++What are the different class and ranks?++
Peasant/Commoner: this is the general class for most beginner players. Nine times out of ten you will start off at this class.
Foot-soldier: this class can be obtained when a peasant joins an empire's army. Foot-soldiers are allowed to go into battles, take part in empire wars, complete level one and two missions, and receive special training from a knights. If a foot-soldier would like rise to a higher class, he or she can become a knight or templar. When a player becomes to this class they gain +2 Strength.
Merchant: this class can be obtained when a peasant purchases or gets hired by a market. Merchants can sell goods and regulate trade. If a merchant wishes to rise to higher class he or she can become a tycoon.
Student: this class can be obtained when a peasant enrolls in an Arcane Academy. This class can also be obtained when one obtains a spell scroll. Students can learn spells, go into battle, become an apprentice and take part in empire mission/wars. If a student would like to rise to a higher class he or she can become a sage or blood mage. When a player becomes to this class they gain +2 Magic.
Knight: this class can be obtained by a foot-soldier that gets special training from their lord or leader of their fraction. Knights are able to (in addition to their foot-soldier privileges) complete level 3 missions, guard landmarks, and train foot-soldiers. If a knight wishes to rise to a higher class he or she can become a renegade or champion. When a player becomes to this class they gain +10 Strength.
Templar: this class can be obtained by a foot-soldier that gets special training from their lord or leader of their fraction. Templars are able to (in addition to their foot-soldier privileges) complete level 3 missions, hunt mana-users, and train foot-soldiers. If a templar wishes to rise to a higher class he or she can become a renegade or champion. When a player becomes to this class they gain +5 Strength and +5 Magic.
Champion: this class can be obtained by a templar or knight who has completed over 20 missions for their empire. Champions are able to (in addition to their previous privileges) complete level 4 missions, control mass number of NPCs, and train knights and templars. If a champion wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +5 Magic; +10 Strength; +10 Defense; +5 Endurance.
Renegade: this class can be obtained by a templar or knight that killed at least 1 RPC and 20 NPCs. Renegades are able to (in addition to their foot-soldier privileges) complete level 4 missions, train anyone of lower class, complete missions for allied factions of their faction. If a renegade wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Strength and +15 Defense.
Tycoon: this class can be obtained by a merchant that owns at least three shops and has at least 10 employees. Tycoons are allowed to patron other class members. They are also allowed to purchase buildings other than markets. If a tycoon would like to rise to a higher class he or she can become a noble. When a player becomes to this class they gain 100,000 shillings.
Sage: this class can be obtained by a student that has received special training from their lord. Sages are able to (in addition to their student privileges) complete level 3 missions, guard landmarks, teach up to 3 students, and enter the coliseum. If a sage wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +10 Magic.
Blood Mage: this class can be obtained by a student that has received special training from their lord. Sages are able to (in addition to their student privileges) complete level 3 missions, guard landmarks, teach up to 3 students, and enter the coliseum. If a sage wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +5 Magic and +5 Strength.
Arcane Warrior: this class can be obtained by a sage or blood mage who has completed over 20 missions for their empire. Arcane Warriors are able to (in addition to their previous privileges) complete level 4 missions, control mass number of NPCs, and train sage or blood mages. If a Arcane Warrior wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Magic; +15 Strength.
Apostate: this class can be obtained by a sage or blood mage that killed at least 1 RPC and 20 NPCs. Apostates are able to (in addition to their foot-soldier privileges) complete level 4 missions, train anyone of lower class, complete missions for allied factions of their faction. If an Apostate wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Strength and +15 Defense.
Noble: only a lord can add or remove members of this class. The Nobles are the law enforcers of an empire. When someone breaks the law it will be their job to decide whether or not to execute the person. Nobles have (along with the privileges of knights, tycoons and sages) a license to kill, can post missions in the empire's mission log (they can only administer level 1,2, and 3 missions), and are usually the first ones selected for level 4 missions. When a player is promoted to this class they are given an anceint orb to spend on any stat they want. A lord can only have four nobles. Nobles are exclusive to empires.
Lord: only a high priest/priestess can add members of this class. In order for a lord to be removed they must be assassinated. There are six lords in the Oukoku Seken, each are responsible for the well-being of the empire in which they govern. Lords are able to(along with the privileges of the nobles) declare war/alliances with other empires, create new laws for their empire, buy new landmarks, and banish people from their empire. Lords can virtually do anything they please but try to remember that a lord is only as strong as his legions so both parties are dependent on each other. An uprising can be organized towards a Lord so make sure to treat your people well or you can face a brutal assassination.
High Priest/Priestess: there are a high priest or priestess for every Fayth in the Oukoku Seken. The High Priest or High Priestess can be found in the church of their Fayth. They are able to (along with the privileges of the lords) have the final say in imperial disputes, grant pardons for those who have broken the law of Oukoku Seken, and administer level 4 missions. High Priests/priestess are suppose to work together to keep peace but they are not obligated to.
++What is the rank ladder?++
Peasant/Commoner: this is the general class for most beginner players. Nine times out of ten you will start off at this class.
Foot-soldier: this class can be obtained when a peasant joins an empire's army. Foot-soldiers are allowed to go into battles, take part in empire wars, complete level one and two missions, and receive special training from a knights. If a foot-soldier would like rise to a higher class, he or she can become a knight or templar. When a player becomes to this class they gain +2 Strength.
Merchant: this class can be obtained when a peasant purchases or gets hired by a market. Merchants can sell goods and regulate trade. If a merchant wishes to rise to higher class he or she can become a tycoon.
Student: this class can be obtained when a peasant enrolls in an Arcane Academy. This class can also be obtained when one obtains a spell scroll. Students can learn spells, go into battle, become an apprentice and take part in empire mission/wars. If a student would like to rise to a higher class he or she can become a sage or blood mage. When a player becomes to this class they gain +2 Magic.
Knight: this class can be obtained by a foot-soldier that gets special training from their lord or leader of their fraction. Knights are able to (in addition to their foot-soldier privileges) complete level 3 missions, guard landmarks, and train foot-soldiers. If a knight wishes to rise to a higher class he or she can become a renegade or champion. When a player becomes to this class they gain +10 Strength.
Templar: this class can be obtained by a foot-soldier that gets special training from their lord or leader of their fraction. Templars are able to (in addition to their foot-soldier privileges) complete level 3 missions, hunt mana-users, and train foot-soldiers. If a templar wishes to rise to a higher class he or she can become a renegade or champion. When a player becomes to this class they gain +5 Strength and +5 Magic.
Champion: this class can be obtained by a templar or knight who has completed over 20 missions for their empire. Champions are able to (in addition to their previous privileges) complete level 4 missions, control mass number of NPCs, and train knights and templars. If a champion wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +5 Magic; +10 Strength; +10 Defense; +5 Endurance.
Renegade: this class can be obtained by a templar or knight that killed at least 1 RPC and 20 NPCs. Renegades are able to (in addition to their foot-soldier privileges) complete level 4 missions, train anyone of lower class, complete missions for allied factions of their faction. If a renegade wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Strength and +15 Defense.
Tycoon: this class can be obtained by a merchant that owns at least three shops and has at least 10 employees. Tycoons are allowed to patron other class members. They are also allowed to purchase buildings other than markets. If a tycoon would like to rise to a higher class he or she can become a noble. When a player becomes to this class they gain 100,000 shillings.
Sage: this class can be obtained by a student that has received special training from their lord. Sages are able to (in addition to their student privileges) complete level 3 missions, guard landmarks, teach up to 3 students, and enter the coliseum. If a sage wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +10 Magic.
Blood Mage: this class can be obtained by a student that has received special training from their lord. Sages are able to (in addition to their student privileges) complete level 3 missions, guard landmarks, teach up to 3 students, and enter the coliseum. If a sage wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +5 Magic and +5 Strength.
Arcane Warrior: this class can be obtained by a sage or blood mage who has completed over 20 missions for their empire. Arcane Warriors are able to (in addition to their previous privileges) complete level 4 missions, control mass number of NPCs, and train sage or blood mages. If a Arcane Warrior wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Magic; +15 Strength.
Apostate: this class can be obtained by a sage or blood mage that killed at least 1 RPC and 20 NPCs. Apostates are able to (in addition to their foot-soldier privileges) complete level 4 missions, train anyone of lower class, complete missions for allied factions of their faction. If an Apostate wishes to rise to a higher class he or she can become a noble. When a player becomes to this class they gain +15 Strength and +15 Defense.
Noble: only a lord can add or remove members of this class. The Nobles are the law enforcers of an empire. When someone breaks the law it will be their job to decide whether or not to execute the person. Nobles have (along with the privileges of knights, tycoons and sages) a license to kill, can post missions in the empire's mission log (they can only administer level 1,2, and 3 missions), and are usually the first ones selected for level 4 missions. When a player is promoted to this class they are given an anceint orb to spend on any stat they want. A lord can only have four nobles. Nobles are exclusive to empires.
Lord: only a high priest/priestess can add members of this class. In order for a lord to be removed they must be assassinated. There are six lords in the Oukoku Seken, each are responsible for the well-being of the empire in which they govern. Lords are able to(along with the privileges of the nobles) declare war/alliances with other empires, create new laws for their empire, buy new landmarks, and banish people from their empire. Lords can virtually do anything they please but try to remember that a lord is only as strong as his legions so both parties are dependent on each other. An uprising can be organized towards a Lord so make sure to treat your people well or you can face a brutal assassination.
High Priest/Priestess: there are a high priest or priestess for every Fayth in the Oukoku Seken. The High Priest or High Priestess can be found in the church of their Fayth. They are able to (along with the privileges of the lords) have the final say in imperial disputes, grant pardons for those who have broken the law of Oukoku Seken, and administer level 4 missions. High Priests/priestess are suppose to work together to keep peace but they are not obligated to.
++What is the rank ladder?++
S Rank
^
A Rank
^
B Rank
^
C Rank
^
D Rank
^
E Rank
^
A Rank
^
B Rank
^
C Rank
^
D Rank
^
E Rank
