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Posted: Fri Dec 04, 2009 11:30 pm
Hey All,
Just wondering if your guilds have any specific hints or tricks that seems to work in togc 25. Our guild has gotten the first 3 bosses down, but we're trying to find more efficient ways to go about it. it seems like everytime (especially on beasts) we get worst case scenarios. (Taunt doesnt work, healers have poison, tank cant relieve healers, healers freeze cant heal and die)
Anyway, to keep it short, what do you do? Thanks!
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Posted: Sat Dec 05, 2009 5:59 am
tons of div/sac paladin healers, my friend says. lol.
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Posted: Sat Dec 05, 2009 12:14 pm
Yeah I was thinking we might want to bring in a disc for their buffs o 3o
ty <3
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Posted: Sat Dec 05, 2009 1:10 pm
Noliez Yeah I was thinking we might want to bring in a disc for their buffs o 3o
ty <3 relaying what he says..... apparently div/sac is only effective if you have at least three of them in the raid.
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Posted: Sat Dec 05, 2009 7:12 pm
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Posted: Sun Dec 06, 2009 4:27 pm
put melee dps on light ranged on dark (our guild like that) have the healers split in hald and to pally healers becon each others tank for max tank healer and have a druid on both (disc priest work too) and have 3-4 healers how every many u use then when switched come travel in 2 groups going in an arch u should have dps doing atleast 5.6k+ min so on the twins our guild has like 3mages and locks doing 10k+ damage we also run with every type of shmmans so max range melee and healers once u get the first bubble down hero or blood lust make sure when u do this t least 2 of the top 5 dps have empowered buffs for max damage with CDs up we usually do this in 4 ablilitys the last 15% is hard on the healers we have atleast 2 druids healers to circulate mana for healers and 1 to 2 preist heals make sure one is disc to back up pally tanks if u have 1 pally healer u must have 2 disc preists GL this is a fun fight
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Posted: Mon Dec 07, 2009 9:48 pm
Sounds like you have a bunching problem on Beasts.
Make sure your healers are spread out during all phases. In phase 2, make sure everyone in range is spread out, about as far back as the center of the room. When someone gets hit with poison move immediately towards someone with bile. You should get only one person hit with the poison which will help alleviate the stress of multiple people being out of commission.
In phase 3, once again keep spread out. The breath is conical so you can avoid having everyone getting hit at once.
For the taunt issue, are you talking about phase 1? There is a taunt lockout if you taunt too many times, so make sure you're letting your tank get up to about 3 stacks before taunting, and make sure your dps aren't pulling aggro to waste a taunt.
Disc priests are cool, but I don't think more than one is necessary.
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