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Reply The Airship Docks (role-playing)
Sherlock Holmes + steampunk = ? [Please read / need people!] Goto Page: 1 2 3 [>] [»|]

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Princess Pachabel

PostPosted: Tue Dec 29, 2009 7:04 pm


Alright, kiddies, let me lay it down for you: Sherlock Holmes plus a heaping cup or so of steampunk would make for a damn tasty soup, if you ask me.

I'd like to start up an RP, but I'll need help. Mainly ideas in building the RP. We need a mystery!

Now, I don't want to play Holmes, and possibly not Watson either. I may want to play a character similar to that of Irene Adler. I'd be more than happy to give the characters of Holmes and Watson to willing people of literacy, commitment, and who possess basic knowledge of the characters and the S.H. world. Heck, you don't even have to keep the names, the concept of the characters is all we'll need.

Edit: I don't want Holmes, or a character based on Holmes, to get all the credit. I'm aiming for a team of people to work together.

Also, I can't imagine needing a great deal of characters, but we'll need at least one villain.

Until my father is done with our Sherlock books, I'm not too sharp on the whole world of S. H. and I don't expect you to be either, but if you have some knowledge under your belt, that is great! For the most part, this probably won't be a complicated mystery we're dealing with. I'd like the RP to be as accurate in all aspects as possible, but I won't be a Nazi about it, I promise.

Please post or PM me any questions, comments, ideas, etc. you may have, or to just let me know of your interest!
PostPosted: Tue Dec 29, 2009 8:34 pm


There's a good chance that I could help you with your storyline, but I'm not too well-informed on the Sherlock Holmes world, honestly. I've only read The Hound of the Baskervilles. Let me know what ideas you already have, anything you'd like to incorporate, or a direction you'd be interested in taking this role-play and we can plot it out together. If you already someone helping, I'm fine with that, also.

Good luck!

Lavinia Whateley


Pasha Chekov

PostPosted: Wed Dec 30, 2009 12:49 pm


Oh this is going to be wonderfull my dear. I now need to type up a char...
*runs off to type*
PostPosted: Wed Dec 30, 2009 1:33 pm


I like the idea, but you don't have to replicate the same guys. One other idea is to give each a specific set of skills based on what you think you'll need for the task at hand.

Also, not having a specific Holmes means everyone can help solve mysteries, not just have one player make most of the good discoveries. Perhaps the Watson type could do autopsies and make scientific finds, a beat cop or street kid could look for street level information and trail suspects, and a social type like Adler could dig up gossip on people in the more refined social circles.

As for a main villain, the main concept that Moriarity presented could work with someone else; a central, brilliant criminal who acts through others, allowing him to commit crimes without risking being caught himself. As long as someone spins the bigger web, and not every crime is connected, who spins it can be left up to the imagination...

Jazzaram

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Princess Pachabel

PostPosted: Wed Dec 30, 2009 1:44 pm


Jazzaram
I like the idea, but you don't have to replicate the same guys. One other idea is to give each a specific set of skills based on what you think you'll need for the task at hand.

Also, not having a specific Holmes means everyone can help solve mysteries, not just have one player make most of the good discoveries. Perhaps the Watson type could do autopsies and make scientific finds, a beat cop or street kid could look for street level information and trail suspects, and a social type like Adler could dig up gossip on people in the more refined social circles.

As for a main villain, the main concept that Moriarity presented could work with someone else; a central, brilliant criminal who acts through others, allowing him to commit crimes without risking being caught himself. As long as someone spins the bigger web, and not every crime is connected, who spins it can be left up to the imagination...


Yes, I didn't want to have one main guy, but to spread the joy of solving mysteries between a few people.

Your help is much appreciated, dear sir!
PostPosted: Wed Dec 30, 2009 4:06 pm


I volunteer to be a highly operatic and wonderfully brilliant criminal, if needs must.

Behatzlacha-S

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Princess Pachabel

PostPosted: Wed Dec 30, 2009 9:43 pm


Behatzlacha-S
I volunteer to be a highly operatic and wonderfully brilliant criminal, if needs must.

Oh how thoughtful!
Once we work out the kinks a little, I'll get back to you, hm?
PostPosted: Fri Jan 08, 2010 3:04 pm


Ellorie Grey: This last bit rather reminds me of Caves of Steel, also by Asimov. I like the idea of the villain(s) using AIs in their crimes- if such technology is commonplace, it would make the masterminds more difficult to track. I also like the idea of using a different villain so we're not too deeply tied to the true storyline and, instead, may adopt the world and ideas. However, I'm not too sure of how well the accidents would work, unless they were very well-executed.

If we would like to include robots and AI into the story, we'll need to decide if they act on their own or at the commands of others. This will help decide some aspects of the story, I think: if the robots are acting on their own, and have superior intelligence, then the story is one of uprising; if the robots act on the command of others, then they're decoys rather than key elements. However, if we do choose to have the robots act on their own, we could avoid the cliches that this entails by coming up with a more unusual storyline. Perhaps the human criminals were manipulated into commanding their robot servants to crime by some superior robot- perhaps the first of its kind to gain free will... Let me know if you'd like to pursue robot-based criminals, and I can help you come up with plots. If the plans are all human, however, I some different questions. First, would there be some over-arching, uniting criminal plot that will end the game, or will the game consist of several increasingly-dangerous mysteries? Second, would the criminals be known to the players, or will they be concealed among us? Finally, would one criminal organization be acting on its own, or would we have the added intrigue of multiple groups?

Also, will this be purely text-based, or are you planning on introducing a more play-by-post feel, with dice-rolling for actions or point-determined traits and characteristics? This could, potentially, work out quite well if properly planned. If you'd rather not, however, I wouldn't oppose.

Myself: I'm leaning more towards robots acting on the command of others. AIs acting on their own is a little too futuristic mand less steampunk for me. For your questions, I originally imagined a main villain, or group of villains, and then a smaller group under their command that works at street level, which brings in the accidents. Our guy Behatzlacha-S said that the accidents would be stuff like falling masonry, etc. etc., like traps. Second, we'll know for sure of one criminal, which is the guy who volunteered Behatzlacha-S. If more people would like to join on the criminal side, I at least would know, but they wouldn't have to be known to the other players. As for one or multiple criminal groups, that depends entirely first on whether more people joined, and if they want to be united or separate. I want to give our guy Behatzlacha-S most of the control and say-so in the criminal aspect of our RP, so I'll talk to him.

I'm open to an action-by-dice RP, but I've never done one before and am not sure how well executed it would be. It seems like something with more thought and planning than I have time for. Not that I won't be committed and thoughtful with a text-based RP, but I'm trying to write 3 research papers, prepare for AP classes, tests, and get ready for college, and I'm sure other players will be busy too. If you can explain to me how it would work, maybe we can have dice for some, but not all, actions.

Princess Pachabel


Princess Pachabel

PostPosted: Fri Jan 08, 2010 3:06 pm


Behatzlacha-S, forgive me. You say tranny, I see a male avatar. I've been calling you "our guy" because, while replying to Ellorie Grey, I couldn't remember let alone spell correctly your username.
PostPosted: Fri Jan 08, 2010 5:45 pm


I feel so loved!
Call me Behatz or S. My username is quite a mouthful, I know.
And I need to update my signature... I sporadically become a tranny. pirate

I'm more used to a text-based roleplay, as I find it more creative and spontaneous than dice- or trait-based. However, I'm open to anything on this.

Whilst I see a future in a side-story of AI-gone-rogue! , I agree with our Princess that robots should function with a minimal level of actual intelligence and follow the commands of others. I think that the players should be aware of the presence of multiple criminals, but to add to the subterfuge of the roleplay many of them will remain shrouded in mystery, so we aren't aware if they are all part of the same brotherhood or each have ulterior motives.

My character would act as the arch-nemesis, I imagine, and so I should be known by the protagonist by name, as well as having some past or other with him/her. Whether or not there will be other crime lords will come to light when people come forwards to join the RP. No doubt, however, that there will be players who side with us criminals and are the assassins/thieves/etc of it.

Inevitably, the main storyline should be put off as much as possible whilst still remaining in the foreground, with the majority of the roleplay consisting of mini-mysteries which may or may not be connected.

Behatzlacha-S

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Lavinia Whateley

PostPosted: Fri Jan 08, 2010 8:17 pm


(It's quite nice to have all this in a thread. I applaud you, Princess L!)

On the note of the style of role-play, I just thought I'd put it out there for consideration. I'd be equally satisfied with either. ^-^

Returning to the story, I do like the idea of having some criminals hidden among us. My next question is this: what are "we," exactly? Will this be a private detective agency, an official agency, a group of friends or perfect strangers, or some other arrangement? If we decide to be a group that might have some history, would it be practical to encourage players to create some short connecting histories along with their profiles, or would that be too difficult and complicated?

In regards to the plot, I do agreee that it would be more interesting to hide the main plot behind a mask of possible connections in various crimes, but what will the main storyline entail? I'm not too well-acquainted with the Holmes storyline, so I don't think I could practically suggest a similar storyline, but I'd like to be able to contribute something. Is there some particular aspect you'd like to include in the master crime (i.e. overthrowing some form of government, stealing something in particular, killing someone off), or is everything still up for debate?
PostPosted: Mon Jan 11, 2010 2:41 pm


4laugh

"...the main storyline should be put off as much as possible whilst still remaining in the foreground, with the majority of the roleplay consisting of mini-mysteries which may or may not be connected."
...it would be more interesting to hide the main plot behind a mask of possible connections in various crimes...
I agree.

"We" would most likely be a private detective agency with friends in odd/helpful places, depending on what they players choose. I can imagine many or all of the players being connected somehow, if only by friendship or having worked togeher in the past. We would have to talk it out and see where paths could meet.

Hm... main storyline... I haven't givin it too much thought...Yeah, it's pretty much up for debate.

Princess Pachabel


Rukario_Rue

PostPosted: Mon Jan 11, 2010 2:48 pm


This sounds awesome, but Mystery RPs are some of the hardest to do. I can only say good luck.

Actually...I can say one other thing. I believe that the steamy equivalent to robots would be automatons. Depending on how you wanted to handle them, they could be as advanced or primitive as you like. If anyone has ever played Syberia, they know what I mean.
PostPosted: Mon Jan 11, 2010 3:26 pm


I hope that you will forgive my double post. I simply find it oh-so amusing that they just released deerstalker caps.

Rukario_Rue


Behatzlacha-S

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PostPosted: Mon Jan 11, 2010 3:43 pm


So, basically, all we need now is an actual all-encompassing storyline and we can begin recruiting people for it?

Our current suggestions:
- Goverment overthrowing.
- Assassination (probably of various connected people)
- Grand theft of something.

And thank you for pointing out the awesome hats. xp
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The Airship Docks (role-playing)

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