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Posted: Sun Jan 10, 2010 3:08 am
Are you as excited as I am? From Evil Hat Productions (same company that made "Fate"). It's looking really good, and it's coming out in June. It's an actual pen and paper RPG, like D&D or WoD
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Posted: Sun Jan 10, 2010 1:27 pm
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Posted: Sun Jan 10, 2010 2:21 pm
Yes, seriously, it will allow you to play as all kinds of different things from the Dresdenverse.
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Posted: Sun Jan 10, 2010 4:31 pm
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Shade Anam Nightsbane Captain
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Posted: Mon Jan 11, 2010 8:08 pm
i think it would be cool to put our own rp together....
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Posted: Sat Jan 16, 2010 5:16 am
someone tried to put together a Codex Alera rp guild... the pencil-and-paper score keeping part looked mega-complicated
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Posted: Sat Jan 16, 2010 7:20 am
Fate is a great system.
It'll be interesting to see how they handled magic in it. My group signed up to be a Test Group for the game, but we never heard back form them.
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Posted: Mon Jan 18, 2010 10:57 am
That's quite a shame. It would be awesome to hear a first hand account.
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Posted: Tue Feb 02, 2010 7:51 am
I've been following this game for years, even talked to the person who wrote the "Chicago" chapter of the book a couple of years ago at a convention. From all account, the people working on the game are all big fans. I have high hopes for it.
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Posted: Sun Apr 04, 2010 9:25 pm
i released pdf of some chapters! it rocks!
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Shade Anam Nightsbane Captain
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Posted: Mon Apr 05, 2010 12:36 pm
Preorders are now be taken, and as soon as your payment goes through, you get PDF's of the "almost final version" with final version PDF's as soon as they're ready. I want to go through my FLGS for them, and it look like I still might be able to. Must look into this further...
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Posted: Sat May 01, 2010 1:47 pm
Holy crap. Looks like now I can stop mucking around with World of Darkness to make it more Dresden-esque.
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Posted: Wed May 05, 2010 8:46 am
I've been toying around with the pdf's that a friend got when he preordered online. Good stuff so far.
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Posted: Mon May 17, 2010 8:23 pm
Im interested in it though I dont have much experience with table top rpg but it is something I have wanted to give a try
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Posted: Fri Jun 18, 2010 11:39 pm
So it sounds like either I'm going to run some Dresden Files or play it late this summer/early fall when we transition games again. As such, I've been pursuing my copies of the pdf's. They're a blast. Even if you're not going to play the game, I think the info on the character's groups, and the new short story by Butcher in second volume (Our World) is worth picking up (although, shelling out the $40 for it might make this less apealing).
Character generation, and city generation, is a group process. A decent amount of your character is flavor text that can be invoked for bonuses. An interesting concept, and one that lends itself well to the types of stories told in the Dresden Files. Espeically how the game encourages you to tie the flavor text of your chracters together so that you can get bonuses off each other. Teamwork! mrgreen I also like the process of filling in the details of the city you play in (really encourages you to do your home town or a city that all the players are at least somewhat familiar with). I still need to give a good read to the magic chapter, and a little more on the combat, but I'm just about ready to play or run.
There are a few odd bits with the system though, since it is so ambiguous. It's a big departure from D&D, less of a one from WoD, but it's still a bit more fast and lose. You're gonna want to have a strong idea of who your character is (or who your player's characters are if you're on the other side of the cardboard curtain) when you get a game rolling. KNOW YOUR FLAVOR TEXT AND THAT OF THE OTHER PLAYERS!! Not keeping track of that, and how you interconnect will hamper your play, and make everything more difficult. Kinda like real life in that way. More improtantly, there are some people who are just not going to "get" this game. Anyone who doesn't like fast and lose systems is going to be REALLY frustrated with this one.
Hard to have any other solid feedback without actually playing it though, and seeing how it all shakes out.
If I end up being a player, I'm going to play an Emissary of Power (template): Agent of Donar Vadderung. Trouble: "Wait, you mean this stuff is real?" Background info: Character did not know about the weird side of the street for most of his life. He worked as a low tear security officer for Monoc Securities, until he caught the attention of someone higher up the food chain. He spent about a year getting promoted to more and more tasking, if still "normal" duties until finally he met the bossman himself. Donar expalined that he had high hopes for him. Saw big things in his future with the company. And did he ever think about spending some time hung from the world tree in sacrifice? Now he's been thrust into the other side of his formally normal world, the Emissary of an Ancient Deity. However, he's stronger and tougher then he used to be, and he weilds the broken off, bladed end, of the spear used in his ordeal. Mr. Vadderung assures him that the Rune Magic will come in it's own time. He's still trying to get used to the idea that magic is real...
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