ARMORED MECHANIZED FORCES
Armored warfare or tank warfare is the use of armored fighting vehicles in modern warfare. It is a major component of modern methods of war. The premise of armored warfare rests on the ability of troops to penetrate conventional defensive lines through use of maneuver by armored units.
Much of the application of armored warfare depends on the use of tanks and related vehicles used by other supporting arms such as infantry fighting vehicles and self-propelled artillery, as well as mounted combat engineers and other support units.
Tanks rarely work alone; the usual minimum unit size is a platoon of four to five tanks. The tanks of the platoon work together providing mutual support: two might advance while covered by the others then stop and provide cover for the remainder to move ahead.
Normally, multiple platoons coordinate with mechanized infantry and utilize their mobility and firepower to penetrate weak points in enemy lines. This is where the powerful engines, tracks and turrets come into play. The ability to rotate the turret by a full 360° allows coordinated movement within and between platoons, while defending against attacks from multiple directions and engaging troops and vehicles without stopping or slowing down.
When on the defensive, they wait in prepared positions or use any natural terrain elements (such as small hills) for cover. A tank sitting just behind a hill crest ("hull-down") exposes only the top of its turret, with the gun and sensors, to the enemy, leaving the smallest possible target while allowing it to engage the enemy on the other side of the hill. Tanks are usually able to depress the main gun below the horizontal since modern kinetic energy (KE) rounds have nearly flat trajectories. Without this they would be unable to exploit such positions. However, upon cresting a hill, the tank may expose its thinly armored underside to enemy weapons.
The deposition of armor around a tank is not uniform; the front is typically better armored than the sides or rear. Accordingly, normal practice is to keep the front towards the enemy at all times, the tank retreats by reversing instead of turning around. Driving backwards away from an enemy is even safer than driving forwards towards them since driving forwards over a bump can throw the front of the tank up in the air, exposing the thin armor of the underside and taking the gun off the target due to its limited angle of depression.
The tracks, wheels and suspension of a tank are outside the armored hull and are some of the most vulnerable spots. The easiest way to disable a tank (other than a direct hit in a vulnerable area with a full-power anti-tank weapon) is to target the tracks for a "mobility kill" (m-kill), or target all external visual aids with rubbery cohesive substances such as melted rubber or blackened high viscosity epoxy resins. Once a tank is disabled it is easier to destroy. This is why side-skirts are an important feature; they can deflect heavy machine-gun bullets and trigger the detonation of HEAT rounds before they strike the running gear. Other vulnerable parts of a typical tank include the engine deck (with air intakes, radiators, etc.) and the turret ring, where the turret joins the hull.
When used defensively, tanks are often sunk into trenches or placed behind earth berms for increased protection. The tanks can fire off a few shots from their defensive position, then retreat (reversing) to another prepared position further back and drive behind the berms or into the trenches there. These positions can be constructed by the tank crews, but preparations are better and quicker if carried out by combat engineers with bulldozers. Overhead protection, even if it is fairly thin, can also be very useful since it can help pre-detonate artillery shells and avoid direct hits from above which can be deadly to tanks, by striking them at their thinnest Armour. In short, tank crews find as many ways as possible to augment the Armour on their vehicles.
Tanks usually go into battle with a round in the gun, ready to fire, to minimize reaction time when encountering an enemy. The US doctrine calls for this round to be a kinetic energy (KE) round, as the reaction time is most important when meeting enemy tanks, to get the first shot (and possibly the first kill). If troops or light vehicles are encountered, the usual response is to fire this round at them, despite it not being ideal - it is difficult and time-consuming to remove a round which is already in the breech. In this case, after the KE round is fired, a HEAT round would normally be loaded next to continue the engagement.
IMPORTANT NOTE TO CONSIDER
In order to become the leader of a Heavy Tank or Light Tank commander, you must first go through a secondary training sequence, much easier but still as important as the Special Operations or Sniper Groups,
POST IN FORUM
[color=#254117][size=15][b]PRIMARY INFORMATION [/b][/size][/color]
[b]Username:[/b]
[b]SubGroup:[/b] (Armed Regular Forces)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]
[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]
[b]Team:[/b](Zeta)
[b]Role:[/b] (Role Specific, I.E. HumVEE, Light Tank, Artillery)
[b]Vehicle:[/b] (
[b]Other Information:[/b]
[b]Rank:[/b]
[b]Roleplay Sample:[/b]
[b]Username:[/b]
[b]SubGroup:[/b] (Armed Regular Forces)
[b]Roleplay Name:[/b]
[b]Age:[/b] (Roleplay, over 18 )
[b]Bio:[/b]
[color=#254117][size=15][b]SECONDARY INFORMATION[/b][/size][/color]
[b]Team:[/b](Zeta)
[b]Role:[/b] (Role Specific, I.E. HumVEE, Light Tank, Artillery)
[b]Vehicle:[/b] (
[b]Other Information:[/b]
[b]Rank:[/b]
[b]Roleplay Sample:[/b]