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Daekie

Stellar Wildcat

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PostPosted: Mon Dec 21, 2009 5:50 am


Senshi-Sailor Hyperion, Senshi of Speed
Name-Namira Chetan
Nicknames-Mira
Age-15
Birthday-November 4th
Sign-Scorpio
Gemstone-Citrine/Topaz. Mira prefers citrine.
Blood type-O
Fav. Food-A little thing called chicken noodles. OH THE NECESSITY.
Hated Food-Beef, steak, that sorta stuff.
School-Crystal Academy, to her anger. She has decently rich parents who just want her to be safe.
Friends- Likely Caelan Myss, though. They share the same school of thought on being put in Crystal.

HOBBIES
Track-Mira often joins in free races. She enjoys running to the point of an obsession. It's not really a plan for the future, but she is in really good shape. (If Crystal has a track team, Mira is on it.)

Swimming-Mira swims. A lot. She can stay in a pool for hours!
Swimming is essentially stress relief for Mira. She makes up her own stories to act out in the pool, and sometimes she'll just float, or practice flips...

Swimmer Princess-As a little kid, Mira would sit in the bath and pretend she was a mermaid princess. This fascination has not faded with age. In the pool, she'll swim around with the pool toys (rings, sinking plastics) and pretend she's an explorer, that sort of stuff. (This is not kiddy. It is survival training for if she's ever chased while in the water. Mmhmm.)

VIRTUES
Lenient-No matter what you've done, Mira will seemingly easily forgive you. If you did something that almost killed her but not really on purpose, she'll go "Well, it wasn't really your fault" and leave it at that. She'll seemingly turn a blind eye to whatever you're doing you shouldn't be if you're a good person otherwise. (However, this is only skin deep-inside, Mira does not forgive easily, she only appears to.)

Outgoing-Mira is the life of the party, the brightest star, etc.
She always seems to have something that everyone can do, and is the first one to do it. She will never let you feel down.
Wallflowers are not safe from Mira-she'll never give up trying to get them to be popular and in the middle of everything, so don't even try to get away.

In The Front-Mira is a leader. She has charisma, and she knows how to use it. She's always leading the way, taking the initiative, and other stuff like that.

FLAWS
Festering Hatred-Being lenient only goes so far. If you were attempting to kill Mira multiple times or hurt her friends, she will reserve a little place of her heart for you and then stab it. Repeatedly.
This means that when you meet her again, she'll likely attempt to sic the police on you or hurt a bystander in an attempt to kill you. Breaking someone's arm, sure, is a bad thing-but if it's broken accidentally while you're going after a psycho soul-stealing criminal, that's ok!
Weakness.

Blunt-Mira will tell you exactly what she thinks of you.
"You're a pathetic little wimp who needs to grow up instead of hiding behind stacks of money."
She doesn't realize that she's this blunt, just thinks that the people who get emotionally hurt by this are wimps, and should be treated accordingly. Friends? She doesn't have many, but if you're offended, she'll ask why and apologize.

Stubborn-Mira will do one thing. She won't do this or that, because they're not what she wants.
Mira does what SHE wants, not what you want or others need her to do.
This causes her to be commonly referred to as a directed wrecking ball.

Hemophobia-Mira feels sick and panics at the sight of blood. However, in times of confusion or stress, blood-like substances can also trigger the reaction. Do I really need to explain this more?
This is also a weakness-and why Mira doesn't like fighting. In a fight against the Negaverse, she will almost always lose if it involves blood.

PHYSICAL DESCRIPTION
User Image (about this or so)
EYES: A fade between yellow cream and gold. They are just slightly slanted outwards.
HAIR: 243, or 158. Color is his hair, with brown tips.
FACE: Heart-shaped.
BODY TYPE: Mira is slim. Her skin is a light coffee color (tanned). She is average height.
PostPosted: Mon Dec 21, 2009 11:15 am


SAILOR HYPERION, SENSHI OF SPEED

CHALLENGE (bolded on cert)
Run like the wind...For I'm Sailor Hyperion, Senshi of Speed, and I'll always beat you in a contest of speed!

ATTACKS
1. Velocity's Gift! A Normal Attack
Mira gets a minor speed boost. This lasts for forty seconds.
1b. Tornado's Wish! A Super Attack
Mira's speed is almost tripled. This lasts for twenty seconds.

2. Cheetah's Rebirth! An Eternal Attack
Mira transforms herself into a cheetah. It's that simple. This lasts for twenty seconds.
After the first time she uses this attack while transformed, until she retransforms up again...every time she uses the attack she will still be transformed into a cheetah, but not have the renowned speed cheetahs are known for, only have about double her human speed. When this second version is in use, it will stay for about thirty seconds each time.

FUKU
Fuku Color: Mira's main color is #e9e98b, and her secondary is black. I'd like it if she had shades of tan, cream, and white.
[Idea: this (with no sleeves), and this. Except not Egyptian and slightly more covering. It's also based off of the cheetah, so anything inspired by a cheetah is a plus.
[I leave the position of colors up to the artist.]

Daekie

Stellar Wildcat

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The Red Dame

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PostPosted: Thu Feb 11, 2010 7:13 pm


Return crit is better late then never, yeah?

The first thing that caught my attention was Namira’s age. She’s young. Apparently you can in fact be 13 and attend high school - something I didn’t know - but… yeah. Personally I would up her age, or at least make her birthday very early in the school year, because I don’t think many 13-year-old freshman stay 13 for long, but I guess that’s up to you and the stampers.

Next is her hobby of “Swimmer Princess.” It’s a neat idea, but it strikes me as kinda childish. How many 13-year-olds still play with pool toys? Of course I’m thinking of plastic boats and rubber duckies, so if you’re thinking of something a bit more mature - say, sinking rings and such - you may want to specify just to clear up any potential confusion.

Now for the virtues.

You do clarify in “Festering Hatred” that Namira is not all-forgiving, but you might want to clarify that in “Lenient,” that way the two will seem better matched.

For “Outgoing” you need some more information. What if she encounters a serious wallflower? Does her outgoing personality mean that she’s more of a leader then a follower?

Now I see one potential problem - or idea - with Namira having both “lenient” and “optimistic” as virtues. The degree to which Namira is both lenient and optimistic practically screams that she should have gullible as a flaw. If gullibility is not actually one of her flaws you may want to set some limits on her virtues. Can Namira tell if someone is pretending to be sorry for something? Would her optimism even let her consider the idea of someone taking advantage of her and/or pretending to be sorry? How many times can someone trick her before she catches on?

Flaws.

“Festering hatred.” In keeping with her virtues I can see her calling the police, or maybe even beating the up herself, but hurting a bystander? You mean accidentally hurt a bystander, right? If not, how does she justify hurting an innocent bystander in her attempts to get revenge against someone else? It doesn’t sound like something she’d normally do.

For “Blunt,” what would she do if her blunt-ness offended/hurt her friend/someone she liked? You say she doesn’t like seeing people sad, so would she apologize and try to make them feel better?

“Picky” Hm… what does “directed wrecking ball” have to do with her being picky? That aside, I think this flaw may need to be renamed. Maybe stubborn, selfish, or independent?

Phobias don’t count as flaws. If you want to keep this, maybe you could put it as an extra note?

Now, it would be extremely useful if you expanded upon her virtues and flaws to describe how they would effect her as a Senshi. Here’s some stuff to think on:

  • What would a Negaverse soldier have to do to make her to discard her leniency and optimism?
  • What would she do if she was in a bad, lazy mood, wanting to just go home and go to sleep, when she stumbles across someone getting their starseed stolen? Would she help them, or would her “picky” flaw kick in and she’d leave them?
  • Senshi get in battles and they get hurt. Hemophobia will make her life as a Senshi difficult, and in turn it may make her difficult for you to Rp. How will you handle that?

Her normal and super attacks seem alright, but her eternal attack could use some clarification. The way I read it, the first time she uses it she becomes a cheetah, speed and all. After that if she uses that attack there will just be the illusion of her being a cheetah, but she won’t actually be one or have its powers. If she wants to be able to use the attack at full power again she’d have to retransform. Is that right?

So… I think that’s about everything.
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