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Posted: Sun Feb 14, 2010 3:33 pm
Blood Bath
In the year 3046, World War III broke out. It is between humans, and their supernatural enemies, werewolves. But this story comes much before that, thousands of years before werewolves existed. This is the story of their ancestors, who faced war with the shapeshifters. Who will succeed? Better yet, will fall?
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Posted: Sun Feb 14, 2010 5:04 pm
Rules
001. Obey the ToS and the Guild Rules. 002. I am a supporter of the 3 sentence rule. I hope you are, too. 003. Absolutely no god-modding. That is a huge no-no. 004. Be respectful at all times. 005. Violence and romance is welcome, but keep it PG-13. 006. Use proper punctuation and grammar to the best of your abilities. 007. When speaking in OOC, please use double ((brackets)). 008. Activity is a must. 009. If you would like to contribute to the roleplay's foundation, then please feel free to contact me via PMs. 010. No auto-anything. No auto-hits, auto-dodges, nothing. Nada. 011. Please PM me all profiles with the title "War Raging" 012. I reserve the right to edit and add to these rules as I see fit.
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Posted: Sun Feb 14, 2010 5:09 pm
Hierarchy/Avaliablility
Wolf Clan: This clan is made up of wolves with powers, as all creatures of myth were well and alive at this time. However, they had the makings of a new race. It was from this pack that werewolves descended, and it's been proven, as these wolves were able to "transform" into humans.
The Leader: Taken
The Follower: Open
The Hunter: Open
The Huntress: Open
The Weakling: Open
The Omega: Open
Shifters: This clan is made up of humans who are able to "shift" into animals. They, too, are mythical, and very much so living nightmares. They had a part in the creation of werewolves, as many millennia ago, a Shifter and a wolf mated, thus creating the wolf pack from which they are now fighting.
The Wild One: Taken
The Sneak: Open
The Helper: Open
The Wise One: Open
The Brave One: Open
The Scout: Open
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Posted: Sun Feb 14, 2010 5:12 pm
Profile Skelly[img][/img] (Your character image here) [b]Username:[/b] [b]Character Name:[/b] (Full name of your character) [b]Clan: [/b] (Wolf or Shifter) [b]Shapeshift:[/b] (Shifters Only, One Form {Unless you have Double Trouble}, Provide picture.) [b]Wolf Form:[/b] (Wolf Clan only, provide picture) [b]Position:[/b] (See Hierarchy) [b]Powers:[/b] (See below)
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Posted: Fri Oct 01, 2010 4:14 am
Accepted Profiles
 Username: PoppyNorth324 Character Name: Azalia Jade Keadrin Clan: Shifter Shapeshift: Horse Position: Wild One Powers: I Will Always Return, Air, Rage
 Username: XxiAm_Fallen_AngelxX Character Name: Kersten Willis Leving Clan: Wolf Wolf Form: His form Position: The Leader Powers: Mind over matter, Fire, Commando
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Posted: Fri Oct 01, 2010 4:16 am
Fighting
How to fight: You role one 10-sided die, then someone else roles a 10-sided die. Whoever has the higher number succeeds.
Example A) Blocking. Player 1 roles their die and gets a 7. Player 2 roles their die and gets an 8. Player 2 has successfully blocked the attack. Player 1 receives damage.
Example B) Hitting. Player 1 roles their die and gets a 7. Player 2 roles their die and gets a 3. Player 1 has successfully attacked Player 2. Player 2 receives damage.
Example C) Tie. Player 1 rolls their die and gets a 5. Player 2 roles their die and gets a 5. The attack is blocked, but no damage is done.
The amount of damage done is determined by the subtraction of the two numbers.
In Example A), 1 health point will have been deducted from Player 1, as if your attack is blocked, you do damage to yourself.
In Example B), 4 health points would be deducted from Player 2, as if you land your attack, you receive no damage.
In Example C), no health points should be deducted, as your attack was blocked, but not hard enough to do damage.
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Posted: Fri Oct 01, 2010 4:19 am
Powers
You may pick 3 powers, one from each category.
Clan Powers
Wolf
Call of the Wild: This clan power allows a clan member to call upon another clan member, no matter how much distance is between them. Pro: It allows telepathic communication to clan members within 100 yards. Con: The clan member who is called upon is forced unwillingly to run to the member who called them, even if they're over 100 miles away, causing extreme fatigue.
Moonbeam: This is a teleportation power, allowing a clan member to travel with ease. Pro: It allows a clan member to bring others with them. Con: The clan member must have been there before.
Mind Over Matter: This power allows a clan member to forces anyone outside of their clan to obey them. Pro: It allows for easier capture. Con: You may only use it once every 24 hours, and your command is followed to the letter. If you say follow me to the castle, they will follow, but once at the castle, they can run away.
Chameleon: This allows a clan member to infiltrate another clans' home by disguising themselves as someone from that clan. Pro: The clan member will be disguised seamlessly as someone else. Con: It's causes the clan member pain, and it wears off after 1 hour.
Shifters
Double Trouble: This power allows a clan member to transform into two forms rather than one. Pro: It can allow a clan member to better protect themselves. Con: The clan member is more prone to disease from its animal forms than normal shifters, making them sick often.
Burn, Baby, Burn: This power allows a clan member to cause burning pain to those outside their own clan. Pro: The clan member does not have to physically harm their target; it's all mental. Con: The clan member can only use this power once every 24 hours, and they sometimes will cause harm to themselves.
I Will Always Return: This power allows a clan member to find his or her way back to where their clan is, no matter what. Pro: It allows the clan member to have a strong sense of direction, so they are never lost. Con: When apart from their clan, the clan member will be haunted with a sense of loneliness and longing for their clan.
Peek-A-Boo: This power allows a clan member to seem to "disappear" from sight of those outside of their clan. Pro: This allows for a stealthy attack. Con: The clan member does not feel the invisibility as it wears off, as it does after 20 minutes, so they are vulnerable if unaware that they are not invisible.
Elemental Power
Fire: Allows clan member to use the element of fire. Pro: It's useful if raiding another clan's home. Con: Easy to cause uncontrollable forest fires.
Water: Allows clan member to use the element of water. Pro: Useful for putting out fires and for drinking and bathing. Con: It can become uncontrollable, and may cause flooding.
Earth: Allows clan member to use the element of earth. Pro: Allows you to use the strength of the trees and other plants. Con: Trees and plants may not act as the clan member intends, and it's possible to accidentally attack those within your clan and yourself.
Air: Allows clan member to use the element of air. Pro: It can be used to help when travelling over water to power your vessel. Also works as effective blow dryer. Con: If used improperly, it can cause the spread of forest fire and even tornados.
Special Powers
Commando: Allows the clan member to prove full dominance over the rest of the clan. For the Leader and the Wise One.
The Listening: Allows the clan member to listen to other clan members' thoughts. For the Follower and the Helper.
Thrill of the Hunt: Gives the clan member extra speed and agility when hunting or battling. For the Hunter and the Brave One.
Love the Way You're Lying: Enables the clan member to tell when someone is lying to them or to someone else. For the Omega and the Sneak.
Rage: Allows the clan member to be stronger than usual when in battle. For the Weakling and the Wild One.
Heat Vision: Allows the clan member to see bodies of heat. For the Scout and the Huntress.
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Posted: Fri Oct 01, 2010 4:20 am
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Posted: Fri Oct 01, 2010 4:21 am
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Posted: Fri Oct 01, 2010 4:22 am
Map/Charcter Relations
U/C
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Posted: Fri Oct 01, 2010 4:23 am
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Posted: Fri Oct 01, 2010 4:25 am
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Posted: Fri Oct 01, 2010 7:23 pm
((Sorry. I'll do that now.))
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