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In A roleplay Battle system, Which is better?
  A Battle System where anything can happen
  A simple few Step battle system
  Try Both
View Results

West W

PostPosted: Sat Dec 10, 2005 7:12 pm


Well, I was making a battle system for a Naruto roleplay but, I occured to me. Would anyone join? The Way I set it up, it makes all thing possible, and anything that you have seen on tv can happen. But, it takes quite a lot of explaination to9 and typing for me) in order to understand everything. So I would just like to know which dose everyone prefer?
PostPosted: Sat Dec 10, 2005 9:06 pm


I personally prefer those battle systems that are not like Dungeons and Dragons and such based on luck. I prefer actual hand to hand free combat.

Muffin Stalker Skweekee


Shadow_Pyromancer

PostPosted: Sat Dec 10, 2005 9:21 pm


I think people will join no matter what method you use. Just make sure people don't "dodge" every attemted attack, that gets annoying.
PostPosted: Sun Dec 11, 2005 8:09 am


I agree with shadow, dodging is childish and if people do it alot.... it gets really boring.

LeonTsuda

West W generated a random number between 1 and 1000 ... 876!

West W

PostPosted: Sun Dec 11, 2005 9:51 am


Yeah I set up some of the complicated one in the Literate area. I figured that ill make so if the attack is faster than the evade its a hit unless you get a random number of ( insert Number). And if hte evade is better than any number under your evade number is a miss.
PostPosted: Sun Dec 11, 2005 10:09 am


The dice may work. It makes sense actually for fighting is like gambling. Yet that would not really help for some people are better at fighting then others, so thus, relying on a di could not be very efficient.
This would also depend on the kind of fight taking place. Hand to hand? Long range? Magic? Every aspect would have to be looked at in order to fully understand and figure out how dodging could be used.
Teleportation should be out of the question. No teleportation, it makes everything ******** up.

By the way, I hope my profile is not too long..if so please notify me that it is and I shall fix it.

Vouloir


Shadow_Pyromancer

PostPosted: Sun Dec 11, 2005 11:47 am


West W
Yeah I set up some of the complicated one in the Literate area. I figured that ill make so if the attack is faster than the evade its a hit unless you get a random number of ( insert Number). And if hte evade is better than any number under your evade number is a miss.
That sounds complicated...how about the attacker generates a random number, and then the person getting hit generates a random number too, and if the attacker's number is higher, it's a hit. I'll give an example.
Shadow_Pyromancer generated a random number between 1 and 10 ... 5!
PostPosted: Sun Dec 11, 2005 11:52 am


player A
Seeing that his damaged armor left a vulnerable spot open for attack, Player A lunged at Player B and swung his ax right at his throat.

Shadow_Pyromancer

Shadow_Pyromancer generated a random number between 1 and 10 ... 6!

Shadow_Pyromancer

PostPosted: Sun Dec 11, 2005 11:54 am


Player B
Player B, having his armor flawed by Player A's merciless attack, fumbled around for his sword. Finally he grasped it, and as he spun around, he caught a glimps of Player A preparing for an attack. Quickly, Player B rose his sword to defend against the attack.
PostPosted: Sun Dec 11, 2005 11:57 am


Player A
Player B
Player B, having his armor flawed by Player A's merciless attack, fumbled around for his sword. Finally he grasped it, and as he spun around, he caught a glimps of Player A preparing for an attack. Quickly, Player B rose his sword to defend against the attack.
Suprisingly, his ax ricoched off of Player B's sword. "You won't be so lucky next time...", he shouted in disbelief.

Shadow_Pyromancer


West W

PostPosted: Sun Dec 11, 2005 12:54 pm


Cause then anyone could win. Being realistic, if an all powerfull ninja challenges a baby, the baby could possibly win like that. And theres no way that would happen.
PostPosted: Sun Dec 11, 2005 1:00 pm


Like this

Quote:
Player A Attack speed : 10

Player A charged at Player B with his fist down. He then quickly swung upward going for an upercut to the chin.

West W

West W generated a random number between 1 and 100 ... 42!

West W

PostPosted: Sun Dec 11, 2005 1:03 pm


Quote:
Players B Evade : 20

Player B Attemps to dodge by moving his hea backwards and preping up his leg for a round house kick.
PostPosted: Sun Dec 11, 2005 1:05 pm


Quote:
Player B stumbles back and prepares to make an attack of his own.

West W

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