Due to the circumstances that GE has taken back some stolen systems (most likely the one who stole them is no longer among us in this guild anymore), I have taken the liberty to make some small re-editing for necessary swift continuation of this guild's operation. However, the main issue here is that the Kido system is no longer within this guild and leaves us with no choice but to use one that we can keep. Therefore, I've decided to once again do some old file searching and have come across the first original Kido system before it was recreated by Siel.
And fortunately, due to the fact that it is my system, the council sees no reason to restrict me of my rights of my own system; hence I am allowed to provide this guild with the original Kido system that should help us continue with ease. As always, please keep in mind that whatever is stated in here is pretty old, yet I found it unnecessary to make any changes due to the fact that it still works quite efficiently.
And fortunately, due to the fact that it is my system, the council sees no reason to restrict me of my rights of my own system; hence I am allowed to provide this guild with the original Kido system that should help us continue with ease. As always, please keep in mind that whatever is stated in here is pretty old, yet I found it unnecessary to make any changes due to the fact that it still works quite efficiently.
Zalian
Do not read this until you have properly, and thoroughly examined the second post. Once you have done so, you may then examine this post. Examine it thoroughly well, as you would do the same for the second post.
((~Updated Change~ This list will no longer need to be examined, due to confusion problems. This list of spells will be put together with the rest of the Kido spells on the second post. However, the rest of the information is still crucially important for you to read this post, in order to have you understand how the system works.))
Bakudō: Binding Kido Spells
1. 塞, Sai (Restrain) — Locks a target's arms in place behind their back.
4. 這縄, Hainawa (Crawling Rope) — An energy rope entangles a target's arms.
9. 撃, Geki (Strike) — Engulfs a target in red light, completely paralyzing them.
61. 六杖光牢, Rikujōkōrō (Six Rods Prison of Light) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
75. 五柱鉄貫, Gochūtekkan (Quintet of 1 kan Iron Pillars) — Summons five incredibly tall and thick pillars to pin a target to the ground.
81. 斷空, Danku (Splitting Void) — Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.
Hadō: Destructive Kido Spells
1. 衝, Shō (Thrust) — Pushes the target away from the caster.
4. 白雷, Byakurai (White Lightning) — Fires a concentrated bolt of lightning from the caster's forefinger.
31. 赤火砲, Shakkahō (Shot of Red Fire) — Fires a ball of red energy at a target.
33. 蒼火墜, Sōkatsui (Blue Fire, Crash Down) — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
54. 廃炎, Haien (Abolishing Flames) — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
63. 雷吼炮, Raikōhō (Thunder Roar Cannon) — Fires a massive wave of yellow energy at a target.
63. 双蓮蒼火墜, Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Soldiers: For soldiers, you are required to only possess up to 3 spells at maximum. Two Bakudō spells and one Hadō spell. From Bakudō, you are not to have anything higher than 4. From Hadō, you can only possess Shō (Thrust).
Officers: For officers, you are able to possess up to 6 spells at maximum. Three Bakudō spells and Three Hadō spells. From Bakudō, you are not to have anything higher than 9. From Hadō, You are not to have anything over 31.
Lieutenants: For Lieutenants, you are able to possess up to 8 spells at maximum. Four Bakudō spells and four Hadō spells. From Bakudō, you are not to have anything higher than 61. From Hadō, You are not to have anything over 33.
Captains: For Captains, you are able to possess all spells, on both lists.
For soldiers, they are only able to execute a spell once for each. After that, they can no longer use them, in battle, with an opponent, or a created villain perhaps (if ever there should be one).
For officers, they are able to execute some low level kido spells twice, and their maximum level kido spell once. For Bakudō, you can use spell 1-4 twice. As for 9, you can only use once. For Hadō, you can use spell 1-4 twice as well. As for 31, you can only use once.
For Lieutenants, they are able to execute some low level kido spells three times, some mid level twice, and maximum level kido spell would be once. For Bakudō, you can use spell 1-4 three times and 9 twice. As for 61, you can only use once. For Hadō, you can use spell 1-4 three times and 31 twice. As for 33, you can only use once.
For Captains, they are able to execute some low level kido spells as many times as they choose, some mid level three times, mid high level twice, and maximum level once. For Bakudō, you can use spell 1-4 infinitely, 9-61 three times, 75 twice, and 81 once. For Hadō, you can use spell 1-4 infinitely, 31-33 three times, 63 1st version twice, and 54-63 second version once.
Additional Kido Spells
Alright. Now that we have the new additional list of new kido spells eddited on the second post, we can now set up an additional number of kido spells for almost all ranks. Possibly, we may be able to give additional kido spells for soldiers as well. All in all, this will totally change the old number of kido spells, listed above, going beyond the limit of what it used to be required. Now let's begin...
Soldiers: Soldiers are now able to possess up to 6 Kido spells. Two new additional Hado spells and 1 additional Bakudo spell. The additional kido spells are #2-3 Hado, and one Bakudo spell #2. This is a soldier's default kido spell setting. It cannot be changed and there is no exchange option for this rank.
Officers: Officers are now able to possess up to 11 kido spells. Two additional Hado spells and four additional Bakudo spells. The additional Kido spells are #2-20 Hado, and #2-8 Bakudo spells. This is an officer's default kido spell setting. However, unlike the rule that applies to soldiers, officers are allowed to select different kido spells, listed on the additional kido list. I have not yet listed the ranks for each individual spell, but I will be doing so soon. That way, the officers will be able to define which is part of their rank and which is not.
Lieutenants: Lieutenants are now able to possess up to 18 kido spells. Four additional Hado spells and three additional Bakudo spells. As usual, this is a default setting for lieutenants. However, different from an officer's, and due to the limit break of Hado, Lieutenants are now able to possess spells, beyond the limit of #33. The maximum limit of a Lieutenant's Hado spell is now #52. From 38 up to 52 are the list of spells, that are of a Lieutenant's highest level selection. And also, they are able to only possess two high level spells. As for the list of medium level spells they go from #27 to 38. All in all, this will be explained a lot more simpler, when I present Ranked Spell List. So anyway, the additional Kido spells are #35-42 Hado and #28-50 Bakudo spells. This is the new default settings for all Lieutenants' kido spells.
Captains: Captains are still able to possess all the kido spells (which in total, is 13), from the old list. However, they are not allowed to possess ALL of the additional kido spells. I will get into better details later, but for now, I will givie out the number of how many new additional kido spells are offered to captains. Three additional Hado spells and two additional Bakudo spells (20 in total). The additional Kido spells are #53-65 Hado spells and #78-89 Bakudo spells (also with the additional of spells #13-16). This is the new default settings for all Captains.
Now that we have created the proper default settings, for all ranks, I will also be adding in a more simple list, for those of you, who may not specifically understand this. Once I create the list, for each rank, you will then be able to really see your defaulted kido spell setting.
Soldier Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#2: Beniikazuchi (Crimson Thunder)=Medium 2x of use
#3: Kuukuu no Akuryoku (Grip of the Void)=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#2: Kabe (Wall)=Medium 2x of use
#4: Hainawa (Crawling Rope)=Maximum 1x of use
Officer Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#2: Beniikazuchi (Crimson Thunder)=Lowest 3x of use
#3: Kuukuu no Akuryoku (Grip of the Void)=Lowest 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#8: Kutsuunomaru (Circle of Pain)=Medium 2x of use
#20: Burn=Medium 2x of use
#31: Shakkahō (Shot of Red Fire)=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#2: Kabe (Wall)=Lowest 3x of use
#8: Seal of Patience=Medium 2x of use
#9: Geki (Strike)=Maximum 1x of use
Lieutenent Default Setting
~Hado~
#1: Shō (Thrust)=Lowest - 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#8: Kutsuunomaru (Circle of Pain)=Lowest 3x of use
#20: Burn=Lowest 3x of use
#31: Shakkahō (Shot of Red Fire)=Medium 2x of use
#33: Sōkatsui (Blue Fire, Crash Down)=Medium 2x of use
#35: Tenken (Sword of Heaven)=Medium 2x of use
#37: Thousand Burst=Medium 2x of use
#38: Altar=Medium 2x of use
#42: Uchuu no Shinjitsu (Truth of the Universe)=Maximum 1x of use
#47: Dead Air=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#4: Hainawa (Crawling Rope)=Lowest 3x of use
#9: Geki (Strike)=Lowest 3x of use
#28: Anchor=Medium 2x of use
#45: Beast Fang=Medium 2x of use
#50: Sokubaku (Shackles)=Medium 2x of use
#61: Rikujōkōrō (Six Rods Prison of Light)=Maximum 1x of use
Captain Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#31: Shakkahō (Shot of Red Fire)=Lowest 3x of use
#33: Sōkatsui (Blue Fire, Crash Down)Lowest 3x of use
#53: Big Hammer=Medium 2x of use
#54: Haien (Abolishing Flames)=Medium 2x of use
#60: Chaining Blast=Medium 2x of use
#63 Raikōhō (Thunder Roar Cannon)=Medium 2x of use
#63 version 2: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)=Maximum 1x of use
#65: Burning Spirit=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#4: Hainawa (Crawling Rope)=Lowest 3x of use
#9: Geki (Strike)=Lowest 3x of use
#13: Earthern Maw=Lowest 3x of use
#16: Ryuusa (Quicksand)=Lowest 3x of use
#61: Rikujōkōrō (Six Rods Prison of Light)=Medium 2x of use
#75: Gochūtekkan (Quintet of 1 kan Iron Pillars)=Medium 2x of use
#78: 1000 Knives Torture=Medium 2x of use
#81: Danku (Splitting Void)=Maximum 1x of use
#89: Kouchinomaru (Circle of Confinement)=Maximum 1x of use
I hope this information is more accurate, for those of you, who needed a more specific description of the default Kido spell rank settings. Now let us finally move on to how every kido spell works, by each rank (mainly Officers, Lieutenants and Captains). I will list down all the kido spells for each rank, which does not mean they are defaulted into the rank, but shows what are available to exchange. Here, I will be presenting all of the available Kido spells, for each rank.
~Kido Rank List~
Hado Officer Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Med. &- New
#12: Fushibi (Ambush Flare)=Med. &- New
#20: Burn=Med.
#27: Breaking Palm=Med.
#29: Chuujou / Assatsu=Med.
#31: Shakkahō (Shot of Red Fire)=Max
Bakudo Officer Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#8: Seal of Patience=Med.
#9: Geki (Strike)=Max
Hado Lieutenant Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#4: Byakurai (White Lightning)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Low
#12: Fushibi (Ambush Flare)=Low
#20: Burn=Low
#27: Breaking Palm=Low
#29: Chuujou / Assatsu=Med.
#31: Shakkahō (Shot of Red Fire)=Med.
#33: Sōkatsui (Blue Fire, Crash Down)=Med.
#35: Tenken (Sword of Heaven)=Med.
#37: Thousand Burst=Med.
#38: Altar=Med.
#42: Uchuu no Shinjitsu (Truth of the Universe)=Max
#47: Dead Air=Max
#48: Burst Stream=Max
#49: Ikijigoku (Hell on Earth)=Max
#52: Bakuhatsu no Chakudan (Detonating Impact)=Max
Bakudo Lieutenant Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#4: Hainawa (Crawling Rope)=Low
#8: Seal of Patience=Low
#9: Geki (Strike)=Low
#13: Earthern Maw=Low
#16: Ryuusa (Quicksand)=Med
#25: Betobetokenwonuku (Sticky Draw)=Med.
#26: Kyakko (Curving Light)=Med. &- New
#28: Anchor=Med.
#30: Shitotsu Sansen (Beak-Stab Typle Beam)=Med. &- New
#37: Tsuriboshi (Suspending Star)=Med. &- New
#39: Enkosen (Circular Shield)=Med.
#45: Beast Fang=Med.
#50: Sokubaku (Shackles)=Med.
#61: Rikujōkōrō (Six Rods Prison of Light)=Max
#62: Hyapporankan (Hundred Stepped Rails)=Max
#63: Sajō Sabaku (Chainlike Desert)=Max
Hado Captain Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#4: Byakurai (White Lightning)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Low
#12: Fushibi (Ambush Flare)=Low
#20: Burn=Low
#27: Breaking Palm=Low
#29: Chuujou / Assatsu=Low
#31: Shakkahō (Shot of Red Fire)=Low
#33: Sōkatsui (Blue Fire, Crash Down)Low
#35: Tenken (Sword of Heaven)=Med.
#37: Thousand Burst=Med.
#38: Altar=Med.
#42: Uchuu no Shinjitsu (Truth of the Universe)=Med.
#47: Dead Air=Med.
#48: Burst Stream=Med.
#49: Ikijigoku (Hell on Earth)=Med.
#52: Bakuhatsu no Chakudan (Detonating Impact)=Med.
#53: Big Hammer=Med.
#54: Haien (Abolishing Flames)=Med.
#58: Tenran (Orchid Sky)=Med.
#60: Chaining Blast=Med.
#63 Raikōhō (Thunder Roar Cannon)=Med.
#63 version 2: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)=Max
#65: Burning Spirit=Max
#67: Chain Reaction=Max
#72: Burst Geyser=Max
Bakudo Captain Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#4: Hainawa (Crawling Rope)=Low
#8: Seal of Patience
#9: Geki (Strike)=Low
#13: Earthern Maw=Low
#16: Ryuusa (Quicksand)=Low
#25: Betobetokenwonuku (Sticky Draw)=Low
#28: Anchor=Med.
#45: Beast Fang=Med.
#50: Sokubaku (Shackles)=Med.
#61: Rikujōkōrō (Six Rods Prison of Light)=Med.
#73: Tozansho=Med. &- New
#75: Gochūtekkan (Quintet of 1 kan Iron Pillars)=Med.
#78: 1000 Knives Torture=Med.
#81: Danku (Splitting Void)=Max
#89: Kouchinomaru (Circle of Confinement)=Max
Please note, that the list above is not a default setting, for members to possess. Rather, these are lists of available Kido spells. In other words, for each rank, it shows what Kido spells you are allowed to select and exchange for one of your current spells, that is defaulted into your list; therefore allowing you to customize your very own list of selected Kido spells. Remember, for each rank you are limited to the number that has been given to you, depending what rank you are. Now I will finally present the ~Rank Kido Exchange System~ It is not HUGE or anything. So don't worry. It is a pretty short system and easy to understand and use to your advantage.
~Rank Kido Exchange System ((Updated: Kido Trade Up System) wink ~
((A new update has been made, due to Ivy-chan's and Rei's help and inspirational idea. So I decided to make a small change that I believe is much better than the previous one. As you saw from above this paragraph, it is called the Kido Trade Up System. What this does is allow you to trade certain level kido spells for one level higher above those kido spells. This is a most efficient trading system that does not exceed the boundaries of the number limit. And as long as the individual does not cross the limit of his kido rank level, then this system is perfect. It does not give them extra Kido spells, nor does it go over their limited level rank, as long as they go by the list of kido spells, that are available to them.))
Low Level Kido Exchange
To buy a new spell, from a list of the low level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Due to the new update, you must now follow the Trade Up System at all times. So let me show you how this works. As you are able to trade a low level Kido for another low level Kido, you may also trade two low level Kido spells for one medium level Kido spell. As long as it is listed within your available rank kido spell list, then you can get one. The same goes for getting a maximum level kido spell. If you trade four low level kido spells, you are able to get one maximum level kido spell.
Medium Level Kido Exchange
To buy a new spell, from a list of the medium level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Due to the update of the system, you are to follow the new rules that apply within this new system. Now, you are able to trade two mediums for one maximum level kido spell, as long as it is listed within your ranked kido available list.
Maximum Level Kido Exchange
To buy a new spell, from a list of the maximum level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Since there is nothing higher than the maximum level, it mostly depends on your rank. Mainly, if you are a Lieutenant or Captain, there is a few selections of other Maximum spells. Remember to follow the rule and can only exchange one maximum a for new Kido spell, equal to that level. Due to the update of the new Trade Up System, there is no longer a trade down system. So no more trading medium for two low level kido spells, trading a maximum for two mediums or three low level kido spells. That system no longer exists, nor was it very efficient to how everything works. The new Trade Up System is how the rule will work much better than the previous. And since there is nothing higher than maximum level there is nothing to use the Trade Up System for this level.
Now that were done with that part, it's almost about time to wrap this up. As for the remaining spells, that have not yet been posted, I will be listing them below. Please note that they WILL have their own level differences and will apply to different ranks. However, they are NOT defaulted into your spell list, that I have already listed for all ranks. So if you truly wish to obtain these spells, you must do the same thing, as the rules apply in the ~Rank Kido Exchange System~ You must do the same exact exchanging method. Now, let's get this finally over with and put these Kido goodies on the market. Hehehe. pirate
Chiyudo (Healing Spells)
#2: Amatsubu (Rain Drop)=Low - For all ranks
#5: Antidote=Low - For all ranks
#25: Bandaidification=Med. - Only for officers and above
#55: Great Barrier=Max - Only for Lieutenants and above
(Mainly, these would most likely be for a healing squad, but I will allow it to be available to all)
Now let's move on...
Bougyoudo (Support Spells)
#3: Blue Mist=Low - For all ranks.
#22: Bikan (Beautiful Sight)=Med. - Only for officers and above.
#25: Bansoukou=Med. - Only for officers and above.
#28: Harinezumi (for both stages)=Med. - Only for officers and above.
#30: Banshiissei=Med. - Only for lieutenants and above.
#35: Collapse=Med. - Only for lieutenants and above.
#46: Control Doll=Max - Only for lieutenants and above.
#56: Area of Silence=Max Only for captains.
It looks like were just about done here. ^_^ Please note again that both of these healing and supporting Kido spells are not defaulted within your list, in which I have already created for each rank. If you do not know your default setting, I suggest you please re-examine it again and keep it to good memory. If any of you wish to obtain any one of these healing/supporting Kido spells, just do the same exchanging rule, as I applied for all the others. Follow these rules well and do not create a flaw, within your profile. I, especially will be sure to thoroughly examine each of your profiles, to see if you have done so correctly.
If you do not wish to have any spells, that is alright. It is not a requirement. But if you do wish to have Kido spells, please start off with the default setting of your rank. From there, you can freely customize your own setting, to which ever unique list of spells, you want. That is all, everyone. ^^ Hope you like this whole new system and I thank captain Aizen-sama greatly, for sending these new additional Kido spells. If it wasn't for him, I woulnd't have updated this new optional system. It is a great success! ^_^ Woot!
~Created by Zalian, Captain of Squad 13~
Today I have been given the approval to creating a new system in which consists in a new power different than a Zanpakuto. This is a newly added ability in which most Soul Reapers should take into consideration. As what we have been through so far, we are progressing through so much, creating unique Zanpakuto abilities and powers alike. From making such uniquely different weapons to creating unheard of abilities, we are still lacking the one power that most Soul Reapers tend to forget to use in battle. That power is known as the Spell Incantations.
What good is a Soul Reaper if all he/she does is rely ONLY on a Zanpakuto's ability? What were to happen if the Zanpakuto was temporarily separated from the user? The answer lies within the ability to use spells. Without them, an individual's defeat is more than ensured. That is why I believe we should acknowledge the ways of how we learn to use spells the most. So I have decided that I will help create a system based on the rank of spells. I will soon be setting up a proper list of how it will work accordingly by ranks. Doing so, this will create motivation within every individual to striving to obtain new spells, thus becoming stronger and more powerful with not just the Zanpakuto but also with spell incantations.
If those of you wish to comment, or share any of your thoughts to this idea, please do not hesitate to post. I will accept any helpful and constructive criticism and take into great consideration and validate your perspective. You are also more than welcome to offer your compliments, if you have any to this newly created system. I welcome all thoughts with open arms. If anyone wishes to discuss about this new system, or if there seems to be anything that troubles you, please be sure to inform me first, and I will do what I can to settle it in a most civilized manner. I will soon be posting up the new system list. From there, you must examine it thoroughly and follow the instructed rules, that are applied within the system.
What good is a Soul Reaper if all he/she does is rely ONLY on a Zanpakuto's ability? What were to happen if the Zanpakuto was temporarily separated from the user? The answer lies within the ability to use spells. Without them, an individual's defeat is more than ensured. That is why I believe we should acknowledge the ways of how we learn to use spells the most. So I have decided that I will help create a system based on the rank of spells. I will soon be setting up a proper list of how it will work accordingly by ranks. Doing so, this will create motivation within every individual to striving to obtain new spells, thus becoming stronger and more powerful with not just the Zanpakuto but also with spell incantations.
If those of you wish to comment, or share any of your thoughts to this idea, please do not hesitate to post. I will accept any helpful and constructive criticism and take into great consideration and validate your perspective. You are also more than welcome to offer your compliments, if you have any to this newly created system. I welcome all thoughts with open arms. If anyone wishes to discuss about this new system, or if there seems to be anything that troubles you, please be sure to inform me first, and I will do what I can to settle it in a most civilized manner. I will soon be posting up the new system list. From there, you must examine it thoroughly and follow the instructed rules, that are applied within the system.
Spell Incantation List System
From what I have gathered together, I have created two sets of spells, listed separately, that all members will soon get to use. It will all depend on the rank. Not only that, but to earn such spells, along with ranks, it requires great devotion, loyalty, cooperation, and patience. Prove yourself, that you are worthy to rise to higher ranks. By doing so, you will properly earn new ranks and obtain new spells, along the way, and become much stronger by not only from your Zanpakuto, but also your spells. Some spells, will be optional, but only to some certain ranks. Also, I do not specifically have all the spells. I have only gathered as many as I could find, but should be enough for this ranked system list. Now let's begin.
((~Updated Change~ This list will no longer need to be examined, due to confusion problems. This list of spells will be put together with the rest of the Kido spells on the second post. However, the rest of the information is still crucially important for you to read this post, in order to have you understand how the system works.))
Bakudō: Binding Kido Spells
1. 塞, Sai (Restrain) — Locks a target's arms in place behind their back.
4. 這縄, Hainawa (Crawling Rope) — An energy rope entangles a target's arms.
9. 撃, Geki (Strike) — Engulfs a target in red light, completely paralyzing them.
61. 六杖光牢, Rikujōkōrō (Six Rods Prison of Light) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
75. 五柱鉄貫, Gochūtekkan (Quintet of 1 kan Iron Pillars) — Summons five incredibly tall and thick pillars to pin a target to the ground.
81. 斷空, Danku (Splitting Void) — Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.
Hadō: Destructive Kido Spells
1. 衝, Shō (Thrust) — Pushes the target away from the caster.
4. 白雷, Byakurai (White Lightning) — Fires a concentrated bolt of lightning from the caster's forefinger.
31. 赤火砲, Shakkahō (Shot of Red Fire) — Fires a ball of red energy at a target.
33. 蒼火墜, Sōkatsui (Blue Fire, Crash Down) — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
54. 廃炎, Haien (Abolishing Flames) — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
63. 雷吼炮, Raikōhō (Thunder Roar Cannon) — Fires a massive wave of yellow energy at a target.
63. 双蓮蒼火墜, Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
If any of you know some spells, that happen to be missing, and that are not listed into here, please inform me first and I will see if I can add them into the list. I have cut off some spells, that reaches to levels beyond the list above, for pruposes that require discussing with all captains, if we hold a meeting soon. I will not get into details or explain why for the time being. Now let us begin the ranked list of spells. This will accrodingly set the proper list from soldier, to officer, to lieutenant, and finally to captains. Most of these spells will somewhat be your auto default settings (Mostly to soldiers). Anything up to Lieutenants or over, will possibly be optional. The maximum limit amount of spells will consist on the rank.
Soldiers: For soldiers, you are required to only possess up to 3 spells at maximum. Two Bakudō spells and one Hadō spell. From Bakudō, you are not to have anything higher than 4. From Hadō, you can only possess Shō (Thrust).
Officers: For officers, you are able to possess up to 6 spells at maximum. Three Bakudō spells and Three Hadō spells. From Bakudō, you are not to have anything higher than 9. From Hadō, You are not to have anything over 31.
Lieutenants: For Lieutenants, you are able to possess up to 8 spells at maximum. Four Bakudō spells and four Hadō spells. From Bakudō, you are not to have anything higher than 61. From Hadō, You are not to have anything over 33.
Captains: For Captains, you are able to possess all spells, on both lists.
Now as for how they should be used, here is where I will explain. There is a certain limit, as to how many times you can use these spells, depending on rank.
For soldiers, they are only able to execute a spell once for each. After that, they can no longer use them, in battle, with an opponent, or a created villain perhaps (if ever there should be one).
For officers, they are able to execute some low level kido spells twice, and their maximum level kido spell once. For Bakudō, you can use spell 1-4 twice. As for 9, you can only use once. For Hadō, you can use spell 1-4 twice as well. As for 31, you can only use once.
For Lieutenants, they are able to execute some low level kido spells three times, some mid level twice, and maximum level kido spell would be once. For Bakudō, you can use spell 1-4 three times and 9 twice. As for 61, you can only use once. For Hadō, you can use spell 1-4 three times and 31 twice. As for 33, you can only use once.
For Captains, they are able to execute some low level kido spells as many times as they choose, some mid level three times, mid high level twice, and maximum level once. For Bakudō, you can use spell 1-4 infinitely, 9-61 three times, 75 twice, and 81 once. For Hadō, you can use spell 1-4 infinitely, 31-33 three times, 63 1st version twice, and 54-63 second version once.
Now that we have properly set all spells accordingly to their required ranks, I will now ask that those of you, who wish to add these spells to your abilities, please eddit them in your character info, if you have one. This spell system is optional, whether you would want your character to possess these abilities or not (in case your character isn't much a spell liker. Lol). If you truly wish for your character to posess these spells, you must first create a character info, which is required for all members to have, if you wish to further part take in sparring, training, or battle RP threads. If you do not have one, as of yet, I suggest you create one first, if you wish to add in your spells as well.
And again, if any of you happen to know any other spells, from Bleach, that is not listed in the post, please PM it to me and I will see if it is acceptional to use. If I approve of it, I will be sure to add it onto the list. By doing so, this will also allow many of the Lieutenants, Captains, and possibly the officers to be able to select multiple new spells. However, depending on the number of new spells added, you will also have to exchange one of your listed spells, in order to obtain a new one. That is all I have for today....PHEW! ^_^'; That was quite a lot of work. Well, everyone, I really hope you all do enjoy the new spell system, take great care and make good use of them. Most of all, use them WISELY, my friends. mrgreen Hehehehehehehehe. GAWD I'm tired now. My brain huuuuurrrrts! Lol. XD
And again, if any of you happen to know any other spells, from Bleach, that is not listed in the post, please PM it to me and I will see if it is acceptional to use. If I approve of it, I will be sure to add it onto the list. By doing so, this will also allow many of the Lieutenants, Captains, and possibly the officers to be able to select multiple new spells. However, depending on the number of new spells added, you will also have to exchange one of your listed spells, in order to obtain a new one. That is all I have for today....PHEW! ^_^'; That was quite a lot of work. Well, everyone, I really hope you all do enjoy the new spell system, take great care and make good use of them. Most of all, use them WISELY, my friends. mrgreen Hehehehehehehehe. GAWD I'm tired now. My brain huuuuurrrrts! Lol. XD
Additional Kido Spells
Alright. Now that we have the new additional list of new kido spells eddited on the second post, we can now set up an additional number of kido spells for almost all ranks. Possibly, we may be able to give additional kido spells for soldiers as well. All in all, this will totally change the old number of kido spells, listed above, going beyond the limit of what it used to be required. Now let's begin...
Soldiers: Soldiers are now able to possess up to 6 Kido spells. Two new additional Hado spells and 1 additional Bakudo spell. The additional kido spells are #2-3 Hado, and one Bakudo spell #2. This is a soldier's default kido spell setting. It cannot be changed and there is no exchange option for this rank.
Officers: Officers are now able to possess up to 11 kido spells. Two additional Hado spells and four additional Bakudo spells. The additional Kido spells are #2-20 Hado, and #2-8 Bakudo spells. This is an officer's default kido spell setting. However, unlike the rule that applies to soldiers, officers are allowed to select different kido spells, listed on the additional kido list. I have not yet listed the ranks for each individual spell, but I will be doing so soon. That way, the officers will be able to define which is part of their rank and which is not.
Lieutenants: Lieutenants are now able to possess up to 18 kido spells. Four additional Hado spells and three additional Bakudo spells. As usual, this is a default setting for lieutenants. However, different from an officer's, and due to the limit break of Hado, Lieutenants are now able to possess spells, beyond the limit of #33. The maximum limit of a Lieutenant's Hado spell is now #52. From 38 up to 52 are the list of spells, that are of a Lieutenant's highest level selection. And also, they are able to only possess two high level spells. As for the list of medium level spells they go from #27 to 38. All in all, this will be explained a lot more simpler, when I present Ranked Spell List. So anyway, the additional Kido spells are #35-42 Hado and #28-50 Bakudo spells. This is the new default settings for all Lieutenants' kido spells.
Captains: Captains are still able to possess all the kido spells (which in total, is 13), from the old list. However, they are not allowed to possess ALL of the additional kido spells. I will get into better details later, but for now, I will givie out the number of how many new additional kido spells are offered to captains. Three additional Hado spells and two additional Bakudo spells (20 in total). The additional Kido spells are #53-65 Hado spells and #78-89 Bakudo spells (also with the additional of spells #13-16). This is the new default settings for all Captains.
Now that we have created the proper default settings, for all ranks, I will also be adding in a more simple list, for those of you, who may not specifically understand this. Once I create the list, for each rank, you will then be able to really see your defaulted kido spell setting.
Soldier Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#2: Beniikazuchi (Crimson Thunder)=Medium 2x of use
#3: Kuukuu no Akuryoku (Grip of the Void)=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#2: Kabe (Wall)=Medium 2x of use
#4: Hainawa (Crawling Rope)=Maximum 1x of use
Officer Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#2: Beniikazuchi (Crimson Thunder)=Lowest 3x of use
#3: Kuukuu no Akuryoku (Grip of the Void)=Lowest 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#8: Kutsuunomaru (Circle of Pain)=Medium 2x of use
#20: Burn=Medium 2x of use
#31: Shakkahō (Shot of Red Fire)=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#2: Kabe (Wall)=Lowest 3x of use
#8: Seal of Patience=Medium 2x of use
#9: Geki (Strike)=Maximum 1x of use
Lieutenent Default Setting
~Hado~
#1: Shō (Thrust)=Lowest - 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#8: Kutsuunomaru (Circle of Pain)=Lowest 3x of use
#20: Burn=Lowest 3x of use
#31: Shakkahō (Shot of Red Fire)=Medium 2x of use
#33: Sōkatsui (Blue Fire, Crash Down)=Medium 2x of use
#35: Tenken (Sword of Heaven)=Medium 2x of use
#37: Thousand Burst=Medium 2x of use
#38: Altar=Medium 2x of use
#42: Uchuu no Shinjitsu (Truth of the Universe)=Maximum 1x of use
#47: Dead Air=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#4: Hainawa (Crawling Rope)=Lowest 3x of use
#9: Geki (Strike)=Lowest 3x of use
#28: Anchor=Medium 2x of use
#45: Beast Fang=Medium 2x of use
#50: Sokubaku (Shackles)=Medium 2x of use
#61: Rikujōkōrō (Six Rods Prison of Light)=Maximum 1x of use
Captain Default Setting
~Hado~
#1: Shō (Thrust)=Lowest 3x of use
#4: Byakurai (White Lightning)=Lowest 3x of use
#31: Shakkahō (Shot of Red Fire)=Lowest 3x of use
#33: Sōkatsui (Blue Fire, Crash Down)Lowest 3x of use
#53: Big Hammer=Medium 2x of use
#54: Haien (Abolishing Flames)=Medium 2x of use
#60: Chaining Blast=Medium 2x of use
#63 Raikōhō (Thunder Roar Cannon)=Medium 2x of use
#63 version 2: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)=Maximum 1x of use
#65: Burning Spirit=Maximum 1x of use
~Bakudo~
#1: Sai (Restrain)=Lowest 3x of use
#4: Hainawa (Crawling Rope)=Lowest 3x of use
#9: Geki (Strike)=Lowest 3x of use
#13: Earthern Maw=Lowest 3x of use
#16: Ryuusa (Quicksand)=Lowest 3x of use
#61: Rikujōkōrō (Six Rods Prison of Light)=Medium 2x of use
#75: Gochūtekkan (Quintet of 1 kan Iron Pillars)=Medium 2x of use
#78: 1000 Knives Torture=Medium 2x of use
#81: Danku (Splitting Void)=Maximum 1x of use
#89: Kouchinomaru (Circle of Confinement)=Maximum 1x of use
I hope this information is more accurate, for those of you, who needed a more specific description of the default Kido spell rank settings. Now let us finally move on to how every kido spell works, by each rank (mainly Officers, Lieutenants and Captains). I will list down all the kido spells for each rank, which does not mean they are defaulted into the rank, but shows what are available to exchange. Here, I will be presenting all of the available Kido spells, for each rank.
~Kido Rank List~
Hado Officer Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Med. &- New
#12: Fushibi (Ambush Flare)=Med. &- New
#20: Burn=Med.
#27: Breaking Palm=Med.
#29: Chuujou / Assatsu=Med.
#31: Shakkahō (Shot of Red Fire)=Max
Bakudo Officer Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#8: Seal of Patience=Med.
#9: Geki (Strike)=Max
Hado Lieutenant Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#4: Byakurai (White Lightning)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Low
#12: Fushibi (Ambush Flare)=Low
#20: Burn=Low
#27: Breaking Palm=Low
#29: Chuujou / Assatsu=Med.
#31: Shakkahō (Shot of Red Fire)=Med.
#33: Sōkatsui (Blue Fire, Crash Down)=Med.
#35: Tenken (Sword of Heaven)=Med.
#37: Thousand Burst=Med.
#38: Altar=Med.
#42: Uchuu no Shinjitsu (Truth of the Universe)=Max
#47: Dead Air=Max
#48: Burst Stream=Max
#49: Ikijigoku (Hell on Earth)=Max
#52: Bakuhatsu no Chakudan (Detonating Impact)=Max
Bakudo Lieutenant Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#4: Hainawa (Crawling Rope)=Low
#8: Seal of Patience=Low
#9: Geki (Strike)=Low
#13: Earthern Maw=Low
#16: Ryuusa (Quicksand)=Med
#25: Betobetokenwonuku (Sticky Draw)=Med.
#26: Kyakko (Curving Light)=Med. &- New
#28: Anchor=Med.
#30: Shitotsu Sansen (Beak-Stab Typle Beam)=Med. &- New
#37: Tsuriboshi (Suspending Star)=Med. &- New
#39: Enkosen (Circular Shield)=Med.
#45: Beast Fang=Med.
#50: Sokubaku (Shackles)=Med.
#61: Rikujōkōrō (Six Rods Prison of Light)=Max
#62: Hyapporankan (Hundred Stepped Rails)=Max
#63: Sajō Sabaku (Chainlike Desert)=Max
Hado Captain Rank
#1: Shō (Thrust)=Low
#2: Beniikazuchi (Crimson Thunder)=Low
#3: Kuukuu no Akuryoku (Grip of the Void)=Low
#4: Byakurai (White Lightning)=Low
#8: Kutsuunomaru (Circle of Pain)=Low
#11: Tsuzuri Raiden=Low
#12: Fushibi (Ambush Flare)=Low
#20: Burn=Low
#27: Breaking Palm=Low
#29: Chuujou / Assatsu=Low
#31: Shakkahō (Shot of Red Fire)=Low
#33: Sōkatsui (Blue Fire, Crash Down)Low
#35: Tenken (Sword of Heaven)=Med.
#37: Thousand Burst=Med.
#38: Altar=Med.
#42: Uchuu no Shinjitsu (Truth of the Universe)=Med.
#47: Dead Air=Med.
#48: Burst Stream=Med.
#49: Ikijigoku (Hell on Earth)=Med.
#52: Bakuhatsu no Chakudan (Detonating Impact)=Med.
#53: Big Hammer=Med.
#54: Haien (Abolishing Flames)=Med.
#58: Tenran (Orchid Sky)=Med.
#60: Chaining Blast=Med.
#63 Raikōhō (Thunder Roar Cannon)=Med.
#63 version 2: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)=Max
#65: Burning Spirit=Max
#67: Chain Reaction=Max
#72: Burst Geyser=Max
Bakudo Captain Rank
#1: Sai (Restrain)=Low
#2: Kabe (Wall)=Low
#4: Hainawa (Crawling Rope)=Low
#8: Seal of Patience
#9: Geki (Strike)=Low
#13: Earthern Maw=Low
#16: Ryuusa (Quicksand)=Low
#25: Betobetokenwonuku (Sticky Draw)=Low
#28: Anchor=Med.
#45: Beast Fang=Med.
#50: Sokubaku (Shackles)=Med.
#61: Rikujōkōrō (Six Rods Prison of Light)=Med.
#73: Tozansho=Med. &- New
#75: Gochūtekkan (Quintet of 1 kan Iron Pillars)=Med.
#78: 1000 Knives Torture=Med.
#81: Danku (Splitting Void)=Max
#89: Kouchinomaru (Circle of Confinement)=Max
Please note, that the list above is not a default setting, for members to possess. Rather, these are lists of available Kido spells. In other words, for each rank, it shows what Kido spells you are allowed to select and exchange for one of your current spells, that is defaulted into your list; therefore allowing you to customize your very own list of selected Kido spells. Remember, for each rank you are limited to the number that has been given to you, depending what rank you are. Now I will finally present the ~Rank Kido Exchange System~ It is not HUGE or anything. So don't worry. It is a pretty short system and easy to understand and use to your advantage.
~Rank Kido Exchange System ((Updated: Kido Trade Up System) wink ~
((A new update has been made, due to Ivy-chan's and Rei's help and inspirational idea. So I decided to make a small change that I believe is much better than the previous one. As you saw from above this paragraph, it is called the Kido Trade Up System. What this does is allow you to trade certain level kido spells for one level higher above those kido spells. This is a most efficient trading system that does not exceed the boundaries of the number limit. And as long as the individual does not cross the limit of his kido rank level, then this system is perfect. It does not give them extra Kido spells, nor does it go over their limited level rank, as long as they go by the list of kido spells, that are available to them.))
Low Level Kido Exchange
To buy a new spell, from a list of the low level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Due to the new update, you must now follow the Trade Up System at all times. So let me show you how this works. As you are able to trade a low level Kido for another low level Kido, you may also trade two low level Kido spells for one medium level Kido spell. As long as it is listed within your available rank kido spell list, then you can get one. The same goes for getting a maximum level kido spell. If you trade four low level kido spells, you are able to get one maximum level kido spell.
Medium Level Kido Exchange
To buy a new spell, from a list of the medium level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Due to the update of the system, you are to follow the new rules that apply within this new system. Now, you are able to trade two mediums for one maximum level kido spell, as long as it is listed within your ranked kido available list.
Maximum Level Kido Exchange
To buy a new spell, from a list of the maximum level, from your designated Kido Rank List, you must exchange a Kido spell, from your defaulted list, and must match its equal level. Since there is nothing higher than the maximum level, it mostly depends on your rank. Mainly, if you are a Lieutenant or Captain, there is a few selections of other Maximum spells. Remember to follow the rule and can only exchange one maximum a for new Kido spell, equal to that level. Due to the update of the new Trade Up System, there is no longer a trade down system. So no more trading medium for two low level kido spells, trading a maximum for two mediums or three low level kido spells. That system no longer exists, nor was it very efficient to how everything works. The new Trade Up System is how the rule will work much better than the previous. And since there is nothing higher than maximum level there is nothing to use the Trade Up System for this level.
Now that were done with that part, it's almost about time to wrap this up. As for the remaining spells, that have not yet been posted, I will be listing them below. Please note that they WILL have their own level differences and will apply to different ranks. However, they are NOT defaulted into your spell list, that I have already listed for all ranks. So if you truly wish to obtain these spells, you must do the same thing, as the rules apply in the ~Rank Kido Exchange System~ You must do the same exact exchanging method. Now, let's get this finally over with and put these Kido goodies on the market. Hehehe. pirate
Chiyudo (Healing Spells)
#2: Amatsubu (Rain Drop)=Low - For all ranks
#5: Antidote=Low - For all ranks
#25: Bandaidification=Med. - Only for officers and above
#55: Great Barrier=Max - Only for Lieutenants and above
(Mainly, these would most likely be for a healing squad, but I will allow it to be available to all)
Now let's move on...
Bougyoudo (Support Spells)
#3: Blue Mist=Low - For all ranks.
#22: Bikan (Beautiful Sight)=Med. - Only for officers and above.
#25: Bansoukou=Med. - Only for officers and above.
#28: Harinezumi (for both stages)=Med. - Only for officers and above.
#30: Banshiissei=Med. - Only for lieutenants and above.
#35: Collapse=Med. - Only for lieutenants and above.
#46: Control Doll=Max - Only for lieutenants and above.
#56: Area of Silence=Max Only for captains.
It looks like were just about done here. ^_^ Please note again that both of these healing and supporting Kido spells are not defaulted within your list, in which I have already created for each rank. If you do not know your default setting, I suggest you please re-examine it again and keep it to good memory. If any of you wish to obtain any one of these healing/supporting Kido spells, just do the same exchanging rule, as I applied for all the others. Follow these rules well and do not create a flaw, within your profile. I, especially will be sure to thoroughly examine each of your profiles, to see if you have done so correctly.
If you do not wish to have any spells, that is alright. It is not a requirement. But if you do wish to have Kido spells, please start off with the default setting of your rank. From there, you can freely customize your own setting, to which ever unique list of spells, you want. That is all, everyone. ^^ Hope you like this whole new system and I thank captain Aizen-sama greatly, for sending these new additional Kido spells. If it wasn't for him, I woulnd't have updated this new optional system. It is a great success! ^_^ Woot!
~Created by Zalian, Captain of Squad 13~