
ROCK TYPES
529. ANCIENTPOWER = Con. type tough = normal Sp attack formula + 10 equal an increase in all stats by 1
An attack that calls upon the power of the ancients to move the ground in a powerful arc. Also, if one is truily deem worthy by the ancients before the attack is over ...a bit of thier power will be left behind in the user.
530. HEAD SMASH = Con. type Tough = normal attack formula + 5 dmg. User takes recoil damage equal to half their current level.
This move smashes the user's head into the foe's body to cause massive amount of pain not only to the opponent, but to the user as well. Not an attack to be taken lightly ...it is one of the strongest in the techniques of rock types.
531. POWER GEM = Con. type Beauty = normal Sp attack formula
Power gem is a unique rock type move that is utilizyed by mostly pokemon with gems attached to them, and is cross types in terms of those whom can learn it. In fact, the only rock type pokemon that can learn this move is Corsola.
532. ROCK BLAST = Con. type Tough = Sp attack + Accuracy roll/5 = dmg for five turns.
Rock blast is an continues attack in which the user hurls boulders at the foe 2 to 5 times in a row. This attack takes place on both the defensive and attacks turns, and can only be cancel on the user's attacks turns by the opponent simply rolling higher than the user that turn. During this attack, no counter-attacks may take place on either side of the field.
533. ROCK POLISH = Con. type Tough = raises user's speed by two stages.
If the user raises thier speed by 2 using this move, and if their speed goes up by 4 using Rock Polish, then thier dodge roll goes up + 2 for ever time they accomplish this.
534. ROCK SLIDE = Con. type Tough = regular Sp attack formula + 5 causes flinching
Large boulders are hurled upon the opponents. This attack can will hit all opponents on the field.
535. ROCK THROW = Con. type Tough = regula Sp attack
The user throws small rocks to strike the foe.
536. ROCK TOMB = Con. type Smart =Regular attack formula +5 reduces speed by 1
This attack stops the foe from moving by entombing thier legs in rocks. This attack if it manages to drop the user's speed by 4 will drop thier dodge acc. roll by 2.
537. ROCK WRECKER = Con. type Tough = Regular Sp attack formula + 7 dmg & user can not attack nect turn.
A really devestating attack that will not only stop the pokemon's attack, but cause massive damage. This move is a Rhyperior exclusive, and thus can only be learned and used by this pokemon.
538. ROLLOUT = con. type Tough = Accuarcy roll + regular attack/ 5 =dmg
This is an attack that lasts for 5 turns that increase intensity each time it's successfully used. This attack works during defense and attacks turns, and stops whenever the opponent rolls higher than the user. Rollout each time it's successful in hitting gains and addition 2dmg.
539. SANDSTORM = Con. type tough = 1/2 level dmg each turn this is in effect.
This move calls forth a sandstorm that rages for 5 turns without any signs of letting up. This attack when used doesn't gain any bonus for type advantage, and will injury the same no matter what. Also, this attack hits all pokemon on the field.
540. STEALTH ROCK = Con. type Cool = dmg equal to level
This attack puts sharp clear rocks at the feet of an opponent that is easily avoided by the current opponent. Yet, if the pokemon is switched the next pokemon to enter the arena will not be so lucky as the sharp rocks will cut into them.
541. STONE EDGE = Con. type Tough = regular Sp attack formula + 5 critical
This attack has a high risk of a critical that will double the dmg of the attack.
542. Smack Down =Attack formula [+ removes target's ground type resistances
The user throws stone projectile to attack an opponent. This move removal of resistances takes place after the dmg of the initial attack is finished
543. Wide Guard = +5 to acc. roll of all allies on the field until the next attack phase
The user and it's allies are protected from a wide range of attacks for 1 turn. If used in succession, it's chances of failing raises ...as the accuracy roll will be reduced by 3, each time it's used after that.
