First off, if you haven't yet, go read The Anti-Munch Project.
The posts are organized in this order, starting from this one and moving down post-by-post:
arrow As you all know, every character has been assigned a level somewhere between 1 and 20. I urge you to keep in mind that your level does not automatically mean you pwn all opponents who ranked lower than you. Rather, when two characters are using their abilities directly against each other, two 20-sided die are rolled: one representing each character. The levels of each character is added to their roll, respectively, and the one with the highest number wins the power struggle. A tie can end in one of two ways: if one player is acting defensively, he successfully defends himself. If both are acting offensively, their attacks completely nullify each other.
In the case of two characters combining their powers in one attack, they get one roll, but both of their levels are added to the result.
Note that a character's level only applies to abilities listed in his bio. A level 20 mage can't suddenly pick up a sword and become a level 20 swordsman. If you meet in a contest of brute strength as said mage against a warrior, the warrior will bowl you over.
Also note that, by playing smart, you can completely avoid having to make any level checks at all. Instead of using your sword to block the hammer head-on, why not try to deflect it? A very simple example, but I hope it makes its point.
arrow Ideally, you all should be able to govern yourselves. If you come into a situation in which two characters are meeting head-to-head, feel free to roll your own dice, even.
If you think you need a judge, post a link in the Judge Request thread stickied below this one. A judge should then come and help you, make your rolls, all of that.
arrow A few things I frown upon:
arrow A few things I smile upon:
The posts are organized in this order, starting from this one and moving down post-by-post:
- The Basics
Traversing Carter City
Judging Blurbs
Non-Examples
The Basics
arrow As you all know, every character has been assigned a level somewhere between 1 and 20. I urge you to keep in mind that your level does not automatically mean you pwn all opponents who ranked lower than you. Rather, when two characters are using their abilities directly against each other, two 20-sided die are rolled: one representing each character. The levels of each character is added to their roll, respectively, and the one with the highest number wins the power struggle. A tie can end in one of two ways: if one player is acting defensively, he successfully defends himself. If both are acting offensively, their attacks completely nullify each other.
In the case of two characters combining their powers in one attack, they get one roll, but both of their levels are added to the result.
Note that a character's level only applies to abilities listed in his bio. A level 20 mage can't suddenly pick up a sword and become a level 20 swordsman. If you meet in a contest of brute strength as said mage against a warrior, the warrior will bowl you over.
Also note that, by playing smart, you can completely avoid having to make any level checks at all. Instead of using your sword to block the hammer head-on, why not try to deflect it? A very simple example, but I hope it makes its point.
arrow Ideally, you all should be able to govern yourselves. If you come into a situation in which two characters are meeting head-to-head, feel free to roll your own dice, even.
If you think you need a judge, post a link in the Judge Request thread stickied below this one. A judge should then come and help you, make your rolls, all of that.
arrow A few things I frown upon:
- Teleportation. You can do it, but it's costly, time consuming, and a mode of transportation, not combat.
Godmoding, autohitting, and autohealing. 'Nuff said.
Omniscience/presence. If the stealthy ninja is creeping up on you, and you don't have any abilities set aside for sensing the stealthy ones, that ninja's going to surprise you. If you do have the sensing ability, that's a level check right there.
Mortal woundage. Don't kill an opponent without his player's permission. That said, please, know when to let go and let your character die. This is Gaia; if you love him so much, there are plenty of ways to bring him back.
arrow A few things I smile upon:
- Detail. Don't just say "I hit j00." Say how you hit j00, so that j00 can respond accordingly.
More detail. Try to make clear whenever necessary where you are standing relative to the other characters.
Tracking. Keep track of where you are, and where those around you are. Don't just pop from random place to random place, without any continuity of where you last were.