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Der Pestdoktor
Captain

PostPosted: Wed Nov 25, 2009 6:38 pm
User Image

CHASTITY (WIND) ❦ DILIGENCE (EARTH)
❂❂❂❂❂❂ ❂❂❂❂
CHARITY (WATER) ❦ PATIENCE (FIRE)
❂❂❂❂❂ ❂❂❂❂❂
HUMILITY (LIGHT) ❦ KINDNESS (SHADOW)
❂❂❂❂❂ ❂❂❂❂❂

❂❂ ❂❂❂❂❂❂❂❂
LATENCYPOTENCY
❂❂❂❂❂❂❂❂❂
DRAWBACK
❂❂❂❂❂❂❂❂❂
ABILITY

GROWTH ❧ Linear
SPECIAL ❧ Healing
Ability to heal given the permission of the owner through mental cleansing; one use can heal up to 7 people in the surrounding area
DRAWBACK
Every time healing ability is used, keeper's immune system is stunted and Plague's mental stability is heavily skewed for up to 24 hours
MAGICS ❧ 1
Shield manipulation

This journal is for Zanaroo and her Plague, Adal-- please do not post here without her permission!
 
PostPosted: Thu Nov 26, 2009 5:48 pm

______TABLE OF CONTENTS______
❝ Death cancels everything but truth. ❞


                                                  ⒈ Table of Contents
                                                  ⒉ Records
                                                  ⒊ The Boy
                                                  ⒋ His Crown
                                                  ⒌ The Hat
                                                  ⒍ Plagues
                                                  ⒎ Humans
                                                  ⒏ Apprenticeship
                                                  ⒐ Factions
                                                  ⒑ Treasures
                                                  ⒒ Storyline
                                                  ⒓ Music
                                                  ⒔ Drawings
                                                  ⒕ Credits


ACCESS
Please do not post without permission!

CONTACT
MSN ✧ soojinpika@hotmail.com
AIM ✧ sarcasm counts
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 5:49 pm
______RECORDS______


OOC NEWS


                                  12/19/2010. Plague Doctor is open!
                                  02/17/2011. With the attention span of a goldfish, Zanaroo tries to finish this journal.
                                  09/12/2011. After like... seven months, the journal is finished. Wow, yeah, that's progression right there
                                  10/31/2012. Journal revision begins for Nanowrimo 2012.



IC NEWS


                                  1392. Georgie is born.
                                  1393. Georgie is 1. He is abandoned at the Malt workhouse.
                                  05/1399. Georgie is 7. the Plague Doctor picks him up from the workplace.
                                  12/19/1399. Adal is born a Servos, the first Plague.
                                  1400. The Plague Doctor disappears for the first time. Georgie and Adal retreat to the Malt workplace.
                                  1405. Adal becomes a Locos.
                                  12/29/1411. Emperor Rine accuses Georgie of having royal blood.
                                  1412. The Doctor has not seen the Malts for months. He is presumed missing.



RPS IN PROGRESS


wallowing shame - with ex o ex Snoof
the trace - with ex o ex Snoof, Indubitably, and Storei
thick as thieves - with Storei
this is war! - with Ka-ray-zee
the old dirt road - with NeonMace
 
PostPosted: Thu Nov 26, 2009 5:50 pm
______THE BOY______


User Image
        name ✧ Georgie Malt 
        gender ✧ Male 
        age ✧ 20; born March 10, 1392 
        alliance ✧ The Plague Doctor 
        nationality ✧ Mishkanite, with no permanent residence 

        personality ✧ Georgie is polite. It wasn't too rare where he came from, even with the undesirable cruelty the Malt workhouse faced. The real surprise is in how calm Georgie can be, and how he can live day to day without much care in the world. 

        If you looked back a couple of years ago, Georgie was simply lazy and unmotivated. Those two already unsavory assets were further pushed along by his clumsiness. He got out of the workhouse-- what else was there to do? Even under the Doctor's wing, Georgie stumbled through life for most of his youth. 

        Things started to turn around for him when the Doctor started to disappear more frequently. He was stunted. Most other people in his generation knew how to care for themselves, he assumed. It's hard for Georgie to learn much of anything, so he remained co-dependent on others to keep him safe and healthy.

        He still does, to a point, but not as much as before. He needs assistance to get through the day, and he's not sure how much he can change that.

        Once Adal started to separate from him more often, for tasks or other nonsense, though, Georgie at least started to hone his own skills. He's a follower first, sure, but he's an eager listener and gives advice where he can. Despite his calm disposition, Georgie's advice can range from strangely fatalistic to irrevocably optimistic, depending on his mood. Still, Georgie has the fortune (?) of having Adal around most of the ime to criticize whatever he says, and he's honed the skill of simply remaining quiet while listening. He's a good ear to talk at, in that sense, and is easy to trust, as he keeps his word and guards secrets. 

        While he does offer decent counsel to others, Georgie isn't necessarily comfortable with talking about himself. He is humble and modest where Adal isn't, and feels uncomfortable when he's the center of attention. In that sense, he'd much rather push someone else in the limelight, whether they like it or not, to feeling exposed. 

        Georgie still isn't as much of a hard worker as he could be, true, and he's not very ambitious, but he's aware of his faults and tries his hardest to improve. Still, it's hard for him to shake off the cowardice and meek mindedness. Try as he might to be righteous and valorous, it's hard for Georgie to stray from neutral ground, where it's easiest to avoid conflict. This doesn't couple well with his task as the Doctor's apprentice, so he remains very much a clinger and escapist. 


        ASSETS

        magic ✧ Georgie's Aperture is in his hands, which leads to a lot of blistering there. He would like to specialize in healing, though he's not good at it. Elementally, his focus is in fire and earth, and while he's not very good at that, either, he's notably better than Adal is. 
        talents - His handwriting is a sham, but Georgie is a good note taker nonetheless. He's decent at counseling and cleaning things up. He's not a quick learner. 

        height ✧ 5 foot something. 
        build ✧ Georgie's growth has been significantly stunted, so he looks a few years younger than he is, as is commonplace with most orphanage children. A tad malnourished, but he's improved. If the wind was strong enough, though, it could probably bruise him. 
        hair ✧ A mousy, dull brown. Messy, rarely combed. 
        eyes ✧ Hazel 
        skin ✧ He has something of a sickly tan. He doesn't do well when he's exposed to the elements, which he is every day of his life. Lightly freckled with ears and nose a constant hue of pink. 

        history ✧ Georgie was deserted as an infant on the porch of the Malt orphanage, which was owned publicly by a wealthier merchant family. They were, as it was, a known name in the hat (and other textiles) trade in Mishkan, but no where else. 

        Orphans were not a new concept in the 1400s. There are a lot of them, everywhere, though orphanages outside of monastic control was just beginning to become commonplace. The Malts were a bit better off, in a sense, and they cared for the boys in a unique way that most other institutions did not: each infant in their care was given a hat with a name inside, and it would be the child's for as long as desired (or lived, in many cases).

        Boys of the Malt institute, in that way, bred their own kind of curiosity. Georgie, like many of them, was strongly attached to his hat, wore it everywhere, and kept it as pristine as possible. Meanwhile, as they came of age, Malt boys learned how to care for textiles, how to cut them, undye, trim, and embroider. The education was also charitable enough. 

        Georgie was bullied, but in a sense, most Malt boys were bullied by their peers. He wasn't any particular exception, and in fact steered clear away from most activity that had to deal with talking to other children. There was a comfortable group he could settle with that spoke to the adults scattered around the workhouse, which was okay enough. 

        Georgie only started to garner some trouble when he had trouble with his throat. Sickness drove most children away from one another, though Georgie was particularly keen on hiding it. He didn't take care of himself properly for a while when his throat started to itch, and both the children and adults there worried for their own sake. 

        Strangely, though, he was left alone. It stayed that way until he started to stink, at least, and the adults there were forced to kick him out. 

        He remained nearby the Malt institute for a while, like most boys that were kicked out had. The only ones that were shooed away were those developing an obvious Plague-- those who were itching, blemishing, coughing phlegm. He didn't think he'd be any exception to the wandering boys nearby the Malt workhouse. But eating and sleeping became a worry after but a day or two, so Georgie started to wander, like most other boys did as well, if they hadn't dropped like flies by then. 

        Unfortunately, Georgie didn't know where to venture, as he'd never stepped outside of the Malt orphanage before. He didn't know anything about finding work, or proper bartering, either, so he traveled until he had to rest again. 

        He sat for a while, he felt. One thing Georgie didn't realize, though, was that he was carrying a particularly vile scent. His nose was too stuffy-- how could he have known? 

        It was three days of being outside of the Malt workhouse when Georgie was picked up by the Plague Doctor. 

        He was seven when that happened. It was still an age where Georgie was young enough to learn new things, and the concept of that wasn't foreign to him, given his simplified knowledge of making textiles. His first memory of the Doctor, in fact, was that he felt okay with living this way, traveling where was needed, as the itch in his throat and hazy sight didn't disappear, not since he was kicked out. 

        The second thing he remembered was protesting when the Doctor took his hat. He didn't remember when, but his head and throat popped a little when he did. 

        The Doctor promised to give it back, though, and Georgie vaguely remembered being okay with it. What he wasn't okay with, though, was when his hat came back a little human being.  
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 5:51 pm
______HIS CROWN______


User Image
        name ✧ Adal Malt
        gender ✧ Male
        age ✧ 10; looks 15-18 years old
        alliance ✧ The Plague Doctor
        nationality ✧ Mishkanite, with no permanent residence

        personalityAdal is brimmed with snark and an endless desire to refute the confidence of others, seemingly triggered by harsh and undesirable conditions during his years in the workhouse, however much he seems to deny his past. Striving for a source of material and spiritual power that he has never reached for before, Adal is one to easily undermine others and take advantage to boast the manifest of his own powers. While seemingly pessimistic of the human and Plague race, often undermining people with his snide remarks and conniving interrogations, Adal's personality thrives through the presence of people and the great comedies and tragedies of their individual natures. However quick-witted or sharp Adal might seem to one, however, he is still but a memory of a boy, a decade old, and the sophisticated nature of his words and etiquette have never quite met up with his boyish wisdom, as evidenced by childish hobbies such as bullying those weaker than he and stealing from the unaware.

        Adal is soft-spoken.

        At least, that's what it seems like. If it were a few months back, even, the boy had a tongue of spitfire that could rattle off on any mistake. He still has a sore temper, yes, and his constant pessimism still remains, but his years has an Anhelo have brought out the younger Excito days in him.

        There's still a level of passivity and aggression in him that sparks up once he's provoked, and should he have a poor first impression of someone, it will be difficult for him to be around them for too long.

        His lust for power has also subsided, and has been replaced with his dogmatic desires to protect those close to him. Adal would like to believe that a part of this still proves his abilities and skills, and yet another part of him would like to believe that being able to protect others was his end goal all along.

        There's a good part of him that doubts this, though, but one thing that troubles him still is his overwhelming lack of doubt and growing apathy. He's still mapping out his own moral conscious, testing the waters to see what values are truly his, and while his search for absolute fact remains, Adal has never felt so finicky about his own beliefs.

        Through his doubt, it's also become harder for him to voice his own thoughts, though he tries. His silver tongue is lost on him and Adal finds himself stumbling on his own words and meanings more often, now. He's always one for pretend, though, and for brief periods of time can recall his steadfast and infuriating personality if provoked, though he hasn't for a long while.


        ASSETS

        magic ✧ Adal's Aperture is in his feet. He's terrible at everything magic, has an incredibly difficult time focusing, and resents the trade for it. Nevertheless, he's found an interest in honing wind and ice magic.
        talents ✧ Tracking, scoping, memorizing. Adal is built as the searcher of the two, while Georgie's in charge of recording and talking. Memorization in particular has made his life much easier.

        height ✧ 5' 5".
        build ✧ Thin-built and spry. He wouldn't bruise from a particularly strong gust of wind like Georgie, but if he isn't careful, it might knock him over.
        hair ✧ Wheat yellow and thick.
        eyes ✧ Yellow swirls.
        skin ✧ Fair.

        history ✧ Two weeks after Adal was born, after a new year began, the Plague Doctor disappeared.

        That was among his first memories, the abandonment, lying awake smothered in Georgie's jacket, listening to the dull creaking of the wagon wheel steering Someplace. That someplace ended up being the Malt institution: to Adal, it was much bigger than the caravan, which meant it was immense.

        The place wasn't terribly tremendous. Adal didn't have much of an eye for nice things, at first, but he could tell that the wooden walls of the Malt workplace smelled faintly of moss.

        When Georgie awoke, Adal didn't much appreciate the rush of sweat and fear and the ache of adrenaline thump away in his boy's heart. The Doctor had left the two where Georgie had started again, and Adal realized that his boy didn't seem too pleased. He was eight, he explained, and he had left this place a year and a half ago, when he started to stink.

        They let him back into the workhouse because he smelled clean, though, and after some fussing (and waiting, and crying), a few days passed and Georgie went right back to a regular routine. He seemed to know what he was doing, but he kept Adal tucked away in his jacket or under his bedsheets. He explained why: he was one of the older fellows here, and he needed to make a good impression, lest they get kicked out again.

        If that happened, Georgie explained, there would be no Doctor to save them, not like when he was seven. So Adal obliged, and hid, and learned what the other boys knew while being well-kept in the dark. Adal didn't think anything he learned here was particularly interesting, not like the tales he'd heard during the two weeks before the Doctor left him there.

        Adal was young, and Adal was small and quick, so after a few months of hiding he became too curious to hide like Georgie made him. The glowing little Servos decide it was a good and bold idea to go venture the place by himself-- he was a few months old and too young for his boy's coddling.

        He did this for a few seasons. What he didn't realize, however, was that other orphans were able to spot him, but just at the corner of their eye. He became a legend, the spritely haunt of the Malt workplace.

        When Adal eventually mustered the courage and work a path to venture outside, his audience was entirely different. They were sick boys wandering like boil-ridden corpses along the dark cobblestone a fence away from the Malt institute. They looked scary, but they were quieter than the other boys at the institute, and it was hard to see-- those were the boys Adal got closest to, physically, though he never talked to anyone in particular.

        Because, of course, they were much more interesting than anyone in the workhouse, and looked much, much different.

        A few of them tried to talk back when Adal went on his night charades, and among the plagued he as nicknamed various vile, bad things, though he did not realize they were bad. But his favorite nickname was Candle, as he knew what that was, so the title stuck.

        The sick, though, during the day while Adal wasn't looking, used him as a bartering ticket. The first told the Malt institution in hissed voices, behind the fence, that there was a monster roaming their corridors. The omen of the ill struck a bad bone in the Malt adults, but they ignored their babel for very long, long enough for Adal to become 1 years old and very lonely.

        Little candle roams at night, many whispered. While for twelve months that very saying was ignored, winter sprung anew and the Panymese grew wary that season of folktale. A few adults at the workhouse were new, which was nothing special, as the old Malt workers died everyday of illness. Of Plague.

        The younger of the adults plotted among themselves, and waited at the sleeping corners, less for bravery and more out of fear. They held a candle close, watched every corner of the walls, poked underneath beds, and whispered through the silence.

        It was curious, Adal thought, and he poked his head out to look.

        Someone, of course, noticed. They trapped him in a little box and shook him until Georgie spurred awake, the heavy sleeper he was.

        They weren't thrown out immediately, but the Council presented itself at the institute's doorstep but a few days later, Georgie kept in one room and Adal in another, locked in a little box. A man named Dean Kirkaldy didn't get to look at them before the Plague Doctor returned, robes whisked with wind, to retrieve the two boys and escape.

        The Doctor didn't have a caravan with him. They were staying in a field of emptiness, somewhere, and it was cold and white and strange. Georgie was reluctant and confused and his throat hurt once again, because the Doctor had left him and returned so abruptly, but the Doctor would not listen. Instead, he made a proposal, while a boy was close to tears and Adal was still stuck in that little box of his: that they would become his apprentices.

        He never did explain what, but neither had much room at all to refuse. Adal was enthusiastic, no less. When the man sought forgiveness, the Servos forgave the Doctor quicker than Georgie ever would. Adal was a year old, and for that year he dreamed of the two weeks he'd spent in the Plague Doctor's caravan, singing, and he'd thought of nothing else besides.

        Adal, a year old, was a romantic, and he loved the Doctor very much, because he didn't tuck him away like Georgie had.
 
PostPosted: Thu Nov 26, 2009 5:52 pm
______THE HAT______


        Flat caps are a fashion trend that can trade back to both Ecara and Ardenth in the early 1300s. The style took off nearer to the Ardenian central coast, nearest to Panymium. At some point in time, the Malts were able to focus their textile trade a bit to expand towards selective articles of clothing.

        There were branches of the Malt family that were intent and wealthy travelers, but it was Beckens Malt I that first emigrated to Panymium in the 1310s. Though his family were all Panymisians, he was perhaps the most pious of his siblings, so his pilgrimage to the Center was no surprise. The venture overseas was tough work, but he and his wife settled on the shore of Mishkan and continued the lifelong Malt business. They eventually joined The Queen's Merchants, a raw goods-based guild in Pwlanarfyll, and was the head family to go to for most things textiles.

        Things were as it were. Two generations later, however, sprung a confused man, Beckens Malt II, who stumbled into adulthood when the Black Plague hit.

        Beckens II was a hard-working man. He, like many merchant sons, lived and breathed his trade since youth, and, like many Malts, he was kind in his mannerisms and shared a compassion for those who supported his trade. While it was no surprise to him that the interest in flat caps were dying off as his customers did with the onslaught of Plague, the model merchant son had little idea how to abandon his trade for another.

        So he waited, foolishly, hoping for the sickness to end soon, but it never did. Beckens II remained hard-working, but he, like many Panymese sons, were rising to a state of panic. It dawned on him: what would a lonely Malt man do with his left-over hats?

        It was around the late 1380s that the men of the Queen's Merchants were sought out by the Council of Sciences for aid. It seemed that the two organizations remained close allies, despite the Council moving steadily further away from Mishkan since the 1350s. Enough Queen's tradesmen agreed to the ordeal until the guild became another faction poker chip. This led to further recognition from the Mishkanite royal court, who still held some respect for Arthur Thomas, the founder of the Council and proud westerner to boot.

        Beckens was one of the tradesmen that agreed to dissolving into the Council of Sciences, though he knew very little about science and absolutely nothing about charity, try as he might. Faction presence meant that he had to do very little work to be of any help, however, so in the bargain he would not learn anything new, which irritated Beckens at first. He had is health and trade still, though, so he remained bitterly grateful nonetheless.

        A good chunk of his wealth transitioned from being pooled towards the Queen's Merchants and went directly to the Council of Sciences. In 1390, Sedgwyck Kirkaldy, the now-dean of the Council, propositioned even more charity-work to the already ragged Beckens.

        In 1391, the Malt workhouse was built on Mishkanite soil. It was an orphanage outside of Panymisian influence, which made the Mishkan royal court wary at first, but it was only one in dozens of institutions that Dean Kirkaldy had proposed (and miraculously) passed. Everyone was rising to a state of panic due to the Pestilence, and many overly extravagant and overly hopeful ideas passed at the time, so long as it helped ward off Plague.

        The Malt workhouse, as it were, was one of the quicker-built ones, and widely needed, as infants were dropped on roads and in houses with rising frequency as the Black Death quickly rose in infamy as an epidemic. Beckens continued to see a fall in interest in his family's flatcaps until he retreated his family's business into almost purely textiles once again.

        While the institution remained Malt in name, by 1399, Beckens Malt passed away without an heir, due to both stress and illness, which allowed his other brothers and sisters to continue their trade outside of the integrated Council system. Sedgwyck Kirkaldy didn't let the institution fall, despite the lack in Malt interest, and a new headmaster was hired that went by the (somewhat morbid) nickname, Mr. Beckens.

        Mr. Beckens oversaw the Malt workhouse and continued to supply a fraction of the Council's textiles, teaching orphans the tools of the trade once they came of age. As the years went on, though, many boys were subject to the Black Death as soon as they entered the facility, and the mortality rate became incredibly high.

        Still, Kirkaldy was a romantic man at the time, and continued Becken's original tradition of supplying orphans of age with a flat-cap of their own, even if they had a high chance of being thrown out a corpse with it maybe days later. The other Malt siblings kept in touch for that much, at least, the nostalgic giving of hats to disparate and dying orphans.

        What neither the Malt family nor Kirkaldy could have predicted, though, was the strange sensation of curiosity bred in the children that owned these hats. Nor could they have predicted, really, that one hat in particular would start to reek,

        And reek,

        And reek.

        And the only one who could would never tell.
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 5:53 pm
______PLAGUES______


first impression ✧ presently


        ARQUEBUS; VINDICATOR


ASHES; CLURIE
Fragile and hesitant. ✧ Sorely missed.
A horrible liar. ✧ A brother long gone.


        BAT; FILLIN
        BOW; ARCHER
        CANDY; CASSANDRA
        CLOAK; TIFFAN
        DAGGER; CYRIL
        FLOWER; CLAUDIA


GYRFALCON; HAYAT
A fearsome Putesco. ✧ ...
An animate Putesco; rare and exciting. ✧ A Servos all the same.


        HOT COCOA; LETTIE
        KISERU; CLANCE
        KOI; LUCKY
        LANTERN; NELLA
        NUTCRACKER; EDWIN
        MULLED WINE; CYBELE
        RABBIT; ILKIN
        RING; OPHELIA
        SATCHEL; VADE
        SHOFAR; CHAYELE


ILLUMINATED BOOK; HOPKIN
... ✧ ...
Sorely sheltered. ✧ ...


SWORD; SLOANE
A fascinating creature. ✧ A dutiful and heroic knight.
A lying Knight I consider friendly. ✧ Foolish and raucous, but strong.


        TEAPOT; BAMBINA


PAINTBRUSH; BLAITHE
Poor of fortune. ✧ Strong of heart.
Doomed and weak. ✧ ...


        PAINTED VIOLIN; CLAUNE


WOLF'S TAIL; PEDER
... ✧ ...
Skittish. ✧ ...
 
PostPosted: Thu Nov 26, 2009 5:55 pm
______HUMANS______


        ARELGREN, DORIAN


AMARANTH, BEATRIX
She attacked me. ✧ It was our own wrongdoing.
Dreadfully stupid. ✧ I will kill her.


        CARMODY, DRUSTAN
        LA CHANCE, MAEVE
        COYOTL
        de CLARE, ROSALIE


CLEMMINGS, CHAUHN
Someone familiar. ✧ My best friend.
No one. ✧ An awful child.


        "DARIUS"
        DARLING, BASIL
        ENSILN, MAIYA
        ESPOSTIN; SCARLET


ESTRATUS, SAGE
Beautiful and kind. ✧ A hero.
I fear her greatly. ✧ She is important.


FINCH, WICKWRIGHT
... ✧ ...
Amusingly cautious. ✧ ...



        di FUSCO, GEORGIO
        GABEL, EVAN
        GALDENIN, DANYLREIN
        GREEN, TOSHUA
        GREENBELL, MILDRED
        GLASS, NICHOLAS


HATCH, AUDREY
... ✧ ...
An annoying brat. ✧ A discomforted little girl.


        IRVING, REYNARD
        KALENDS, ARTEMIS


KYON, JINHO
I must apologize. ✧ I wish to help him.
Get out of my way. ✧ ...


        LEONORA, KYROS
        LUCAS, THEODORE
        LUIKHART, SEYMOUR
        PAC, SHATI


bin SALEH, YIZHAQ
Noble and forgiving. ✧ I forever owe him my thanks.
A wealthy Grimm. ✧ An influential man who is too charitable.


        SPARROWFELL, ROSANA
        MESCHKE, DRAGOMIR
        NORTH, EZEKIEL
        THOREAU, CUTHBERT
        UMESH, KALYAN
        VARTANIAN, AYSEL
        WICKES, FELICITY
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 5:56 pm
______APPRENTICESHIP______


        The way Georgie and Adal view their apprenticeship is radically varied, mostly in part by the way the Doctor imparts his teachings.
 
PostPosted: Thu Nov 26, 2009 5:57 pm
______FACTION RELATIONSHIPS______


THE COUNCIL OF SCIENCES

        Georgie and Adal have not interacted much with the Council of Sciences nor its colleagues. They both hold some respect for them, though neither know about the faction's involvement with the workhouse.


THE FELLOWSHIP OF MAGES


        While they are aware of Sage and Sloane's existence, ever since they met when Adal and Sloane were both Servos, not much else has been done. They stayed up in Shyregoed for a good while, though, but after Adal's untimely experience with learning magic, and the Clemmings' breakdown, they aren't looking to go back.

        Georgie, however, has taken an interest in learning more about the Aperture in his hands, especially after being accused of having royal blood.


THE HOUSE OF OBSCUVOS


        Adal is deeply invested in the House of Obscuvos. While at first the two were supposed to spy on the House, Adal hasn't found anything in particular, save for the general fear of outsiders and betrayers. The Locos secretly shares a lot of innermost values with the House, and were it not for Georgie's fear, would probably convert in a heartbeat.

        As it stands religiously, though, Georgie and Adal have both claimed to be orthodox Panymisian.


THE IMPERIAL GUARD


        Neither of the boys particularly like the Imperial Guard, though Georgie has always secretly looked up to them, and Adal admires their role in folklore. They aren't built for the faction physically or mentally.
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 5:58 pm
______TREASURES______


GEORGIE'S POSSESSIONS


                                  a book of notes - Given to him by the Plague Doctor as a way to record his findings. Leather-bound.
                                  Mostly on different types of Plagues that the two have come across, as well as their Grimms.
                                  a book of spells - Abundant with fire and wind spells, with a myriad of healing spells.
                                  a cultist's mask - A porcelain finch's head.
                                  the doctor's potions - Improves the condition of a Plague at a very rapid pace.
                                  weaponry - A dull knife.



ADAL'S POSSESSIONS


                                  a book of notes - Given to him by the Plague Doctor as a way to record his findings. Leather-bound.
                                  Filled with information on Panymium, its maps, and specific locations.
                                  a book of spells - Rarely-used, barely filled. A slurry of water and ice magic with some never-used curses.
                                  a cultist's mask A porcelain owl's head.
                                  violin - Given to him by a fiddler in Mishkan. His playing days have since been over.
                                  weaponry - Nothing.
 
PostPosted: Thu Nov 26, 2009 5:59 pm
______STORYLINE______


        A compendium of storyarcs.
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 6:00 pm
______MUSIC______


ADAL





GEORGIE





TOGETHER


 
PostPosted: Thu Nov 26, 2009 6:02 pm
______DRAWINGS______


User Image

putesco ✧ excito ✧ anhelo ✧ nex

GEORGIE

I. II. III. IV. V.
storei, ka-ray-zee, kotaline, zanaroo, zanaroo


ADAL

I. II. III. IV. V.
ka-ray-zee, ex o ex snoof, ?, pistolsys, zanaroo


TOGETHER

I. II.
zanaroo, mori-zae
 

Rookeries
Vice Captain


Rookeries
Vice Captain

PostPosted: Thu Nov 26, 2009 6:03 pm
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Reply
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