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Posted: Wed Dec 23, 2009 9:39 am
You know, this is a question I was toying with, as if I should post this or not. Therefore, I decided that the best way of insuring top quality matches in DCW is to give you guys a little idea on how we rate matches in this guild. Not just that, but it will also give you guys an idea on what to focus on if you want to, indeed, win matches and such, not just here, but everywhere else.
HOW TO RATE MATCHES IN DCW
- Quality of posts: _ / 5 Is your post interesting to read? Do you put some efforts to captivate, make us laugh or create an "OMG" effect when we read you? That's what this is for.
- Originality of posts: _ / 5 This rant is there to promote innovation. If you come with new ways of doing things, suggest new moves/spots, do unbelievable stuff with your character, the more points you get there.
- Realism: _ / 5 Of course, if I was to see a 7', 600 pounds woman doing a Moonsault, I don't think points would be rewarded. Try to think a little bit about what your character can possibly do.
- Grammar: _ / 5 It is something we won't say often enough: Watch your grammar. Take the time you should to read yourself again and make sure that you're understandable on that point.
Score: _ / 20
And from that total, there is some subtractions done if the cases occurs. You get points taken if you get an auto-hit because this goes with the activity, and even more are taken out if you don't respect the rules of the guild. I think it's all logical that activity and respect of the rules is something that shouldn't be taken out when judging.
- Getting an Auto-hit: Subtract 1.5 point for each - Warning during the match: subtract 5 points
Total after subtractions: _ / 20
The one with the highest total score after subtractions wins. In the case of a tie, then I use the dice roll.
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Posted: Wed Dec 23, 2009 11:45 am
All sounds fair. 3nodding
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Posted: Tue Dec 29, 2009 8:11 am
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Posted: Fri Jan 01, 2010 6:04 pm
So this system is why I usually lose matches in DCW xd
Seriously this seems like a pretty good system.
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