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Infer Elade
Captain

PostPosted: Wed Nov 18, 2009 8:27 pm
Here is where Team Eclipse will post there profile. These profiles are not set in stone, however, I want for any changes made to be placed in a seperate post in this thread. DO NOT JUST EDIT YOUR ORIGINAL POST! If you do that chances are we will miss the change unless you actually tell us. How can we critque each other if we dont know whats going on. I will post my profile here under Vash. All other profiles of mine will be under a seperate thread.  
PostPosted: Wed Nov 18, 2009 8:33 pm
SN

Vash Sengou

Age

19

Race

Human Elementalist

Eyes

Grey

Weight

180 pounds

Height

5’11

Hair

Pale Blonde color

Weapons, Armor, etc.

Ice Layer

This is his personal armor and the only kind of set armor he really wears. Being that he is an elementalist of water, he has the ability to manipulate it to cover his body, from this point he layers a thin but strong portion of multiple folded pieces of clear ice upon his body to protect him against heavy attacks. The see through nature of the ice make it impossible to see until it is struck and broken or scathed. In battle it would seem, even with heavy attacks, he was given minimal damage. Of course there is a limit to how much of a beating the armor can take, but given the right environment, time, and energy it can be replaced.

Gauntlets/Armguards

Static Gauntlets form 1: These gauntlets are a creation of his own genius, well, the idea for them at least. These gauntlets allow him to have an electric kick to his attacks which in turn leaves his opponents rather surprised. This is possible by the usage of a mini generator that rests within the backhand portion of the gauntlet and is protected by the metal plating of the gauntlet itself. The generator is powered by a few drops of water that, when manipulated by Vash to rotate is a clockwise manner, turns a gyros that in turn creates the electric current or, in other words, hydroelectric power. The gauntlet is fashioned a bit differently that most as well. Although metal, it is not large and bulky like most gauntlets. The form is rather compact and is closer to that of a metal flexible glove than a gauntlet. This is form one.

Static Gauntlets Form 2: There is only one notable difference is the form of the gauntlets and that is the extension of a tightly woven micro fibered armor. This microfiber is entwines thin yet strong pieces of L-wire and conductive metal with a rubber pad pressing against the skin along the way up. This allows for the electricity charged to travel further up the arm to give him a larger range of attack and defense however does not add any new form of attack to his arsenal.

Drawback: Due to the spinning of the magnet within the coil as well as the building of an electric charge, Vash is faced with one horrible issue, overheating. Of course the gauntlets can be used constantly but he runs the risk of overheating his equipment and rendering it either useless or dangerous to use. He had three full charges back to back before the gauntlets will overheat. *Charges do not have to be full and thus can extend the life of the gauntlets*

Greaves/Shinguards

None as of yet

Equipment:

Generators (In weapons): These generators are run off of water. Like the falling motion of a waterfall, Vash uses his ability to manipulate water to water to turn the magnet within the generator to generate the electricity. (Basically a smaller version of what happens in using a hydroelectric power source.) He keeps from electrocuting himself by a lining of rubber inside of his glove like gauntlets. The electricity runs on circuits made within the gauntlets, centered for the most part in the palms, until forced to be expelled on his command. The power of all the generators within his arsenal has about the same voltage except for the one within his sword. Being that only one ampere is needed to kill a human, the amp worth in his electrical charges are not usually high enough and are directed in attacks that lead the electric current away from the heart in order not to kill. The attacks normally stay in the milli-amp range. His gauntlets can charge up to 150,000 volts. His sword when charged fully can pack a punch just below that of a car battery, 300,000 and also pumps mill-amperes in its charge.


Electrode Mines: These are little orbs he carries in a pouch upon his waist. These small orbs produce a decent sized charge that is amplified and carried when thrown into a water source. The ampere charge is never at one amp, the power needed to kill a human. The focus of the attack is more on the voltage, the punch behind the electric shock. (25 total)

Water Jug: It’s quite simple. On his back he carries around, the majority of the times, a jug of water the size of a small gym bag

Hekireki: Upon his back a blade is present. This blade, like his gauntlets contains a generator to allow an electric charge to be built and stored within the sword for usage in attacks. The blade is three feet in length when sheathed (five feet total when adding in the hilt and cross guard.) Once drawn it can either be kept at that length or extended to reach the blade length of a katana (four to five feet).


Abilities/Skills/Natural:

Water Control: Being that he is an elementalist of water, he can control it.

Three stages: The three stages of water, solid, liquid and gas are easily controlled by him and can be switched between rather quickly by allowing him to pull off different maneuvers faster than most elementalists. He does this by manipulating the molecules of the water itself, speeding them up or slowing them down to form it into a desirable mode of combat.

Electricity Control: Using his generators to produce the electric current he then guides the flow either by the use of a kinetic force or a form of transport through a water source of either his or natural creation.

Racial Abilities:

Speed/Strength: In either of these categories he is not extremely amazing. Rather he is about average for someone of his age and physique. To cope with this human inadequacy he has found it a point to involve his elemental control in his speed as well as strength to give him a boost.

Unlocked mind: This is a characteristic keen to elementals of his birth home. Each elementalist spends days on end becoming in sync with their element, therefore unlocking their “mind” to the barriers one would normally face when using its abilities. This unlocked state allows for a quicker reaction time as well as better perception of extreme speeds as well. It also allows the person the ability to sense with the natural element as if it were a part of them. With this, it becomes extreemly difficult to be attacked through means of any kind of mental attack for where his humanly senses kick out, his elemental traits kick in further.

Basic skill set:

Thunder Bolt: Using the generators he can launch off electric balls. The orbs can fly a distance of 15 to 20 feet when thrown before dissipating.

Severe waves: This maneuver is a combination his water manipulation and his electric generators. He pushes a large amount of electric charge through a body of manipulated or un-manipulated water source to attack from a distance.

Counter cannon: This move used to absorb and return attacks with a bit more punch. Using his compress shield he can absorb the damage from a blow then, with a bit of electric boost from his gloves he fires a cannon of compressed, electrified water. The size of the shield can be as large as a knight’s shield and as compressed as a large pot cover depending on the water source.

Vortex: Using a compressed ball of water, rotating in several directions he can create an attack of tearing water. Upon connecting, the pressure and fast rotations of the orb in many directions can tear through armor. Combining an electric charge into this attack is also possible.
Surge: This attack is a single or double fisted punch to any portion of the body of his opponent. Once connected, a stored electrical charge is released to cause additional or primary damage to his opponent. Depending on the charge, effective damage ranges.

Vortex burst: Compressing the orb further he can intake in into his body. There he can leave in out of sight and mind to his opponent until released. Until this orb is released he is bestowed a slight speed and strength boost at the cost of some physical damage to himself. However, this orb continues to compress within his body until ready to be released. Normally baiting an attack from his opponent, a punch to the gut preferably, he grabs hold and opens his mouth. From it launches the compressed water force in the form of a beam. Normally when using this maneuver he is wearing his stiff necked vest in order to keep the recoil from snapping his neck.

Mirror Image: Using sheets of ice fashion in such a way that they will reflect light rays therefore giving a mirror effect, he can create an illusion to his opponent by making it seem that he is where he isnt. Ex. Funhouse mirror maze. [Mirrors reflect his image only.]

Pressure cannon: Using water from a brought in water source or stationary source on the battlefield, he compresses a large amount of pressure into a beam or cannon shot. This can be shot out in a many different points from his body. This cannon burst can pierce through armor.

Lightning encasement-

While his static gauntlets are in stage two and with a three post charge of his electrical energy, he is now able to encase himself in his "electrical element" by means of transferring electrical energy out an about him through a control circuit of air. This "orb" around him can reach outwards of a diameter of five to six feet in full or reduced to simply line his body (its greatest strength level). This encasement at its current mastery can provide protection against projectile attacks to some degree.

Drawbacks- Of course being a new technique it can be quite annoying, even tiresome to hold for long durations. Vash also faces a problem with the attacking strength of his encasement. The father away he moved it from the main source i.e. his body (gauntlets specifically), the less power attacking power it contains and the faster his charge is used up. However, if holding the electrical energy too close to his body, he runs the risk of shocking himself with his own technique. Bad for Vash, good for his opponent.

Update- Lightning Encasement: Several weeks have past from his eventual loss in round four, eliminating him from the GTB tournament. Over this time he has developed a much more moderate control over his new ability allowing him to hold the curcuit over a longer duration (2 additional posts added on). His control has also increased in keeping the electrical current away from his body even under some of the most stressfull conditions.

Bio: (pending)
 

Vash Sengou
Vice Captain


Devon_Cairo

PostPosted: Tue Nov 24, 2009 10:44 am
Name: Devon Cairo
Mode of Combat: Brawler/Pyrokineticist
Birthday: October 14
Height: 6’3
Weight: 186lbs
Measurements: N/a
Birthplace: Island nation of Cren
Hobby: Gambling, drinking ,occasional game of chess, and fornication
Personal Treasure: Black Inferno Katana
Favorite Food: Spiced blue marlin (swordfish)
Dislikes: People that take themselves too seriously
Forte in Sports: Rugby
Other things worth mentioning:
Equipment:

-Weapon: Black Inferno Katana- A approximately 27 1/4 “ long blade. It composed of a ebony black hued steel found in the Planes of Primal Fire. Due to the nature of the metal and plane which the sword was forged it has a high resistance to heat or fire.

-Armor: Forearm bracers, leather; Covers outer side of arm from wrist to elbow

-Armour: Enchanted Clothes, Boots and Gloves ; They have glyphs sewn into the fabrics to give the boots and gloves a high resistance to fire and heat so they don’t burn when he handles the fire that he generates.

His weapon is carried in a sheath on his back. Making it easy for him to maneuver without drawing the sword, but he still requires room to draw his sword out once a melee weapon is called for.

Abilities:

1. Racial
Immunity to Fire & Heat: Devon is unaffected by heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source whose level is below that of his maximum output.

2: Other
Fire Manipulation: Devon can generate shapes composed of fire from any point on his body. (He usually employs his hands to "sculpt" the flames.) He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 3 minutes before expiring unless he continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron).


Primal Flame
: By tapping into the demonic part of his soul he can call forth his highest, hottest levels of fire known as Primal Flame. This flame can be manipulated like normal flame but must be strictly controlled and focused on or else it will spread like wildfire. The flame itself is hot enough that it super heats the air around it. If this heat is concentrated into a singular mass (aka a fireball), then it creates powerful explosions once reaching a critical heat. The highest temperature this flame reaches is approximately 6192 °F (near melting point of tungsten)

3. High concentration abilities

Weapon Afire
: , Devon can activate this ability as flames engulf his weapon wrapping it in fire. This allows his weapon to do burn damage as well as regular melee damage. This ability requires a great degree of focus. (Note: Devon can only use normal flame to engulf the sword he can not use primal flame or else the sword will melt and explode)

Thermokinesis
: Finally Devon has the ability to mentally control the ambient heat energy within his immediate environment. He can raise the ambient temperatures around him to several hundred degrees. His maximum radius is about 20 feet. This is used as a stressor in combat causing his opponents to fight in increasingly hotter conditions. However the faster he raises the temperature the more energy he expends thus taking a toll on his stamina despite his immunity to the heat.
Fighting Style Summary:

-Devon’s style of melee combat is similar to the martial art Krav Maga. Its philosophy emphasizes threat neutralization, simultaneous defensive and offensive maneuvers, and aggressive endurance in a 'him-or-me' context. He has trained for situations where losing would be potentially fatal. Its attack and defense maneuvers aim to neutralize the threat and facilitate rapid and safe escape. These include a variety of fast and fluid crippling attacks to vulnerable body parts through various efficient and often brutal strikes.


 
PostPosted: Tue Nov 24, 2009 2:21 pm
* Name: Seth Nightshade
* Mode of Combat: Mid-Range/ Psionic
* Birthday: November 1st
* Height: 5’ 11”
* Weight: 168lbs
Measurements:
* Birthplace: The Zyria Valley
Hobby: sculpting
Personal Treasure: Gemini mask (see equipment for more details)
Favorite Food: Dried meats
Dislikes: disorganized work
Forte in Sports: baseball/ favored position pitcher


Other things worth mentioning:
Equipment:

-Weapon: A 24 1/2" carbon steel ninjato blade. The guard, collar, and pommel, are expertly made and finely crafted in blackened brass. The blade collar is hand made out of brass and each hilt is covered in Same' (ray skin) and tightly wrapped in the traditional style with black cord.

-Weapon: 8 throwing knifes. 36cm long they can be thrown from a rather long distances. The bump on the spine of the knife allows for natural thumb placement. The knifes are not polished to mirror shine, providing a very secure grip and eliminating the tell tale flash of steel. A small psionic focusing gem is in the center of the blades handles allowing Seth to control them with psionics (see powers for more details)

-Weapon: Punch blades- These appear to be ordinary gauntlets with a crosswise handle to be gripped in the fist. However when the handle is gripped , two blades one out facing the front end of the gauntlet. One blade on the outer forearm side extends past the wrist to the elbow. The weapon is capable of three strikes: a punch, a swinging cut with the forearm section and an elbow strike stab with the end. These punch blades have a quick release latch to free the gauntlets from his arms should he needs to grip his sword.

-Armour: Gauntlets , Steel; Covers outer side of arm from wrist to elbow, part of punch blades.

-Armour: Light combat vest ; They are highly resistant to penetration, but still allow concussive damage through.

-Armour: Gemini Mask; Mask split down the middle. Right side is black, left side is white. Cresent moon arcs over the full the mask. Reflecting the negative of the color it runs over. Underneath the eye slits is a depp turquoise blue, to dampen glare. Resistant to concussive damage but not to piercing damage.

His ninjato is carried in a quick draw sheath on his back, to allow maneuverability ,but enables him to draw his sword fast should the need arise. The six of the throwing knifes are tucked into a leather sash at his waist (three on each side) and two are tucked in his boots( one on each boot). The punch blades as previously mentioned are situated as gauntlets on his arms.

Abilities:

1. Racial

None

2. Psionic

Concussion Blast: By concentrating and releasing psionic energy Seth can pummel a selected target with telekinetic force, about twice as strong as a punch.

Crystal Shard : By concentrating his psionic energy he can formulate the power into a solid crystalline form. Upon manifesting this power, he can propel razor-sharp crystal shards at his target. These shards have the same relative sharpness as his throwing knifes.

Inertial Barrier: By focusing his psionic energies inward. Seth createsa skin-tight psychokinetic barrier around him that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. The more damage this barrier takes the less effective it becomes.

Invisibility: Seth has the mental ability to manipulate ambient psionic energy to render of himself and other his equipment invisible. By a simple act of concentration, he can cause all wavelengths of visible, infrared, and ultraviolet light to bend around him without distortion; also directing enough undistorted light to his eyes to retain his full range of vision while invisible. This requires a high degree of focus and concentration. If it is broken he will become immediately visible.

Focus Throw: Using the focusing gems in his throwing knifes he is able to manipulate the knifes movement from long distances as well as using ambient psionic energy to sharpen their cutting edege. This ability only works if Seth is in a 25 ft radius from his knifes.

Fighting Style Summary:

Seth’s fighting style is similar to the taijutsu aspect of the ninja method. Taijutsu is a form of traditional Japanese unarmed combat common to a plethora of arts utilized throughout main-land Japan's history. His main focus relies on, breaking bones, evasions, and throws/jointlocks.
 

seth_nightshade1


LegendarySimba
Crew

Vicious Tactician

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PostPosted: Wed Nov 25, 2009 6:57 am
SN: Tachi Muzamaki.

Character Name: Tachi Muzamaki.

Age: 18.

Appears: 13 (Due to no facial hair.)

Gender: Male.

Race: Human/Lycan.

Occupation: Kuro Ookami Shinobi.

Weight: 200

Height: 6'0

Appearance: When leaving his village Tachi wears all black, resting on his black long sleeve/hooded shirt is a black vest (Jounin vest worn in Naruto) with a wolf seal on the right chest part of the vest. Covering his vest and concealing his weapons is a black trench coat worn that drapes down to to his ankles. Face or hair is unable to be seen due to the fact his hood remains over his head hiding his hair, to accompany in hiding his facial features a black mouth covering his worn over his mouth and nose leaving his icy blue eyes open for sight along with his Kuro Ookami forehead protector. On his hands are black geta gloves with stainless adamantium metal plates on the forearm of the glove.



Personality: Tachi is a happy-go-lucky type person who always keep a smile, however it never seems that way due to his tendency to hide his emotions. His cool/laid back demeanor makes friendships establish quick as well as his flirtatious slick talk catches the interest of females.

Weapons: A Katana with an Adamantium metal blade, a black handle resting in a black sheath horizontally on his mid lower back.
10 Explosive Kunais: Located in his pouch sitting on his left hip.
10 Normal Kunais: Located in his pouch sitting on his right hip towards the back.
20 Ninja stars: Located in the right pouch.
Armor: Doubled Layered Chain Maille short sleeve shirt underneath clothing, Chain Maille Gloves worn underneath his gloves to make a more effective punch. Stainless Steel Metal covering the part of his leg under his knee down to his ankle used for critical damage, KO kicks also utilized for protection.


Abilities:
Snake Chakra: Snake identical cells injected into Tachi’s blood to cope with his other cells after a two day period of needing adapting to its environment the snake cells undergo a process known as Mitosis. First, cells grow in size until they are big enough to divide. Second, the cell copies its entire DNA so each new cell can have a complete set. Third, the cell checks the DNA to make sure it is right. Last, the cell gets Organized, pulls half of its DNA to each side of the cell to complete the stage of Mitosis taking up to 12 to 24 hours doubling the chromosomes in Tachi’s body. Every 20-30 minutes the cells go through the same process becoming large in a group combined with Tachi’s cells.

Each cell is at least somewhat self-contained and self-maintaining: it can take in nutrients, convert these nutrients into energy, carry out specialized functions, and reproduce as necessary. Each cell stores its own set of instructions for carrying out each of these activities. All cells have several different abilities: Reproduction by cell division: (binary fission/mitosis or meiosis). Use of enzymes and other proteins coded for by DNA genes and made via messenger RNA intermediates and ribosome. Metabolism, including taking in raw materials, building cell components, converting energy, molecules and releasing by-products. The functioning of a cell depends upon its ability to extract and use chemical energy stored in organic molecules. This energy is released and then used in metabolic pathways. Response to external and internal stimuli such as changes in temperature, pH or levels of nutrients. Cell contents are contained within a cell surface membrane that is made from a lipid bilayer with proteins embedded in it.

From here this is how the Snake Chakra is produced through the cells creating physical energy combining with his human energy and spiritual energy creating a purple colored chakra with the effects of poisoning an opponent with paralysis if touched in any manner due to the chakra creating poison or death depending upon how strongly the poison is used in the chakra. Other effects are able to track movements quickly. The part of the body which is in direct contact with the surface of the ground (feet) is very sensitive to vibration, thus making Tachi able to sense others approaching through detecting faint vibrations in the air and on the ground. Infrared Sensitivity at an option if Tachi should choice to turn it on or off through his sight.

Element: Ice, depending upon how strong it's used can freeze the entire chassis of his opponent inside and out to the point if the ice is broken, his opponent is broken with it. Ice Copy: A Ice attack utilized to escape from attacks, if ever in combat and utilizes his ice copy if the ice statue is attacked by weapon or hand, what was used to attack the statue instantly becomes frozen only effective to weapons and hand to hand combat. Depending on how strongly used can cause his opponent to be frozen up to two complete posts starting after the post that freezes opponent (Two Complete Posts: After opponent post his acceptance to becoming frozen, Tachi post then opponent post, then after the opponent post is the time the freeze point is released which he will be able to fight once Tachi post is made.) The Ice copy is basically a ice statue created once he moves out of his standing position he was standing in of his past standing position able to be used for blocking attacks.



Bio: Not much is known about Tachi. His only sibling as far as Tachi knows died in a battle by his hand on a mission his team was sent on to destroy a village. His mother and father deceased. Memories of child hood doesn't exist to his knowledge. Became a Kuro Ookami ninja at the age of 17. A fierce opponent in battle, Tachi has been determined to become history as a shinobi, every since he joined Kuro Ookami, Tachi keeps his armor worn to train his body to cope with the weight of the armor making him swift with his movements. Always on his guard awaiting surprises.
 
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