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Prince Hayzel
Captain

PostPosted: Fri Jan 08, 2010 2:38 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
No Purchasing until accepted into the RP


"This is a sacred place for the people of Semblance. It's roots drive deep into the very history, in fact, it's beauty is supposedly why the founder decided to start the city. Because of this forest, Semblance, The Great City of Orgins, was established. You got to admit, it is a bit romantic looking don't you think?"


This is where you come to purchase skills and do your daily rolling.
I will have a post down after the skill listings showing what to include in your posts.



*White Magick That Requires a Roll
**Skill that requires a musical instrument


Many skills created by Bapp Pogum
Few Skills where created by Kyo and Seven
The tuned Necromancy is from "Sabriel" by Garth Nix
 
PostPosted: Fri Jan 08, 2010 2:49 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
6-sided die
Starter Skills




White Mage:

Pray-5 Points
Creates an aura around the user so that it illuminates the surrounding area*

Reflect-5 Points*
User casts a shell around themself to send one basic magick attack back at the original caster.

Medic-10 Points
A minor healing spell that heals minor cuts and bruises

Veil-10 Points
Allows player or one target to be invisible for two posts.

Gather Sprites - 10 points
Collect light spirits. Three per each use of the skill. 3 Light Spirits also reduce 1 turn of cooldown if you were to use them together with other spells



Dark Sage:

Blind-10 Points[Must Roll 6]
Creates a dark cloud that prevents an enemy from seeing.

Venom-10 Points [Must Roll 6]
Weakens an enemy for five turns. If not treated in five turns user will become unconscious.

Sludge-10 Points [Must Roll 6]
Causes the earth beneath an enemy to become mud immobilize them for one turn.

Hypnosis-10 Points [Must Roll 6]
Causes an enemy to fall asleep for one turn.


Necromancer:

Gather Souls - 10 Points
Collect souls. Three per each use of the skill. 3 Souls also reduce 1 turn of cooldown if you were to use them together with other spells.

Conjure Wisp - 15 Points
Costs 2 Souls. Creates a floating ball of ghostly fire. Can be used as a
projectile kamikaze unit.

Cry-5 points
Makes others feel the need to embrace you.

Flare-10 points
Mana surrounds an opponent and explodes


Black Mage:

Ignite- 5 Points
Sends small sparks at an enemy

Drizzle- 5 Points
Sends a small cloud to sprinkle on the enemy

Pelt- 5 Points
Shoots small rocks at the enemy

Static- 5 Points
Sends a small electric charge into the enemy

Whistle- 10 Points
Sends a small gust of air into the enemies eyes so that they have to squint(-1 roll to enemy)

Chill- 10 Points
Sends a small flurry of snow into an enemy.
(Immobilize for 1 turn)


Geologist:

Pretty Step- 15 Points
Allows user to walk across small bodies of water (i.e. Streams, puddles., small ponds.

Jolt- 15 Points
Allows user to out run an opponent as long as he stays on the same terrain.

Scale- 10 Points
Allows user to climb up any vines that might be decorating the outside of a building.

Sticky Feet-10
User won't slide on ice.





General Melee:


Tackle-5 Points
Brings someone to the ground.

Flick-3 Points
Hits someone in the back of the head.

Chop-3 Points
Knocks a person over by hitting them in the shoulder

Kick up dirt-6 points[Must Roll 5 or 6 to be successful]
Escape from battel






General Defense:

Block-5 points
Prevents a direct attack

Disarm-15 Points
Removes another weapon.


Knight

Slash-5 Points
Simple slash with a sword

Stab-5 points
A quick jab

Kick-10 points
Knocks an enemy down

Double Slash-10 points
Two hits to an enemy

On My Gaurd-15 Points
When an enemy physically attacks he is knocked back.


Dragoon

Jump-10 points
Allows user to jump high up into the sun for one turn

Hover-10 Points
Allows user to linger in the air for one turn

Twist-10 Points
Allows user to comedown upon an enemy swiftly and dragon like

Jut-10 Points
A simple poking with the end of the rod or lance



Ninja/Assassin:

Throw-10 Points
Can throw a small weapon at a target

Poof-15 Points
Able to relocate yourself to a post within 100 yards of your position.

Shank-10 Points
Walk up to a person casually and walk by without them knowing they got stabbed by you.

Clone Punch- 10 Points
Able to make a copy of yourself that holds an enemy's arm so that you can deliver punches without them blocking.

Fooph-15 Points
Sidesteps an attack




Marksmen:

Shoot-10 Points
Fires a single bullet

Trick shot- 10 points
Allows user to fire a shot while moving

Silver Bullet-15 Points
Allows user to shoot through a Silver coin, making it shatter and causing the shards to scrape up the target

Double shot- 15 points
Sends out two shots.

Flash Shot- 15 Points
Bullet explodes in a ball of light that can allow for escape or illuminate an area for the next two posts


Monk:

Uppercut-10 Points
Delivers a blow that knocks people on their butt.

Roundhouse kick- 10 Points
Allows user to delver a powerful grounded spinning kick

Chuck-15 Points
Harsh blow to the stomach that causes the enemy to get sick

Doorkick-5 Points
Can open any locked door





Samurai:

Shooting star-10 Points
Powerful blow that sends the enemy far back

Double Edge- 15 Points
A close ranged attack that damages both parties

Raining Heaven-10 Points
Player gives a short jump and comes down on the enemy with the flat part of the blade

Delay Attack[Must Roll 5 or 6]
A hit that causes the enemy to not be able to attack for three posts


Archer:

Aim-2 points
MUST BE USED TO PREFORM ALL ARCHER ATTACKS

Tap-10 Points
Use an arrow to stab something/someone

Thwart-15-Points
Shoot an arrow with a rope at the end that trips or clothes lines and enemy

Shot-3 points
One arrow fired.

Steal-5 points
Steal something from another player



Soldier:

Honor-5 Points
Must be used a a post before an attack


Braver-10 Points
Jumps up into the air and slices down on an enemy

Cross-Slash-10 Points
Slashes at an enemy in the for of a 凶. Knocks an enemy unconscious if roll is 6


Dancer:

Swinging kick-10 Points
Uses weapon choice and pivot on it to spin player around to kick enemies

Back Flip-10 Points
Evades an attack and then kicks the attacker in the chin.

Sweet Kiss-15 Points
Confuses a member of the sexuality that would appeal to you for three turns.

Reaper:


Swing-10 Points
Deliver a powerful slice with your scythe or sickle

Whack-10 Points
Comes down hard with the shaft of the blade onto an enemy's head.

Windsweep-15 points
Spins in a circle and take out oncoming enemies


Special Skill- 50 Points


Must Know 20 Starter Skills to Move On To Next Class  

Prince Hayzel
Captain


Prince Hayzel
Captain

PostPosted: Fri Jan 08, 2010 2:58 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
Roll 8 sided die
Basic Skills




White Mage

Multimedic - 15 points
Medic to allies within range (1 turn cooldown)

Sagitta Lucis - 20 Points*[Must Roll 4-6]
Fires a light arrow in accordance to how many sprites collected. Up to 99 can be fired (Bapp: If you could charge to that much XD)

Bright-20 Points
Expel all spites to surround party in light allowing escape.

I Must Endure-25
Makes the player numb and able to take damage without slowing them down for three turns. Affects from damage will be felt after those three turns.

Rest-20
By touching another player's hand, the user can settle an other's emotions enough to lure them to sleep. May cause the user to fall asleep with them as well.




Dark Sage:

Stop-20
Stops time around an enemy for one turn

Metallic Rain-20
Slows an enemies movements for three posts.
-1 Roll to the next three attacks

Screech-15
Blocks an attack and causes the other to have hearing lost for two turns.

Vacuum-25
Causes an enemy to be unable to perform any magick for two turns

Telekinesis-20
Can lift small objects with the mind.



Necromancer

Gemini Ombra-20 Points[Must Roll 4-6]
Summons two solid black pistols that shoot off shadow bullets to the amount of souls collected. Up to 88 shots can be fired.

Absorb-25 points [Must roll 5 or 6]
Takes in all the mana surrounding a half a mile radius, no magick can be cast for two turns


Manafestation [Must roll a 6]
Causes the mana in the air to materialize into a weapon

Black Magic

Burn - 10 Points
Causes a full flame to flare upon an enemy

Wet - 10 Points
Causes a sphere of water to clash into an enemy.

Grunt - 10 Points
Causes a gust of wind to knock an enemy off their feet.

Crack - 15 Points
Causes earth so split at an enemies feet, making them fall into a small pit.

Hail- 15 Points
Causes sharp pellets of hail to descend upon an enemy.


Pulse-20 Points [Must Roll 6]
Sends out an electric wave that knocks surrounding players unconsious.


Geologist:

Chivalry-25
Allows knights and marksmen to use geology and combat skills while holding another person.

Boost- 15
Able to jump off an ally to gain hight

Float-15
Able to hover slightly off the ground. No more than three feet.

Hop-15
Able to jump from branch to branch on trees on from roof to roof on close buildings.


General Melee:

Slap-15
Hard blow to the face

Tourture-20
Cripples a male by a kick to the groin. Can't be used in battle...why is this even a skill? =w=

Twist-20
Twists another's enemy's arm behind his back.


General Defense:

Counter-25
Deflects attack and allows for an immediate attack (+2 to next roll)


Knight

Volcano - 20
A series of four slashes.

Flame Slice-25
Fire based attack.

Protect 25
Takes attack for another player.

Fury 20
Delivers ten quick stabs

Madness Hero 30
Delivers seven slashes then gives a hard kick to the chest.
(Rolling Six knocks enemy unconscious.)




Dragoon

DragonSwing-20
Attacks an enemy and steals their energy

Big Brawl 25
Jumps into a group of enemies and cause damage to all

Hyper Jump 20
Leaps into air and brings weapon down, creating energy wave that damages all enemies

Dynamite 25
Light a stick of dynamite and toss it at all enemies

Highwind 20
Calls a wind to unleash damage on all enemies and blows them a considerable distance.


Ninja/Assassin:

Katon 20
Fire damage attack. (Roll 6 enemy becomes confused)

Suiton 20
Water damage. (Roll 6 enemy cannot use any magick for three turns.)

Raijin 20
Thunder damage (Roll 6, -1 to roll of enemy for three turns)

Doton 25
Earth damage (Roll 6, blinds enemy.)

Dokumori 20
(Must roll 5 or 6) Poisons enemy.




Marksmen:

Big Shot 20
Fire a massive ball of hot energy at one enemy

Ungarmax 20
Unleash large amounts of ammo at enemy

Scattershot 25
Deal damage to all targets

Burst Shot 20
Critically damages one enemy

Percussive Slug
Knocks an enemy backwards


Monk:

Suplex 20
Lift enemy into air and send crashing down for high damage

Flex 20
Adds +1 to next roll



Samurai:

Archer:

.


Soldier:

Blade Beam-20
Player strikes the floor, sending a green beam at an enemy. After it makes contact with its target, it spreads to attack the rest of the enemies for less damage.

Climhazzard-25
Player thrusts his sword deep into the chest of an enemy, then leaps high into the air



Dancer:

Reaper:

Special Skill- 100 Points


Must Know 20 Basic Skills to Move On To Next Class  
PostPosted: Fri Jan 08, 2010 2:59 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
Roll 10 sided die
Intermediate Skills




White Mage:

Anesthe - 30 points
Removes status ailments

Medica - 30 points
A moderate healing spell. (1 turn cooldown)

Defib - 30 points
Revives an unconscious ally (1 turn cooldown)

Expel - 40 Points*[Roll 4-6]
Use 3 sprites to knock all nearby foes away from you.

I Must Be Strong -50 [Must Roll Six]
Adds +1 to next three rolls


Dark Mage:

Faeflame-40 Points
Creates an illusionary flame that swirls around up to three opponents. Immobilizes for two turns unless the opponent manages to break through. Capable of causing burns.

Chasm-35 Points
The ground opens beneath an opponents feet and renders them immobile for three posts.


Necromancer

Conjure Ghost - 30 Points
Costs 10 Souls. Creates an apparition of sorts, attacking your foes. It lasts 3 turns or can be wiped out instantly with wind magic or light offensive magic.

Dryim- 30 Points**
When sounded, it can give voice to the dead or the inatimiate. Flat Pitch

Kibeth- 30 Points**
When sounded, it can animate the dead or the inatimate. Sharp Pitch

Mosrael- 30 Points**
When sounded, it can call a ghost from the grave to do one task. High Pitch

Ranna- 30 Points**
All who hear its sound falls into a deep sleep. Calming Pitch


BlackMage:

Geologist:

General Melee:

General Defense:

Knight

Dragoon

Ninja/Assassin:

Marksmen:

Monk:

Samurai:

Archer:

Soldier:

Dancer:

Reaper:


Summoner:

Amphy-50 Points
[Static Cling]

Titan-50 Points
[Final Quake]

Meru-50 Points
[Shatterheart]

Helix-50 Points
[Phoenix's Dirge]


Special Skill- 150 Points

Special Skill- 150 Points

Must Know Twenty Intermediate Skills to Move On To Next Class  

Prince Hayzel
Captain


Prince Hayzel
Captain

PostPosted: Fri Jan 08, 2010 3:01 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
Roll 12 sided die
Expert Skills





White Mage:

MultiMedica - 30 points
A moderate healing spell that heals all cuts and scrapes on all parties. (1 turn cooldown)

Holy- 40 points[Must Roll]
Deals light damage to an enemy.

I Must Believe- 50 Points[Must roll 6]
Creates a great shield that heals two people and protects them from any attack for three turns. (Can be broken if a 6 is rolled.)

Mend-30
Heals broken bones.



Dark Mage:

Gravity-70 Points
Causes the another to forced to the ground and be immobilized for 3 posts.



Necromancy:

Astrael-70 Points**
Sends all reanimated corpses, inanimate object, or simple animals back to their original state. Sad sorrowful low pitch.

Saraneth-70 Points**
When sounded, makes the dead, inanimate or simple animals obey the user. Loud Low Pitch

Blood Pact-100 Points [No Roll]
User pricks their fingers and let's it bleed onto a piece of paper and gives it to another person. User takes all the pain and damage instead of the person with the paper. Can only have one paper for you in existence.

Belgaer-65 Points**
When sounded, gives dead or inanimate their memories and the will to move independently for five post. Quiet and Low Pitch

BlackMage:

Geologist:

General Melee:

General Defense:

Knight

Dragoon

Ninja/Assassin:

Marksmen:

Monk:

Samurai:

Archer:

Soldier:

Dancer:

Reaper:

Summoner:
Amphy-80 Points
[Static Fling]

Titan-80 Points
[Skill 2]

Meru-80 Points
[Skill 2]

Helix-80 Points
[Skill 2]



Special Skill- 200 Points


Must Know Twenty Expert Skills to Move On To Next Class  
PostPosted: Fri Jan 08, 2010 3:02 am


♥○☼◘Semblance◘☼○♥
~The Holly Forest~
Roll 20-sided die
Master Skills
(All Skills From This Class Are A Must Roll 6)




White Mage:

Resurrection-150
Revives someone from death.


Dark Sage:

Belligerence- 80 Points
The Necromancer absorbs mana from the surrounding area and focuses it within themself before releasing it in a burst of raw power. Deals damage to friend and foe. Leaves user unconscious until revived.

Time Quake -100 Points
Stops time around user and the desired



Necromancy:

Velvet Roses-75 Points
User takes their own blood to create thorny rose vines that bind their opponent.

Ensnare-80 Points
Necromancer casts an enchantment on the opponent that allows them to control that persons movement for three posts. If opponent rolls a 5 or 6 before the posts are up, they break free.




BlackMage:

Geologist:

General Melee:

General Defense:

Knight

Dragoon

Ninja/Assassin:

Marksmen:

Monk:

Samurai:

Archer:

Soldier:

Dancer:

Reaper:

Summoner:

Amphy-100 Points

Titan-100 Points

Meru- 100 Points

Helix- 100 Points


Special Skill- 300 Points

Special Skill- 500 Points

 

Prince Hayzel
Captain

Prince Hayzel rolled 1 6-sided dice: 2 Total: 2 (1-6)

Prince Hayzel
Captain

PostPosted: Sun Jan 10, 2010 2:50 am


Fen's AM Post

Starting points= 144

Roll = 2

Total =146

Special Skill Starter -50

Total 94

Tackle-5

Flick- 3

Chop-3

Kick up dirt -6

Total= 87

Block-5

Disarm-15

Total= 67

Slash-5

Stab-5

Kick-10

Double slash-10

On My Guard-15

Total= 12

Honor-5

Final Total=7

Learned

12/20 Required Skills
HaruYamika13 rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Jan 10, 2010 5:36 pm


{{Hm...I guess I post this here...right...?}}

Starting Total= 164

1/10/10's p.m. roll=3

I now have~ 167

Skills I'm getting...


Tackle-5 Points
Flick-3 Points
Chop-3 Points
Kick up dirt-6 points
=17


Block-5 points
Disarm-15 Points
=20


Slash-5 Points
Stab-5 points
Kick-10 points
On My Guard-15 Points
=35


Jump-10 points
Hover-10 Points
Twist-10 Points
Jut-10 Points
=40

Special Starter Skill- 50 Points
Special Mod Starter skill- 0 Points

Total left=2


HaruYamika13

Bashful Sex Symbol

10,600 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Perfect Attendance 400
Prince Hayzel rolled 1 6-sided dice: 5 Total: 5 (1-6)

Prince Hayzel
Captain

PostPosted: Sun Jan 10, 2010 5:45 pm


Fen's PM Post

Starting Points= 7

Roll=5

Subtotal= 12

Braver-10

Final Total= 2

13/20
Silabus Wilde rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Jan 10, 2010 6:35 pm


((I hope I can do this right.)

Starting Total= 126

Roll 1/10/10= 5

Total= 131

Pray-5 Points
Reflect-5 Points*
Medic-10 Points
Veil-10 Points
Gather Sprites - 10 points
Total= -40
Total=91
Skill #= 5

Special Skill- Silvia- Skill [Diamond Dust]
Total= -50
Total= 41

Thats it! I'll roll again and again until I get Fifty.

Total Skill #= 6/20

Silabus Wilde
Vice Captain

Dapper Roisterer

The_9th_Doctors_Rose rolled 1 6-sided dice: 4 Total: 4 (1-6)

The_9th_Doctors_Rose

Doting Sweetheart

12,200 Points
  • Generous 100
  • Forum Junior 100
  • Millionaire 200
PostPosted: Sun Jan 10, 2010 7:26 pm


User Image - Blocked by "Display Image" Settings. Click to show.
.........
....................

There are so many ways...



Starting points=156
Roll (1/10/10 @9:25pm) = 4
Total = 160

Purchasing:

White Magic:
*Pray-5 Points
*Reflect-5 Points
*Medic-10 Points
*Veil-10 Points
*Gather Sprites - 10 points

Total: 40 Points (total 120)

Geologist:
Pretty Step- 15 Points
Jolt- 15 Points
Scale- 10 Points
Sticky Feet-10

Total: 50 Points (total 70 points)

Dancer:
*Swinging kick-10 Points
*Back Flip-10 Points
*Sweet Kiss-15 Points

Total: 35 points (total 35 points)

General Melee:
Kick up dirt-6 points

Total: 6 points (total 29 points)

General Defense:
*Block-5 points
*Disarm-15 Points

Total: 20 points (total 9 points left)


Skills: 15/20




a heart can break...

User Image - Blocked by "Display Image" Settings. Click to show.
LovecraftianFan rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Jan 10, 2010 8:30 pm


Starting Points = 36
Roll (1/10/10 @ 11:30) = 6
Total Points = 42

Mod Special Skill (Sheogorath: Phantom Images) = -0
Points left = 42

Geologist
Jolt = -15
Total Points left = 27

General Defence
Block = -5
Total Points left = 22

Knight
Slash = -5
Total Points Left = 17

Black Magic
Chill = -10
Ignite = -5
Total Points Left = 2


Total Skills = 5/20(6/20 including special skill)
Total Points Left Over = 2

LovecraftianFan
Vice Captain

Prince Hayzel rolled 1 6-sided dice: 1 Total: 1 (1-6)

Prince Hayzel
Captain

PostPosted: Mon Jan 11, 2010 2:39 am


Fen's AM post

Total=2

Dice Roll =1

Final Total= 3
LovecraftianFan rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Mon Jan 11, 2010 6:10 am


Am Dice Roll Post

Starting Total = 2
Dice Roll = 6
New Total = 8

LovecraftianFan
Vice Captain

Reply
♥○☼◘Semblance◘☼○♥ (Open)

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