allowing his/her after image to land the punch instead.



Stage Two


Rank Requirement: Chuunin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to a D Ranked Ninjutsu.

The user has basic control over after image creation and can create two or three per battle using the abilities to fool the opponent and deal massive damage if their enemy is not careful.


Basic Techniques:
Triple Kick - The user kicks the opponent three times while they sliding around them. The opponent, if caught in the attack, will be hit three times in different positions.


Special Techniques:
Block and Double Kick - while attempting to block an opponents move with a kick, the user allows the after-image to strike. The after image follows the user's block with kicks of their own, catching the opponent of guard.



Stage Three


Rank Requirement: Chuunin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to a D Ranked Ninjutsu.

The user is finally able to use this style comfortably, and is able to create three to four after-images at a time and use this number twice per battle with ease. Their chakra is now well controlled, making after images-easy to create.


Basic Techniques:
Rising Punch - A simple flying punch that uses the after-image to provide more force to the attack. The user throws a rising punch at their enemy, and as the punch strikes the after-image provides the follow through.


Special Techniques:
Rising repeated Punch - A rising punch with 3 after images, each image knocking the opponent higher than the last. The user's punch knocks the opponent only a few inches off the ground, the after-images provide the altitude afterward, allowing the user of this attack to send an enemy up to thirty feet in the air.



Stage Four


Rank Requirement: Jounin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to a C Ranked Ninjutsu.

The user could now beat a lower level Taijutsu user with ease, and beat a Genin with no taijutsu experience in a matter of seconds. The user has great control of their abilities and is able to create many after images at once, however, they can still only do so two or three times per battle.

Basic Techniques:
- N/A

Special Techniques:

- N/A


Stage Five


Rank Requirement: Jounin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to a C Ranked Ninjutsu.

The after-images the user creates at this stage can now be maintained for a much longer time, roughly double that of the last stage. Making after-images at this stage is nearly effort less, but the user is still slightly inefficient when using his/her chakra.


Basic Techniques: N/A

Special Techniques:
Descending Kicks - The user jumps up above their opponent, swing their leg down at the enemy. Three of the user's after-images follow through on the attack after the user's initial attack.


Stage Six


Rank Requirement: ANBU, Onin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to a B Ranked Ninjutsu.

By this stage the user can create multiple images which now possess an amazing amount of speed and strength. These after-images last for nearly all the battle, about 10 posts, but not for the entire duration of a fight. This stage is usually reached at Jounin level and, even then, is still hard to maintain.

Regular Techniques:


Mutli Tap - The user attempts to confuse the opponent by circling them with immense speed and leaving after images behind them. This is an excelent technique for dodging normal Ninjutsu and Taijutsu attacks that utilize multiple attacks, but this technique does little to help escape the specialized techniques and attacks of Kekkai Genkai and most inorganic traits.


Special Techniques:
Multi Tap Pressure - Whilst running around the opponent, the user vanishes and reappears close, attacking pressure points at the same time. (Note, Not attacking Chakra points, Pressure points cause only painful movement and numbness in the limbs and areas which are struck.)


Stage Seven


Rank Requirement: Kage/Sanin



Chakra Usage: When creating after-images at this stage, the user uses chakra equivalent to an A Ranked Ninjutsu.

The user has now mastered thi style and can create after-images at will and can easily go a whole battle using after-images, however the use of after-images for the entire battle would effect the amount and strength of the user's Ninjutsu attacks. These after-images are as powerful as the user and gain a boost in striking speed. The user can now control the time delay between their own attack, and their after-images' attacks.

Special Techniques:
Omni Combo - The user concentrates hard the opponent while he/she is in the midst of forming a jutsu. The user vanishes and attacks the opponent 13 times themselves and 13 times afterward using after-images, ultimately launching a total of 169 attacks which are incredibly hard to dodge. If the enemy is hit by one strike, the combo automatically lands all the rest. This is the ultimate attack in this style.

Element - ELEMENT ONE
(E)


(D)


(C)


(B)


(A)


(S)



Element - ELEMENT TWO
(E)


(D)


(C)


(B)


(A)


(S)




Genjutsu





Taijutsu/Kenjutsu







________________________________________|A|pparel + |W|eapon |I|nformation


Weapon Type: ----
Weapon Range: ----
Special Properties: ----
Weapon Location: ----

Headband Location | Style | Color: On Belt/Sound Symbol/Black
|
Flack Jacket Style | Color: ----

Kunai Holster Location | Color: Lower Back
|
Projectile Holster Location | Color: Lower Back
|
Scroll Holster Location | Color: ----
|

Exploding Smoke Grenade: 10
Makibishi: 10
Shuriken: 10
Flash Bombs: 10


________________________________________|M|ission |I|nformation

S Rank: ----
A Rank: ----
B Rank: ----
C Rank: ----
D Rank: ----