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Posted: Fri Jan 08, 2010 2:38 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ No Purchasing until accepted into the RP
"This is a sacred place for the people of Semblance. It's roots drive deep into the very history, in fact, it's beauty is supposedly why the founder decided to start the city. Because of this forest, Semblance, The Great City of Orgins, was established. You got to admit, it is a bit romantic looking don't you think?"
This is where you come to purchase skills and do your daily rolling. I will have a post down after the skill listings showing what to include in your posts.
*White Magick That Requires a Roll **Skill that requires a musical instrument
Many skills created by Bapp Pogum Few Skills where created by Kyo and Seven The tuned Necromancy is from "Sabriel" by Garth Nix
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Posted: Fri Jan 08, 2010 2:49 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ 6-sided die Starter Skills
White Mage:
Pray-5 Points Creates an aura around the user so that it illuminates the surrounding area*
Reflect-5 Points* User casts a shell around themself to send one basic magick attack back at the original caster.
Medic-10 Points A minor healing spell that heals minor cuts and bruises
Veil-10 Points Allows player or one target to be invisible for two posts.
Gather Sprites - 10 points Collect light spirits. Three per each use of the skill. 3 Light Spirits also reduce 1 turn of cooldown if you were to use them together with other spells
Dark Sage:
Blind-10 Points[Must Roll 6] Creates a dark cloud that prevents an enemy from seeing.
Venom-10 Points [Must Roll 6] Weakens an enemy for five turns. If not treated in five turns user will become unconscious.
Sludge-10 Points [Must Roll 6] Causes the earth beneath an enemy to become mud immobilize them for one turn.
Hypnosis-10 Points [Must Roll 6] Causes an enemy to fall asleep for one turn.
Necromancer:
Gather Souls - 10 Points Collect souls. Three per each use of the skill. 3 Souls also reduce 1 turn of cooldown if you were to use them together with other spells.
Conjure Wisp - 15 Points Costs 2 Souls. Creates a floating ball of ghostly fire. Can be used as a projectile kamikaze unit.
Cry-5 points Makes others feel the need to embrace you.
Flare-10 points Mana surrounds an opponent and explodes
Black Mage:
Ignite- 5 Points Sends small sparks at an enemy
Drizzle- 5 Points Sends a small cloud to sprinkle on the enemy
Pelt- 5 Points Shoots small rocks at the enemy
Static- 5 Points Sends a small electric charge into the enemy
Whistle- 10 Points Sends a small gust of air into the enemies eyes so that they have to squint(-1 roll to enemy)
Chill- 10 Points Sends a small flurry of snow into an enemy. (Immobilize for 1 turn)
Geologist:
Pretty Step- 15 Points Allows user to walk across small bodies of water (i.e. Streams, puddles., small ponds.
Jolt- 15 Points Allows user to out run an opponent as long as he stays on the same terrain.
Scale- 10 Points Allows user to climb up any vines that might be decorating the outside of a building.
Sticky Feet-10 User won't slide on ice.
General Melee:
Tackle-5 Points Brings someone to the ground.
Flick-3 Points Hits someone in the back of the head.
Chop-3 Points Knocks a person over by hitting them in the shoulder
Kick up dirt-6 points[Must Roll 5 or 6 to be successful] Escape from battel
General Defense:
Block-5 points Prevents a direct attack
Disarm-15 Points Removes another weapon.
Knight
Slash-5 Points Simple slash with a sword
Stab-5 points A quick jab
Kick-10 points Knocks an enemy down
Double Slash-10 points Two hits to an enemy
On My Gaurd-15 Points When an enemy physically attacks he is knocked back.
Dragoon
Jump-10 points Allows user to jump high up into the sun for one turn
Hover-10 Points Allows user to linger in the air for one turn
Twist-10 Points Allows user to comedown upon an enemy swiftly and dragon like
Jut-10 Points A simple poking with the end of the rod or lance
Ninja/Assassin:
Throw-10 Points Can throw a small weapon at a target
Poof-15 Points Able to relocate yourself to a post within 100 yards of your position.
Shank-10 Points Walk up to a person casually and walk by without them knowing they got stabbed by you.
Clone Punch- 10 Points Able to make a copy of yourself that holds an enemy's arm so that you can deliver punches without them blocking.
Fooph-15 Points Sidesteps an attack
Marksmen:
Shoot-10 Points Fires a single bullet
Trick shot- 10 points Allows user to fire a shot while moving
Silver Bullet-15 Points Allows user to shoot through a Silver coin, making it shatter and causing the shards to scrape up the target
Double shot- 15 points Sends out two shots.
Flash Shot- 15 Points Bullet explodes in a ball of light that can allow for escape or illuminate an area for the next two posts
Monk:
Uppercut-10 Points Delivers a blow that knocks people on their butt.
Roundhouse kick- 10 Points Allows user to delver a powerful grounded spinning kick
Chuck-15 Points Harsh blow to the stomach that causes the enemy to get sick
Doorkick-5 Points Can open any locked door
Samurai:
Shooting star-10 Points Powerful blow that sends the enemy far back
Double Edge- 15 Points A close ranged attack that damages both parties
Raining Heaven-10 Points Player gives a short jump and comes down on the enemy with the flat part of the blade
Delay Attack[Must Roll 5 or 6] A hit that causes the enemy to not be able to attack for three posts
Archer:
Aim-2 points MUST BE USED TO PREFORM ALL ARCHER ATTACKS
Tap-10 Points Use an arrow to stab something/someone
Thwart-15-Points Shoot an arrow with a rope at the end that trips or clothes lines and enemy
Shot-3 points One arrow fired.
Steal-5 points Steal something from another player
Soldier:
Honor-5 Points Must be used a a post before an attack
Braver-10 Points Jumps up into the air and slices down on an enemy
Cross-Slash-10 Points Slashes at an enemy in the for of a 凶. Knocks an enemy unconscious if roll is 6
Dancer:
Swinging kick-10 Points Uses weapon choice and pivot on it to spin player around to kick enemies
Back Flip-10 Points Evades an attack and then kicks the attacker in the chin.
Sweet Kiss-15 Points Confuses a member of the sexuality that would appeal to you for three turns.
Reaper:
Swing-10 Points Deliver a powerful slice with your scythe or sickle
Whack-10 Points Comes down hard with the shaft of the blade onto an enemy's head.
Windsweep-15 points Spins in a circle and take out oncoming enemies
Special Skill- 50 Points
Must Know 20 Starter Skills to Move On To Next Class
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Posted: Fri Jan 08, 2010 2:58 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ Roll 8 sided die Basic Skills
White Mage
Multimedic - 15 points Medic to allies within range (1 turn cooldown)
Sagitta Lucis - 20 Points*[Must Roll 4-6] Fires a light arrow in accordance to how many sprites collected. Up to 99 can be fired (Bapp: If you could charge to that much XD)
Bright-20 Points Expel all spites to surround party in light allowing escape.
I Must Endure-25 Makes the player numb and able to take damage without slowing them down for three turns. Affects from damage will be felt after those three turns.
Rest-20 By touching another player's hand, the user can settle an other's emotions enough to lure them to sleep. May cause the user to fall asleep with them as well.
Dark Sage:
Stop-20 Stops time around an enemy for one turn
Metallic Rain-20 Slows an enemies movements for three posts. -1 Roll to the next three attacks
Screech-15 Blocks an attack and causes the other to have hearing lost for two turns.
Vacuum-25 Causes an enemy to be unable to perform any magick for two turns
Telekinesis-20 Can lift small objects with the mind.
Necromancer
Gemini Ombra-20 Points[Must Roll 4-6] Summons two solid black pistols that shoot off shadow bullets to the amount of souls collected. Up to 88 shots can be fired.
Absorb-25 points [Must roll 5 or 6] Takes in all the mana surrounding a half a mile radius, no magick can be cast for two turns
Manafestation [Must roll a 6] Causes the mana in the air to materialize into a weapon
Black Magic
Burn - 10 Points Causes a full flame to flare upon an enemy
Wet - 10 Points Causes a sphere of water to clash into an enemy.
Grunt - 10 Points Causes a gust of wind to knock an enemy off their feet.
Crack - 15 Points Causes earth so split at an enemies feet, making them fall into a small pit.
Hail- 15 Points Causes sharp pellets of hail to descend upon an enemy.
Pulse-20 Points [Must Roll 6] Sends out an electric wave that knocks surrounding players unconsious.
Geologist:
Chivalry-25 Allows knights and marksmen to use geology and combat skills while holding another person.
Boost- 15 Able to jump off an ally to gain hight
Float-15 Able to hover slightly off the ground. No more than three feet.
Hop-15 Able to jump from branch to branch on trees on from roof to roof on close buildings.
General Melee:
Slap-15 Hard blow to the face
Tourture-20 Cripples a male by a kick to the groin. Can't be used in battle...why is this even a skill? =w=
Twist-20 Twists another's enemy's arm behind his back.
General Defense:
Counter-25 Deflects attack and allows for an immediate attack (+2 to next roll)
Knight
Volcano - 20 A series of four slashes.
Flame Slice-25 Fire based attack.
Protect 25 Takes attack for another player.
Fury 20 Delivers ten quick stabs
Madness Hero 30 Delivers seven slashes then gives a hard kick to the chest. (Rolling Six knocks enemy unconscious.)
Dragoon
DragonSwing-20 Attacks an enemy and steals their energy
Big Brawl 25 Jumps into a group of enemies and cause damage to all
Hyper Jump 20 Leaps into air and brings weapon down, creating energy wave that damages all enemies
Dynamite 25 Light a stick of dynamite and toss it at all enemies
Highwind 20 Calls a wind to unleash damage on all enemies and blows them a considerable distance.
Ninja/Assassin:
Katon 20 Fire damage attack. (Roll 6 enemy becomes confused)
Suiton 20 Water damage. (Roll 6 enemy cannot use any magick for three turns.)
Raijin 20 Thunder damage (Roll 6, -1 to roll of enemy for three turns)
Doton 25 Earth damage (Roll 6, blinds enemy.)
Dokumori 20 (Must roll 5 or 6) Poisons enemy.
Marksmen:
Big Shot 20 Fire a massive ball of hot energy at one enemy
Ungarmax 20 Unleash large amounts of ammo at enemy
Scattershot 25 Deal damage to all targets
Burst Shot 20 Critically damages one enemy
Percussive Slug Knocks an enemy backwards
Monk:
Suplex 20 Lift enemy into air and send crashing down for high damage
Flex 20 Adds +1 to next roll
Samurai:
Archer:
.
Soldier:
Blade Beam-20 Player strikes the floor, sending a green beam at an enemy. After it makes contact with its target, it spreads to attack the rest of the enemies for less damage.
Climhazzard-25 Player thrusts his sword deep into the chest of an enemy, then leaps high into the air
Dancer:
Reaper:
Special Skill- 100 Points
Must Know 20 Basic Skills to Move On To Next Class
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Posted: Fri Jan 08, 2010 2:59 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ Roll 10 sided die Intermediate Skills
White Mage:
Anesthe - 30 points Removes status ailments
Medica - 30 points A moderate healing spell. (1 turn cooldown)
Defib - 30 points Revives an unconscious ally (1 turn cooldown)
Expel - 40 Points*[Roll 4-6] Use 3 sprites to knock all nearby foes away from you.
I Must Be Strong -50 [Must Roll Six] Adds +1 to next three rolls
Dark Mage:
Faeflame-40 Points Creates an illusionary flame that swirls around up to three opponents. Immobilizes for two turns unless the opponent manages to break through. Capable of causing burns.
Chasm-35 Points The ground opens beneath an opponents feet and renders them immobile for three posts.
Necromancer
Conjure Ghost - 30 Points Costs 10 Souls. Creates an apparition of sorts, attacking your foes. It lasts 3 turns or can be wiped out instantly with wind magic or light offensive magic.
Dryim- 30 Points** When sounded, it can give voice to the dead or the inatimiate. Flat Pitch
Kibeth- 30 Points** When sounded, it can animate the dead or the inatimate. Sharp Pitch
Mosrael- 30 Points** When sounded, it can call a ghost from the grave to do one task. High Pitch
Ranna- 30 Points** All who hear its sound falls into a deep sleep. Calming Pitch
BlackMage:
Geologist:
General Melee:
General Defense:
Knight
Dragoon
Ninja/Assassin:
Marksmen:
Monk:
Samurai:
Archer:
Soldier:
Dancer:
Reaper:
Summoner:
Amphy-50 Points [Static Cling]
Titan-50 Points [Final Quake]
Meru-50 Points [Shatterheart]
Helix-50 Points [Phoenix's Dirge]
Special Skill- 150 Points
Special Skill- 150 Points
Must Know Twenty Intermediate Skills to Move On To Next Class
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Posted: Fri Jan 08, 2010 3:01 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ Roll 12 sided die Expert Skills
White Mage:
MultiMedica - 30 points A moderate healing spell that heals all cuts and scrapes on all parties. (1 turn cooldown)
Holy- 40 points[Must Roll] Deals light damage to an enemy.
I Must Believe- 50 Points[Must roll 6] Creates a great shield that heals two people and protects them from any attack for three turns. (Can be broken if a 6 is rolled.)
Mend-30 Heals broken bones.
Dark Mage:
Gravity-70 Points Causes the another to forced to the ground and be immobilized for 3 posts.
Necromancy:
Astrael-70 Points** Sends all reanimated corpses, inanimate object, or simple animals back to their original state. Sad sorrowful low pitch.
Saraneth-70 Points** When sounded, makes the dead, inanimate or simple animals obey the user. Loud Low Pitch
Blood Pact-100 Points [No Roll] User pricks their fingers and let's it bleed onto a piece of paper and gives it to another person. User takes all the pain and damage instead of the person with the paper. Can only have one paper for you in existence.
Belgaer-65 Points** When sounded, gives dead or inanimate their memories and the will to move independently for five post. Quiet and Low Pitch
BlackMage:
Geologist:
General Melee:
General Defense:
Knight
Dragoon
Ninja/Assassin:
Marksmen:
Monk:
Samurai:
Archer:
Soldier:
Dancer:
Reaper:
Summoner: Amphy-80 Points [Static Fling]
Titan-80 Points [Skill 2]
Meru-80 Points [Skill 2]
Helix-80 Points [Skill 2]
Special Skill- 200 Points
Must Know Twenty Expert Skills to Move On To Next Class
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Posted: Fri Jan 08, 2010 3:02 am
♥○☼◘Semblance◘☼○♥ ~The Holly Forest~ Roll 20-sided die Master Skills (All Skills From This Class Are A Must Roll 6)
White Mage:
Resurrection-150 Revives someone from death.
Dark Sage:
Belligerence- 80 Points The Necromancer absorbs mana from the surrounding area and focuses it within themself before releasing it in a burst of raw power. Deals damage to friend and foe. Leaves user unconscious until revived.
Time Quake -100 Points Stops time around user and the desired
Necromancy:
Velvet Roses-75 Points User takes their own blood to create thorny rose vines that bind their opponent.
Ensnare-80 Points Necromancer casts an enchantment on the opponent that allows them to control that persons movement for three posts. If opponent rolls a 5 or 6 before the posts are up, they break free.
BlackMage:
Geologist:
General Melee:
General Defense:
Knight
Dragoon
Ninja/Assassin:
Marksmen:
Monk:
Samurai:
Archer:
Soldier:
Dancer:
Reaper:
Summoner:
Amphy-100 Points
Titan-100 Points
Meru- 100 Points
Helix- 100 Points
Special Skill- 300 Points
Special Skill- 500 Points
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Prince Hayzel rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Jan 10, 2010 2:50 am
Fen's AM Post
Starting points= 144
Roll = 2
Total =146
Special Skill Starter -50
Total 94
Tackle-5
Flick- 3
Chop-3
Kick up dirt -6
Total= 87
Block-5
Disarm-15
Total= 67
Slash-5
Stab-5
Kick-10
Double slash-10
On My Guard-15
Total= 12
Honor-5
Final Total=7
Learned
12/20 Required Skills
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HaruYamika13 rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Jan 10, 2010 5:36 pm
{{Hm...I guess I post this here...right...?}}
Starting Total= 164
1/10/10's p.m. roll=3
I now have~ 167
Skills I'm getting...
Tackle-5 Points Flick-3 Points Chop-3 Points Kick up dirt-6 points =17
Block-5 points Disarm-15 Points =20
Slash-5 Points Stab-5 points Kick-10 points On My Guard-15 Points =35
Jump-10 points Hover-10 Points Twist-10 Points Jut-10 Points =40
Special Starter Skill- 50 Points Special Mod Starter skill- 0 Points
Total left=2
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Prince Hayzel rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Jan 10, 2010 5:45 pm
Fen's PM Post
Starting Points= 7
Roll=5
Subtotal= 12
Braver-10
Final Total= 2
13/20
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Silabus Wilde rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Jan 10, 2010 6:35 pm
((I hope I can do this right.)
Starting Total= 126
Roll 1/10/10= 5
Total= 131
Pray-5 Points Reflect-5 Points* Medic-10 Points Veil-10 Points Gather Sprites - 10 points Total= -40 Total=91 Skill #= 5
Special Skill- Silvia- Skill [Diamond Dust] Total= -50 Total= 41
Thats it! I'll roll again and again until I get Fifty.
Total Skill #= 6/20
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Silabus Wilde Vice Captain
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The_9th_Doctors_Rose rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sun Jan 10, 2010 7:26 pm
......... ....................There are so many ways... Starting points=156 Roll (1/10/10 @9:25pm) = 4 Total = 160
Purchasing:
White Magic: *Pray-5 Points *Reflect-5 Points *Medic-10 Points *Veil-10 Points *Gather Sprites - 10 points
Total: 40 Points (total 120)
Geologist: Pretty Step- 15 Points Jolt- 15 Points Scale- 10 Points Sticky Feet-10
Total: 50 Points (total 70 points)
Dancer: *Swinging kick-10 Points *Back Flip-10 Points *Sweet Kiss-15 Points
Total: 35 points (total 35 points)
General Melee: Kick up dirt-6 points
Total: 6 points (total 29 points)
General Defense: *Block-5 points *Disarm-15 Points
Total: 20 points (total 9 points left)
Skills: 15/20
a heart can break...
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LovecraftianFan rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Jan 10, 2010 8:30 pm
Starting Points = 36 Roll (1/10/10 @ 11:30) = 6 Total Points = 42
Mod Special Skill (Sheogorath: Phantom Images) = -0 Points left = 42
Geologist Jolt = -15 Total Points left = 27
General Defence Block = -5 Total Points left = 22
Knight Slash = -5 Total Points Left = 17
Black Magic Chill = -10 Ignite = -5 Total Points Left = 2
Total Skills = 5/20(6/20 including special skill) Total Points Left Over = 2
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LovecraftianFan Vice Captain
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Prince Hayzel rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Jan 11, 2010 2:39 am
Fen's AM post
Total=2
Dice Roll =1
Final Total= 3
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LovecraftianFan rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Jan 11, 2010 6:10 am
Am Dice Roll Post
Starting Total = 2 Dice Roll = 6 New Total = 8
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LovecraftianFan Vice Captain
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