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Aircraft Carrier

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X- Myrmidon -X
Crew

PostPosted: Sat Dec 26, 2009 12:59 pm


Aircraft Carrier


The Aircraft Carrier group works in direct Coordination with the United Gaian Navy. Sending it's skilled, trained pilots to work on Navy Ships, the aircraft carrier ship presents a mobile platform for Manokan Operations. Working together as a single unit rather than independent systems, the Aircraft carrier group intends to provide a joint service between two branches to better increase the Military's efficiency as a whole.



Aircraft Carriers


As "runways at sea," modern aircraft carriers have a flat-top deck design that serves as a flight deck for take-off and landing of aircraft. Aircraft take off to the front, into the wind, and land from the rear. Carriers steam at speed, for example up to 35 knots (65 km/h), into the wind during take-off in order to increase the apparent wind speed over the deck, thereby reducing the speed of the aircraft relative to the ship. On some ships, a steam-powered catapult is used to propel the aircraft forward, assisting the power of its engines and allowing it to take off in a shorter distance than would otherwise be required. On other carriers, aircraft do not require assistance for take off—the requirement for assistance relates to aircraft design and performance. Conversely, when landing on a carrier, conventional aircraft rely upon a tailhook that catches on arrestor wires stretched across the deck to bring them to a stop in a shorter distance than normal. Other aircraft—helicopters and V/STOL (Vertical/Short Take-Off and Landing) designs—utilize their hover capability to land vertically and so require no assistance in speed reduction upon landing.

Conventional ("tailhook") aircraft rely upon a landing signal officer (LSO, sometimes called "paddles") to control the plane's landing approach, visually gauge altitude, attitude, and speed, and transmit that data to the pilot. Before the angled deck emerged in the 1950s, LSOs used colored paddles to signal corrections to the pilot (hence the nickname). From the late 1950s onward, visual landing aids such as mirrors provided information on proper glide slope, but LSOs still transmit voice calls to landing pilots by radio.

To facilitate working on the flight deck of a aircraft carrier, the sailors wear colored shirts that designate their responsibilities. White shirts are responsible for safety, red shirts handle munitions, purple shirts (grapes) handle jet fuel, and green shirts handle the catapult and arresting gear. Yellow shirts are responsible for directing aircraft.

Key personnel involved in the flight deck include the Shooters, the Handler, and the Air Boss. Shooters are naval aviators or Naval Flight Officers and are responsible for launching aircraft. The Handler works just inside the island from the flight deck and is responsible for the movement of aircraft before launching and after landing. The Air Boss (usually a commander) occupies the top bridge (Primary Flight Control, also called "primary" or "the tower") and has the overall responsibility for controlling takeoffs, landings, "those aircraft in the air near the ship, and the movement of planes on the flight deck, which itself resembles a well-choreographed ballet". The captain of the ship spends most of his time one level below Primary on the Navigation Bridge. Below this is the Flag Bridge, designated for the embarked admiral and his staff.

Since the early 1950s it has been common to direct the landing recovery area off to port at an angle to the line of the ship. The primary function of the angled deck landing area is to allow aircraft that miss the arresting wires, referred to as a "bolter", to become airborne again without the risk of hitting aircraft parked on the forward parts of the deck. The angled deck also allows launching of aircraft at the same time as others land.

The above deck areas of the warship (such as the bridge, flight control tower) are concentrated to the starboard side of the deck in a relatively small area called an "island". Very few carriers have been designed or built without an island and such a configuration has not been seen in a fleet-sized carrier. The "flush deck" configuration proved to have very significant drawbacks, complicating navigation, air traffic control and numerous other factors.

A more recent configuration has a ski-jump ramp at the forward end of the flight deck. This was first developed to help launch VTOL (or STOVL) aircraft (aircraft that are able to take off and land with little or no forward movement), such as the Sea Harrier. Although these aircraft are capable of taking off vertically from the deck, using the ramp is more fuel efficient and permits a heavier launch weight. As catapults and arrestor cables are unnecessary, carriers with this arrangement reduce weight, complexity, and space needed for equipment. The disadvantage of the ski-jump—and the reason this configuration has not appeared on supercarriers—is the penalty it exacts on aircraft size, payload, and fuel load (and thus range): large, slow planes such as the E-2 Hawkeye and heavily laden strike fighters like the F/A-18E/F Super Hornet and Sukhoi Su-33 cannot successfully launch using a ski-jump because their high loaded weight requires either a longer takeoff roll than is possible on a carrier deck, or catapult assistance, although the Su-33 does launch with a light fuel and weapons load from a ski jump.

Aircraft carriers are generally the largest ships operated by navies; a Nimitz-class carrier powered by two nuclear reactors and four steam turbines is 1,092 feet (333 m) long and costs about $4.5 billion.





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[color=#254117][size=15][b]PRIMARY INFORMATION [/b][/size][/color]

[b]Username:[/b]
[b]SubGroup:[/b] (NAVY Fleet)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]



[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]

[b]Fleet:[/b] (Armada 1, Armada 2, Aircraft Carrier)
[b]Role:[/b] (Role Specific I.E., Submarine Operative, Aircraft Carrier Operative (Requires Training), Battleship Operative, Aircraft A/B )
[b]Ship:[/b] (Chosen from lists)
[b]Accessories:[/b]
[b]Other Information:[/b]
[b]Rank:[/b]

[b]Roleplay Sample:[/b]
PostPosted: Sat Dec 26, 2009 3:25 pm


Aircraft Carrier


Aircraft Carrier Commanders and units are not disallowed from pursuing other Naval related objectives and are not barred from ordinary Naval procedures. Instead, during times of war when Aircraft Carriers are necessary, these Naval groups are specifically trained on how to run an Aircraft Carrier and it's components. When not active in Aircraft Carrier duties, the Aircraft Carrier units go about other Naval duties in their specific branch. When called upon however, they will put Aircraft Carrier duties ahead, and become temporary leaders of the most powerful force and weapon systems on the Planet.

Aircraft Carrier

Aircraft Carrier
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X- Myrmidon -X
Crew

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