Level 2 Spells: Students/Knights
Listen well my legions, this is the power you can gain once you enroll at The Dark Alchemist Academy. It's not a difficult system, even a barbarian from Earth Empire can understand it. Just in case your wondering the format is the exact same as the level one spells. Most of these spells involve weakening and strengthening stats while taking advantage in the cracks in your opponent's defenses.
Kuro Jubaku San: Dark Spell Three (An Enhancement Spell)
What is it? With this spell you are able to temporarily increase one of your character stats for the duration of the battle by ten points. You must decrease one of your other parameters by five points before increasing the chosen stat.
How to use it: Gather your magic and absorb it into your body while saying, "Kuro Jubaku San!"
Magic Cost: -25 Magic
Kuro Jubaku Shi: Dark Spell Four (A Chaos Spell)
What is it? A spherical field made of black fog that surrounds you and your opponent. The senses of sight is lost. Dexterity drops by 20 for all parties that who are not of the dark element and they can not see anything for one turn.
How to use it: Surround you and your opponent in your black magic while chanting "Kuro Jubaku Shi!"
Spell Cost: -25 Magic
Kuro Jubaku Go: Dark Spell Five (A Quick Spell)
What is it? This spell involves dropping your Defense and Endurance by 10, to temporarily increase Agility and Strength by 15 for the duration of one battle. Spell can be canceled at an anytime.
How to use it: Let the darkness overcome you and surround your self in kuro kotogara. Feed on the dark and say, "Kuro Jubaku Go!"
Spell Cost: -25 Magic
*More Level 2 Spells will be available to learn soon*
Listen well my legions, this is the power you can gain once you enroll at The Dark Alchemist Academy. It's not a difficult system, even a barbarian from Earth Empire can understand it. Just in case your wondering the format is the exact same as the level one spells. Most of these spells involve weakening and strengthening stats while taking advantage in the cracks in your opponent's defenses.
Kuro Jubaku San: Dark Spell Three (An Enhancement Spell)
What is it? With this spell you are able to temporarily increase one of your character stats for the duration of the battle by ten points. You must decrease one of your other parameters by five points before increasing the chosen stat.
How to use it: Gather your magic and absorb it into your body while saying, "Kuro Jubaku San!"
Magic Cost: -25 Magic
Kuro Jubaku Shi: Dark Spell Four (A Chaos Spell)
What is it? A spherical field made of black fog that surrounds you and your opponent. The senses of sight is lost. Dexterity drops by 20 for all parties that who are not of the dark element and they can not see anything for one turn.
How to use it: Surround you and your opponent in your black magic while chanting "Kuro Jubaku Shi!"
Spell Cost: -25 Magic
Kuro Jubaku Go: Dark Spell Five (A Quick Spell)
What is it? This spell involves dropping your Defense and Endurance by 10, to temporarily increase Agility and Strength by 15 for the duration of one battle. Spell can be canceled at an anytime.
How to use it: Let the darkness overcome you and surround your self in kuro kotogara. Feed on the dark and say, "Kuro Jubaku Go!"
Spell Cost: -25 Magic
*More Level 2 Spells will be available to learn soon*
