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Posted: Sun Jan 31, 2010 8:43 pm
Alright, so I'm stealing this from the other City forum. We need order and not just the type you can type. We need to clear up where districts and areas are. We need to know where the Houses to the rest of the city. people need to express where they want stuff and how they would like to see it. So here is the deal. This thread is out of character ((OOC)) only. Planning, ideas and brainstorming welcomed.
You have to be a resident of Au Shinduago to post in here.
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Posted: Sun Jan 31, 2010 9:03 pm
I guess you have a point. I mean I read your post for the Other city. That isn't fair! You should be planning our City. Not theirs! Well I guess that the power you have with having two characters in two different cities, but still... As for district and getting organized, it could never hurt. Though are we going to use the old Map and how come your the one creating this forum. I thought only those in charge of this guild could start such stuff?
[Edit]- She is right, only Crew is supposed to make sticky threads/topics.
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Posted: Mon Feb 01, 2010 2:14 am
true true about all we have at the moment is the outskirts which ive been thinking we should probably gate the city entrances. I do know from talks with a few others the city has a port with a connection to the surface via a poral on the lake, so we need a dock/ warehouse district preferably sectioned off with a wall with a gate gotta collect taxes on trade some how. city square obviously is needed as youve pointed out, as its referenced numorous times in the "city proper" topic and elsewere. A merchant district is also needed, we could also put links to whatever shops/guilds someones opened in the city. Were also gonna need an acutual council chamber i dont know about you but calling meetings of the houses probably shouldnt be done at one of the houses, reguardless of weather or not theres space for it in the house, i'd immagine it would make others uneasy. I was also thinking in addition to the houses we should throw in a seat for guild representation, were the guilds, should we get any in city, could send a representative in interest of matters such as taxes as it does affect them,and are therefore in some small way entitled to an oppinion. i was thinking five seats, four houses and the merchant. house districts heres a fun one as i cant remember the original layout of the city i'm not sure how to work these, there's been quite a few houses in this city at one point whos structures are there but no house, so the house districts might be the hardest, or we rework it compleatly. A temple district might be nice Although my house currently holds the largest Vhaeraun temple in the city and is open to any faithful of Vhaeraun. The masked lord is afterall allied with several deities, and i dont see why we cant have his allied temples in the city. And it will help to promote unity of some form in the populace, we cant be like the spider b***h and restrict everything, that just creates a powder keg and we've seen durring the conquest an actual example of what those do.
Um i may be forgetting something as i'm tired so feel free to add and suggest. Also those of my forces not doing something battle or policing related , are doing there damdest to clear the rubble and help rebuild, so feel free when rping to coordinate efforts. i do have 2 groups of actual artisan/carpenters for aiding the reconstruction i just havent made it to my house yet to dispatch them, i do believe tho my first daughter was being escorted home so she could send them, after all the first house should be seen as both strong and willing to take action, and compassionate so as to maintain the peace so gotten through force of arms.
I must say for those of you shocked at the things i've done or said so far, my character has a unique mindset being half-drow half surface elf, so she has the drow quick temper and drive, yet the compassion and reasoning to do things a bit differently than most drow, if she is positive something works damn right she will use it.
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Posted: Mon Feb 01, 2010 11:43 am
Annother matter of interest i was thinking an entertainment district of some form like a colleseum type deal, among other things.
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Posted: Mon Feb 01, 2010 12:03 pm
I agree on all points and I've got really into the subject and have found that there is a constant among cities. The rich usually are centered around either the water source our main trade area. In between the trade area and the rich is the part where most shops are located. On the rim of this is where shady or poor doing shops and inns are located. Finally in the Poor district. By adding the city Square we cut from the Normal. This allows shops and other goods to be the main interest in the city. Branching from there can be an entertainment district. Another branch can the rich district. And then another can lead to the port areas. At the fringe of the the city, possible by what is now know as the Outskirts can be the Poor district. We can decide whether to put up walls before or after the poor district, it depends on how much chaos we want inside the city limits.
The only issue we face is the position of the city square. Its location must be close enough to the ports to allow the goods to get there, but far enough into the city to allow everyone access to it. From any direction. Plus, where are the Outskirts of the City?
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Posted: Mon Feb 01, 2010 12:07 pm
I dont think it was clearly defined but the topic is Au'shinduago: Outskirts.
As far as the city square goes i beleive it was innitialy in the center although with the ammount of destruction caused in city we could theoreticly place it anywere.
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Posted: Mon Feb 01, 2010 12:20 pm
I propose that the City center of Square be in the E5-E6 across and the E5 to G5 down. That way we have space for not only shops, but also for some entertainment. That makes one district.
The next problem is with all those small box areas. I'm not sure where your Houses is, but I know mine is in one of those areas. By the upper left port. I was thinking those small boxes could be the location of either stations/checkpoints, or something. Plus we need a school center, a place where the wealth and powerful send their kids to be educated in things like how to properly add and subtract things. Very important for business. As you stated there should probably be a place for our Houses to converge and discuss things. I was thinking that could be near the school area.
A temple district is nice, but I think that could be placed near a Rich district or maybe in the school area. On the matter of feeding all of us. There should be a place to grow food and stuff. That way we're not going to starve if trade is bad one year or the trade ships don't come.
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Posted: Mon Feb 01, 2010 12:30 pm
A food supply is a verry good idea, id be happy to have my character help with that, after all her primary training was that of a druid, so growing plants is kind of her specialty however livestock such as the drow prefered roth is not even though she can handle animals fairly well. After it is started all we would realy need is people to tend it.
(oh s**t i forgot we had a map perhapse we could get it posted in here for better planning)
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Posted: Mon Feb 01, 2010 12:35 pm
 K map is stolen. now placement hmmm...
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Posted: Mon Feb 01, 2010 12:44 pm
Placement:
city square: e-5-e6 accross e5 to g5 down Qu'ellar Aleanrae: I9 I10 H10 City Exit: F10 accross the river draw bridge with gate perhapse? Qu'ellar Hlairyn: C4-E4 down docks: C2-C3, H2-I2 warehouses: I4 Poor areas: D1-G1 Council chamber: F4 food area: B7 to B9 Scooling/temples: D8-D9 across and D8-G8 down
will add stuff as its mentioned.
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Posted: Mon Feb 01, 2010 1:12 pm
I was thinking the food/ agriculture district could be placed on the northerly island in sector C2-C3 the river provides water for the crops, and if we raise roth (which is something similar to a sheep) it will keep the smell far from the city main.
the docks/ ware houses location now that i see the map were H2-I2 and I4 if i'm not mistaken and i'm not seeing much reason to change those.
As far as my house goes seeing as it has a northerly exit i will most likely place it in I9 provided my first daughter has no objections. with h10 being a temporay military barracks/storage area.
oh the outskirts are actualy off the map past f10
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Posted: Mon Feb 01, 2010 1:20 pm
Oh my House is placed from C4-E4 down. That whole area is ours. The major Port would probably be in the H2-H3 across and H2-I2 down since that has the most water and the most port area. The next major port is in C2-C3 across. I think the school district should be in D8-D9 across and D8-G8 down. That would also hold the Temple district, and the another smaller port. As for the City Hall or Meeting place among the Powers of the City can Meet. I suggest F4. Its close to the Main Square, but not to fair. Sadly the poorer districts will probably be spread among the City. Most like in the D1 to H1 area, then H8 to H10 across and H8 to I8 down. This allows B7 to B9 across and some of C8 to be Farm Land, with guards and such posted at the odd intervals. Can you think of anything else we might need?
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Posted: Mon Feb 01, 2010 1:33 pm
Quote: I was thinking the food/ agriculture district could be placed on the northerly island in sector C2-C3 the river provides water for the crops, and if we raise roth (which is something similar to a sheep) it will keep the smell far from the city main. The problem with that, it that that is in the way of the trade routes. And it provides just enough room to allow it to be Port like place. Plus the more area you have for trade the more that will come. Plus it could be a place to build and make boats. And its rather small are to get food for such a large city. Quote: the docks/ ware houses location now that i see the map were H2-I2 and I4 if i'm not mistaken and i'm not seeing much reason to change those. I totally agree with that. Quote: As far as my house goes seeing as it has a northerly exit i will most likely place it in I9 provided my first daughter has no objections. with h10 being a temporay military barracks/storage area. oh the outskirts are actualy off the map past f10 I was going to make the I9 area a poor section, but I can see the good in it. Though would you ming claiming H10 and I10 too. So we know whats going on in that isolated area. The only question left is what to do with the area of I5 to I8 and the web of tunnels and squares in C5 to C7 across, and C5 to D5 to D7. Both of those areas are completely up for grabs. I think the Poor district will have to be in the D1 to G1 area. With small pockets through out the city.
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Posted: Mon Feb 01, 2010 1:37 pm
well if we wouldnt mind a colleseum type deal we could put that in I7 i think it might provide some ammusing entertainment.
the rest i have no real objections to although i think the major warehouses for the docks should be I4 with a minor district at B3.
or nix the b3 idea and leave it open for somone elses house.
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vVDragonVofVDarknessVv Crew
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Posted: Mon Feb 01, 2010 9:59 pm
While I appreciate the work you are doing, Au Shinduago is my baby. I created it long before UnderGaia existed and I was invited to bring it along with my character over to this guild.. while I understand your trying to make it easier for people to grasp the locations, I'm adverse to you just randomly reassigning locations to everything that exists in my city because you want order. No offense but if you read the Map thread you'd see that parts of the city are already claimed and while the map has yet to be edited to reflect that, its far from just open to random grab and drop. If your all keen on working this stuff out, then by all means please just include me so we can get it right and so you'll know where things actually go and where the various houses, districts and such are located. There is alot of the city and the houses that existed before the big dump happened, that are no longer in the threads, but that doesn't mean they don't or never did exist. I'm happy to work with you, if you work with me.
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