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Reply [Jutsu] Our refrence to universal techniques
Taijutsu (Physical Attack)

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I am Blasphemy

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PostPosted: Thu Feb 04, 2010 11:30 pm


The New Styles And Taijutsu's


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Taijutsu is a tool of the hard working Nin. It requires the most intense training of all the ninja arts. Users of this ninja art have superior speed, ranging from above average for beginners to more than super human for masters. They also posses enhanced strength in very much the same manner. The training style for Taijutsu is different from anything else and is as follows:

Stage 1: 3 (paragraphs to learn 7 lines per paragraph)
Stage 2: 6 (paragraphs to learn 7 lines per paragraph
Stage 3: 11 (paragraphs to learn 7 lines per paragraph
Stage 4: 15 (paragraphs to learn 7 lines per paragraph
Stage 5: 17 (paragraphs to learn 7 lines per paragraph
Stage 6: 20 (paragraphs to learn 7 lines per paragraph
Stage 7: 22 (paragraphs to learn 7 lines per paragraph

Taijutsu and Advanced Taijutsu class nin learn styles faster than normal nin after they advance past the first stage. (Check the Ninja Classes post in the Starter Forum for information on how many posts are deducted by each Taijutsu class)

Note: These post lengths do not apply to the 8 Chakra Gates


Learning Techniques:

While training, all users of Taijutsu automatically gain the Basic Techniques of their style. This applies all the way up to stage 5 of each style. Before stage 5 of each style, Special Techniques must be learned separately, similarly to how a Ninjutsu user learn their Jutsus. The post length for learning a Special Technique of each level is as follows:

Stage 1 Special Techniques: 3 Posts
Stage 2 Special Techniques: 5 Posts
Stage 3 Special Techniques: 7 Posts
Stage 4 Special Techniques: 10 Posts

(Taijutsu and Advanced Taijutsu Classes learn these in 2 fewer posts)

At stage 5, the user of the style automatically learns every technique of the Stage that they are at.

Stages and Their Usage
These are the guidelines for the stages and what rank is needed to use them. This only effects those not being taught by a Master Sage of one of the styles. If there is no Master Sage of your style and you're a Taijutsu class, you may contact Silk about becoming that style's Master Sage.

Stage 1: Genin
Stage 2: Chuunin (if Taijutsu Class, Genin)
Stage 3: Chuunin
Stage 4: Jounin (if Taijutsu Class, Chuunin)
Stage 5: Jounin
Stage 6: ANBU/Onin
Stage 7: Kage/Sannin


Classes And Usage
Only three Classes can actually master one or more styles, other Classes can only learn to stage 4 of each style or 10 techniques from Leaf's Technique list.

Taijutsu Class
Can master up to two different styles and as well as learn 10 techs from Leafs Tech list or open all 8 chakra gates, learn 10 techs from Leaf's technique list and learn to stage 4 of one style max. Advanced Taijutsu Classes may master up to four styles.


Special Note About The 8 Chakra Gates: The 8 Gates count as two styles and if learned can only learn Leaf Tai techniques. Also, up to 13 Jutsus can be learned in conjunction with the gates. if you open the 8th gate death is certain. Learning each gate takes 20 posts.


No one may be the Master Sage of two different styles, however you may learn two different styles. So, you can be the Master Sage of 1 style and be a master member of another.
 
PostPosted: Thu Feb 04, 2010 11:32 pm


Akuma Haraise - Devil's Retaliation.
Unpredictable.Speed.Destructive.

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Style Basis: Speed,On all fours.

Training Methods: Training is usually done in attempts to increase speed, and use instincts.

training Blindly, or without senses both are fine and enable the user to get used to fighting Demonicly.


Movement: unpredictable the higher the stage the harder to see through the stages. due to the level of mastery of the Akuma Haraise that the user has.

Stage One
At stage one the user will crawl around on four's, as it is the basis of the style,Allowing their Darker side to control them, the animal side, they have little self awareness, making it hard to see friend from foe, also they are quite unpredictable but not too unpredictable meaning higher level shinobi can see through it with ease. Offinse is the main part of this style, and as such the user will mainly always be attacking, using chakra to give short bursts of speed.

Regular Techniques:
Akuma Sutansu - Devil Stance: The user will stretch, becoming very nimble, most style users will have their nails cut longer, pointed, as though they are talons, they will crawl around on their hands and feet, similar to a beast. Allowing for rapid speeds, and quick attacks.

Special Techniques:
Kuro Tsume - Dark Talon: The user will run on all fours, quickly in a zig zag formation to confuse their opponant, then they will quickly use either their nails, or senbon, to slash their opponants side.

Stage Two
The user has basic control of the syle but of course it seems like the user has no control at all, they still cannot tell friend from foe as they are using their darker insticts those of an animal, they will blindfold themselves, cutting off one sense making the others more powerful, relying on smell, which is becoming a new thing to try now.

Regular Techniques:
Akuma Kamu - Devil Bite: The user will sprint on all fours towards their enemy, throwing kunai as a diversion, they will lunge baring their teeth, as they enemy will try to block, they will sink their teeth deep into them, kicking them in any location in the process to weaken them.

Special Techniques:
Jinsoku Biribiri - Rapid Ripping: The user being blindfolded,will use smell to detect their opponant, with they will release a burst of chakra increasing their speed, with this they will jump into the air, trying to land on their opponant, while citting them rapidly with their senbon, or Fingernails.

Stage Three
The user can now tell friend from foe, though they are still oddly angered, as though a lust filled spirit has taken them over, all they want is battle, blood. Now they are using their chakra to their adavantage, forcing chakra onto their nodes, they will force them into disability, cutting off taste, and sight (unless the have byakugan, or in my RPC case the Devil or Curse Eye) they will become faster, and have a better sense of smell, allowing one certain enemy to be located more easily.

Regular Techniques:
Akuma Ataru - Devil Strike: The user will release chakra, pushing off, allowing for a quick burst of speed, for the best effect they will be directly next to their opponant, they will rip their body throught the air, making a speed bust, and try to shover their hand through their opponant, with enough force they will kill them if hitting a major organ.

Special Techniques:
Akuma Sutansu Ni - Devil Stance Two: The user will begin to pop their limbs, making them more flexable, and even more deadly, they will force chakra onto four nodes, making movement more limble, and more rapid.

Stage Four
The user will now be able to strike with enough force to level a small shack, they will begin moving with more speed, not enough to leave an after image, but enough to confuse one, they will be able to user their body more elegently, with almost flawless agility, making them almost impossible to knock off balance as they are on all four's.

Regular Techniques:
Akuma Mochi - Devil Charge: The user will release a burst of speed, running raoidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, charging at them with their shoulder, with enough force to fracture bone.

Special Techniques:
Kuro Shippuu - Dark Hurricane: The user will jumo into the air, releasing a rapid, large burst of chakra they will throw their own body down into a spiral, with enough force to shatter bone, if they strike, it may be enough to kill, but will also damage themselves.

Stage Five
This is the final, master stage of Akuma Haraise the user at this point will only have hearing, and smell (unless the have byakugan, or in my RPC case the Devil or Curse Eye) their body will move faster enough to leave a small after image, lasting a fraction of a second, they will be moving so powerfully they could demolish a house with ease, though their muscles will be tearing, and if used for more then twenty minuest (twenty posts), they will experiance sever exhausten, and are most likely going to rip several tendons, and muscles.

Regular Techniques:
Shi Sutansu - Death Stance: The user will activate all the nodes in their arms, and legs, making speed rapid, and hard to follow, while at the same time increasing force. Tendons, and muscle have been subject to rip if used to long.

Special Techniques:
Shi Saikuru - Death Cycle: the user will run, and release a burst of speed, running raoidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, they will spin their own body, so rapidly wind will flow around it making them into a moving tornado if hit it will slash up their opponants skin.

Akuma Hasami - Devil Scissors: The user will run ast their enemy, while crossing their arms into an ex, with their nails, or senbon flat out, the will launch themselves into the air spinning, with enough speed and force the essentially become a drill, allowing for movement underground, being able to shoot up from underneath their opponant and attack.

Forbidden Technique
Akuma Jisatsu - Devil's Suicide: The user will release all of the nodes in their arms and legs, and release all restraints on their own body, this will kill them, this is their last attempt move, they will seal themseves with explosive, and ice tags, making them a deadly bomb, the will force all remaining chakra in their body to force them out at unhuman speeds, making them almost impossible to follow (Sharingan, Sandetsu) using their nails, or senbon the will latch onto their enemy, and use the tags to blow themselves, and their enemy into oblivion.

Master Sage - I am Blasphemy

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PostPosted: Thu Feb 04, 2010 11:34 pm


Tame Za Kyokudo
Extreme, Unforgiving, Savage



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Style Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.

Style Basis: Hand to Hand, Reflexes

Training Methods: Rapid repeats of savage attacks, reflexes trained by putting yourself in danger by throwing weapons at yourself, Crushing trees, stones, and people.


Movement: The only real movement that is consistent in Tame Za Kyokudo is keeping one fist close to your body and face for deflecting and countering.

Stance: There is only one stance in the Tame Za Kyokudo style, fist positioned with one up close to the collarbone for blocking, deflecting, or countering, while the other one is extended outward forward, just slightly bent in a diagonal angle inward. The feet will be place just about the same as the fist, but slightly closer.

Stage One
Still being a fresh student to the style the user is only about the same speed as a normal shinobi, and reflexes haven't changed at all.

Regular Techniques:
Resu Tame Taibu ~ This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.


Special Techniques:
Rosutoai ~ Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.

Stage Two
This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better, but faced with a greater shinobi the user will be dominated against.

Regular Techniques:
Tsuyoi Senkou ~ In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.


Special Techniques:
--


Stage Three
As in strength the user hasn't really progressed, but the users reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.

Regular Techniques:
Kire Ono ~ In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


Special Techniques:
--


Stage Four
At this stage the user is able to snap a tree in half with a single blow. The users reflexes are enough to block, deflect, or counter several blows at once.

Regular Techniques:
Hyoushi Tentou ~ Catching the enemies punch the user will move the fist to the side of the user and throw their elbow into the enemies head with enough force to knock them off their feet.

Special Techniques:
Assai Hiza ~ Rushing at the enemy the user will leap just to the side of the enemy, at the moment they are beside the enemy the will bring their knee up toward the enemy, at the same time the user will slam their palm into the back of the enemies head, the effects of this blow is enough to injure severely if not kill.



Stage Five
At this stage the users strength has not changed much, but the reflexes of the user has risen dramatically to where they can block, deflect, or counter the enemies attack the instant it is thrown.

Regular Techniques:
Rinten Atemi ~ As the enemy approaches the user, they will slid their forward foot beside the enemies and slid it to the side bringing them off balance, after so the user will with rotate around the enemy and bring their knee up to the back of the enemies head.

Special Techniques:
Rokettokobushi ~ Focusing chakra into the users arm the user will rush forward, and just pasted the enemy as the user does they will slam their fist into the enemies stomach and force the chakra out while slinging their arm forward sending the enemy flying back.


Stage Six
At this stage if ever achived the user can crush boulders with a single hit, as for the users reflexes the user is able to block, deflect, or counter mulitpule attacks, at the moment they are thrown.

Regular Techniques:
Saidohandou ~ In the original stance the use will wait till the enemy is right at them, and swiftly sling their leg at the enemies legs bringing the crashing to the ground, but before the enemy can hit the ground the user will bend downward and kick backwards and up toward the enemies head hitting them into the air.

Special Techniques:
Kouki Roketto ~ This attack is like the Rokettokobushi, but different when the user connect to fist they will uppercut the enemy in the stomach and send them into the air. After than the user will leap into the air till they are just beside the enemy and send a kick directly into the back of the enemies head, slamming them into the ground.


Stage Seven
This stage is almost unheard of to any shinobi, the only person ever know to achieve this level was Syi Yanshi, the first ever Otokage. At this level the user's speed has increased dramatically, also the strength of the user has greatly increased.

Special Techniques:
Tejina Kinpaku ~ With this technique the user will focus chakra through out every part of there body, then making a coating around their body the chakra will combine with their muscles, making the user three times a fast and strong. The only draw back to this technique is afterwards the user is
almost completely useless.
(Last for five post)


Master: -

Users:

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PostPosted: Wed Feb 10, 2010 1:15 pm


Suiken, Drunken Fist Style
Unpredictable, Unprecise, Damaging
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Style Basis: Confusion, Hand to hand

Training Methods:
Users of this style train in techniques of deception through apparent drunkenness. The user can train while drunk or sober, it doesn't matter, the important thing is to master the illusion that one is drunk while fighting.

Movement: Movement is unpredictable and becomes tough to track in the higher stages due to the users mastery of seemingly erratic movements.



Stage One


At stage one the user is slightly unpredictable but not to the level that higher level nin can't see through it with ease. Most movements will still seem stiff and planned out. The user begins to learn the essentials of blocking and how to use any part of their body to do so. Most blocks will be poorly executed do to the fact that, at this level, the unpredictable movements of this style are not natural yet.

Regular Techniques:
Drunken Stumble - The Drunken Stumble is a great technique for dodging low or medium speed Taijutsu or projectile attacks. The user simply stumbles away from the attack, much like a drunken man would stumble while walking.
Rank D

Special Techniques:
Stumbling Counter - The Stumbling Counter is used in conjunction, or along with, the Drunken Stumble. The user launches a punch after stumbling out of the way of an attack. The punch comes at the target with an unpredictable amount of speed, changing almost every time it's used.
Rank D


Stage Two


At this level, the user has gained the basic ability to make unpredictable movements, making them a rather convincing drunkard even when not intoxicated. At this stage users will begin to incorporate more elements of deception into their attacks.

Regular Techniques:
Sleep - The user utilizes their new found powers of deception to trick their opponent into thinking that they have fallen asleep. This allows them to trick their opponent into attacking and gives them the advantage of surprise when they dodge or counter.
Rank C

Special Techniques:
Play Dead - This technique becomes more effective depending on what level the user is and how much damage they can take. The user takes advantage of a situation where they do not come out on top in a confrontation. When hit with a strong attack the user appears to be down for the count. When their opponent approaches to finish them off, the user springs "back to life" and launches a powerful counter attack. This technique is rather difficult to master because it requires the utmost in discipline to complete the deception.
Rank C


Stage Three


At this stage the user can trick the opponent with a little effort and has gained the basic skills necessary to make believable and confusing movements. By now users are starting to learn the power side of this style, learning to use their unpredictability to make powerful strikes.

Regular Techniques:
Rising Trip Kick - The user runs towards their opponent, tripping up on the way towards them. As they stumble closer to their target they suddenly regain their balance and launch a powerful kick that knocks their opponent into the air.
Rank C

Special Techniques:
Requirements - Must be Drunk
Rising Trip Fall - Sometimes, when the user attempts to recover from the Rising Trip Kick, if the user is very drunk then they will not be able to recover and will just collide with the opponent in a tackle of sorts.
Rank C


Stage Four


At Stage Four the user essentially goes back to the basics and improves their abilities with the style's foundational techniques. This stage requires that the user be drunk almost to where they cannot stand while training. This forces the user to react to their own movements because even they don't know exactly what is going to happen. This method of training vastly improves their abilities while drunken..

Regular Techniques:
- N/A

Special Techniques:

Speed of the Drunkard - Body Flickering around the area like a mad man the user simultaneously shows of their speed and how amazingly drunk they are by no being able to appear where they want to. However, just as it seems the user's attempts are hopeless, they appear directly behind their opponent and launch a strike.
Rank B


Stage Five


At this stage the user trains all the style's little tricks and illusions once more. But, similarly to stage four, the user is drunk beyond belief while doing so.


Regular Techniques: N/A

Special Techniques: N/A



Stage Six


At this stage the user has mastered the Suiken style. Their ability to fool their opponents into thinking that they are vulnerable is effective against all but the most keen eyed opponents. However, due to the fact that alcohol is hard on the body and removes inhibitions, those who reach this stage are often at a higher risk for injury while fighting.



Regular Techniques:

Requirements - Drunk
Sickening Attack - This attack involves the user, who must be very drunk, charging their opponent and launching some sort of attack. Right before their attack connects, the user throws up all over their opponent, causing their eyes to begin stinging and their nose to begin burning. The Suiken user then vanishes and reappears above their opponent, launching a kick that has more than enough power to break bones.
Rank S

Requirements - Sober
Confusing Stumbling Dance - This technique is strange in that it relies almost entirely on the opponent being lured into a false sense of security. The user dances around in a goofy and uncoordinated fashion launching small attacks, such as foot stomps and eye pokes, all meant to lure the opponent into an attack of their own. When the opponent does attack the user will launch a counter attack of their own, such as a powerful kick or punch.
Rank A


Special Techniques:

Requirements - Drunk
Sobering Headache - In this technique, the user utilizes their acting ability to fool their opponent into thinking that they are sobering up and suffering from a massive headache. They will ask their opponent if they can take a break for a moment. If their opponent agrees, the user will launch a powerful strike to the chest that is more than enough to break ribs.
Rank S

Requirements - Sober
Sake Bottle Beat Down - The user will begin taking sips from their sake bottle at the start of this technique, but will keep the alcohol in their mouth in stead of swallowing it. When the opponent comes close, the user will spit the sake in their face, cause their entire face to begin burning. The user then takes advantage of this to launch a series of 16 very powerful strikes, culminating with the sake bottle being smashed over the target's head. This move can be crippling if not fatal.
Rank S

Master -

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I am Blasphemy

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I am Blasphemy

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PostPosted: Wed Feb 10, 2010 7:09 pm


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[Jutsu] Our refrence to universal techniques

 
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