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Bayonetta sketch NEED CRITIQUE

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VineTabris

Dangerous Man-Lover

PostPosted: Thu Jan 21, 2010 12:56 pm


This is fanart, so it' going under fanart. xp
Anyway, been playing Bayonetta lately, decided to drew her up.
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This is just the sketch that I'm going to paint over, but it's good to have a solid foundation, eh?
Anyway, I feel that her torso is too stiff, but I really don't know what I can do to fix that. Critiques and redlines on any part of the sketch are fully welcomed, but I want to focus on fixing that stiffness.
I really want to sort this out before I start painting.
PostPosted: Mon Jan 25, 2010 6:41 pm


Seems like a pretty solid drawing. Her upper torso is maybe just slightly too thick in my opinion... I might just not be seeing the depth since it isn't shaded...
Maybe it's her breasts. I'm no expert on the subject, and you seem to be a better artist than I am, but I think I'd have the breasts on more of an angle to match the angle of the shoulders. The arm in the back is raised, so I'd think the farther breast should be kinda "pulled up" more. Maybe that line at the top of her stomach/bottom could also be a bit more in that angle/"pulled up". I'd ask for second opinions or do research or something rather than taking my word for it, though.

Zantetsken


wrathincarnate1

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PostPosted: Mon Feb 01, 2010 4:04 pm


like the stly ...its very similar to the character.wish i had the game saw the demo for it and fell in love.
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