Tribal Warriors
Unarmored:

Armored:

These are formidable warriors, being very tall and amazingly strong, and are known for their strong sense of honor and loyalty, as well as their pride and quickness to anger. Tribal Warriors appear as tall berserker creatures with lion heads. They are highly in synch with nature and the spirit world. Most of the Tribal Warriors live in the Badlands under the command of their tribe leader, Baas. Generally, they specialize in strength and defense while they lack dexterity and magic. Rogues will usually travel in packs of 4-5. Skilled Tribal Warriors will most likely be found in groups of 2-3. Elites prefer to travel alone.
Skills:
*[Lion Roar]
The creature lets out a loud high-pitched scream that shakes the ear drums of the people around it. The attack can only be used once per battle by a single individual. The victims who get caught by the sound lose Agility -10 and Dexterity -10 until he or she can rest to regain it.
*[Ikimono Sacchi(animal sense)]
With this ability all five of the creatures senses grow stronger. They are able to observe any and every detail of the things around him. Their sight improves and becomes very sharp, everything he see has heightened detail. They can hear even the slightest of noises. The sound of a small ant's footsteps can be heard loud and clear. Their sense of smell also sharpens, so much that he can even smell reaitsu. Their taste becomes keen, they are able to taste small trace particles of DNA in the air(hair, sweat, blood, etc.) and use it to hunt down their prey.
[Lancet]
A skill passed down to the Tribal Warriors by their ancestors the Ronso. Although the Tribal Warriors have modified the skill a bit to accommodate themselves. With this ability the warriors are able to absorb nearby wandering spirits and gain their abilities and knowledge. The spirit must be weaker than the user and must be in a suitable environment.
=Skill Gained at B Rank=
General Statistics:
Rogue
Strength: 28/100
Defense: 24/100
Agility: 16/100
Dexterity: 5/100
Endurance: 16/100
Magic: 0/100
Skilled:
Strength: 55/100
Defense: 50/100
Agility: 30/100
Dexterity: 10/100
Endurance: 30/100
Magic: 5/100
Elite:
Strength: 70/100
Defense: 68/100
Agility: 38/100
Dexterity: 15/100
Endurance: 38/100
Magic: 10/100
Unarmored:

Armored:

These are formidable warriors, being very tall and amazingly strong, and are known for their strong sense of honor and loyalty, as well as their pride and quickness to anger. Tribal Warriors appear as tall berserker creatures with lion heads. They are highly in synch with nature and the spirit world. Most of the Tribal Warriors live in the Badlands under the command of their tribe leader, Baas. Generally, they specialize in strength and defense while they lack dexterity and magic. Rogues will usually travel in packs of 4-5. Skilled Tribal Warriors will most likely be found in groups of 2-3. Elites prefer to travel alone.
Skills:
*[Lion Roar]
The creature lets out a loud high-pitched scream that shakes the ear drums of the people around it. The attack can only be used once per battle by a single individual. The victims who get caught by the sound lose Agility -10 and Dexterity -10 until he or she can rest to regain it.
*[Ikimono Sacchi(animal sense)]
With this ability all five of the creatures senses grow stronger. They are able to observe any and every detail of the things around him. Their sight improves and becomes very sharp, everything he see has heightened detail. They can hear even the slightest of noises. The sound of a small ant's footsteps can be heard loud and clear. Their sense of smell also sharpens, so much that he can even smell reaitsu. Their taste becomes keen, they are able to taste small trace particles of DNA in the air(hair, sweat, blood, etc.) and use it to hunt down their prey.
[Lancet]
A skill passed down to the Tribal Warriors by their ancestors the Ronso. Although the Tribal Warriors have modified the skill a bit to accommodate themselves. With this ability the warriors are able to absorb nearby wandering spirits and gain their abilities and knowledge. The spirit must be weaker than the user and must be in a suitable environment.
=Skill Gained at B Rank=
General Statistics:
Rogue
Strength: 28/100
Defense: 24/100
Agility: 16/100
Dexterity: 5/100
Endurance: 16/100
Magic: 0/100
Skilled:
Strength: 55/100
Defense: 50/100
Agility: 30/100
Dexterity: 10/100
Endurance: 30/100
Magic: 5/100
Elite:
Strength: 70/100
Defense: 68/100
Agility: 38/100
Dexterity: 15/100
Endurance: 38/100
Magic: 10/100