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[Death Phantom] Wiseman/Ray Gordon

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codalion

PostPosted: Fri Feb 05, 2010 8:47 pm


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PostPosted: Mon Feb 08, 2010 5:44 pm


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User ImageName: Raymond Carter Gordon. Everybody does not love him. This is rumored to be the one and only joke that Mr. Gordon doesn't find funny.

Nicknames: That's Ray to you adults and Mr. Gordon to you kidfolk. Or Mr. G.

Age: 29

Birthday: June 6, D-Day. Some folks are born to wave the flag, ooh, they're red, white, and blue.

Sign: Gemini

Blood Type: O+

Fav. Food: Is it bad for you? Can you make or acquire it with no cooking skills? Is it possible to put barbecue sauce on it? The proper answer to this is "barbecue sauce," but really: pizza, burgers, hot dogs, bacon, hash browns, baked potatoes, the list goes on. A couple Dixie faves like chicken and dumplings, sausage gravy and sweet tea might make it onto that list, but don't get a lot of play around Destiny City.

Hated Food: Tofu, tempeh, veggiemeat, etc., if you eat it instead of meat Ray hates it. You may begin to realize that the vegetarian life is not for Ray Gordon.

School: Mr. Gordon teaches English and AP English at Meadowview High School. Say what you like, he ain't ever killed one of his own students. Knowingly.

Hobbies:

- Tragedia e Commedia: Ray makes his class watch three adaptations of Romeo and Juliet -- not so he can play Scrabulous at his desk (though that's a perk), but because he thinks teaching Shakespeare as a written work is a bit like trying to play Mass Effect by looking at the source code. He's got a genuine passion for literature and the English language, but more specifically he's got a genuine passion for the arts as pertain to drama and theater. He's an ex-theater kid -- and even the ex- is debatable -- who sees life through the lens of an actor, performer and theater aficionado. Well-versed as he is in drama and stagecraft and comfortable as he is onstage, he has an immense number of nitpicky opinions on good art, bad art, and ugly art, though is diplomatic enough to keep a fair number of them to himself around students, at least. Coworkers and peers are another story. He loves Vladimir Nabokov and Joseph Heller, but classes them differently to Tom Stoppard and David Mamet. And as the spotlights fade away, and you're escorted through the foyer, you will resume your callow ways -- but he was meant for the stage.

- Party Games: Phrased as 'party games' and not simply 'video games' because Ray has no patience for long, epic strategy games, most simulators, a lot of puzzle games, and MMORPGs: Ray loves multiplayer games. Specifically, Ray loves sociable multiplayer games. This umbrella encompasses a lot of Wii games, all iterations of Super Smash Bros. and Mario Kart, Rock Band, "fun" first-person shooters ("fun" including things like Halo, TimeSplitters, Team Fortress 2, "unfun" including CounterStrike and anything based off something Tom Clancy wrote, on principle), and did we mention Rock Band and Super Smash Bros.? He plays video games solo too, albeit tends towards things that his friends play and that have pretty graphics, storylines that immediately interest him, fast gameplay or that can be downloaded cheaply on Steam. He's not THAT avid of a gamer but he's avid enough that he's invested in a pretty nice TV to play on -- which of course might also have to do with the number of movies he watches, which brings us to his next hobby:

- Movies: In front of his TV, Ray has a few video game consoles clustered on the floor, but keeps both a DVD player and a Blu-Ray player in the entertainment center. Ray likes movies. Seeing movies is one of his favorite social outings, and probably the single date he's gone on most with his girlfriend (flashier things like paintball and monster truck rallies are a little harder to repeat); anyway, having someone to see movies with often, uh, accounts for why he bothers to constantly have a girlfriend these days, aside from living alone leading to a general dislike for sleeping alone. He's amassed quite the DVD collection, as he's someone who's kept it together with loving and obsessive care through quite a number of moves -- really, this is also true of all information-holding things he owns, including his books, video games, ancient desktop, and somewhat ancient laptop (and let's not even get into the Miata), which is funny because he holds the DCU dorm record for losing the most toothbrushes in the span of a month. He likes movies, he can quote a lot of movies, and he likes and can quote a lot of bad movies.

- The 1996 Miata And Its Kindred: Okay, let's just get one thing straight: Ray's not the kind of guy who's into cars, all right? All right. ... Except, you know, how he's the kind of guy who's into cars. Of all the myriad and bizarre things he does for fun, half of them things people normally need the company of a flashmob and the promise of being on TV to brave, he's peculiarly self-conscious about his interest in automobiles and slightly touchy about how much time he's put into his 1996 Miata. The truth is he got it used and shitty and the state it's currently in, especially for a car made fourteen years ago, is the product of a lot of T-L-C and some mechanical fixing-up, as well as a new paint job. Ray likes cars in general, particularly sporty ones, and is the sort of guy who fantasizes about owning a Lamborghini and taking it on the German Autobahn; he can tell you a lot of things about a lot of cars. In truth, he was a mechanic between college and teaching and previously spent a lot of time fixing his dad's truck with his dad, but he associates the skillset and hobby with a kind of bluecollar past and identity he's pretty reluctant to openly acknowledge.


Gemstone: Gemini - Agate, June - Pearl.

Virtues:

- Know When To Hold 'Em: If fortune favors the bold, then Ray won't have to worry about fortune's disfavor for a good long time. Ray has, if nothing else, loads of nerve -- as in, 'why, the nerve' and 'you've got some nerve' both. He is bold, he is brave, he is, frankly, not afraid of some things other people are afraid of and, when he is afraid of them, is in the habit of acting before his afraidness can kick in so it's a moot point anyway. He is both the first to run into the face of danger if it presents a possibility of reward(/glory/fun/looking awesome) to him and the first to raise his hand, say what he's thinking, make a scene; as someone with a lot of magical power at his command, he has nerve even for someone with that much magical power at his command. Contrary to what his codename might suggest, he picked the Triforce of Courage when he was drawing straws with Zelda and Ganondorf.

- One Swing Ahead of the Sword: One trick ahead of disaster -- they're quick, but he's much faster -- Ray depends on his quick reaction time and, even more, his quick thinking to get him out of a lot of scrapes. What he may not have in foresight he makes up for generally in on-the-spot resourcefulness, out-of-the-box thinking and the speed at which things occur to him and he can act on them. It's what gives him enough confidence to be as bold (see above) as he is: a high Initiative roll can do a lot for you in life, and when rolling for Initiative he more often than not turns out on top. Frozenness and analysis paralysis are not things that plague him very often (with, of course, some exceptional situations, especially of the emotional or interpersonal variety). He may have bad ideas, but he is not going to get stuck being the gawking onlooker, even to things that surprise him. It's not easy to get the drop on him.

- Winter, Spring, Summer or Fall: He may not be the kindest soul in the Salvation Army, but once you're with him, he's with you. Ray's got an almost surprisingly protective personality to those whom he regards as his responsibility; whatever else he may be, he IS a teacher, he IS entrusted with the safety and well-being of dozens of students under his care and he takes it seriously enough. Likewise, he is a faction leader and as long as he has their loyalty, they have his protection, and he means it. Whether he's the Responsible Adult or the Fearless Leader or just your friend, he takes it upon himself to be levelheaded and live up to his responsibilities as he sees them. It's just. As he sees them.

- Got A Little Motto: For a man who gets so much mileage out of being unpredictable, he's... really kind of predictable, or at least in the particular way that he chooses to be. He's not interested in making deals that he doesn't intend to keep. A truce made with him is a truce he'll stick to as long as you stick to it. There's no benefit to him in trading treacherously and he gets a lot more out of keeping to his word -- if he doesn't want to make a promise, then he'll just laugh in your face to begin with. It's debatable whether this is actually better. It's certainly better for him, though, as he tends to lay down the law pretty quickly: if you do X, he'll do Y, so if you do wind up doing X you're in no position to kvetch about him accordingly doing Y, are you, honey. He never told you no different now. They say that life is tit for tat, and that's the way he lives!

Flaws:

- Know When To -- ... Fold 'Em?: Remember how Ray tends to act quickly and without dwelling on dangers or consequences? Ray, uh, tends to... act quickly and without... dwelling... on dangers... or consequences. Fortune may favor the bold, but fools also rush in where angels fear to tread, and Ray is voted #1 most likely to Leeroy in any raid group. He trusts his own judgment, he acts on his own volition, and he is very likely also to wind up standing in the rubble of the consequences going, "it seemed like a good idea at the time?" It always seemed like a good idea at the time. Ray is impulsive, pure and simple, and not all of his impulses are productive: a lot of things that would've been better off unsaid wind up said, a lot of things that would've been better off undone wind up done. He should captain the Facebook group In Retrospect, That Was A Poor Choice. This is especially true of things that tweak at his sense of amusement, excitement, or, worst of all -- so very, very worst of all -- his pride.

- So What, I Am A Rock Star: He's got his rock moves, and he don't need you. Is Ray cocky? Is water wet. Does the sun rise in the east. As someone who spends at least a fair portion (though not all!) of his time believing he's the s**t, and having an occupation (supervillain) and ambition (world domination) that kind of has Thinking You're The s**t in some way as a prerequisite, he can suffer from the destructive conviction that he can handle anything and that he needn't take the pains of cautiousness and wariness just in case. Once he thinks he's won something, he tends to be sure he's won something -- but it's not in his own carelessness this most hurts him, but in when he goes out of his way to kick that fallen enemy one more time, or do that one more thing that is the thing that gets him caught. Sure, he could have stayed in the past. He could have even been king. But in his own way, he is king. Hail to the king, baby.

- For the Love of God, Montresor: It's a brand new day, yeah, the sun is high, all the angels sing 'cause you're gonna die. Go ahead and laugh, yeah, he's a funny guy. Ray is, in a word, vindictive. The thousand injuries of Fortunato he had borne as he best could; but when he ventured upon insult, Ray vowed revenge. He is a creature of a large but fragile ego and when humiliated he can be truly petty, and extremely cruel, in retaliating -- whether it be putting you in your place emotionally or killing you in a particularly humiliating and satisfactory sort of way, depending on the circumstances. He's proud and revengeful, as Prince Hamlet describes it, and though he shows anger a bit coldly it doesn't mean it burns any less hotly inside of him. This would be infinitely less troublesome if it only applied to enemies, but it doesn't. More often than not the people who see this particular wounded animal's teeth and claws turned on them are friends and loved ones; when he was good, he was very, very good, but when he was bad, well.

- Hello, Darkness, My Old Friend: And the previous trait stems from the true inner emotional condition he lives with most of the time, which is to say, crushing depression. Ray is an incredibly unhappy man. He has a level of unhappiness with himself and his life rather convincingly covered up with the glitz and glamour of his stage-magician persona and the adrenaline highs and power trips of being a Chaos Seed, but the fact is he dislikes himself more than he dislikes anything else and he dislikes the world just as badly: his outlook is bleak and pessimistic. Normally this kind of misery might harm the character themselves more badly than it harms anyone else -- and while that may have been true for Ray Gordon prior to his awakening, now his bitterness and self-hatred leaches into his relations with others and, perhaps most damningly, his actions. The same black worldview makes him lash out at and mistreat the people he cares about as causes him to murder innocent people and dismiss it; it's not that he's sad, it's that he's miserable, and the more he feels he has nothing to lose, the more he acts like it.
--

Physical Description

Hair: Dusty brown and cut short in the wholesome, all-American, 1950s kind of cut you'd see on a newscaster or a politician.

Eyes: Strikingly blue, like the flame of a Bunsen burner. He's about as blind as a bat and has bifocals to fix this, which he most always has on. He has contacts too, but he dislikes those mostly on account of his tendency to forget to take them out when he sleeps.

Face: All-American and not hard on the eyes. Ray looks like he stepped out of a black-and-white film or maybe one in Technicolor: more handsome than he is cute, more handsome than he is pop-idol hot, just, a little square-jawed and newscastery and magnetic-in-another-decade. He has striking eyes.

Body: Exactly halfway between 5'11" and 6' and of medium build -- he has the body type of a person who used to be in better shape than he is now, neither naturally thin nor naturally stocky, and eats like a bachelor. Most of the exercise he gets nowadays is dancing-related.

Fashion: At work, Ray dresses as preppy and conventionally as a person could dress, for the most part: button-downs, sweater-vests, slacks, argyle, solid colors, teacherwear. The exception is his array of funny ties: Barrel o' Monkeys, smiley- and frowny-face, brick, binary, Smurf, noose, you name it, he'll wear it to work. Off work he wears jeans, T-shirts, and more button-downs and slacks. The ugly truth about Ray Gordon is he has no ability to shop for his own clothing or coordinate outfits. But he can fake it a little.

codalion


codalion

PostPosted: Fri Feb 26, 2010 10:32 pm


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User ImageName: Wiseman, the Death Phantom

Hobbies:

???

Virtues:

- Spoonful of Sugar: Will you walk into my parlour? said the spider to the fly; 'tis the prettiest little parlour that ever did you spy. Wiseman is a master of devil's bargains, of making people offers they can't refuse -- the garden path to hell seems just a bit more alluring when he's offering you his hand to walk down it. He's charming, to be certain, but he's more than just charming: he's tempting. He can make a bad idea sound like a good idea, and often does as a matter of practice. Helpful to this is that he generally seems just as malevolent as he feels like seeming, and oftentimes that's not very (but then again, oftentimes that's quite). Let him please introduce himself, he's a man of wealth and taste.

- Lateral Thinking: Thinking outside of the box is Wiseman's specialty -- he hasn't got a Mycroft Holmes-esque grasp of the beauty of a thousand variations of the beating of a wing of a hummingbird suspended in the aspic of the world. What he does have is an ability to look at a problem and think of ways to solve it, especially unconventional ways. For this reason he would be good at adventure games and does not need to try to use everything with everything in Monkey Island in order to work out the right combination. It's the skill inherent to Taboo, Apples to Apples, and Pictionary. It's cooking with gas. It's thinking with portals.

- Runs a Tight Ship: Evil he may be -- and he is -- even evil has standards. Or at least, even evil can value the worth of consistency, public relations and reason in the accomplishment of its goals. Wiseman isn't interested in turning this into Texas Chainsaw Massacre IV; he has specific goals, he intends to accomplish them, he will do what is necessary to get there, and nothing more. Well, maybe a little more. Just a little bit more. Just a little. But he'll tolerate no rampaging and silly senselessness (as he refers to wanton sadism and bloodbath) from himself or anyone who works for him, and believe him that when he does not tolerate something he does not tolerate something. Every employee is the face of the company! So smile.

- Even Bad Men Love Their Mamas: He's a monster, not a monster. Wiseman has the selective ability to be a decent person, because he is a human being; this isn't to say that he can fake decency, though he's fine at that also, but that he is a human being, who has human attachments, human misgivings and, actually, human standards. What these particular attachments, misgivings, and standards are remains a mystery to most, as is the very fact that he has them, but as Ben Wade said even bad men love their mamas. He's a man, not a force of nature and not a machine -- he's a corrupted, cruel, deeply evil man, but a man nevertheless, and that influences his actions.

Flaws:

- Cynical: There's a hole in the world like a great black pit and it's filled with people who are filled with s**t and the vermin of the world inhabit it. Wiseman thinks the worst of the world and of people, which better insulates his casual disregard for the lives and happiness of others. Fundamentally he doesn't think he is negatively altering the world that severely because it's already such a piece of s**t -- and he's smart, he knows what he's doing, better than he can say for most of the dipshits who run this place. His black outlook extends to a distrust of people and their motives, a baseline disgust and disrespect for mankind that pervades his actions.

- Unrepentant: Of course he's bad. He never claimed anything different. Wiseman fundamentally believes that something went wrong with him a long time ago and there's no turning back now -- so he has no interest in turning back, no apology for you, no excuses to make. In his opinion, he already passed his event horizon a long time ago, and it's pointless and ridiculous to imagine that he'll change now. So, defiantly and with a bit more defensive pride than is outwardly apparent, he embraces it and won't be swayed by appeals to his morals, his heartstrings or the prospect that he could be redeemed. There IS no prospect. The astute might count this flaw "stubborn," in its own way -- not that stubbornness is something a clever and urbane man like Wiseman would ever truly harbor. Of course not. Why would he ever do that.

- Why So Serious: Wiseman loves to amuse himself. Sometimes this is harmless. Oftentimes it's not. While he's doing this, he reasons, he might as well have a bit of fun with things -- so he has a horrible black-humored whimsy that saturates many of his crueller actions. He likes to devise little unwinnable games for people who want to save their own lives, cat-and-mouse toy with people, do everything with that extra sense of humor and bit of panache that just makes evil ever so slightly more fun. Isn't he funny? Oh come on, you think he's funny. Don't be a Debbie Downer. Turn that frown upside down. Why so serious?

- Faustian Hubris: He sold his soul to the Devil. He wore the Ring of Power. He performed human transmutation to bring his mother back from the dead. Wiseman has a concept of power beyond mortal imagining -- he just doesn't have a concept of power beyond mortal control. Or rather, he doesn't believe in power beyond his control. This leads him to make devil's bargains himself and have bad ideas of the kind that he normally expects other people to fall for; he believes in a kind of Wiseman exceptionalism. According to him, there is nothing man wasn't meant to know, no such thing as truly forbidden power. At least not to the right person who knows how to use it. Good thing he knows just the man for the job.

--

Magic: The extent of Wiseman's magic is as unknown to the world right now as the source of it, but so far he has been known to demonstrate the powers of teleportation and telekinesis. He also carries a crystal ball with him at all times, to unknown ends.
PostPosted: Fri Feb 26, 2010 10:33 pm


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{R} A Picture Postcard, A Faded Stub - Ray, Corinna
Mr. Gordon is saddled with seeing home a student who stayed too late using the photo lab. Corinna gets to know her teacher('s preoccupation with axe murder).

{R} Schoolhouse Rock - (large cast)
Mr. Gordon teaches Hamlet to the class.

{R} Lair of the Sloth - Ray, Janice
Never match wits with a Sicilian when Blues Brothers is on the line.

{R} A Late Bloomer, Okay, I Agree - Ray, Charys
Post-Schoolhouse Rock, Ray gives Charys a ride home, Charys asks a lot of questions, and Ray's Miata loves the 80s.

{B} Your Princess Is In Another Castle - Wiseman, Black Lady, Chronos, Aries, Gemini
Stealing the Opal Crystal, leading on smitten teenaged girls and unsuccessfully looking up Princess Serenity on Facebook -- all in a night's work.

{R} Why So Merciful - Wiseman, Black Lady
Big damn villains Wiseman and Black Lady go home and celebrate the way big damn villains must: making dinner that isn't oven pizza.

{R} The Dating Game - Ray, Ursula
Ray and Ursula are stood up by their respective significant others. Worlds collide.

{R} Good Guys, Bad Guys, and Explosions - Wiseman, Charonite
Wiseman introduces himself to General-King Charonite, and this town ain't big enough for the both of them. Or is it?

{R} This is an intervention - Ray, Tallulah
When Tallulah Cowden falls asleep in his class, Mr. Gordon knows something's up. What 'something' is happens to be another matter entirely.

{S} Session #1 - Ray
Dr. Jeffrey Weisz of the Destiny City Harmony & Wellness Clinic meets a new patient.

{R} Hip To Be Square - Ray, Gene
It's nothing but time and a face that you lose. Ray gets back in touch with an old friend, for good or for ill.

{R} Dreams Made Flesh - Wiseman, Black Lady, Helios
Black Lady has a bad dream. For some reason this is Wiseman's problem.

{R} The Nicest Kids in Town - Ray, Jenny
Jenny gives Ray the hiccups.

{R} Game of Life - Wiseman, Linarite, Zinkenite, Scheelite, Wolframite, Paragonite
Team Enterprise goes to Barren Pines looking for peace and quiet, and finds Wiseman instead. It's not quite the same thing.

{R} Age: Five Thousand Three Hundred Days - Ray, Charys
For her eighteenth birthday, Ray takes Charys out to a gimmicky retro diner to discuss life, the universe, and literature.

{R} Camisado - Ray, Tate
Tate has serious business to attend to, but is it as serious as Robot Unicorn Attack?

{R} It's Hard Being Popular - Wiseman, Black Lady
Post-Royal Blood, Black Lady may need medical attention, Wiseman may actually care about her, and they both may need help. What are two villains to do?

{R} Painted Faces Fill The Places I Can't Reach - Ray, Gene
Ray needs a favor.

{R} Let the Sunshine In - Ray, Perry
Ray needs another favor.

codalion


codalion

PostPosted: Fri Feb 26, 2010 10:35 pm


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Senshi/Cavaliers:

(Cavalier Alexandros)/(Prince Alexandros)/Dylan Rasmussen:

(Sailor Calypso)/Genevieve Prideux:

(Sailor Europa)/Tallulah Cowden:

(Eternal Sailor Nerissa)/Charys Murphy:

(Sailor Selene)/Queen Nehelenia/Corinna Grant

Negaverse:

(Captain Nealite)/(Queen Beryl)/Ursula Killingworth:

(Lieutenant Uranophane)/Janice Fitzpatrick

???:

Black Lady Serenity/Blanche Williams

Humans:

Tatiana Konstantin:

Vanessa Rae:

Yevgeniy Baskov:

NPCs:

Stephanie Jaworski: Girlfriend, 28. A music teacher at Crystal Academy involved in community theater and teen mentoring. Stephanie and Ray met last September at an interschool fundraiser and have been dating ever since, having moved past the "person I'm seeing" stage and into the "boyfriend/girlfriend" stage not too long ago, though any thoughts Steph might've had on moving in together have been forestalled by the unfortunate occurrence of Ray's sister-in-law needing his help, rather suddenly and conveniently. (The fact that Ray does not have a brother has never come up in their conversations.)

Steph is outgoing, talkative and proactive; she lives her life metered out in schedules, Microsoft Outlook reminders and whiteboards. She has an easy if somewhat forceful sense of humor and enjoys a lot of the same TV shows and musicals as Ray, and is responsible for the infection of the Glee virus into his bloodstream. She thinks pretty much any problem can be solved with a goal-oriented conversation, including Ray's various personality flaws, and has a tendency to explain things about Ray to other people, whether or not they already know them.

Bill Johanssen: Boss, 44. The principal of Meadowview High School. The first time Ray and Bill got along was Ray's job interview: it was also the last time. Bill is notoriously humorless, irritable, and concerned with maintaining his authority and being taken seriously, which puts him entirely at odds with Ray, a popular but insubordinate teacher. The two of them are vinegar and baking soda personally and not much better professionally; Ray has always toed the line just enough to avoid grounds for dismissal, which has given Bill (to whom he refers, "fondly," as "Billjo" to other staffers and "the po-po" to students) no end of aggravation. Ray regards Bill as a neurotic middle-aged burnout driven to control freakhood by his insecurity about his dead-end suburban job; Bill regards Ray as a loud washed-up yuppie driven to immature grandstanding by his insecurity about his dead-end suburban job. Their animosity has gone far enough that it is more than obvious to the entire student body.

Dr. Jeffrey Weisz: Psychiatrist, 31. A young doctor at the Destiny City Harmony & Wellness Clinic, a psychiatric facility affiliated with but not attached to Destiny City Memorial and one of the clinics covered by Meadowview's health insurance plan. Calm and good-natured, but somewhat confused by the files of one Dr. Kawabata at Destiny City Memorial that appear to describe an entirely different patient than the one who sits in front of him now. Often suspects Ray Gordon is playing some kind of joke on him, but cannot imagine what.

Danny Gordon: Father, 56.

Flora Gordon: Mother, 55.

Brenda Wyatt: Sister, 32.

Kayla Wyatt: Niece, 5.
PostPosted: Wed May 26, 2010 2:21 pm


Aaaand new profile is up! Stay tuned for new details on magic.

codalion

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