EDIT:Oh yeah, Nathan made a good point. The dice thing would just be for event battles, not for the other role plays or the regular "forest area" thread or for the CB thread. Fights in those places would be normal like everyone is used to.
Unless, of course, a member starts a new role play and they want the dice to be used in their RP.
Changes to the fighting system are being considered for the sake of time with the events in mind.
I've seen fights where one person goes all super, and the other does the same. Then the first goes super-er and of course the other does the same. Then the first goes super-omega-er ... and then the other does the same.
Fights like this can go on for days until one loses intrest.
And
That
Is
Bad.
Or at least it is when you're trying to retain interest to fighting.
Then people get bored with it and don't fight for a while.
More people lose interest.
Then bam.
We're where we are right now. :/
SO the idea of a dice-roll system has been introduced.
Each opponent gets to roll one dice for each attack.
The effect of the attack vary by the number on the dice.
For example:
If you roll a 1 - 3, they get to dodge.
4 - 5 means it causes a small amount of damage.
6 - 7 means it causes a good amount of damage.
8 - 9 means heavy, staggering damage.
10 means it's a one-hit kill.
Of course, these may change before the system is implemented.
Unless, of course, a member starts a new role play and they want the dice to be used in their RP.
Changes to the fighting system are being considered for the sake of time with the events in mind.
I've seen fights where one person goes all super, and the other does the same. Then the first goes super-er and of course the other does the same. Then the first goes super-omega-er ... and then the other does the same.
Fights like this can go on for days until one loses intrest.
And
That
Is
Bad.
Or at least it is when you're trying to retain interest to fighting.
Then people get bored with it and don't fight for a while.
More people lose interest.
Then bam.
We're where we are right now. :/
SO the idea of a dice-roll system has been introduced.
Each opponent gets to roll one dice for each attack.
The effect of the attack vary by the number on the dice.
For example:
If you roll a 1 - 3, they get to dodge.
4 - 5 means it causes a small amount of damage.
6 - 7 means it causes a good amount of damage.
8 - 9 means heavy, staggering damage.
10 means it's a one-hit kill.
Of course, these may change before the system is implemented.