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Posted: Thu Feb 04, 2010 11:49 pm
Birejji-Tokutei Taijutsu Village Specific Taijutsu
Same as taijutsu stages
These are Village Specific Taijutsu, a speciality of that particular Village. If you would like to learn a Taijutsu not from your native village here are some steps that you can take:
1.) You need to ask the permission of your Kage to learn this particular Taijutsu.
2.) If you do get the 'Ok' from your Kage then you need to be escorted to that Village and ask that Kage.
3.) They have every right to say Yes or No...You need to respect that. But, if you argue your point to the Kage then they might say 'Yes'.
4.) Fight the Kage and if they find you worthy of the Taijutsu they will teach you.
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Posted: Thu Feb 04, 2010 11:50 pm
Suna Taijutsu - Pai Qua QuanFlexible, Powerful, Dangerous
Style Description: Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.
Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.
In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.
However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.
As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.
Stage One
At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that. Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements. Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot. Reflexes: No real advantage for the users reflexes at this stage.
Basic Techniques
Name: Seiryu-Kasho Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.
Name: Bokuho Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.
Stage Two
A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes. Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style. Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks. Reflexes: The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.
Basic Techniques
Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.
Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.
Stage Three
At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage. Movements: Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed. Flexibility: Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping. Reflexes: Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.
Basic Techniques
Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.
Stage Four
With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face. Movements: The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage. Flexibility: At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem. Reflexes: The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.
Basic Techniques
Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.
Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.
Stage Five
At this stage a single solid strike from the user can break bones. Movements: The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness. Flexibility: Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point. Reflexes: The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.
Basic Techniques
Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.
Stage Six Power: At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing. Movements: The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature. Flexibility: Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily. Reflexes: No significant improvement is seen at this stage in terms of the users reflexes.
Stage Seven
Requirements: Kage/Sanin
Power: One solid strike from the user at this stage can break a solid tree in half. Movements: The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch. Flexibility: By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease. Reflexes: At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.
Master Sage - Users of this Style -
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Posted: Thu Feb 04, 2010 11:55 pm
Hidden Stone Style - Rock Body Taijutsu Rock, Hard, Hits
Ishi no Karada Taijutsu (stone body taijutsu) Purpose: The purpose of the Ishi no Karada style is to give and take huge amounts of damage, using the powerful muscles of a highly trained body, using both arms and legs. Speed is not as important as stamina and strength, although it does play a role.
History: A taijutsu style as old and timeless as the mountains themselves, it is unknown exactly how the Ishi no Karada came into existence. It is a style that has been passed down generation by generation in various dojos of Earth Country. When Iwagakure was created, it was only natural that the shinobi there would use the most popular fighting style in the Earth Country. Through the use of chakra, it was greatly enhanced into the mighty form of taijutsu that it is today.
Stage 1 Requirements: Genin
Stances: None
Techniques:
Tsuruhashihijishou (Pickaxe Elbow) Description: The only complicated move the shinobi is capable of at this stage. An elbow attack that is delivered downwards or backwards. Often combined in a combo.
Shoushitsu (Rising Knee) Description: The user brings his knee upwards to knock the air out of the enemy’s stomach and to make the enemy more vulnerable and open for a new and more powerful attack.
Hourakushou (Cave-in Palm) Description: A basic Taijutsu attac. Similar to how a Hyuuga attacks with a gentle fist attack, the Yama-Ken user rams his open palm forward to hit the enemy’s chest and belly. A direct hit can knock the air out of the opponent.
Special Techniques: None
Stage 2 Requirements: Chuunin Stances: None
Techniques:
Hasai Houyou (Crushing hug) Description: The user lunges and puts his arms around his enemy’s whole body, holding their arms and upper body in a tight hug. He holds the enemy tightly, making it hard for the enemy to move. Upper level taijutsu users can easily escape. However, if the enemy is too weak, he is stuck and cannot move, leaving him vulnerable to attacks from other people. This technique can also have the unfortunate consequence of having the user being hurt by an attack from an ally.
Kannyuu Tanima (Collapsing Valley) Description: The user readies his fists on either side of a part of the target’s body, most commonly the head or ribs, then pounds inward with great force at a slight downward angle. This is a simple but effective attack aims to distract the enemy by causing pain in two places simultaneously.
Special Techniques:
Doton Gurabo (Earth Element Stone Gloves) Description: By pounding both fists into the ground the user of this jutsu is able to pull them back out, covered in earth and held tightly together by chakra. Basically used like fists or a shield, the user is able to both defend and attack with them. Eventually, though, the stone will wear away after three posts.
Kuma Kobushi (Bear Fist) Description: A highly powerful attack in which the user swats down at the target with a stiff, open palm, as if he were a grizzly bear clawing at an opponent. This move calls for focusing a lot of strength into the shoulder, arm, wrist, hand, and fingers to ensure a great amount of force being brought down on the enemy. The second stage of this attack is a temporary paralysis on the enemy if the hit connects squarely. For a short time, around 1 post, the target cannot move his muscles where hit.
Stage 3 Requirements: Chuunin
Stance: None
Techniques:
Axe Kick Requirements: None Description: A powerful kick technique. The user swings his back foot upward, then brings it slamming down to hit the opponent with the bottom of the heel, usually on the opponent's shoulder. If the user misses, the foot can just swing back into position.
Mountain Rising Description: A simple uppercut technique. The shinobi uses his back hand to swing upward for a vicious uppercut that can send a person with lower Strength stats flying.
Double Rock Swing Description: A powerful double-hit combo that can also be used to fake out an opponent, the user first swings forward with a roundhouse kick from the back foot. Using the momentum of the kick, the user continues his turn, only bringing up a fist to backhand the opponent. If the first kick misses, it is possible that the opponent doesn't see the second attack coming, and can be hit by the flying backfist.
Special Techniques:
Doton Doryu Dango (Earth Element Mud Cannonball) Description: In this jutsu, the user collects and lifts a gigantic piece of earth (about the size of a beach ball) that can be thrown at his enemies, the max distance being about 20 feet.
Doton: Jishin Ken (Earth Element: Earthquake Fist) Description: A good jutsu for creating openings, this one works by the user slamming a fist onto the ground, and using chakra increasing the shock created by the fist to make a small earthquake. The earthquake can't do a lot more than to shake people off their feet, though, and it only affects people within 10 feet of the user.
Stage 4 Requirements: Jounnin
Stances: None
Techniques:
Shougekishou (Rising Impact Palm) Requirement: None Description: A palm attack that is directed straight upwards, capable of sending the heavy opponents or objects flying into the air. Once in the air, a follow-up attack is often made. Little to no damage is done with this attack. It is the follow-up that deals the most damage. Permission from the opponent must be given before this is done.
Tokken (Tackle Charge) Description: The user charges forward, using his power to put a lot of strength to his shoulder to deal heavy damage to the opponent, as well as knock the enemy down with the user’s body weight. The attack often comes as a second or third attack in a series of combos.
Yamayagi Mozou (Mountain Goat Mimic) Description: This attack calls for the user to head butt his opponent with the front of his forehead, causing painful damage to his enemy while absorbing the shock of recoil to prevent harm to his own brain. Requires no momentum to execute; the user can be standing still as little as 6 inches away from his target.
Special Techniques:
Banjin Houru (Savage Throw) Description: This technique calls for the user to grab onto the arm or leg of the opponent, and then use his entire body weight to swing his target around in two quick circles. Then, while the victim is still dizzy, the user immediately slams him into the ground to take immense damage to the head and torso. If done correctly, this should be one fluid movement.
Jagged Dust Description: Gathering chakra, the user creates a layer of dust which surrounds himself as a second skin. The chakra manipulates dust so that it becomes denser, and jagged edges appear, similar to rough uncut rocks and jewels. When punching, striking, and kicking there is now the added effect of getting hit with the jagged hard dirt, which can cause shallow wounds and scrapes.
Stage 5 Requirements: Jounnin Or anbu or Oinin Stances: None
Techniques:
Elbow Smash /b] Description: Getting close to the opponent, the user grabs the back of the enemy’s head with one hand, then brings it toward himself quickly to smash the face with the elbow of the other arm.
Stone Floor Sweep Description: Quickly crouching, the user sweeps out his back foot to hit the opponent’s legs. The attack causes the opponent’s legs to fall and make the user fall toward the ground. The user continues his sweep, and using the circular momentum, comes in for another sweep kick with the other foot, just as the opponent is about to hit the ground. The second kick usually hits the torso or arms of the opponent, making this a double hit combo.
Steady Mountain Palm Description: A counter attack against taijutsu, the user uses the palm of his hand and the firm foundation of his legs to block an attack, usually a punch. The palm sticks forward and intercepts a punch. The punch hits the palm, which is steady and rock solid, and the shock and energy can cause the hand of the puncher to take damage, even break the bones of the fingers. The hand can, however, take damage as well.
Special Techniques:
Savage Downward Crash Description: First using Shougekishou to launch the opponent into the air, the user follows by jumping. At the apex of the jump, the user grabs the opponent, maneuvers the opponent underneath himself, and lands back on the ground with his knees on top of the opponent. This causes incredible amounts of damage to the torso, breaking ribs and damaging inner organs. The consent of the opponent’s owner, of course, must first be given.
Rising Earth Pillar /b] Description: Gathering chakra and strength into one hand, the user hits the ground hard, sending the chakra into the ground. The force causes a pillar of earth to shoot up to a height of 6 ft. Using chakra, the user can control where the pillar appears, usually underneath an opponent to surprise him. The earth pillar has a 1 foot diameter and can only appear within 7 ft of the user.
Stage 6 Requirements : Kage Level or Sanin
Stance: None
Techniques:
Gangeki (Boulder Strike) Description: An amazingly powerful punch attack. Instead of attacking the enemy by tackling them, the user pulls back his fist while running before delivering a straight powerful punch that knocks down anyone or anything. Blocking this attack takes inhuman strength.
Sledgehammer Heel impact (Hanmahirushou) Description: The user jumps far up in the air, gathers a lot of power into the right leg, foot and heel. Upon impact, the power is released and sent into whatever it hits. It deals an immense amount of damage to the torso, capable of splitting apart ribs and crushing inner organs.
Flying boulder (Hishoumaruish) Description: The user grabs the opponent’s limbs or body and spins around while holding the enemy. When enough speed and power has been gained from the spinning, the user throws the enemy into something solid like a tree or wall. The user may also throw the enemy towards another enemy. The maximum throwing distance is 50 yards.
Special Techniques:
Saido Nadare (Second Avalanche) Description: When the user punches a target, the natural resistance that an object bears is temporarily neutralized as it absorbs the shock of the impact. However, in this technique, the user punches his target once, and then punches a second time in a fraction of a second with the same fist, so quickly that it is undetectable to the naked eye. However, because the natural resistance of the object was taken away to protect against the first punch, the second punch deals maximum damage. This results in that object shattering completely, whether it be a rock or someone’s bone.
Gansaku Shindou (False Tremor) Description: When the user runs at his opponent, he purposely stomps on the ground with immense force every step of the way, causing the earth to shake and tremble like a small earthquake with chakra sent through the feet. This is meant to upset the balance and concentration of the target. When the user reaches his opponent, he can follow up with any attack of his choice. For obvious reasons, this jutsu has no effect on enemies in the air. This jutsu also affects allies.
Stage 7 Stance: None
Techniques:
Kiretsu Kire (Fissure Chop) Description: An attack that is as a follows, first sending the dominant hand into the air followed by the leg that matches with that arm (ie right arm and right leg) the leg slams down first causing the ground to vibrate stopping any sudden movements and the hand slams down onto the skull of the victim.
Bone Crusher Description: A simple, yet devastating attack. The user grabs an arm or a leg. With immense power behind those fingers, the user crushes the bones within the fist, dealing immense amounts of pain and damage. This is usually used as a counter attack to punches or kicks. The user first blocks with a hand, then clenches his fist to deal the damage.
Sky High Avalanche Description: An attack reminiscent of both wrestling and the Omote Renge, the user first palm strikes the user high up into the air. Jumping after, then user grabs the opponent's body, flips it around so that the head is toward the ground, grabs the neck with his legs, and plummets down toward the ground. The attack can go up as high as 10 ft. While the attack isn't a 100% positive kill attack, it can cause concussions and injured backs and necks.
Special Techniques:
Double Impact Fist Description: A highly powerful technique that is also incredibly difficult to perform. Using the same idea behind Saido Nadare, the technique is, instead, used with one single punch. While this may seem, at first, to be impossible, with a high amount of training, it can be done. The user makes a fist, but then extends out the fingers slightly, almost like a palm strike. But instead of hitting with the palm, the user hits the opponent with the second knuckles of the hand. This is the first hit that neutralizes the natural defenses. The hand then collapses in on itself, to create a fist, a split instant after the first hit of knuckles. This collapsing in is incredibly difficult to perform, since it has to have the full power of a punch behind it to truly deal damage. But when the user masters this punch, it is an incredibly fast and powerful attack that nearly none can match.
Ishi Suji (Stone Muscle) Description: A split second before the opponent hits the user with a taijutsu attack, the user tightens his/her muscles. Due to extensive training these muscles quickly take any blow that comes its way and returns the force back up the body of their attacker, effectively reflecting the taijutsu attack. A highly powerful technique, the strain this gives to muscles can be intense. Can only be used three times a thread
Master Sage -
Users of this Style - - - - -
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Posted: Thu Feb 04, 2010 11:58 pm
Hidden Leaf TaijutsuBrutal, Elegant, Leaf
Description: The Hidden Leaf never really developed their own unique Taijutsu style, because everyone seems to just adopt and evolve what works best for them. This brought about the invention of many useful techniques, but none that could be put together to form a single style. Many of the basic techniques were quickly adopted by the rest of the shinobi world and the majority of the techniques have become world known. This is not a style, it is simply a list of techniques and has no master. When the Taijutsu guidelines talk about a number of techniques from the leaf technique list this is the section they are talking about.
Academy Student
Sennen Goroshi [One Thousand Years of Pain] Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the a** of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
Dainamikku-Entori [Dynamic Entry] Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack it is always paired with at least one other.
Youjitsuba [Spitting Toothpick] Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but is much more effective when used following a distraction.
Genin
Asshou [Pressure Palm] Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. When used by a nin with impressive strength, this technique could be quite devastating if not fatal.
Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill] Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.
Haridoku [Poison Needles] Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.
Harisuzu [Bell Needles] Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.
Hayabusa Otoshi [Peregrine Falcon Drop] Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground. Thiis technique is simple, yet effective, and can most certainly be crippling or fatal when used by a nin with a grasp on chakra control and how to use it to increase their downward momentum.
Houshou [Crushing Fist] Description: A taijutsu technique where the ninja's palm strikes their enemy, hurling them away. Since this move is a power based one, it is almost entirely dependent upon the user's strength and chakra control. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Leaf Shadow Dance] Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Daisenpu [Leaf Great Whirlwind] Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Description: This is a very simple, yet effective technique, which can be used against anybody who comes charging in with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as trees or walls.
Konoha Senpuu [Leaf Spinning Wind] Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja first disappears using a really fast movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air.
Renge Lotus Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. Should be used with caution.
Shou-Geki-Shou [Rising Impact Palm] Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.
Shoushitsu [Knee Strike] Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
Tokken [Tackle Charge] Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.
Tsutenkyaku [Painful Sky Leg] Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.
Chuunin
Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop] requirement's:[Shadow Clone Technique] Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Bunshin Taiatari [Clone Body Blow] requireement's [Shadow Clone Technique] Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.
Haritsuba [Spitting Needles] Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
Hien [Flying Swallow] Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Konoha Shofu [Leaf Rising Wind] Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Midare Senbu [Chaos Fan Dance] Requirement's A fan The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.
Sakura Fubuki no Jutsu [Sakura Blizzard Technique] Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.
Shishi Rendan [Lion Combo] Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.
Yanagi no Mai [Dance of the Willow] Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.
Jounin
Isshi Resshin [One-fingered Earthquake] Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
Kage/Sanin
Omote Renge [Front Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates] Description: A forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Initial Gate, the first of the Hachimontonkou [Eight Celestial Gates] that limit the amount of chakra a person's body can release in combat. Normally, the human body uses only twenty percent of the power of its muscles. Opening this gate allows the ninja to use thirty percent of that power, putting more strain on their muscles. This technique utilizes the Taijutsu skill Kage Konoha Buyou [Shadow Leaf Dance], sending the opponent airborne and then paralleling them self with their shadow. At this point, bandages from the ninja's arms are wrapped around the opponent, constricting them and leaving them defenseless as the attacking ninja spins violently into the ground, crushing their opponent.
Asa Kujaku [Morning Peacock] Requirements: The Ability To Open The Sixth Of The Eight Celestial Gates Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Shin Ura Renge [True Reverse Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Sixth Celestial Gate Description: This advanced, more destructive version of the Renge requires the opening of the Sixth Gate, with a correspondingly higher cost to the user. Then Shin Ura Renge begins with the user kicking the opponent into the air, proceeding with the opening of the sixth gate. Once the sixth gate is open, the user launches him/herself into the stunned opponent constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.
Ura Renge [Extreme Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Life Gate (Third Of The Eight Celestial Gates) Description: Another forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Life Gate, the third of the Hachimontonkou (Eight Celestial Gates). Opening this gate allows the ninja to use fifty percent of their muscle power instead of the normal twenty; thus, putting even more extensive strain on their muscles. This dangerous technique normally causes the user to suffer permanent muscular damage after the attack is used. Like the Omote Renge (Initial Lotus), this technique utilizes the Taijutsu skill Kage Konoha Buyou (Shadow Leaf Dance), sending the opponent airborne, but without paralleling their body. Instead, with the incredible increase in strength and speed, the ninja bats their floating opponent around with a series of incredibly quick and powerful blows, moving so quickly that they cannot be caught by mere human eyes. Once the initial damage is dealt, before the ninja's muscles give out, they wrap the bandages around their left arm around the waist of their opponent and deliver a single set-up blow. As they advance towards the ground, the ninja then jerks them back up with the bandage, and at the same time, drives their right fist and boot into them, driving them back down to the ground.
Master Sage -
Users - - - -
---------------------------------------------------The Eight GatesPower, Speed, defense
1.Gate of Initialization (Genin minimum) Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.
2.Gate of Healing (Chuunin minimum) Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.
3.Gate of Life (Chuunin minimum) Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.
4.Gate of Pain (Chuunin minimum) Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use. Causes the user to pass out when jutsu is released.
5.Gate of Limits (Chuunin minimum) Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
6.Gate of Greatness (Chuunin minimum) Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
7.Gate of Shock (Jounin minimum) Special: User is incapacitated after the jutsu ends or they run out of chakra. Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
8.Gate of Death (Jounin minimum) Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user.
Master Sage - Users of this Style - - - -
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