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Evodex! The Study of Evomon!

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This guild is about Evomon (An idea by Errodu) And the gathering of their data on the EVODEX! 

Tags: Evolving Item, Evomon, MOGA, Monster Galaxy, Pokemon 

Reply Evomon! The Land of Gaia holds many mysteries!
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shimapan is back

Tipsy Lunatic

PostPosted: Mon Nov 23, 2009 8:31 pm


Does anybody have any ideas how this is gonna work?
PostPosted: Mon Feb 08, 2010 4:50 pm


I have an idea how Evomon battles might work in a RP way.
Has anyone in the guild played a gaming system called Cortex? its a multi-genre system that involves dice steps to promote skill levels and I think I can use the concept for Evomon battling.

Lets say that my Gimpi is a fifth-level evomon. In pokemon the six stats are
*Hit Points
*Attack
*Defense
*Special Attack
*Special Defense
*Speed
Lets work with these for Evomon.

Now lets say that a fifth level Gimpi has higher stats in Attack, Defense and Speed then its Sp. Attack and Sp. Defense. Lets set average stat die at D6 and below average at D4. Saying that this Gimpi has average Attack, Defense and Speed would put those stat dice at a D6, and the Sp. Attack and Sp. Defense at D4
So our stats look like this.

*Attack biggrin 6
*Defense biggrin 6
*Special Attack biggrin 4
*Special Defense biggrin 4
*Speed biggrin 6

Now lets talk about attacks.[the ones that do damage] Lets say that the damage for attacks were also divided up into dice steps. More powerful moves [like Earthquake or Thunder] would have damge dice at D12+D12 while weaker moves would be at a D4 or a D6.
Lets say my Gimpi has three damage-dealing moves at his current level.
*Pound [a Normal Physical]
*Swift [a Normal Special]
*Aerial Ace [a Flying Physical]

Now lets say that Pound and Swift have a D6 as their damage die, and that Aerial Ace has a D8. So moves would look like this:

*Pound biggrin 6
*Swift biggrin 6
*Aerial Ace biggrin 8

Now for Stat-reducing moves
Lets say that Gimpi knows one stat-reducing move
*Growl

Now Growl only minimally reduces the Attack stat, so lets say that it did D2 stat damage [meaning that when used you would roll a D2 and take the result an take out that many dice steps to the stat die in question]
So now we have:
*Growl biggrin 2 [Stat]

Hit Points
Now lets look back at Gimpi's stats:

*Attack biggrin 6
*Defense biggrin 6
*Special Attack biggrin 4
*Special Defense biggrin 4
*Speed biggrin 6

Lets add up all the numbers 6+6+6+4+4=26
Lets say that HP is 26

So In total Gimpi would look like this:

Gimpi [Normal/Dark] Level 5:
Stats:
*Hit Points:26
*Attack biggrin 6
*Defense biggrin 6
*Special Attack biggrin 4
*Special Defense biggrin 4
*Speed biggrin 6
Moves
*Pound biggrin 6
*Swift biggrin 6
*Aerial Ace biggrin 8
*Growl biggrin 2 [Stat]

So, lets say I go walking in the grass and run into a wild third level Coocoon

Coocoons stat dice and move set might look like this at third level:

Coocoon [Bug] Level 3
Stats:
Hit points:17
*Attack: D4
*Defense biggrin 4
*Special Attack biggrin 3
*Special Defense biggrin 4
*Speed biggrin 2
Moves:
*Harden biggrin 2[Stat]
*Tackle biggrin 4
I choose to engage the Coocoon:

Because Gimpi has a higher Speed stat die he goes first, and goes to use Pound on the Coocoon. Pounds damage die is D6 and the stat that powers it is Attack [because Pound is a physical attack type] Gimpi's Attack stat die is D6.
So I would roll D6+D6 for how much damage Gimpi's Pound does
Lets say I rolled a 5 and a 2 for a total of 7.

Then the Coccoon would roll its defense stat die to see how much its defense stat protected it. Coocoon's Defense stat die is D4, and it rolled a 3.

So you take the total of my Gimpi's damage roll of 7, minus the Coocoon's defense roll of 3, and you get 4 damage
That damage is reduced from Coocoon's total HP. HP is now at 13

The Coocoon chooses to use Harden to up its Defense stat die.
Harden's die is a D2, so it rolls and gets a 1.
That means that Coocoon's Defense stat die just went up by one step, from a D4 to a D6.

After seeing this I tell Gimpi to use Aerial Ace. Aerial Ace is a Flying Physical move that has a D8 as its attack die. Now, as we all know, Flying-type moves are super-effective against Bug-type Poke'mon Evomon. because I'm using this type advantage, Aerial Ace's damage die goes up by two dice steps to a D12!
So I roll a D12+D6 for the attack. I get 11 and 4 for a total of 15. Again the Coocoon rolls its defense [now a D6 thanks to harden] and it gets a 2 [again]

Again its damage [15], minus the defense roll [2] for a total of 13 damage to the Coocoon. and seeing as it was at 13 HP it faints!



Now this is still a work-in-progress, so I haven't decided on status effects, experience, or how the whole capture mechanic might work, but for straight bash 'em up battles this might work.
Comments?

Glasya
Crew

Demonic Enchantress

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HeartSeeker Sora

Dangerous Member

PostPosted: Tue Feb 09, 2010 7:51 pm


____________✖Aphrodite ✖ Knight✖____________

eek BRILLIANT! I LOVE IT! whee But, my question is: Are we going to use the Dice System for battles? User Image  
PostPosted: Fri Feb 12, 2010 4:17 pm


I dont see why not. The only hiccup I can see is if you're rolling two diffrent dice types, Like if you had to roll a D6 and a D8. The only way I could think of having that work is if you had one actually be the 'roll dice' post action, and the other be the 'generate random number' action, and for the 'generate' you put the between numbers at 1 and whatever the top number of the die be. This number generating would also be needed to roll a D2.

Glasya
Crew

Demonic Enchantress

27,500 Points
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Xikar Wyrhart

Virtuous Friend

PostPosted: Sat Feb 13, 2010 6:09 pm


Personally I think that's getting a little to complex for a simple RP. Too much time would be spent in the damage calculation of one attack, a simple battle could hours.

I think just RPing and the honor system will suffice.

-Xikar's Inari Shadow fox uses [Insert attack]
- Opponent's [something] takes the hit at a glance and counters with

Something like that, anything too complicated strays from story. Again at least in my opinion if I wanted to play DnD I'd play DnD.
PostPosted: Sat Feb 13, 2010 6:13 pm


I see where you are getting at... ninja It might get complicated in Calculating Matters... sweatdrop  

HeartSeeker Sora

Dangerous Member


Glasya
Crew

Demonic Enchantress

27,500 Points
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PostPosted: Wed Feb 17, 2010 4:13 pm


I see your point there, even in the original Cortex system its a pain in the rear to calculate damage, and I didn't even throw in the hiccups of Plot Points, Outrageous Damage or Critical Success or Failure.

I'm all up for using the honor system, but I've see way to many godmods abuse it.
PostPosted: Thu Feb 18, 2010 11:02 pm


What about a system like pokemon cards?
Each EI has certain attacks, health and other such traits?

King Of Ninjas
Crew


HeartSeeker Sora

Dangerous Member

PostPosted: Fri Feb 19, 2010 12:00 pm


____________✖Aphrodite ✖ Knight✖____________

Actually, I was playing around with that...User Image Using the Pokemon Cards with our EIs.... ninja And, well, if everyone knew how to play with the cards...User Image The only problem I see with that is: Most Pokemon Cards have the Height and Weight of each Pokemon. How are we to go about those with Evomon? sweatdrop  
PostPosted: Fri Feb 19, 2010 11:04 pm


Maybe break them up into levels of evolution?
Granted, it'd be silly to have 11 different cards for each generation, but maybe the bigger ones are broken up into three, some into two, and some left as single items.

King Of Ninjas
Crew


Xikar Wyrhart

Virtuous Friend

PostPosted: Sat Feb 20, 2010 7:05 pm


@The god-modding comment- Yeah you'll probably get that problem, but in that case the captain can always boot them if things get bad. I just feel the honor system is good, because its a story roleplay, not a card game or a video game. Plus a lot of other factors come to mind like non animal EIs can they fight? I mean look at Fremere's Guard it has a flaming turtle as for an animal.

I think the battles should be about the RP character we create fighting with the EI against other characters using EI.
PostPosted: Sat Feb 20, 2010 7:07 pm


Yeah. That's the default: the Newer EIs aren't ones for Animal EI anymores. emo That will be the fault in this entire thing.  

HeartSeeker Sora

Dangerous Member


Glasya
Crew

Demonic Enchantress

27,500 Points
  • Jolly Roger 50
  • Battle Hardened 150
  • Brandisher 100
PostPosted: Tue Feb 23, 2010 3:57 pm


well, some pokemon are like inanimate objects. One of the stories is that Voltorb was a pokeball that was exposed to radiation and came alive...Could the same be said for something like the compass?


But we're getting off-topic here...I still like my Idea, because you can sill have to Rping aspect with my little system, you just go with what the dice roll
Like you post your intention like My Gimpi used Aerial Ace and do the dice rolling/random number generator, then edit the post to show the results and add all the fluff.
PostPosted: Thu Feb 25, 2010 7:48 am


But, how can we use clothes for battle? xp
Also, well, it is a good roleplaying aspect to it...wait. Maybe outsiders can put input into this. May I have permission to copy this idea and post it in Team Sprocket? They've had a Battle System and people think that it should be improved. We managed to roleplay out an Elite Four. cool I know this because I was referee. 3nodding I want Gym Leader position anyway. sweatdrop Maybe with their help, we can figure this out. ninja  

HeartSeeker Sora

Dangerous Member


Glasya
Crew

Demonic Enchantress

27,500 Points
  • Jolly Roger 50
  • Battle Hardened 150
  • Brandisher 100
PostPosted: Sat Feb 27, 2010 3:10 pm


Sure, Takari you can post that in Team Sprocket. I'd love to hear some extra opinions...and maybe if its good enough we can use it as a hook to get some new members...
so long as somewhere its noted that I got the idea from Cortex...last thing I deed is a lawsuit!

And a maybe idea on Ei's that aren't alive...what if we had those as items?
Like X Ei gives X amount of dice steps to X stat when held by the evomon...
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Evomon! The Land of Gaia holds many mysteries!

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